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Old Mar 26, 2008, 09:43 PM // 21:43   #41
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Quote:
Originally Posted by Savio
In PvE you can run any build and still make it through a campaign and "win"; however, the strength of the build is a separate matter. If your criteria for a warrior build consist solely of "it can kill stuff and make it through campaigns," then yes, Warrior's Endurance and energy attack skills make a terrific build.

Exactly, you can either run what you want and complete the campaign, or you can run the best build possible (I guess the Dragon Slash/Save Yourselves build) and complete it slightly faster. So you may as well answer every every PvE based build thread, "Run Godmode or whatever you want."

There is no point saying "Sure that build will work, but its not the best" everyone knows what the best is, and if they don't then one person can tell them but to say that suggesting running another build is bad advice is not the right thing to do.

Sorry if none of that made sense.

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Old Mar 26, 2008, 10:07 PM // 22:07   #42
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Quote:
Originally Posted by A Leprechaun
Exactly, you can either run what you want and complete the campaign, or you can run the best build possible (I guess the Dragon Slash/Save Yourselves build) and complete it slightly faster. So you may as well answer every every PvE based build thread, "Run Godmode or whatever you want."

There is no point saying "Sure that build will work, but its not the best" everyone knows what the best is, and if they don't then one person can tell them but to say that suggesting running another build is bad advice is not the right thing to do.

Sorry if none of that made sense.

~A Leprechaun~
It didn't make sense because you're using only one example of someone telling a player their build is complete trash.

If a player is asking about learning tactics or how to better play an area or the game in general with a warrior, having a shitty bar will teach them nothing but shittyness. Running a much more efficient bar will allow them to do the role they are trying to get at, while having more time to focus on learning the tactical plays most decent warriors are known for.
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Old Mar 26, 2008, 10:33 PM // 22:33   #43
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Originally Posted by Stormlord Alex
You're wasting 1/4 of your skillbar for something that does sod all unless you sink a substantial amount of attribute points and waste even more skills on it.
Pets are bad, and warrior skillbars are tight.
Warrior skill bars aren't all so tight, especially in PvE, that they can't afford to invest 2-3 skills for their secondary (for a pet, Charm Animal and Call of Protection, at the very least, perhaps with Otyugh's Cry or Comfort Animal). And, since Warriors can easily get by with raising only 2 of their own attributes (Strength/Tactics and a weapon mastery), there's plenty of attribute points so that raising Beast Mastery (also gets you the excellent Tiger's Fury) isn't a problem.

I found that my pet was a great help for much of the game with, eventually, 9 Beast Mastery...
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Old Mar 26, 2008, 11:29 PM // 23:29   #44
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Paladins are strong
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Old Mar 26, 2008, 11:30 PM // 23:30   #45
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Originally Posted by blurmedia
Paladins are strong
They are fierce warriors! I created my W/Mo in order to become one. I was so disappointed to find out that they don't exist.
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Old Mar 26, 2008, 11:37 PM // 23:37   #46
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A warrior in this game is not like a fighter/warrior/knight/etc. in games that most of us have played in the past.

When I started I went the same way, because it is what I was used to seeing, a fighter that could heal it self.

This game has a different purpose for warriors all togethor imo. They are frontliners who need not worry about their health, that is what the monks are for. They are not there to do the majority of the damage, that is what the rest of the back line is for. They are there to protect the mid and back line, to body block. Once I figured this out, I switched classes. Warrior is just not what I thought it was.
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Old Mar 26, 2008, 11:42 PM // 23:42   #47
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The main reason good W/Mo's pick the monk secondary profession is the condition removal (blind isn't very fun to attack through) and a hard rez. Another good idea would be to go W/N for plague touch, since Mending Touch isn't available in Prophecies.
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Old Mar 27, 2008, 12:16 AM // 00:16   #48
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Originally Posted by Age
No but Purge Conditions and Mend Ailment are aswell as Purge Signet.
Purge Condition is awesome except that its recharge is too long. Mend Ailment only removes one condition. Purge Signet takes too long to cast and will drain your energy dry, its recharge is also bad. Sigh, I really wish I had NF.
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Old Mar 27, 2008, 12:19 AM // 00:19   #49
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Originally Posted by Sir Tidus
Purge Condition is awesome except that its recharge is too long. Mend Ailment only removes one condition. Purge Signet takes too long to cast and will drain your energy dry, its recharge is also bad. Sigh, I really wish I had NF.
They are both fine as they are and one heals for a small amount.Droks runnners use to or still use Purge Conditions.
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Old Mar 27, 2008, 12:23 AM // 00:23   #50
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Quote:
Originally Posted by Age
They are both fine as they are and one heals for a small amount.Droks runnners use to or still use Purge Conditions.
I guess purge condition and mend ailment are still usable. But definitely not purge signet.
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Old Mar 27, 2008, 03:58 AM // 03:58   #51
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Quote:
Originally Posted by Sir Tidus
I guess purge condition and mend ailment are still usable. But definitely not purge signet.
If there was a place where there were alot of long recharge hexes/conditions thrown at you, Purge Signet isn't as horrible as it sounds. As long as you aren't running many energy skills (if you have FGJ or something, for example), then you can just use them first or if you can't just swap to a zealous for a few seconds.
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Old Mar 27, 2008, 12:24 PM // 12:24   #52
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Quote:
Originally Posted by Yichi
It didn't make sense because you're using only one example of someone telling a player their build is complete trash.

