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Old Mar 17, 2008, 03:04 PM // 15:04   #101
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Quote:
Originally Posted by JDRyder
all war heals suck imo, i find it better not take a heal, when do you not have a monk/healer? D:
the monk is not your bitch. be a team player.
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Old Mar 17, 2008, 04:05 PM // 16:05   #102
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Quote:
Originally Posted by Luminarus
Tactics is dead due to overabuse by paragons... my suggestion put all warrior shouts into the strength attribute with links to tactics:
My suggestion is to nerf paragons such that they can't gain energy from warrior shouts.



And as others have said, I only bring along tactics so I can use my shield and use heal sig... though I feel like I'd almost be better off putting the points into my secondary class instead.
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Old Mar 17, 2008, 07:54 PM // 19:54   #103
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Quote:
Originally Posted by JDRyder
all war heals suck imo, i find it better not take a heal, when do you not have a monk/healer? D:

[skill]Signet of Pious Light[/skill][skill]Vital Boon[/skill] > all warriors heals


as for tactics they always sucked. nothing but blocking skills for the most
What if I have reasons not to go /D?

Also, I like to hold my own as much as I can (I AM supposed to be the tank, or did Terratanking and Dervishes steal that from me?) without putting a load on the monk.
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Old Mar 17, 2008, 08:27 PM // 20:27   #104
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Quote:
Originally Posted by JDRyder
[skill]Signet of Pious Light[/skill][skill]Vital Boon[/skill] > all warriors heals
It better be since you're using two skill slots.

Quote:
Originally Posted by Coloneh
the monk is not your bitch. be a team player.
Yes the monks should spec into smiting and deal damage like the warriors too.
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Old Mar 17, 2008, 09:30 PM // 21:30   #105
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Quote:
Originally Posted by Coloneh
the monk is not your bitch. be a team player.
No, the monk is the teams bitch as long as players aren't retarded and try to aggro the whole area. It's their job to keep everyone alive, just like it's a warriors job to do damage (or to tank if your team fails).
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Old Mar 22, 2008, 02:08 AM // 02:08   #106
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Quote:
Originally Posted by Winterclaw



And as others have said, I only bring along tactics so I can use my shield and use heal sig... though I feel like I'd almost be better off putting the points into my secondary class instead.
Exactly the same for me. First when I tried out warrior I went straight for tactics. Now I'd rather not even touch the attribute... So, for me there's only 2 reasons for using tactics: Heal Signet and a cool shield But mostly I still go strength (as I'm more of a spiking type than a tank :P) So no, nor in pve nor pvp, I see no REALLY good reason for using tactics. Other than Gladiators Defense as it can be usefull when tanking 4 Luxon sins
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Old Mar 22, 2008, 04:26 AM // 04:26   #107
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I only use Tactics for the shield and [skill]Healing Signet[/skill].

Last edited by Accursed; Mar 22, 2008 at 04:32 AM // 04:32..
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Old Mar 22, 2008, 05:11 AM // 05:11   #108
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Quote:
Originally Posted by Arkantos
No, the monk is the teams bitch as long as players aren't retarded and try to aggro the whole area. It's their job to keep everyone alive, just like it's a warriors job to do damage (or to tank if your team fails).
the monk is along to heal the damage mobs throw at you. if the warrior dosnt take any sort of slef-preservation skills and aggros quite a few mobs they can expect to die.
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Old Mar 22, 2008, 05:59 AM // 05:59   #109
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The monk is there to preserve the team, whether it be through healing or through protection. Monks using prot as well as midliners using defensive skills mean warriors don't have to bring shitty self-defensive skills.
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Old Mar 22, 2008, 06:02 AM // 06:02   #110
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Quote:
Originally Posted by Coloneh
the monk is along to heal the damage mobs throw at you. if the warrior dosnt take any sort of slef-preservation skills and aggros quite a few mobs they can expect to die.
A warrior doesn't need any self heals or defense, it needs damage and skills that help its damage. But yes, don't be surprised if you aggro multiple mobs and (nearly) wipe, hence the

Quote:
No, the monk is the teams bitch as long as players aren't retarded and try to aggro the whole area
in my last post.
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Old Mar 22, 2008, 12:34 PM // 12:34   #111
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Quote:
Originally Posted by Coloneh
the monk is not your bitch. be a team player.
Are you joking? Yes he RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing is my bitch! The whole point of a monk is to keep the party alive longer than the others so that the warriors can kill stuff. If the monk wasn't doing that and 'being my bitch,' then he serves no use and you might as well take another damage character.

