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Old Apr 24, 2008, 06:26 AM // 06:26   #21
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Originally Posted by AOTT
However, the GolE has the advantage of NOT being an enchantment and can be used when fighting Mallyx.
Yeah, but Healer's boon is an enchantment too...
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Old Apr 24, 2008, 07:17 AM // 07:17   #22
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Originally Posted by Bront
Wouldn't Divine Spirit be more useful that GoLE on that bar?

[Divine Spirit]... let's see, 12 seconds of half-casting time heals that cost 5 energy each = Win! Add an enchanter's healing staff for even better results.

Then you could go RT for Death Pact signet, or use Restore Life (which is quite functional at Healing Prayers 12+)
GoLE 30sec recharge > Divine Spirit 60sec recharge.
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Old Apr 24, 2008, 07:38 AM // 07:38   #23
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Originally Posted by Kwan Xi
GoLE 30sec recharge > Divine Spirit 60sec recharge.
True, but it doesn't nessesarily matter.

As far as pure energy savings...

2 spells save 10 for the cost of 5 from GolE, so 1 use saves you up to 20, but at least 10, at a cost of 5, 2 uses save you 10-30 over 60 seconds

DS, over 12 seconds (14 with an enchanters staff), you can cast 7-8 healing spells under HB, which saves you a minimum of 4 (for 5 casting cost spells), and at most 5 per, at a cost of 10. So, DS saves you 18-30 energy over 60 seconds.

DS also has a faster casting time, and lets you take another secondary. So you cast it while you're under 20 energy, and can spam healing for 12+ seconds. They are pretty close in usefullness though, so it's probably more a matter of preference. A Hero would use DS better more likely though, since they're good at spamming skills.

Of course, [Selfless Spirit] is even better, as long as you don't cast on yourself. Cost of 5, 5 for 10-18 seconds (+2-3 if you use an enchanter staff), gives you similar savings to DS at the low end (About 20-25), and much better savings at the higher end (with an enchanting staff, around 45-60).
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Old Apr 24, 2008, 07:49 AM // 07:49   #24
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Quote:
Originally Posted by Bront
Wouldn't Divine Spirit be more useful that GoLE on that bar?
Hey you asked the question...

Divine Spirit isn't a bad choice but it would kinda suck when your out of energy and your Divine Spirit is still recharging.

If your managing your energy well you should only need GoLE to get off a couple of those 10 energy spells with no real problem.
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Old Apr 24, 2008, 10:37 AM // 10:37   #25
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HB is about pumping out Heal Partys. GoLE lets you get one off without having to take a big chunk out of your high set.
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Old Apr 24, 2008, 03:59 PM // 15:59   #26
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Actually, LoD is all about that, but close enough.

Anyway, when fighting mallyx, you don't use your HB. You let the enchantment expire, then you just use your spike heals. No seeds. If you use an enchantment near mallyx, HE WILL EAT YOU. So GolE is the skill of choice in that situation.
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Old Apr 24, 2008, 04:00 PM // 16:00   #27
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I'm pretty sure LoD isn't about pumping out Heal Partys.
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Old Apr 24, 2008, 04:20 PM // 16:20   #28
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LoD IS heal party.
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Old Apr 24, 2008, 04:24 PM // 16:24   #29
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No. LoD definately isn't heal party, it's a party heal.
Just because LoD is one (no longer good) party heal doesn't change the fact that the main reason to run HB if you aren't terribad is the super powered party heal.
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Old Apr 24, 2008, 04:30 PM // 16:30   #30
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I don't know what LoD build you're running, but I use Arcane Mimicry to steal HB from another monk so I can churn out superpowered LoD's.
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Old Apr 24, 2008, 04:31 PM // 16:31   #31
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Oh, you fall under the terribad category then.
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Old Apr 24, 2008, 04:33 PM // 16:33   #32
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So you kinda wasted 15 energy and 2 seconds to get a 10 second recharge elite party heal superbuffed by HB, and stopped chances of using GoLE?

The true power of the party heal is also because of the recharge of Heal Party.
Along with GoLE, you can squeeze out more and more Heal Parties.
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Old Apr 24, 2008, 04:34 PM // 16:34   #33
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Great rebuttal.
But if you wanna get nitpicky about it, I guess you could mention the point that no one USES LoD anymore. It's all HB now.

My point on the HB is that you shouldn't just be throwing out Heal Party. That is poor energy management. You gotta use the GolE first. Which essentially means 2 Heal Party's every 30 seconds, which isn't exactly spamming.

The BIG point on HB is the seeds. Keep the seeds out and you shouldn't HAVE to spam HP.
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Old Apr 24, 2008, 04:36 PM // 16:36   #34
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You can run Seed (Both of them) on any old healing Monk last time I checked.

And besides, the point of Healers' Boon being for Heal Party still stands.
Use it when needed, and use your single target heals when needed, you don't have to hit HP on recharge you know.
Using skills when needed isn't spam, it's conveniality.
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Old Apr 24, 2008, 04:37 PM // 16:37   #35
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Wrong. Even without Glyph, Heal Party is giving you better health:energy efficiency than pretty much any other skill in the game.

Not to mention Seed being a terrible skill for 99.9% of the game.
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Old Apr 24, 2008, 04:40 PM // 16:40   #36
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Quote:
Originally Posted by Tab
Not to mention Seed being a terrible skill for 99.9% of the game.
/Agree, unless you're running something ugly like TanknSpank.
And TanknSpank = bad anyway.
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Old Apr 24, 2008, 07:05 PM // 19:05   #37
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I presently am playing HB in any group that's not going to be in Prophecies. Damages is dealt all over the place in Faction/NF/EotN PvE, so the cheap Heal party that heals everyone for 117 is nuts. I was previously a WoH player, but I like this build soooo much better do to being easy and effective.
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Old Apr 24, 2008, 08:36 PM // 20:36   #38
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why is this a discussion? all healing builds do almost exactly the same thing. bring HB and 7 random healing prayers skills. then go out with an ursan group and smash your face on the keyboard. no one will be able to tell the difference.
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Old Apr 24, 2008, 08:42 PM // 20:42   #39
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Quote:
WoH is better on Hybrid bars, and Prot isn't really needed in Ursanway.
amen to that.
protection does close to nothing for an ursan team, since about 5 of your party members are taking damage at a time. Instead, you need a quick-casting, highly effective Heal Party, and high-healing skills that you toss about.
For any team other than ursanway, I still prefer my WoH hybrid, it's just that much more efficient. And since i rarely PUG things, I guess that works pretty well.
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Old Apr 24, 2008, 11:12 PM // 23:12   #40
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Quote:
Originally Posted by AOTT
Actually, LoD is all about that, but close enough.

Anyway, when fighting mallyx, you don't use your HB. You let the enchantment expire, then you just use your spike heals. No seeds. If you use an enchantment near mallyx, HE WILL EAT YOU. So GolE is the skill of choice in that situation.
I thought you were suppose to bring Spell Breaker with when fighting him.Then he won't eat you but LoD could be some what usefull even in HM.
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