Apr 20, 2008, 01:21 PM // 13:21
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#21
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by Wnx Mreslayer
yeh id use this but instead of bulls strike which doesnt really make sense unless youre foe is running away which isnt most of the time, would it be suitable to replace this with [axe twist] to add extra damage to the evis?
and also instead of res signet put [rebirth] because i dont res ppl in the midst of a battle and restore life is good because i wont be in a battle so energy can recharge and it gets out of aggro zone and teleports player to me so i think is better than res signet.
thanks for all your help.
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In PvE, you may wish to replace Bull's Strike, but for Axe Twist? Hell no. If you're doing it for the damage, you've got Penetrating Blow. If you're doing it for the utility, you have Disrupting Chop.
Rebirth isn't too good, since in general, you should be resurrecting as fast as possible. If someone has dropped, they're most likely the party support you need, and by getting them back up at full health and 25% energy, this tends to ensure there isn't a chain of people dying because of the lack of support. If you're going to pack a hard, repeatable resurrect skill, those are best placed on your midliners, and not the frontline Warrior.
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Apr 20, 2008, 03:18 PM // 15:18
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#22
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Yichi
Explain to me how you're using a zealous sword with a conjure flame build...
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Yeah sorry, tard moment, ignore the zealous/flurry bit.
~A Leprechaun~
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Apr 20, 2008, 04:06 PM // 16:06
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#23
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Frost Gate Guardian
Join Date: Apr 2008
Location: London
Guild: Warrior Nation [WNx]
Profession: W/Mo
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ok so this is the final build for PvE Warrior/? Prophecies Hard Mode:
[Eviscerate][Executioners Strike][Penetrating Blow][Frenzy][Rush][Resurrection Signet][Shock][Healing Signet]
Equiped with a Ventairi's Reaver [eotn], Crimson Carapace Shield req 9 +20 armour when in stance -3 damage in stance +30 health.
I dont think armour really matters for a general PvE build aslong as its max with a minor mastery, max vigor, min others.
thankyou all for your help.
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Apr 20, 2008, 04:26 PM // 16:26
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#24
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Quote:
Originally Posted by Wnx Mreslayer
ok so this is the final build for PvE Warrior/? Prophecies Hard Mode:
[Eviscerate][Executioners Strike][Penetrating Blow][Frenzy][Rush][Resurrection Signet][Shock][Healing Signet]
Equiped with a Ventairi's Reaver [eotn], Crimson Carapace Shield req 9 +16 armour -3 damage in stance +30 health.
I dont think armour really matters for a general PvE build aslong as its max with a minor mastery, max vigor, min others.
thankyou all for your help.
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Fixed your shield stats for you.
the only skill I would change would be Penetrating blow. [disrupting chop] would work well for you or even [drunken blow] since your running tactics for healing signet.
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Apr 20, 2008, 05:30 PM // 17:30
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#25
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Frost Gate Guardian
Join Date: Apr 2008
Location: London
Guild: Warrior Nation [WNx]
Profession: W/Mo
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ok well i dont have factions so ill swap penetrating blow for disrupting chop. TY.
thanks for all of the help.
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Apr 20, 2008, 06:12 PM // 18:12
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#27
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Tyla
You're lacking Deep Wound aswell.
Lose Penetrating.
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Eviscerate is your friend.
I should probably add that I'm strongly partial to tiger's fury as an IAS for prophecies only. It requires a zealous mod or ferocious strike, but it's a hell of a lot more forgiving than frenzy in PvE.
Last edited by Dr Strangelove; Apr 20, 2008 at 06:16 PM // 18:16..
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Apr 22, 2008, 05:58 AM // 05:58
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#28
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Pre-Searing Cadet
Join Date: Apr 2008
Guild: Operation Mind Control
Profession: W/Mo
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hey bud i only had prophs. til just resently i got nightfall but I only use my warrior/monk in prophs. and my build is set up with a sword and sheid, my sword has a furious sword hilt (double adrenaline on hit), as this is and adrenaline build
my stats are:
swordsmanship:16
healing prayers:9
strength: 6
and my build is:
1:Sever Artery
2:Gash
3:Galraths Slash
4:Flurry
5:"For Great Justice"
6:Healing Breeze
7:Word of Healing
8:Restore Life
all those are common and easy to find exept the elite word of healing and u can steal that in the crystal dessert!
but that is the most fun i have had in the game! is playin my warrior monk
so try that out and if that dont help well i tryed but i hope it does gave me many hours of fun play and still is everyday!!!!!
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Apr 22, 2008, 08:18 AM // 08:18
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#29
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Quote:
Originally Posted by Wnx Mreslayer
[Eviscerate][Executioners Strike][Penetrating Blow][Frenzy][Rush][Resurrection Signet][Shock][Healing Signet]
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I'd definately add in [Bull's Strike] instead of [Penetrating Blow] for a longer snare and good damage too.
