Mar 12, 2008, 07:09 AM // 07:09
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#21
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Mokele Smash buff owns face, i use a Furious hammer with Magehunter's Smash,Devastating Hammer or Earth Shaker and i can keep any thing in a KD lock like 80% of the time. I like Hammers cause they do really good DPS and lots of KDs, takes a lot of pressure off your monks. Axe is good aswell, its better then sword imo, but i still like hammer better, IMO theres a lack of hammer wars in pve, the shield on axe and sword is nice but KD > shield imo, i use a shield set when i use hammer any way, when im taking to much damage and need to fall back.
1 of the elites then [skill]Crushing Blow[/skill][skill]Hammer Bash[/skill][skill]Mokele Smash[/skill][skill]Enraging Charge[/skill] and gg from there
hammers ftw
saw some ppl saying "KD Locks are not as good as raw DPS and a shield" but if you run it smart you stay on monk or w/e is hurting your team and it takes a lot of pressure off you monks and your team kill things faster "KD in AoE gogo". a KD is more useful then a 70 damage attack with axe or a 3 damage attack with a sword "lol i kid"
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Mar 12, 2008, 06:11 PM // 18:11
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#22
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Wilds Pathfinder
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Quote:
Originally Posted by JDRyder
saw some ppl saying "KD Locks are not as good as raw DPS and a shield" [...] a KD is more useful then a 70 damage attack with axe or a 3 damage attack with a sword "lol i kid"
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I don't think anyone is saying that. Well, not anyone who knows what they're talking about anyway.
The question is, why not have both KD locks AND raw DPS and a shield, with a little party wide godmode thrown in there on the side just for good measure?
The best reason to bring a hammer in PvE these days IMO is AoE KD, which is still a hammer-exclusive ability.
On a semi-related note, am I the only one who's starting to wish that PvE skills where never put into the game (aside from Sunspear Rebirth Sig., of course)?
Last edited by Grammar; Mar 12, 2008 at 06:15 PM // 18:15..
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Mar 12, 2008, 06:41 PM // 18:41
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#23
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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As stated by others in this thread, DS/SY sword warriors are great for making your party outlast your enemies.
However, if your party is at all decent, your warrior should focus on killing your enemies quicker - and axes excel at that in a way that swords can't compete with.
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Mar 12, 2008, 07:44 PM // 19:44
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#24
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by Jetdoc
As stated by others in this thread, DS/SY sword warriors are great for making your party outlast your enemies.
However, if your party is at all decent, your warrior should focus on killing your enemies quicker - and axes excel at that in a way that swords can't compete with.
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agreed and hammer lockdown is fun when using stuff like SH or met storm
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Mar 12, 2008, 07:53 PM // 19:53
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#25
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Lion's Arch Merchant
Join Date: Nov 2006
Profession: W/
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*Looks at title*
No.
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Mar 12, 2008, 09:01 PM // 21:01
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#26
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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In organized situations where I'm looking to complete something as fast as possible my frontline would be a Moebius sin with an Earthshaker warrior.
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Mar 13, 2008, 07:52 AM // 07:52
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#27
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Grammar
The question is, why not have both KD locks AND raw DPS
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i like both, [skill]Mighty Blow[/skill]
and yea i dont like pve skills myself. more useful skills that are not pve only
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Mar 13, 2008, 05:05 PM // 17:05
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#28
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Amazon Basin
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Quote:
Originally Posted by Grammar
On a semi-related note, am I the only one who's starting to wish that PvE skills where never put into the game (aside from Sunspear Rebirth Sig., of course)?
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personaly I never liked the idea, kurzick/luxon/sunspear skills are *ok*
because they're still linked o a specific profession, but norn/asura etc.. are simply too boring to use.
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Mar 13, 2008, 06:13 PM // 18:13
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#29
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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the pve only were never worth it in my opinions besides cap sig and sunspear rebirth sig.
then the GWEN PVE only skills came into existence and just sucked. There good but not worth it for most play.
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Mar 13, 2008, 10:43 PM // 22:43
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#30
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Wilds Pathfinder
Join Date: Jun 2005
Location: 功夫之王
Profession: N/
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I believe his response was mostly towards Brawling Headbutt. It makes for a possible KD lock on a sword warrior with DSlash. Something that was once Hammers exclusive domain. Every other KD a warrior had access to was conditional: lose all adren, exhaustion, hit moving foe, etc.