The monk definitely needs to cater to the warrior, removing his blind, hexes, etc. The warrior in a build is the number one priority for the monks, aside from themselves, since the warriors are the actual damage dealers and accomplish the ultimate goal of the game.
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Old Mar 22, 2008, 02:10 PM // 14:10   #112
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Off topic but here is a priority list for a monk in most any party.

1: Himself, if he dies he can't very well heal anyone else now can he?
2: The party members most likely to die first from the next dmg taken.
3: Party members with a hard res, no point saving a war with a used signet and letting the hard res die.
4: The war, unless he qualifies as #2 or has done an excelent pull and is taking 75%+ of the dmg from mob.

If a party member must be sacrificed to keep the rest of the party alive, then it MUST be the warrior.

Back on topic, there will always be a reason to use tactics, just not a good one. Variety of builds to keep the game from getting to static, however you will be sacrificing efficiency and effectiveness to use tactics.
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Old Mar 22, 2008, 10:18 PM // 22:18   #113
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Trust me -there will be an update to Tactics soon--ANet wouldn't really make and keep an entire attribute unusable... would they?

Survey says: NO
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Old Mar 22, 2008, 10:39 PM // 22:39   #114
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Quote:
ANet wouldn't really make and keep an entire attribute unusable... would they?
Yeah they would if another class could exploit that line or the line is one where it is either overpowered or underpowered with no space in between.

Or if, you know Izzy doesn't want to bother with fixing it.
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Old Mar 22, 2008, 10:44 PM // 22:44   #115
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My build primarily focuses on Axe Mastery:

[skill]Eviscerate[/skill][skill]Executioner's Strike[/skill]

Muahahahahaha. I still use Tactics somewhat JUST for:

[skill]Healing Signet[/skill]

Still OWNS Lion's Comfort, at least in my opinion. Though I'm not all Tactics, I put remaining points in Strength for:

[skill]Sprint[/skill]

What a lazy fiend I am. Methinks my farming builds are null now though.
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Old Mar 22, 2008, 10:57 PM // 22:57   #116
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Quote:
Originally Posted by Trvth Jvstice
ANet wouldn't really make and keep an entire attribute unusable... would they?
Hello? Beast Mastery? Blood Magic? You bet they would.
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Old Mar 22, 2008, 11:02 PM // 23:02   #117
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Quote:
Originally Posted by Chthon
Hello? Beast Mastery? Blood Magic? You bet they would.
You forgot gimmicks there.
(PvP-ish, but still, Tactics is useless in both now apart from Paragons, which use 1 skill of the line.)
Bloodspike and Bunny Thumper, Packhunter.
Outside of that....100% useless.
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Old Mar 22, 2008, 11:05 PM // 23:05   #118
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Quote:
Originally Posted by Trvth Jvstice
Trust me -there will be an update to Tactics soon--ANet wouldn't really make and keep an entire attribute unusable... would they?

Survey says: NO
There's still a few quite useless attributes in the game right now. So yes, they would keep tactics useless. They're most likely going to keep it useless until they do something about paragons.
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Old Mar 22, 2008, 11:14 PM // 23:14   #119
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Quote:
Originally Posted by Arkantos
There's still a few quite useless attributes in the game right now. So yes, they would keep tactics useless. They're most likely going to keep it useless until they do something about paragons.
And I think Izzy is a bit concious on that because he doesn't want to *completely* destroy a class, I think.
Mind you that's the only true way to sort some classes out, Assassins for instance...
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Old Mar 22, 2008, 11:20 PM // 23:20   #120
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Quote:
Originally Posted by Trvth Jvstice
Trust me -there will be an update to Tactics soon--ANet wouldn't really make and keep an entire attribute unusable... would they?
Spawning Power

Anyways... yeh. Spawning Power needs reworking.
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