Mar 20, 2008, 06:52 AM // 06:52
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#1
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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N/W Non Melee
From what I've read, a N/W is a gimmick build if you're going melee. Some people say that you can just use some of the shouts or non melee skills a warrior offers, but is it worth it? Tactics has been nerfed pretty bad, and Watch Yourself is probably the best defense it can offer. You can try some of the blocking stances, but those have conditions on them as well.
So can someone offer up a N/W template or a reason for a N/W anymore?
No flaming about melee N/W, this is strictly non melee N/W
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Mar 20, 2008, 07:40 AM // 07:40
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#2
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Desert Nomad
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Wary Stance, Shield Bash, are both skills id use if I went N/W. You could bring Deadly Riposte - with good timing you could block an attack skill. If you could use it often while out of danger, that last buff to Heal sig made it heal abit more at lower ranks making it decent. 110 at 8 tacs.
Not really any build that revolves around an N/W. Just get any random one and add in some random defensive skills Tactics. I'd use 2 at the most. Still haven't went N/W in ages though.
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Mar 20, 2008, 10:52 AM // 10:52
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#3
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Level Twenty One [HAX]
Profession: N/
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i have rolled a N/W from time to time, and it's nothing particularly special. here's what i've run:
14 Curse, 11 SR, 8 Tactics
[skill]Corrupt Enchantment[/skill][skill]Parasitic Bond[/skill][skill]Reckless Haste[/skill][skill]Insidious Parasite[/skill][skill]Balanced Stance[/skill][skill]Disciplined Stance[/skill][skill]Signet of Lost Souls[/skill][skill]Resurrection Signet[/skill]
oh, and don't run Heal Sig. you'll never be able to use it when you need it - if you thought you were squishy before, try getting hit by a Lightning Orb at 20AL.
all in all, Tactics works for a N/W, but there's nothing particularly good about N/W. it's constantly outdone by /A, /E or /Me (Smoke Powder Defense, Mantra of Concentration, Grasping Earth, etc.)
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Mar 20, 2008, 12:46 PM // 12:46
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#4
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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This is a PvE build I made up that I've used extensively:
N/W
Blood 12+1+3
Soul Reaping 12+1
"For Great Justice!" - Flurry - Order of Pain - Spoil Victor - Mark Of Fury - "Save Yourselves!" (Two optional)
Now, this build assumes that you're slapping on Dark Fury on a hero. If you are running with no copy of Dark Fury on the team you could either run it yourself or switch the elite to Order of the Vampire. (On a side note it really sucks that these two enchantments don't stack anymore.) You really don't want to run both Dark Fury and OoP on the same bar, though.
You run this with a spear and a focus or shield for best effect and the most adrenaline gain. It's a great comrade to the MoP/AP nuker build.
A word of warning is that if yours is the only Save Yourselves copy on the team you're going to attract a lot of enemy attention. However since the attention will be so concentrated to yourself, your healers (whether hero or human) will have little problem dealing with this. If you're unlucky, you can get spiked now and then, though. But dying from time to time doesn't really matter. Necromancers shouldn't be scared of dying.
This is the only viable N/W PvE build I've ever seen and it's only thanks to the insane shout.
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Mar 22, 2008, 09:32 AM // 09:32
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#5
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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So basically the N/W can work, but is pretty much shadowed by other combinations?
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Mar 22, 2008, 09:42 AM // 09:42
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#6
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Quote:
Originally Posted by Jam Jar
From what I've read, a N/W is a gimmick build if you're going melee. Some people say that you can just use some of the shouts or non melee skills a warrior offers, but is it worth it? Tactics has been nerfed pretty bad, and Watch Yourself is probably the best defense it can offer. You can try some of the blocking stances, but those have conditions on them as well.
So can someone offer up a N/W template or a reason for a N/W anymore?
No flaming about melee N/W, this is strictly non melee N/W
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The only question is Why?
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Mar 22, 2008, 12:38 PM // 12:38
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#7
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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Why are you a warrior secondary? It synergizes poorly with necro primary. Go ele for glyph, mes for shit like archane echo, or like rit for the super heals.
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Mar 22, 2008, 06:18 PM // 18:18
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#8
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Lykan
The only question is Why?
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Well... I _have_ posted a viable N/W build in the thread...
But yeah the uses are limited.
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Mar 22, 2008, 06:29 PM // 18:29
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#9
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Desert Nomad
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Quote:
Originally Posted by Fuzzy Taco
i have rolled a N/W from time to time, and it's nothing particularly special. here's what i've run:
14 Curse, 11 SR, 8 Tactics
[skill]Corrupt Enchantment[/skill][skill]Parasitic Bond[/skill][skill]Reckless Haste[/skill][skill]Insidious Parasite[/skill][skill]Balanced Stance[/skill][skill]Disciplined Stance[/skill][skill]Signet of Lost Souls[/skill][skill]Resurrection Signet[/skill]
oh, and don't run Heal Sig. you'll never be able to use it when you need it - if you thought you were squishy before, try getting hit by a Lightning Orb at 20AL.
all in all, Tactics works for a N/W, but there's nothing particularly good about N/W. it's constantly outdone by /A, /E or /Me (Smoke Powder Defense, Mantra of Concentration, Grasping Earth, etc.)