If a player is asking about learning tactics or how to better play an area or the game in general with a warrior, having a shitty bar will teach them nothing but shittyness. Running a much more efficient bar will allow them to do the role they are trying to get at, while having more time to focus on learning the tactical plays most decent warriors are known for.


This is my point. You're saying that I should not give advice, apart from giving the best advice about the most powerful build. And seeing as this (the most powerful/best build) manifests itself in one form (I suppose it would be a Dragon Slash/"Save Yourselves!" build) you may as well just post that build. But then what would be the point of the thread, why not just remove the warrior forum and replace it with a list of acceptable builds.
I was just suggesting some builds/ideas that I found found to be reasonably effective and really fun, but this is not allowed because all the eliteists say "That is crap compared to *Insert 1337 build here*" Which I already know, and most other people know it too, so why bother to say it over and over and over and over.

I get really bored of people attitudes to posting builds. It seems that you are only allowed to post certain *LEET* builds on the forum, why not just put a sticky up with the "best" builds and then let the rest of us (or is it just me) get on with posting fun/new/different ideas.


I am sorry that my previous post was difficult to understand, as probably is this one, but I am just writing as I'm thinking so it might not come out right.


~A Leprechaun~
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Old Mar 27, 2008, 01:59 PM // 13:59   #53
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Quote:
Originally Posted by Age
You could also throw on essence bond to regain energy back.
Or Balthazars' Spirit to gain adrenaline aswell, but both are crap unless farming with.
Zealous weapons should be beyond emanagement for a Warrior.
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Old Mar 27, 2008, 06:14 PM // 18:14   #54
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Quote:
Originally Posted by Age
No they are not as in melee you will be gaining energy and if the OP is using energy based skills.I recommended essence bond so no points in smiting.
You don't require points in Smiting Prayers for it to work.
Not sure about the adrenaline gain, though -- but you can use your leftover attribs for it.

Besides -- EB and BS are quite conditional, and last time I checked the AI usually goes for weaker targets first.

And then if you're using energy attack skills (which you shouldn't unless it's Bull's Strike, Distracting Strike) don't forget you only have 1 pip of energy regeneration.
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Old Mar 27, 2008, 06:24 PM // 18:24   #55
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please no essence bond or balth spirit warriors i want those to die hard. if you want energy managment try flurry with a zelous i found that owns the crap out of the monk energy gains.
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Old Mar 27, 2008, 07:42 PM // 19:42   #56
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Quote:
Originally Posted by Sir Pandra Pierva
please no essence bond or balth spirit warriors i want those to die hard. if you want energy managment try flurry with a zelous i found that owns the crap out of the monk energy gains.
Or Frenzy/Flail if you want a decent IAS which doesn't gimp your damage output...
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Old Mar 28, 2008, 12:14 AM // 00:14   #57
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Quote:
Originally Posted by Age
1 or 2 points in smiting certianly helps if they are all energy based skills.I 55 farm I know what 1 pip of energy does.He could just use plain Warriors Endurance to regian the energy back.
What's 55'ing got to do with Warriors?
55hp is a SOLO build, which means the aggro will be on you, which means it's viable energy management for that farm.

In a full team with you being the Warrior, the mob AI goes for the weaker targets first, which means not you.

I'll say it again -- Zealous weapon > energy problems on a Warrior, Dervish, 'Sin, Ranger, Paragon (Granted you shouldn't need it on either a 'Sin, a Paragon or a Ranger.) because you should be in the frontline anyway.
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Old Mar 28, 2008, 01:04 AM // 01:04   #58
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Where the hell are you people going with this thread anyways? You guys can take your opinions and "know-it-all-ness" to another thread no?
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Old Mar 28, 2008, 02:47 AM // 02:47   #59
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i was kinda wondering about that comment myself about 55ing............if you are doing that on a warrior i may have to come hurt you
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Old Mar 28, 2008, 04:42 AM // 04:42   #60
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[skill]holy veil[/skill]
means no
[skill]soothing images[/skill]
which is GUDE
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