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Old Mar 08, 2008, 07:46 PM // 19:46   #1
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Default Wail Of Doom

rather than de-rail other threads that contain useful info

ok recent buff to [skill]Wail of Doom[/skill] (this description is old)

"For 1...3 seconds, all of target foe's attributes are set to 0"

now i can only assume the usage of WoD would be similar to [skill]Spiteful Spirit[/skill] cast it on a back-liner such as a monk and forget about it while you sneak in and kill/spike as much as possible while the monks standing there in tears,watching his buddies die.

the only problem i can see with WoD is its pitiful duration @only 3 seconds,which isnt really a lot,but super shutdown as it kills all attribs to 0

my question is, to the lovers of current WoD,if you were basing a somewhat shutdown build on WoD what else would you run to compliment it?
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Last edited by Calista Blackblood; Mar 08, 2008 at 07:51 PM // 19:51..
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Old Mar 08, 2008, 07:48 PM // 19:48   #2
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The duration is short, but so is the recharge. The idea is to throw it on the monk right as you're spiking someone.
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Old Mar 08, 2008, 07:51 PM // 19:51   #3
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Quote:
Originally Posted by Calista BlackBlood
my question is, to the lovers of current WoD,if you were basing a somewhat shutdown build on WoD what else would you run to compliment it?
There's two ways you can go - /Rt guy, maxed Soul Reaping and Restoration Magic - healling the party between spike assists with WoD...
... or you can go Curses, which is fine and dandy without the elite - focusing on melee shutdown stuff in Arenas - Faintheartedness, Reckless Haste etc.; or Melee damage buffing and shutdown for PvE - Barbs, Mark of Pain, Enfeebling Blood... you know, an SS bar without SS.
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Old Mar 08, 2008, 07:56 PM // 19:56   #4
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Quote:
Originally Posted by Stormlord Alex
There's two ways you can go - /Rt guy, maxed Soul Reaping and Restoration Magic - healling the party between spike assists with WoD...
... or you can go Curses, which is fine and dandy without the elite - focusing on melee shutdown stuff in Arenas - Faintheartedness, Reckless Haste etc.; or Melee damage buffing and shutdown for PvE - Barbs, Mark of Pain, Enfeebling Blood... you know, an SS bar without SS.
yeah was thinking sticking with a curses bar resto healer is also possible
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Old Mar 08, 2008, 08:07 PM // 20:07   #5
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The duration with 15 SR is 4 seconds. The recharge is 10 secs... 40/40 set and the recharge is mostly rendered. Im pretty sure you could get to 5 seconds with a +1 set.

Arcane Echo the WoD and uve rendered a monk, or any other class, mostly useless for enough time for them to be killed. You can also spread the WoD on various other players.

In RA id probably run something like

Arcane Echo, WoD, Parasitic Bond, Reckless Haste, Price of Failure, Rip Enchantment, Optional, Res signet.

Shutdown monks or wtv, anti melee, enchant removal, utility skill and a res, all packed into one bar.
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Old Mar 08, 2008, 08:16 PM // 20:16   #6
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Alex pretty much said it all.

Qdq, your build is a bit suicidal - echo WoD means a lot of sacrifice, and Parabond alone won't cover for that.

i love current WoD, as it is quite simply broken. I think that they'll make it more of a diversion-like skill - give it a longer cast time, most likely. Give interrupters a chance.

i've been running WoD + Curses in AB with Arcane Echo and Hexer's Vigor - important targets get utterly fcuked. if we're talking about higher end PvP, then quite obviously you can use it as a spike assist on the infuser. also, ever seen a Deadly Arts spike at 0 deadly arts? it's kind of funny, tbh.
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Old Mar 08, 2008, 08:17 PM // 20:17   #7
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Arcane Echo + 40/40 set + Luck = PWND!
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Old Mar 08, 2008, 08:24 PM // 20:24   #8
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Quote:
Originally Posted by Fuzzy Taco
Alex pretty much said it all.

Qdq, your build is a bit suicidal - echo WoD means a lot of sacrifice, and Parabond alone won't cover for that.

i love current WoD, as it is quite simply broken. I think that they'll make it more of a diversion-like skill - give it a longer cast time, most likely. Give interrupters a chance.

i've been running WoD + Curses in AB with Arcane Echo and Hexer's Vigor - important targets get utterly fcuked. if we're talking about higher end PvP, then quite obviously you can use it as a spike assist on the infuser. also, ever seen a Deadly Arts spike at 0 deadly arts? it's kind of funny, tbh.
Well... your right.. I use Pbond as a cover hex.. not so much as a heal... My optional I use Signet Of Lost Souls.. and with 16 SR you get 100+ hp.. I know its not an effeciant heal.. But usually the healer just heals me anyway.
Hexors Vigor would work okay.. as long as you cast it before Arcane Echo, Im just not a fan of it ;p.

Hehe yeh, i did use WoD on a deadly arts sin.. it was hella funny tbh... he kept running after me and I kept kiting and he was dealing like 5 or so damage with his Dancing Daggers ;p.

Yep, Im expecting an update for it sooner or later.. Just making the most of it while it lasts ;p. Hehe got 16 Consecutive Ra Wins earlier.. It was unlucky.. met 2 monks with a resto rit ;p. Anywya.. sitll hella fun ;p.
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Old Mar 08, 2008, 08:32 PM // 20:32   #9
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WoD is to overpowered now. It needs like double the recharge or something. That would kill it but it is overpowered atm. It needs something
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Old Mar 08, 2008, 08:37 PM // 20:37   #10
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Quote:
Originally Posted by Songbringer
WoD is to overpowered now. It needs like double the recharge or something. That would kill it but it is overpowered atm. It needs something
I think lengthening the cast time would make it a little more fair... Like Taco said, atleast give interupters a chance. Then again.. If its Arcane Echoed it wouldnt be as much of a problem.

