Mar 11, 2008, 01:07 AM // 01:07
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#2
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Unless you have another Warrior or Paragon running SY!, Sword is probably your best bet. And even then Sword might still be your best bet with its high damage and kd-locks unless you really need Earthshaker, or if the areas is littered with anti-melee such that Dragon Slash is unreliable.
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Mar 11, 2008, 01:27 AM // 01:27
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#3
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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To the players that take only Dlash expecting to spam it > Phail
I prefer axe personally mostly for the great advantage of deep wound on anything and disrupting chop spam.
- Ganni
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Mar 11, 2008, 01:35 AM // 01:35
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#4
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Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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I wouldn't say obosolete, but yes, sword is probably best with the synergy of SY and DS, making your party taking little damage while putting out impressive damage at the same time.
That said though, I have never ran that on my warrior yet to vanquish any of the zone. It would probably help, but I haven't seen the need to use it yet. That and I just love Earth Shaker too much
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Mar 11, 2008, 01:38 AM // 01:38
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#5
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by DarkGanni
To the players that take only Dlash expecting to spam it > Phail
I prefer axe personally mostly for the great advantage of deep wound on anything and disrupting chop spam.
- Ganni
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I'd rather take a Wearying Strike + AoM or Wounding Strike Derv for deep wound.
And why Disrupting Chop spam when you can KD spam?
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Mar 11, 2008, 02:14 AM // 02:14
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#6
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Axes are better for PBAoE Damage which shines especially when you've got room for multiple copies of splinter weapon on your hero's bar.
Hammers still have earthshaker which is the only source of AoE knockdowns outside of ursan.
And lets face it, running DS/SY gets boring. I only use it when I'm after mindless efficiency while doing book grinding, for normal play, running things other than an "i win" button is generally more rewarding.
Last edited by cellardweller; Mar 11, 2008 at 02:51 AM // 02:51..
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Mar 11, 2008, 02:37 AM // 02:37
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#7
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Thats the beauty of PvE, you can use anything and still be effective.
Though I have stated more than once that Hammers just don't cut it for me in PvE, the knockdowns just don't matter much if you've got the right party build.
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Mar 11, 2008, 02:52 AM // 02:52
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#8
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Triple chop is still one of the best skills for areas where lots of things mob onto you. That is, if you can fit SY on another character in the build. Hammer is generally average and only shines while killing pesty healers.
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Mar 11, 2008, 02:58 AM // 02:58
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#9
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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'wow, retard!' kidding ^_~
For Normal Mode PvE, the mob-destroying raw strength of the Axe and Hammer will let you cleave through foes faster than just spamming DSlash on one guy, and let's face it - NM is easy enough that you can cope easily without the Godmode of constant "SY!". So for Normal Mode, Axes and Hammers are far from obsolete.
For hardmode.... myeh. Constant ~85% damage reduction and keeping a priority target on it's ass ad infinitum is too powerful to pass up, for the most part...
Though for some areas, particularly 4-man zones, I've passed up godmode again in favour of greater destructive/disruptive power of axe/hammer - bearing in mind that minions taking the brunt of the hits are not affected by "SY!", and the physicals that leak through the minions are efficiently neutered by Enfeebling Blood (necros = ftw), making the 'necessity' of "SY!" less prominent.
And, as is obvious, having a human paragon also throws DSlash's greatest draw out the window. Indeed, when I'm with people I know - we really like physical-heavy teams, often with multiple Paras - an Earthshaker hammer bar is my most-run bar, because it compliments the Paragon's general lack of disruption with the potential to knock-lock a whole group.
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Mar 11, 2008, 03:41 AM // 03:41
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#10
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Administrator
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No way. It's just that +100AL on all party members is generally too good to pass up. If there's a place where you can reliably get the enemy in one spot, then Splinter Weapon -> Triple Chop outdamages it easily. I've only done Slaver's in NM so far but the Splinter Axe thing almost wipes dwarves in a few attacks.
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Mar 11, 2008, 04:05 AM // 04:05
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#11
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by NuclearDope
Please don't look at the title and think 'wow, retard' i know the huge damage an axe can inflict
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to late, and you obviously dont.
have you even seen a triple chop warrior? the DPS is ridiculous when unleashed on a normal mob. you dont need to be spamming SY all the time and a triple chop warrior can keep it up pretty well anyways.
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Mar 11, 2008, 06:10 AM // 06:10
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#12
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Breaking backs is fun
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Mar 11, 2008, 08:06 AM // 08:06
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#13
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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EARTHSHAKERRRRRR is fun too :P
Unless it's HM, just run whatever. NM is easy to the point that any decent build will work.
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Mar 11, 2008, 02:50 PM // 14:50
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#14
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Academy Page
Join Date: Jan 2006
Profession: W/N
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KDs for hammer are great but since theirs no shield its sort of not as good as axe and sword.
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Mar 11, 2008, 03:24 PM // 15:24
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#15
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: The Illuminati
Profession: Mo/
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Quote:
Originally Posted by not so newb
KDs for hammer are great but since theirs no shield its sort of not as good as axe and sword.
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Thats such a bad reason.. the KD's make up for the lack of shield, and missing 16 armor isnt going to kill you when you have a (decent) monk in your team.
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Mar 11, 2008, 09:43 PM // 21:43
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#16
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Desert Nomad
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whats the big deal with SY on a DSlash bar when everyone and their mother runs god mode paragorns...?
but hey, if you're so desperate for a SY in your group than by all means use it, otherwise Axe/Hammer>Swords anytime, anywhere...
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Mar 11, 2008, 09:56 PM // 21:56
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#17
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Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
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All of the weapons will hold certain advantages, and if people prefer one weapon type to another then that's their preference and I can respect that. But in the end it's PvE and it doesn't really matter what weapon you're using unless it's a super specific farming build or something.
I, however, prefer Hammer simply because of the ability to chain Backbreaker/Earthshaker and pummel the crap out of enemies while they're immobilized.
Last edited by RedNova88; Mar 11, 2008 at 10:04 PM // 22:04..
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Mar 11, 2008, 10:01 PM // 22:01
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#18
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by not so newb
KDs for hammer are great but since theirs no shield its sort of not as good as axe and sword.
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so keeping a target kd'd and not attacking you or getting a spell off is less useful than 16 armor...
rethink your strategy of playing a hammer warrior is what I would suggest.
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Mar 12, 2008, 12:58 AM // 00:58
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#19
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by cellardweller
And lets face it, running Warriors gets boring.
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Fixed for ya
I agree with the NM PvE, though. Except maybe something like Catacombs of Kathandrax, SY! is overkill.
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Mar 12, 2008, 01:34 AM // 01:34
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#20
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Quote:
Originally Posted by Marverick
Fixed for ya
I agree with the NM PvE, though. Except maybe something like Catacombs of Kathandrax, SY! is overkill.
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Quite the contrary, I think damage warriors, dervishes and protection monks are the most interesting PvE archetypes to play because their performance scales more with player ability than others.
Last edited by cellardweller; Mar 12, 2008 at 01:42 AM // 01:42..
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