Apr 09, 2008, 12:08 AM // 00:08
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#21
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Master Sasori
However, I do think spawning would be useful for the extra life for the spirits and longer duration for WoW/RW.
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Spirit health doesn't matter. It does make rejuvenation a little better, but who cares. The increased weapon duration is short enough (a couple seconds) that it's not worth talking about. I'd take free energy over that stuff any day.
Quote:
Originally Posted by Master Sasori
It IS absurdly weak. Preservation blows and one of the most overrated Rit elites. It MAY have a use in RA, but worthless in AB. You might as well never expect to get healed with you constantly moving or with the large amount of allies around.
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I agree, it's a shitty skill. However, you see it from time to time because most of the other rit restoration elites are even worse. Before someone mentions WoR, WoR is only good in PvP. The fast cast and deep wound clearance are meh in PvE.
I said the build isn't absurdly bad because it's a hybrid. It's not as gimped as the channeling DD spammers, and it's better than the crappy restoration rit. It's not a good build by any means, but it's closer to being good than anything else he has up there.
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Apr 09, 2008, 02:10 AM // 02:10
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#22
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Ascalonian Squire
Join Date: Mar 2007
Guild: GODS, HK
Profession: Rt/N
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First of all i'd like to say that item spell based builds are pretty good.
Caretakers charge is spamable + HEAL + ENERGY
Waste of a spell, if u d not know how t use it.
Second, spirits in ab, certainly i do.
Life-> all alies
recuparation->all allies
Recovery->all allies
It has a lot of effect. And yes its been tested over and over, and its bulletproof.
Third, al of the builds u guys are puttin up here have almost like 0 self heal or e-management. So do not believe u can spike so good with ancestor's and grasping was. Yes u might give knockdown, but once they survive ur assaut and have a lil of selfhealin, ur game will be over.
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Apr 09, 2008, 02:19 AM // 02:19
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#23
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Ascalonian Squire
Join Date: Mar 2007
Guild: GODS, HK
Profession: Rt/N
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[QUOTE=MasterSasori][QUOTE=Dr Strangelove]Build 2 is terrible. Caretaker's charge is one of the worst rit elites....[QUOTE]
/signed
[QUOTE=Dr Strangelove]Build 3 is workable, though 3 spirits that do the same thing is overkill. I'd toss recuperation for a hex removal or somesuch. Your attributes are screwed up though, there's no reason to invest in spawning power for that build. 12/12 resto/channeling will suit you much better.
Quote:
I agree with the point to lay off the spirits a bit. However, I do think spawning would be useful for the extra life for the spirits and longer duration for WoW/RW.
It IS absurdly weak. Preservation blows and one of the most overrated Rit elites. It MAY have a use in RA, but worthless in AB. You might as well never expect to get healed with you constantly moving or with the large amount of allies around.
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I aggree on the fact that its more for Ra then for ab, and will change my build usage for that.
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Apr 09, 2008, 02:25 AM // 02:25
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#24
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Ascalonian Squire
Join Date: Mar 2007
Guild: GODS, HK
Profession: Rt/N
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Quote:
Originally Posted by Dr Strangelove
First off, it isn't a spike unless it kills someone. By definition, a spike kills something before the other team can react. It doesn't make any sense to call every damage spell on your bar a spike, unless every time a warrior swings his weapon he's spiking.
Onto the critiques then -
Build 1 is a mediocre version of a build Celestial Beaver posted a while back. His uses [skill]grasping was kuurong[/skill], [skill]ancestors' rage[/skill], and [skill]spirit rift[/skill]. It works nicely enough because grasping snares stuff so the rift will hit. There's no reason not to bring rage if it'll work, and you don't need two spirits.
Build 2 is terrible. Caretaker's charge is one of the worst rit elites. It doesn't provide you with any more energy than it costs, and it does horrid damage. At 16 spec, it deals 79 damage. If spamming sub-par direct damage spells is fun for you, it's vastly easier to run [skill]flare[/skill]. [skill]offering of spirit[/skill] is vastly superior for channeling spammage.
Build 3 is workable, though 3 spirits that do the same thing is overkill. I'd toss recuperation for a hex removal or somesuch. Your attributes are screwed up though, there's no reason to invest in spawning power for that build. 12/12 resto/channeling will suit you much better.
Build 4 is meh. It's not absurdly weak, but it doesn't really do anything that well. The damage is low and the healing is lackluster. In AB, it would be extremely weak, as it has mobility issues, is gankbait for sins, and isn't an especially fast capper.
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On build1:
Grasping is a good skill, but the problem for me is, u gotta to get almost next to the person u wanna spike, making u an easy target.
On build 2:
Its a continious pressure spike, so not a heavy one.
On build3:
I removed rejuvenation for an optional hex removal, the attributes can be changed at ur own personal wishes
On build4:
Its been made for Ra usage, the overal dmg is pretty good, the self heal too.
And its an easy recast spirit overal hard to kill.
Last edited by slayer5555; Apr 09, 2008 at 02:30 AM // 02:30..
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Apr 09, 2008, 03:20 AM // 03:20
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#25
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by slayer5555
On build1:
On build 2:
Its a continious pressure spike, so not a heavy one.
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You keep using that word. I do not think you know what it means.
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Apr 09, 2008, 03:53 AM // 03:53
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#26
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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^ LOL!!!
Quote:
Originally Posted by slayer5555
First of all i'd like to say that item spell based builds are pretty good.
Caretakers charge is spamable + HEAL + ENERGY
Waste of a spell, if u d not know how t use it.
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Although Caretaker's has three good things going for it, the heal is barely noticeable, and the net energy gain is nothing. You're better off not wasting time and getting a better elite.
Quote:
Second, spirits in ab, certainly i do.
Life-> all alies
recuparation->all allies
Recovery->all allies
It has a lot of effect. And yes its been tested over and over, and its bulletproof.
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Alliance Battles are all about mobility and skirmishes, which are two BIG weaknesses spirits have. By the time Life's effect kicks in, a skirmish is pretty much finished. Recuperation and Recovery are both awesome, but their effectiveness goes down especially with only four people in your group, and IF your side decides to mob, that's bad.
Quote:
Third, al of the builds u guys are puttin up here have almost like 0 self heal or e-management. So do not believe u can spike so good with ancestor's and grasping was. Yes u might give knockdown, but once they survive ur assaut and have a lil of selfhealin, ur game will be over.
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You know, you do have three other people on your team.
I couldn't find any builds posted here that didn't have survivability and/or energy management.
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Apr 09, 2008, 04:10 AM // 04:10
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#27
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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There is no such thing a Pressure Spike. You can, however, pressure the opponent until they don't have the resources to deal with that pressure and attempt to spike them out before they recover.
Also, solo casters tend to be terrible spikers. Closest thing Build 2 has to a spike is Channeled Strike -> Wielder's Strike, dealing 210 lightning damage in under 2 seconds. Then you realise that other casters with utility can disable you, and non-casters take significantly less damage, or spike better than you.
A spike is not something that 'deals damage' as it were. A spike is something that kills before the opponent can react. In this case, NONE of your solo builds can do that, except maybe SPIKE ASSIST (attempt the above definition of a spike with an ally to increase overall damage dealt in the same amount of time, generally one second or less), in which case, there are generally better skills.
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Apr 25, 2008, 04:44 AM // 04:44
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#29
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Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
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Caretaker's is one of the worst elites? That's bull. Weapon of remedy, attuned was songkai, and rit lord are some of the worst rit elites. /sarcasm. But why would you need all of those other skills when all you need is Ancestor's Rage and Splinter Weapon?
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