Apr 21, 2008, 04:05 PM // 16:05
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#21
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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I smell a death pact death chain, need to get yourself a non dps res in there imo. I can see this working but with more patience because of the recharge on the spirits and such
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Apr 21, 2008, 08:56 PM // 20:56
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#22
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by stretchs
I smell a death pact death chain, need to get yourself a non dps res in there imo. I can see this working but with more patience because of the recharge on the spirits and such
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DPS is the best rez skill in the game. dont be silly.
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Apr 21, 2008, 09:02 PM // 21:02
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#23
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Not anymore, nefed hundreds of times already and is hardly worth using now.
P.S. Very constructive post Coloneh.
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Apr 21, 2008, 09:05 PM // 21:05
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#24
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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DPS is a fast, free hard rez with little drawback.
It's the best Rez skill.
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Apr 21, 2008, 09:07 PM // 21:07
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#25
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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I dont agree, it was good before it got a large nerf.
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Apr 21, 2008, 09:11 PM // 21:11
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#26
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Super Igor
I dont agree, it was good before it got a large nerf.
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What skill (for Res) is better and why?
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Apr 21, 2008, 09:16 PM // 21:16
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#27
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Best Res - No Res.
Well, considerring that the recent nerf wold be reverted I would go for FoMF. In my opinion a low e-cost spell with no recharge is good for In battle rezzing.
FoMF is also less dangerous on important characters.
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Apr 21, 2008, 09:21 PM // 21:21
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#28
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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No Rez means your team dies.
Assuming this gets reverted - It costs no energy, 3 sec casting time, 12 second recharge.
You can't beat that. If you're dying frequently enough to trigger to chain of deaths, your team-build has a problem, not the skill. Furthermore, even if you die under the effects of DPS, you take no DP.
Assuming it doesn't get reverted - It costs 1 more second to cast, that's all.
You still can't beat that.
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Apr 21, 2008, 09:28 PM // 21:28
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#29
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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I still wont take DPS on a majority of my team, one character with DPS is enough. having a team packed with DPS's could lead to a suicide.
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Apr 21, 2008, 09:37 PM // 21:37
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#30
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Snow Bunny
You can't beat that. If you're dying frequently enough to trigger to chain of deaths, your team-build has a problem, not the skill.
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Mmmmmmmmmhmmmm....
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Apr 21, 2008, 09:51 PM // 21:51
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#31
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Super Igor
I still wont take DPS on a majority of my team...
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but judging from your posts, most of this fourm knows that you are terrible at the game. why would we want to do what you do?
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Apr 21, 2008, 10:29 PM // 22:29
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#32
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Judjing by your posts Coloneh you are a prick, and no matter what Im better than you.
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Apr 22, 2008, 02:16 AM // 02:16
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#33
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by Super Igor
Judjing by your posts Coloneh you are a prick, and no matter what Im better than you.
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Look, Igor and Coloneh, even Snow Bunny, stop having flame wars, and focus on the build.
Igor: DPS is the best res out there, after the two weeks is up, and it gets reverted, it will officially be the best res out there.
Snow Bunny and Coloneh: Guys, you know the drill, it's a forum. People make mistakes, and back it up, but no need to be pushy or pricky about it.
All three of you: Just move on, discuss better skills for the build, I've had wonderful helpful feedback from alot of people, I would appreciate and use any from you guys. Thanks a ton
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Apr 22, 2008, 02:27 AM // 02:27
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#34
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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The build has no synergy and little to no offense.
If the rest of the team is offensive, then ok. But this is just a bunch of defense spirits with some channeling spikes thrown in.
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Apr 22, 2008, 02:59 AM // 02:59
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#35
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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I have to agree, the build isn't particularly offensive, but Mickey's at least trying to find a reason to take a Rt Hero along for the ride. Unfortunately there's not a single Rt Hero build i'd take over a N/Rt equivalent, which is sad because I quite like Razah and his little teapot outfit
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Apr 22, 2008, 03:07 AM // 03:07
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#36
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Mickey
Look, Igor and Coloneh, even Snow Bunny, stop having flame wars, and focus on the build.