Quote:
Originally Posted by andy11121988
my stats are:
swordsmanship:16
healing prayers:9
strength: 6
and my build is:
1:Sever Artery
2:Gash
3:Galraths Slash
4:Flurry
5:"For Great Justice"
6:Healing Breeze
7:Word of Healing
8:Restore Life
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This build seems better for a Mo/W . Healing breeze on a warrior is a lot of trouble even more trouble with WoH. WoH is also taking your elite slot, which you should be finding more uses for. Flurry is very looked down upon compared to flailin PvE. I'd suggest taking out Galrath's for Final Thrust.
Sup runes on a warrior < Minor runes on a warrior.
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Apr 22, 2008, 03:51 PM // 15:51
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#30
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Frost Gate Guardian
Join Date: Apr 2008
Location: London
Guild: Warrior Nation [WNx]
Profession: W/Mo
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Quote:
Originally Posted by Jam Jar
This build seems better for a Mo/W . Healing breeze on a warrior is a lot of trouble even more trouble with WoH. WoH is also taking your elite slot, which you should be finding more uses for. Flurry is very looked down upon compared to flailin PvE. I'd suggest taking out Galrath's for Final Thrust.
Sup runes on a warrior < Minor runes on a warrior.
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I agree with this comment about JamJar's sword build, ive recently learned that the monks in my team even henchies can heal me so id remove all healing prayers.... and i dont want bull strikes because i usually focus on one target and most of the time like in HM they dont run away easily... so [penatrating chop] is still better for me than [bulls strike].
and thankyou to crom the pale's suggestion to replace [penetrating blow] with [disrupting chop] as that is also in proph and i to think would work better although your other suggestion comes from factions so i cant use it
but thanks for all your help ppls.
btw ive heard of a build which uses cyclone axe with lv and vs... would this work in normal PvE or only in farming?
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Apr 22, 2008, 03:54 PM // 15:54
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#31
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Emo Goth Italics
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Quote:
Originally Posted by Wnx Mreslayer
[bulls strike].
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Yup.
Leave Bull's to PvP.
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Apr 23, 2008, 12:33 AM // 00:33
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#32
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I put in the wrong skill in my last post. [drunken blow] is the factions twin of [desperation blow]
Looks like your well on your way to understanding what makes a build good vs sucking big wet one
As for Cyclone Axe you really need to post the entire build for us to see what you intend for it. Mostly people with factions pair [triple chop]+[cyclone axe]+[splinter weapon] and those in Nightfall +[Whirlwind Attack].
As those are not options for you cyclone may be best left to farming builds.
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Apr 23, 2008, 07:06 PM // 19:06
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#33
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Frost Gate Guardian
Join Date: Apr 2008
Location: London
Guild: Warrior Nation [WNx]
Profession: W/Mo
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@ crom: ok i understand about cyclone.
so yeah i like the look of desperation blow and so this is my build now:
[eviscerate][executioners strike][desperation blow][frenzy][rush][resurrection signet][shock][healing signet]
im keeping it like this because i <3 it but pls feel free to continue discussing other builds including sword if you want [i have a decent sword but i have a better axe...well i have 2 1337 axes actually xD].
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Apr 23, 2008, 07:24 PM // 19:24
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#34
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Wilds Pathfinder
Join Date: Nov 2006
Location: Belgium
Profession: Me/
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[Cleave][Cyclone Axe][Executioner's Strike][Dismember][Watch Yourself][Healing Signet][Conjure Flame][Resurrection Signet]
This is a very common build, but works very well too . (If you only have Prophecies, otherwise I would take more AoE-skills like Triple Chop, Cyclone Axe, Whirlwind Attack)
Last edited by Madeentje; Apr 23, 2008 at 07:30 PM // 19:30..
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Apr 23, 2008, 10:55 PM // 22:55
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#35
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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The concept of "Tanking" in GW is that one char will draw agro when all other party member are well outside of agro range. Once all of the mob is targeting and attacking that singly party member then the rest of the party moves in and attacks. This allows them to deal damage without taking much if any damage. The "Tank" must load up with defencive stances/enchantments and armor buffs to survive. This in effect reduces your party size to 7 as the "Tank" does not contribute to the parties offence any more than a monk does through wanding.
This is a slow and safe way to play however since most teams have excellent monks now with upgraded skills and Heros there is little need for a "Tank". This means that you can fully utilize all 8 party members including the Warrior, one of the highest damage dealing classes of all.
In short "Tanking" works, but is slow and inefficent and very very BORING!
