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Old Mar 24, 2008, 09:01 PM // 21:01   #1
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Default In A Team Lineup Like This Which Is The Better Build/Skill To Use...?

OK, at present my team lineup is:

Me - Fire Ele
Livia - N/RT Healer
Master Of Whispers - MM/Bomber
Olias - Curses Necro
Mhenlo - Healer Hench
Herta - Earth Hench
Cynn - Fire Hench
Zho - Interrupt Hench


With a team lineup like this, do you think it'd be better to bring [skill]Barbs[/skill] or [skill]Weaken Armor[/skill] on Olias? Here is Olias's build at the moment:



[skill]spiteful spirit[/skill][skill]barbs[/skill][skill]mark of pain[/skill][skill]enfeebling blood[/skill][skill]splinter weapon[/skill][skill]ancestors' rage[/skill][skill]signet of lost souls[/skill][skill]death pact signet[/skill]

I'm just thinking it may be better to bring Weaken Armor instead of Barbs as WA does not do damage directly but overall it may provide better damage to enemies than barbs will due to them having cracked armor.

What do you think anyway, Barbs Vs Weaken Armor?

Thanks.

Last edited by whufc89; Mar 24, 2008 at 09:05 PM // 21:05..
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Old Mar 24, 2008, 09:03 PM // 21:03   #2
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Minions + barbs = win.

20 sec recharge on WA vs 5 sec recharge on barbs makes the choice obvious. Since you are running sabway anyways...the healer should have splinter while you can put rip enchant on the ss.
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Old Mar 24, 2008, 09:08 PM // 21:08   #3
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Quote:
Originally Posted by knives
Minions + barbs = win.

20 sec recharge on WA vs 5 sec recharge on barbs makes the choice obvious. Since you are running sabway anyways...the healer should have splinter while you can put rip enchant on the ss.
Ah OK, seeing as minions were different to the rest of us being summoned creatures, I thought they may do a different type of damage than physical (maybe dark or shadow) even though they're attacking as melee, but now I know, thanks.

I always wondered why there was Rip Enchant on the SS though. What is the need for it? I mean, surely an extra damage dealing skill would be better than to rip an ehcnantment off an enemy, because they'll just put it back on won't they?
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Old Mar 24, 2008, 09:12 PM // 21:12   #4
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But then they drain their energy if it keeps getting ripped, so they die easier.

Also, don't take a N/Rt and a Healer Hench. Protection saves lives, not Stacked healing. One heal, one prot is much much better.
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Old Mar 24, 2008, 09:17 PM // 21:17   #5
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Quote:
Originally Posted by Berek
But then they drain their energy if it keeps getting ripped, so they die easier.

Also, don't take a N/Rt and a Healer Hench. Protection saves lives, not Stacked healing. One heal, one prot is much much better.
OK will do. I was just under the impression that Protection AI failed that's all.

Also, I thought energy denial in PvE was crap?
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Old Mar 24, 2008, 09:36 PM // 21:36   #6
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barbs all the way with that build on olias
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Old Mar 24, 2008, 10:29 PM // 22:29   #7
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Plus, the Rip enchant can remove some quite annoying enchantments (Shielding hands/Aegis/Guardian/SoJ) that'll either prevent your minions from hitting, or flat out kill them.
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Old Mar 24, 2008, 10:59 PM // 22:59   #8
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Quote:
Originally Posted by whufc89
OK will do. I was just under the impression that Protection AI failed that's all.

Also, I thought energy denial in PvE was crap?
Direct e-denial is yeah. (Apart from 600/Smite in FoW)

But if they're using their energy to re-cast their enchants, which you then rip, is stopping them from healing/buffing other enemies in the mob.

Also, Prot hench aren't too bad tbh.
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Old Mar 24, 2008, 11:05 PM // 23:05   #9
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OK thanks a lot for your help
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Old Mar 24, 2008, 11:21 PM // 23:21   #10
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[skill]Distracting Shot[/skill]
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Old Mar 24, 2008, 11:26 PM // 23:26   #11
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Quote:
Originally Posted by Terraban
[skill]Distracting Shot[/skill]


12chars.
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Old Mar 25, 2008, 12:08 AM // 00:08   #12
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Remove SoLS maybe?
I don't and my SS never hits energy problems...
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Old Mar 25, 2008, 12:46 AM // 00:46   #13
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Quote:
Originally Posted by tyla salanari
Remove SoLS maybe?
I don't and my SS never hits energy problems...
That's actually what I was running before. I took out SOLS & added WA, but then people kept telling me that it'd be better to run SOLS instead of WA so I changed it
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Old Mar 25, 2008, 12:51 AM // 00:51   #14
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Well, it's up to you to be honest -- Soul Reaping for me in PvE is like breaking the broken.
There's no limit to the energy obtained.
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Old Mar 25, 2008, 12:54 AM // 00:54   #15
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Quote:
Originally Posted by tyla salanari
Well, it's up to you to be honest -- Soul Reaping for me in PvE is like breaking the broken.
There's no limit to the energy obtained.
Exactly what I was thinking, and especially with loads of minions running around & dying all the time. Anyway, I'll try SOLS out for a while and if I feel it's not making much difference I'll switch back to WA.

Thanks.
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Old Mar 25, 2008, 12:57 AM // 00:57   #16
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Well it does make a tad of a difference in survivability -- but those occasions of wipes are quite rare.
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Old Mar 25, 2008, 04:14 AM // 04:14   #17
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barbs, always. cracked armor dosnt really compare in terms of potential damage.
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Old Mar 25, 2008, 07:54 AM // 07:54   #18
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Quote:
Originally Posted by Coloneh
barbs, always. cracked armor dosnt really compare in terms of potential damage.
Barbs only helps physical damage, so if your ele uses physical damage, go for it. Otherwise it is only useful for minions, and possibly warriors, paragons, assassins, ...you know those physical damage classes?

By the way, Mark of Pain is the most replaceable on your skill bar since heroes dont cast it well. I would replace that with weaken armor.

Last edited by DarkSpirit; Mar 25, 2008 at 08:00 AM // 08:00..
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Old Mar 25, 2008, 07:59 AM // 07:59   #19
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Quote:
Originally Posted by DarkSpirit
Barbs only helps physical damage, so if your ele uses physical damage, go for it.

By the way, Mark of Pain is the most replaceable on your skill bar since heroes dont cast it well. I would replace that with weaken armor.
Lol nah, although the minions use PD, so...

And I didn't know that about MOP, thanks.
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Old Mar 25, 2008, 08:03 AM // 08:03   #20
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Quote:
Originally Posted by whufc89
Lol nah, although the minions use PD, so...

And I didn't know that about MOP, thanks.
MoP needs to be cast on a monster, in the center of a mob that, hopefully, dies very slowly. Typically choose a boss or a healer. Then dont cast barbs on him or he would die fast, use fiends as minions and make use of him to kill the rest of the mobs fast. Unfortunately, heroes are not smart enough to make such decisions themselves so I would replace MoP on their bar with weaken armor.
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