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Old Mar 08, 2008, 05:20 PM // 17:20   #1
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Default Is there any reason to run Tactics anymore?

It seems sort of frivolous to run Tactics now even in PvE.

Soldier's Strike - hard to meet condition now, so Power attack is pretty much better

Wary Stance/Shield Stance - maybe...if you don't want to bring an IAS or speed boost...it's still "tank" skills

Healing Signet - Lion's comfort is more efficient and has minimal adrenaline strain now that it returns adrenaline

Watch Yourself - nerfed so hard, it is such an adrenaline strain

Shields Up! - wasn't worth running on a warrior to begin with given the 10 energy cost

Fear Me! - nerfed

Retreat/Charge! - might as well bring a Paragon with Fall Back

To the Limit! - enraging charge provides unconditional adrenaline

Auspicious Parry - doesn't work against caster groups

Balanced stance - situational on area, or for running with Charge


Bonetti's Defense/Defensive Stance/Deflect Arrows/Disciplined Stance - turns off all damage capability, more or less

Ripostes - most areas do not consist only of melee, so it is relegated to farm builds

Steady Stance/Soldier's Stance/Gladiator's Defense - waste of elite slot most of the time

Victory is Mine -- waste of elite all the time (bring Flourish)

Desperation Blow/Drunken Blow - russian roulette attack skill

Soldier's Defense - hard to upkeep now

Soldier's Speed - sprint is better after buff

Thrill of Victory - horrible


the last reason to use Tactics (Watch Yourself) on a warrior disappeared I think.
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Old Mar 08, 2008, 05:24 PM // 17:24   #2
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Nope.

1234567890
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Old Mar 08, 2008, 05:29 PM // 17:29   #3
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nope, which i deleted my warrior

GG anet
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Old Mar 08, 2008, 05:30 PM // 17:30   #4
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Nah, "Watch Yourself!" was already beaten up and kicked in the teeth when "Save Yourselves!" came.

Buhbai Tactics, we'll miss yer...
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Old Mar 08, 2008, 05:32 PM // 17:32   #5
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Quote:
Originally Posted by tyla salanari
Nah, "Watch Yourself!" was already beaten up and kicked in the teeth when "Save Yourselves!" came.

Buhbai Tactics, we'll miss yer...
the irony is focused anger +Spear of fury was a better way to fuel Save yourselves

edit: or if not running focused anger, for great justice + enduring harmony

Last edited by LifeInfusion; Mar 08, 2008 at 05:35 PM // 17:35..
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Old Mar 08, 2008, 05:33 PM // 17:33   #6
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Tactics has always been a weak option. Most of the skills are just plain bad or far too situational to bring to play in pve or pvp.
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Old Mar 08, 2008, 05:34 PM // 17:34   #7
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Quote:
Originally Posted by LifeInfusion
the irony is focused anger +Spear of fury was a better way to fuel Save yourselves
You missed D-Slasher Godmode there.
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Old Mar 08, 2008, 05:39 PM // 17:39   #8
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Quote:
Originally Posted by tyla salanari
You missed D-Slasher Godmode there.
I despise sword when half the things aren't fleshy (can't deep wound them).
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Old Mar 08, 2008, 05:43 PM // 17:43   #9
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Nope, Tactics is pretty much dead for the most part. I already removed my now-unused minor tactics rune from my armor and sold it.

Which brings up an interesting question.....

For the first time ever, my Warrior now has an available rune slot.
For the time being I just threw a +10hp Vitae rune in there, but I'm curious if it might be a better idea to go with a condition reducing rune instead, such as the one that reduces blindness by 20%.

I'm curious for your thoughts on this: +10hp Vitae rune or condition reducing rune?
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Old Mar 08, 2008, 05:44 PM // 17:44   #10
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-20% blind rune if you don't have it already, since a monk can't possibly keep up with condition removal when blind is spammed by more than 1 source.
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Old Mar 08, 2008, 05:47 PM // 17:47   #11
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The only reasons to run tactics are farming and because you don't have a str shield.
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Old Mar 08, 2008, 05:49 PM // 17:49   #12
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Quote:
Originally Posted by LifeInfusion
I despise sword when half the things aren't fleshy (can't deep wound them).
Alot of people don't really use the DW off it, just the strong defensive power of "SY!", and the DPS of D-Slash.
But I understand what you mean....I <3 Deep Wound!
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Old Mar 08, 2008, 05:50 PM // 17:50   #13
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r00n o' CLARITAH

has been on my armor from the get go

615 HP FTW
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Old Mar 08, 2008, 05:57 PM // 17:57   #14
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Was there ever a reason to run tactics? For a PvE warrior, watch yourself was pretty much the only good skill, and when NF was introduced, paragons were better with WY then warriors.

Quote:
I despise sword when half the things aren't fleshy (can't deep wound them).
Who needs deep wound when you can keep a perma +100 armor on your party, constant dps and indefinite knockdowns?
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Old Mar 08, 2008, 06:29 PM // 18:29   #15
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D Slash-Brawling Headbutt-For Great Justice!-Enduring Harmony-ias-Enraging Charge -Save Yourselves!-Sunspear Rebirth Signet

I can't find a slot for Lion's Comfort on my W/P D Slash bar. What skill would you remove for it? And removing my rez isn't an option.
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Old Mar 08, 2008, 06:30 PM // 18:30   #16
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RIP Tactics.

The "Fear Me!" nerf did it for me.
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Old Mar 08, 2008, 06:46 PM // 18:46   #17
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Quote:
Originally Posted by Arkantos
Was there ever a reason to run tactics? For a PvE warrior, watch yourself was pretty much the only good skill, and when NF was introduced, paragons were better with WY then warriors.
Soldiers strike was good vs blockers (I prefer jaihanzu). Heal Sig wasn't bad if you didn't spec in str. Now you can't use the strike very well and LC got a decent buff.
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Old Mar 08, 2008, 06:55 PM // 18:55   #18
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Quote:
Originally Posted by Winterclaw
Soldiers strike was good vs blockers (I prefer jaihanzu). Heal Sig wasn't bad if you didn't spec in str. Now you can't use the strike very well and LC got a decent buff.
Changing targets has always been better vs blockers. So has having party members counter blockers. Healing signet was never that great in PvE, because you'd have to fall back to use it or use it in the frontline and risk getting more damage done to you.
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Old Mar 08, 2008, 06:57 PM // 18:57   #19
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Steady Stance scyther, for what it's worth.

Everything else is trash.
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Old Mar 08, 2008, 07:15 PM // 19:15   #20
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Quote:
Originally Posted by LifeInfusion
-20% blind rune if you don't have it already, since a monk can't possibly keep up with condition removal when blind is spammed by more than 1 source.
My Guild-mates seem to be split on this.

Let's say you get blinded for 10 seconds. The rune reduces it to 8 seconds. That's only 2 seconds less. And then there's the possibility of it being removed by the monk/s before then anyway, meaning that it did nothing for you.

So is that occasional ~2 seconds less of blind really worth losing the permanent +10hp from the Vitae rune.
Some say yes, some say no. I don't know where I stand yet.
LifeInfusion obviously says yes (thanks for your input BTW ).
Anyone else with any input on this issue?

NOTE: This is strictly a question for PvE, btw.

Last edited by Grammar; Mar 08, 2008 at 07:17 PM // 19:17..
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