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I already comented on the build (no synergy) and I was defending one of the greatest skills in the game from the argument "I dont use it, so its bad" by pointing out a player who obviously fails. done now, dont get all high and mighty on us.
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Apr 22, 2008, 04:55 AM // 04:55
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#37
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by Coloneh
I already comented on the build (no synergy) and I was defending one of the greatest skills in the game from the argument "I dont use it, so its bad" by pointing out a player who obviously fails. done now, dont get all high and mighty on us.
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You said, your limiting yourself by not trying other professions skills in there.
Which is fine, but suggestions for those skills would be fine. Igor is wrong, it's fine, but taking up a page of the thread to argue it against him when it's obvious he doesn't understand the mechanics and strengths of the skills is ridiculous. Suggestions, or don't post.
Edit: Yeah, it has no synergy, is there a problem with that? Does every good hero build have to have synergy? Sabway synergy is broken by lack of corpses, Racthoh's Paraway synergy is broken by heavy anti-shout hexes. There are strengths and weaknesses to any build, no matter if it has synergy or not, I just want to make this build stronger, rather than start over to gimp myself to a build with synergy. Is there not a good build that doesn't have synergy out there?
I will agree to Antithesis though, a necro is probably better than a Rit in this case. I just hate having to always take a necro hero for soul reaping, when I could try something else.
Last edited by Mickey; Apr 22, 2008 at 04:57 AM // 04:57..
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Apr 22, 2008, 05:05 AM // 05:05
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#38
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Mickey
Edit: Yeah, it has no synergy, is there a problem with that? Does every good hero build have to have synergy? Sabway synergy is broken by lack of corpses, Racthoh's Paraway synergy is broken by heavy anti-shout hexes. There are strengths and weaknesses to any build, no matter if it has synergy or not, I just want to make this build stronger, rather than start over to gimp myself to a build with synergy. Is there not a good build that doesn't have synergy out there?
I will agree to Antithesis though, a necro is probably better than a Rit in this case. I just hate having to always take a necro hero for soul reaping, when I could try something else.
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In fact, no. There are no good builds that don't have synergy.
Synergy is what makes the build good. Your rits will throw down some spirits, channeling spike a bit, but things like sabway/racthohparabuttbuddyway will be better because they work better.
Heck, even SFway with a TOF! Paragon works because the skills work together and combine.
Remember, bar compression is key in a game where you can only select 8 skills. So every skill has to count.
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Apr 22, 2008, 05:07 AM // 05:07
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#39
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by Snow Bunny
In fact, no. There are no good builds that don't have synergy.
Synergy is what makes the build good. Your rits will throw down some spirits, channeling spike a bit, but things like sabway/racthohparabuttbuddyway will be better because they work better.
Heck, even SFway with a TOF! Paragon works because the skills work together and combine.
Remember, bar compression is key in a game where you can only select 8 skills. So every skill has to count.
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I see where your going. Hmm.
Since spirits for SR were nerfed, can't really do alot with that. Eh, w/e.
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Apr 22, 2008, 05:21 AM // 05:21
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#40
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Mickey
Edit: Yeah, it has no synergy, is there a problem with that? Does every good hero build have to have synergy? Sabway synergy is broken by lack of corpses, Racthoh's Paraway synergy is broken by heavy anti-shout hexes. There are strengths and weaknesses to any build, no matter if it has synergy or not, I just want to make this build stronger, rather than start over to gimp myself to a build with synergy. Is there not a good build that doesn't have synergy out there?
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yes, there is a huge problem with that. synergy is the key to build success. when you are limited by number of skills, professions, attribute points, and number of players finding skills that work together is extreamly important.
Sabway and Paraway work so well because all of the builds synergize and are not easily countered. few corpses dosnt hurt sabway that much because of jagged bones and energy from others dieing. paraway is strong, because anti-shout skills are virtually non-existant. all builds do have strengths and weaknesses, but they key to team builds is making builds whose strengths cover other member's weaknesses.
Think of builds in less of an RPG sense and more like building a deck for something like magic. you need to pick the best skills, with great combinations that you can use with your resources.
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