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I prefer [skill]Natural Stride[/skill] + [skill]Distracting Shot[/skill] over tactics.
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Mar 22, 2008, 07:29 PM // 19:29
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#10
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Level Twenty One [HAX]
Profession: N/
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DShot + Nat stride does, in fact, kick tactics' ass for PvP. that's just one of the only good Tactics - based nec builds out there.
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Mar 24, 2008, 10:32 PM // 22:32
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#11
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Academy Page
Join Date: Dec 2005
Guild: Sim Techs
Profession: R/N
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hmm maybe elite in death majic, aura of lich, simple recive half damagefrom everythign but a toucher.
but dont know why use a necro tank instead of tank necro, for the added armor buff. unless ur using it for energy off soul reap ?
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Mar 24, 2008, 10:50 PM // 22:50
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#12
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Krytan Explorer
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Quote:
Originally Posted by Queen Undertaker
hmm maybe elite in death majic, aura of lich, simple recive half damagefrom everythign but a toucher.
but dont know why use a necro tank instead of tank necro, for the added armor buff. unless ur using it for energy off soul reap ?
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Theres no "tank" profession.
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Mar 24, 2008, 11:05 PM // 23:05
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#13
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: KaoS League
Profession: E/
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This is what I've been using in RA. Alot of fun for me.
OAFTYwDX1JPMG2D7uKxcpqKAAA
Curses 14 (12+2)
Soul Reaping 9 (8+1)
Tactics 10 (Just in case I get hit with weakness I don't lose 8 armor.)
[skill]spiteful spirit[/skill][skill]parasitic bond[/skill][skill]insidious parasite[/skill][skill]rip enchantment[/skill][skill]plague sending[/skill][skill]balanced stance[/skill][skill]signet of lost souls[/skill][skill]resurrection signet[/skill]
Pretty standard I'm sure. Got a 40/40, spear and shield. Parasitic Bond is a cover hex and self heal. Balanced stance spoils most spike chains. Plus I have a shield to switch to when attacked. I have survived and won matches because I was last one standing and melee just kept attacking me. But that's more their stupidity really. Of course if the team is caster heavy I'm not as effective. I will rip key enchantments like elemental attunement and gaurdian and others. Overall I think it's a good one. Try it out and tell me what ya think.
PvE I would go mesmer for Archane Echo.
Last edited by EmptySkull; Mar 24, 2008 at 11:09 PM // 23:09..
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Mar 25, 2008, 07:18 AM // 07:18
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#14
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Quote:
Originally Posted by EmptySkull
Pretty standard I'm sure. Got a 40/40, spear and shield. Parasitic Bond is a cover hex and self heal. Balanced stance spoils most spike chains. Plus I have a shield to switch to when attacked. I have survived and won matches because I was last one standing and melee just kept attacking me. But that's more their stupidity really. Of course if the team is caster heavy I'm not as effective. I will rip key enchantments like elemental attunement and gaurdian and others. Overall I think it's a good one. Try it out and tell me what ya think.
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Question... how does balanced stance spoil most spike chains. The only ones I can think of are smiters and KO warriors.
Edit: Missed the critical damage part.
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Mar 25, 2008, 12:36 PM // 12:36
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#15
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: KaoS League
Profession: E/
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Quote:
Originally Posted by Jam Jar
Question... how does balanced stance spoil most spike chains. The only ones I can think of are smiters and KO warriors.
Edit: Missed the critical damage part.
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Almost everyone of the spikes use kd as part of the chain. And mostly the next skill after the KD requires the person to be KD'ed. Add plague sending where the other chains requires some other condition which you can send back to attacker.
If I have a monk on my team I'm usually not even bothered. So I just put ss + ip on whoever is attacking the monk. If there is no monk and/or I see melee coming to me I cast ip first on them then bs. Then pb to cover ip. Then I cast ss switch to shield and stand there. Most of the time the attacker just wacks away and kills themselves. There are some who know to stop attacking and stand there. I just keep ip on them while I cast ss on other targets. It works most of the time. The main counter to build is mesmer degen, ele spike and interupt rangers. I always try to use cover if I can to counter rangers. And kite as much as possible for ele's. Mesmers I just hope my team will make quick work of them.
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Mar 26, 2008, 05:08 AM // 05:08
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#16
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by Jam Jar
Edit: Missed the critical damage part.
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Yeah, the critical damage avoidance takes the punch out of assassins and dervishes. And the anti-knockdown helps against warriors.
Then again, avoiding criticals helps avoid spiking from any physical class regardless, so it ends up making a big difference.
But like he said, the build doesn't look like it does much against ele's. Other than SS and Rip Enchantment, the skills don't do anything to hinder them. But it has some nice utility and anti-melee. Looks pretty solid at first glance.
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