Then again.. it can already be interupted with a mesmer hex.. like Guilt or some other spells like that.

Doubling the recharge would just suck.. itd be pretty much useless again.
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Old Mar 08, 2008, 09:17 PM // 21:17   #11
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no more than 4 seconds plx. when I see mesmer hexes like diversion which basically render you useless or affect you for a f*cking long time , I think WoD is in the line. I'd like is to have 15secs recharge with the same casting time if it's to be nerfed.

Also note that it wont do a shit if you do not time it right. This promotes spikes but also active play (to me), which is what we asked for right?
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Old Mar 08, 2008, 09:48 PM // 21:48   #12
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Quote:
Originally Posted by Qdq Swi
I think lengthening the cast time would make it a little more fair... Like Taco said, atleast give interupters a chance. Then again.. If its Arcane Echoed it wouldnt be as much of a problem.
True.
The only ways to deny it's use is Diversion, or a very good D-Shot.

Cast time to 1Second, Recharge to 15 imo.

Either that or scale the Attribute reduction with Soul Reaping.

Last edited by Tyla; Mar 08, 2008 at 09:51 PM // 21:51..
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Old Mar 09, 2008, 12:59 AM // 00:59   #13
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Quote:
Originally Posted by Qdq Swi
Then again.. it can already be interupted with a mesmer hex.. like Guilt or some other spells like that.
Who runs guilt?

Even if you popped the guilt, I don't see it hurting too much, it's not like energy is a huge concern for necros.
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Old Mar 09, 2008, 01:08 AM // 01:08   #14
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i've been playing around with this in AB, and it's been fun.

[skill]Wail of Doom[/skill][skill]Soothing Memories[/skill][skill]Weapon of Warding[/skill][skill]Wielder's Boon[/skill][skill]Signet of Lost Souls[/skill][skill]Rend Enchantments[/skill]

14 SR, 12 Resto, 4 Curses.

the /Rt support idea is alive and kicking by catching spikes with WoD, obliterating conditions with Feastspam and Li Ming, WoW/Boon and Soothing are good heals, and Rend is great utility for the omnipresent enchant tanks. doesn't depend on spirits, as this is AB.

WoD doesn't need to be the center of a build - that's what's so fantastic about it in its broken state. just use it as a spike catching, spike assisting, shutdown-infested pure win skill.
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Old Mar 09, 2008, 01:15 AM // 01:15   #15
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Quote:
Originally Posted by Fuzzy Taco
i've been playing around with this in AB, and it's been fun.

[skill]Wail of Doom[/skill][skill]Soothing Memories[/skill][skill]Weapon of Warding[/skill][skill]Wielder's Boon[/skill][skill]Signet of Lost Souls[/skill][skill]Rend Enchantments[/skill]

14 SR, 12 Resto, 4 Curses.

the /Rt support idea is alive and kicking by catching spikes with WoD, obliterating conditions with Feastspam and Li Ming, WoW/Boon and Soothing are good heals, and Rend is great utility for the omnipresent enchant tanks. doesn't depend on spirits, as this is AB.

WoD doesn't need to be the center of a build - that's what's so fantastic about it in its broken state. just use it as a spike catching, spike assisting, shutdown-infested pure win skill.
nice
*off topic*btw nice avatar goin to see NW live in april in belfast
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Old Mar 09, 2008, 03:05 AM // 03:05   #16
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Quote:
Originally Posted by Calista BlackBlood
my question is, to the lovers of current WoD,if you were basing a somewhat shutdown build on WoD what else would you run to compliment it?
imo, i wouldn't try to build specifically to shutdown around WoD, even in its current form. depending on what needs to be shutdown, chances are a mesmer will still do that job better. but if you happen to see WoD, then it's a good chance that the new foul feast and rip enchantment won't be far behind. its almost as if Arenanet sat down and designed a build for use in this era's metagame with a shorter duration stronger hex and very good utility skill that includes its own energy management.



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Old Mar 09, 2008, 03:45 AM // 03:45   #17
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For 4 seconds, target foe is utterly useless, for free.

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Old Mar 09, 2008, 08:18 AM // 08:18   #18
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Take a good Spiteful Spirit bar.

Remove Spiteful Spirit for Wail of Doom.

Your bar is now much better.


I still run Spiteful on my heroes simply because heroes are awful with Wail, but on a competent player and team Wail is 10x better than Spiteful Spirit.
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Old Mar 09, 2008, 09:49 AM // 09:49   #19
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Wail of Doom gives 4 seconds already at 13 soul reaping, not 15.

I would still use SS most of the time. Wail of Doom does not help where it should. On Duncan the Black e.g. 4 seconds would be great, but due to half hex duration, 2 seconds only.

My suggestion would be to leave SS on the Curses bar, but to give a player MM Wail of Doom.
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Old Mar 09, 2008, 12:18 PM // 12:18   #20
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Quote:
Originally Posted by Ensign
Take a good Spiteful Spirit bar.

Remove Spiteful Spirit for Wail of Doom.

Your bar is now much better.
Simple question, unrelated to this post (actually, I don't really agree with such a blanket statement but that's not important.)

Is the changes now made to the N line enough to re-introduce it in GvG on a more consistent basis? Will Wail of Doom see play? (Yes, I do know you ran with N's in the last monthly TA...)

Has these changes unbalanced the game?

Opinions wanted from you.
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