Mar 24, 2008, 09:01 PM // 21:01
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#1
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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In A Team Lineup Like This Which Is The Better Build/Skill To Use...?
OK, at present my team lineup is:
Me - Fire Ele
Livia - N/RT Healer
Master Of Whispers - MM/Bomber
Olias - Curses Necro
Mhenlo - Healer Hench
Herta - Earth Hench
Cynn - Fire Hench
Zho - Interrupt Hench
With a team lineup like this, do you think it'd be better to bring [skill]Barbs[/skill] or [skill]Weaken Armor[/skill] on Olias? Here is Olias's build at the moment:
[skill]spiteful spirit[/skill][skill]barbs[/skill][skill]mark of pain[/skill][skill]enfeebling blood[/skill][skill]splinter weapon[/skill][skill]ancestors' rage[/skill][skill]signet of lost souls[/skill][skill]death pact signet[/skill]
I'm just thinking it may be better to bring Weaken Armor instead of Barbs as WA does not do damage directly but overall it may provide better damage to enemies than barbs will due to them having cracked armor.
What do you think anyway, Barbs Vs Weaken Armor?
Thanks.
Last edited by whufc89; Mar 24, 2008 at 09:05 PM // 21:05..
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Mar 24, 2008, 09:03 PM // 21:03
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#2
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Minions + barbs = win.
20 sec recharge on WA vs 5 sec recharge on barbs makes the choice obvious. Since you are running sabway anyways...the healer should have splinter while you can put rip enchant on the ss.
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Mar 24, 2008, 09:08 PM // 21:08
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#3
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by knives
Minions + barbs = win.
20 sec recharge on WA vs 5 sec recharge on barbs makes the choice obvious. Since you are running sabway anyways...the healer should have splinter while you can put rip enchant on the ss.
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Ah OK, seeing as minions were different to the rest of us being summoned creatures, I thought they may do a different type of damage than physical (maybe dark or shadow) even though they're attacking as melee, but now I know, thanks.
I always wondered why there was Rip Enchant on the SS though. What is the need for it? I mean, surely an extra damage dealing skill would be better than to rip an ehcnantment off an enemy, because they'll just put it back on won't they?
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Mar 24, 2008, 09:12 PM // 21:12
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#4
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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But then they drain their energy if it keeps getting ripped, so they die easier.
Also, don't take a N/Rt and a Healer Hench. Protection saves lives, not Stacked healing. One heal, one prot is much much better.
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Mar 24, 2008, 09:17 PM // 21:17
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#5
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Berek
But then they drain their energy if it keeps getting ripped, so they die easier.
Also, don't take a N/Rt and a Healer Hench. Protection saves lives, not Stacked healing. One heal, one prot is much much better.
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OK will do. I was just under the impression that Protection AI failed that's all.
Also, I thought energy denial in PvE was crap?
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Mar 24, 2008, 09:36 PM // 21:36
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#6
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Ascalonian Squire
Join Date: Aug 2007
Guild: Mirror Of Reason [SNOW]
Profession: R/
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barbs all the way with that build on olias
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Mar 24, 2008, 10:29 PM // 22:29
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#7
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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Plus, the Rip enchant can remove some quite annoying enchantments (Shielding hands/Aegis/Guardian/SoJ) that'll either prevent your minions from hitting, or flat out kill them.
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Mar 24, 2008, 10:59 PM // 22:59
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#8
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Quote:
Originally Posted by whufc89
OK will do. I was just under the impression that Protection AI failed that's all.
Also, I thought energy denial in PvE was crap?
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Direct e-denial is yeah. (Apart from 600/Smite in FoW)
But if they're using their energy to re-cast their enchants, which you then rip, is stopping them from healing/buffing other enemies in the mob.
Also, Prot hench aren't too bad tbh.
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Mar 24, 2008, 11:05 PM // 23:05
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#9
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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OK thanks a lot for your help
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Mar 24, 2008, 11:21 PM // 23:21
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#10
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Krytan Explorer
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[skill]Distracting Shot[/skill]
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Mar 24, 2008, 11:26 PM // 23:26
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#11
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Terraban
[skill]Distracting Shot[/skill]
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12chars.
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Mar 25, 2008, 12:08 AM // 00:08
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#12
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Emo Goth Italics
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Remove SoLS maybe?
I don't and my SS never hits energy problems...
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Mar 25, 2008, 12:46 AM // 00:46
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#13
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by tyla salanari
Remove SoLS maybe?
I don't and my SS never hits energy problems...
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That's actually what I was running before. I took out SOLS & added WA, but then people kept telling me that it'd be better to run SOLS instead of WA so I changed it
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Mar 25, 2008, 12:51 AM // 00:51
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#14
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Emo Goth Italics
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Well, it's up to you to be honest -- Soul Reaping for me in PvE is like breaking the broken.
There's no limit to the energy obtained.
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Mar 25, 2008, 12:54 AM // 00:54
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#15
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by tyla salanari
Well, it's up to you to be honest -- Soul Reaping for me in PvE is like breaking the broken.
There's no limit to the energy obtained.
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Exactly what I was thinking, and especially with loads of minions running around & dying all the time. Anyway, I'll try SOLS out for a while and if I feel it's not making much difference I'll switch back to WA.
Thanks.
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Mar 25, 2008, 12:57 AM // 00:57
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#16
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Emo Goth Italics
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Well it does make a tad of a difference in survivability -- but those occasions of wipes are quite rare.
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Mar 25, 2008, 04:14 AM // 04:14
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#17
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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barbs, always. cracked armor dosnt really compare in terms of potential damage.
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Mar 25, 2008, 07:54 AM // 07:54
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#18
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Coloneh
barbs, always. cracked armor dosnt really compare in terms of potential damage.
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Barbs only helps physical damage, so if your ele uses physical damage, go for it. Otherwise it is only useful for minions, and possibly warriors, paragons, assassins, ...you know those physical damage classes?
By the way, Mark of Pain is the most replaceable on your skill bar since heroes dont cast it well. I would replace that with weaken armor.
Last edited by DarkSpirit; Mar 25, 2008 at 08:00 AM // 08:00..
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Mar 25, 2008, 07:59 AM // 07:59
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#19
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by DarkSpirit
Barbs only helps physical damage, so if your ele uses physical damage, go for it.
By the way, Mark of Pain is the most replaceable on your skill bar since heroes dont cast it well. I would replace that with weaken armor.
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Lol nah, although the minions use PD, so...
And I didn't know that about MOP, thanks.
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Mar 25, 2008, 08:03 AM // 08:03
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#20
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by whufc89
Lol nah, although the minions use PD, so...
And I didn't know that about MOP, thanks.
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MoP needs to be cast on a monster, in the center of a mob that, hopefully, dies very slowly. Typically choose a boss or a healer. Then dont cast barbs on him or he would die fast, use fiends as minions and make use of him to kill the rest of the mobs fast. Unfortunately, heroes are not smart enough to make such decisions themselves so I would replace MoP on their bar with weaken armor.
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