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Apr 24, 2008, 12:28 AM // 00:28
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#36
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
Originally Posted by Crom The Pale
This is a slow and safe way to play however since most teams have excellent monks now with upgraded skills and Heros there is little need for a "Tank". This means that you can fully utilize all 8 party members including the Warrior, one of the highest damage dealing classes of all.
In short "Tanking" works, but is slow and inefficent and very very BORING!
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To you, perhaps. But tanking works and is decently efficient if the tank has a clue and the Monk and casters/archers aren't Leeroys. And you *ARE* fully utilizing all 8 party members - and are actually making Elementalists, Barragers, and area Hexers far more effective since their AoE's generally extremely effective, 'cept that monsters generally don't bunch up for long enough to make use of them under normal circumstances. And the Monk gets to be more effective as well, since s/he doesn't have to do nearly as much running around or keep as many people healed.
There's a reason that ANet gave Warriors lots of defensive skills - and not just to sit there unused outside of farming.
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Apr 24, 2008, 12:42 AM // 00:42
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#37
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Warriors were given those skills so they could tank if they wanted... that doesn't make tanking effective or efficient though. It gets through many areas but is slow and inflexible - if anything goes wrong, your team wipes. Tanking is only used because it doesn't require player skill and allows a lot of bad "OMG BIG AOE DAMAGE" builds to work.
__________________
People are stupid.
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Apr 24, 2008, 12:54 AM // 00:54
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#38
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Frost Gate Guardian
Join Date: Feb 2008
Location: Alliance,Ohio
Guild: Terrokian's Avengers
Profession: W/
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Tanking is an art.And a demanding one at that.Tanking is not bad.It depends on who is backing you up.The Warriors ability to soak up mass damage makes him a valuable ally that can hold off enemies while giving those squishy AoErs a chance to pretend to be elite.But that doesn't mean that you can't deal some damage yourself.Try a triple chop+eviscerate axe warrior.The other skills our at your own discretion ,but do not tell me you can't wade into stuff and smack that hiney AND survive whatever the critters throw at you.
Here's one I love to tank with
[build=Axe Warrior;OQASEZJT2kgP7gQFsiGWXF8V]
I hit GDA EC FGJ and target.Once target is hit Flail then just get stupid.WW TC Evis YMLaD doesn't matter because THEY ARE SCREWED.AoErs in the rear might pop off a shot or two.
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Apr 24, 2008, 06:53 AM // 06:53
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#39
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Administrator
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Quote:
Originally Posted by Terrokian
Tanking is an art.And a demanding one at that.Tanking is not bad.It depends on who is backing you up.The Warriors ability to soak up mass damage makes him a valuable ally that can hold off enemies while giving those squishy AoErs a chance to pretend to be elite.But that doesn't mean that you can't deal some damage yourself.Try a triple chop+eviscerate axe warrior.The other skills our at your own discretion ,but do not tell me you can't wade into stuff and smack that hiney AND survive whatever the critters throw at you.
Here's one I love to tank with
[build=Axe Warrior;OQASEZJT2kgP7gQFsiGWXF8V]
I hit GDA EC FGJ and target.Once target is hit Flail then just get stupid.WW TC Evis YMLaD doesn't matter because THEY ARE SCREWED.AoErs in the rear might pop off a shot or two.
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That's not a tank build though. Its a normal damage build. Taking aggro is fine (but a waste of time in easy fights), but tanking is a different matter. When you take a bar full of defensive skills and your attack damage is so negligible that you may as well not bother is when you are tanking. Here is an example of a tank bar:
[Obsidian Flesh][Armor of Earth][Endure Pain][Signet of Stamina][][][][Resurrection Signet]
Wow, I have no idea about what's in the Obsidian Flesh build . That's a good sign.
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Apr 24, 2008, 11:59 AM // 11:59
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#40
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
Originally Posted by Marty Silverblade
That's not a tank build though. Its a normal damage build. Taking aggro is fine (but a waste of time in easy fights), but tanking is a different matter. When you take a bar full of defensive skills and your attack damage is so negligible that you may as well not bother is when you are tanking. Here is an example of a tank bar:
[Obsidian Flesh][Armor of Earth][Endure Pain][Signet of Stamina][][][][Resurrection Signet]
Wow, I have no idea about what's in the Obsidian Flesh build . That's a good sign.
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[[Obsidian Flesh] seems like a horrible skill for tanking, especially if it means that monsters will throw spells at the other party members because they can't target the tank. Hopefully it instead means that primarily spellcasting monsters will just resort to wanding instead of switching targets.
And a tank really can't just sit there immobile, with the way aggro works when there's squishier players around, the main reason why proper tanking is a rather demanding art which takes a goodly amount of skill. Though if you're stuck on the thought that tanks can't move you might as well toss [[Dolyak Signet] and [[Symbolic Strike] in there while you're at it - and who says tanks must have only defensive skills and aren't allowed any offense?
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