Now the only thing hammers have exclusively is AoE KD via Earth Shaker and the only 4 sec KD with Backbreaker. But with a good team, perma ES AoE knocklocking is possible(this is what Racthoh was alluding to), and fun.
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Mar 13, 2008, 11:09 PM // 23:09
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#31
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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If you play HM, you'll love hammer. Don't matter how buffed a caster mob is, they can't cast when flat on their back. And as many have said, splinter on triple chop/cyclone is very nice. The old evis->exec also works well if you're going single target damage, like against titans.
On the other hand, it really is hard not to recommend dslash though. Using pve skills, not only can you put SY up all over the place, but you can KD spam. Single target, but even in a mob with multiple healers, sustained dps will kill off monks if you disable one of the healers. Single target damage is probably better than evis->exec just without the DW and spike damage. And any sword warr can carry whirlwind if he wants aoe for splinter. Though that tends not to be used as much with dslash.
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Mar 14, 2008, 04:13 AM // 04:13
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#32
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by nebuchanezzar
I believe his response was mostly towards Brawling Headbutt. It makes for a possible KD lock on a sword warrior with DSlash. Something that was once Hammers exclusive domain. Every other KD a warrior had access to was conditional: lose all adren, exhaustion, hit moving foe, etc.
Now the only thing hammers have exclusively is AoE KD via Earth Shaker and the only 4 sec KD with Backbreaker. But with a good team, perma ES AoE knocklocking is possible(this is what Racthoh was alluding to), and fun.
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backbreaker sucks imo. with a stonefist on your armor "something all wars need any way" the other KDs last 3 secs. i dont think the stonefist adds in to backbreaker, so the 10 adrenaline cost is a little much i think, skill may need buff?
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Mar 14, 2008, 04:46 AM // 04:46
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#33
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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1 second is a long time when you can't do anything
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Mar 14, 2008, 05:01 AM // 05:01
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#34
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Quote:
Originally Posted by blue.rellik
1 second is a long time when you can't do anything
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Most normal people would be on auto attack during that 1 second. You press C, then space. Though, I'm not sure everyone has the C-space skill.
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Mar 14, 2008, 05:07 AM // 05:07
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#35
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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If you're the only person attacking then fine enough but used in co-ordinated play then it means they can't run away for one more second
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Mar 16, 2008, 08:54 PM // 20:54
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#36
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Krytan Explorer
Join Date: Feb 2006
Location: Nottingham, UK
Guild: GV
Profession: W/
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I play nothing but Axe recently. Not played sword for a long time. Hammer doesn't see much light but it's still fun to play KD warrior. EoTN sort of annoys me as there is just too much anti-melee there. Forced Ursan on my skill bar. It's like old tyria with swords. There are a heck of alot of foes that arn't fleshy ruining sever and gash
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Mar 16, 2008, 09:21 PM // 21:21
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#37
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Well Rangers still use hammers for thumpers :P
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Mar 16, 2008, 09:40 PM // 21:40
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#38
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Frost Gate Guardian
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Hammers have been rendered obsolete by dwarven headbutt. In the event you want to knock people down, DHB can fit into any melee build. The best KD melee builds now use swords (with dragon slash & steelfang) and daggers (locust's fury & critical agility.) You could argue that KD in pve is not especially useful, and that thus hammers have always been obsolete, but DHB is the nail in that particular coffin no question.
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Mar 16, 2008, 09:40 PM // 21:40
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#39
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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I think hammer warriors are very viable. Building round Earthshaker makes for some pretty fun and effective PVE warrior builds.
I guess Triple Chop axe isn't bad too but when you have Whirlind Attack nowadays and being able to use Crude Swing now I think the Earthshaker warriors are significantly better than them and AoE KD knocklocking is great fun and even good practice ^^. The whole Deep Wound on demand strength with axes really isn't that relevant in PVE and the KD of Hammer (probably just Earthshaker to be truthful) and DPS and Adrenaline engine of Dragonslash are probably more useful.
If playing alone I couldn't really imagine myself straying from a D Slash warrior for effectiveness.
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Mar 16, 2008, 09:49 PM // 21:49
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#40
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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I generally use axe & Eviscerate, but I tried out a enraging charge + fgj + dslash + brawling headbutt + that skill that does extra damage and gives 5 adren if you hit a knocked down foe, and... well, according to the master of damage it does almost 50% more damage per second (70 instead of 52), and first kill is 3 seconds faster (9 seconds instead of 12) than my Eviscerate build.
Add in SY! and it's hard to really justify running anything else.
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