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Old Mar 08, 2008, 03:52 AM // 03:52   #21
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That's a pretty bad idea, only usable every 20 seconds
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Old Mar 08, 2008, 03:53 AM // 03:53   #22
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Quote:
Originally Posted by blue.rellik
That's a pretty bad idea, only usable every 20 seconds
If you use vital boon first, the signet strips it, which means you get healed from vital boon and the signet recharges instantly, (and also heals for even more).
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Old Mar 08, 2008, 04:28 AM // 04:28   #23
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Originally Posted by Biostem
[skill]vital boon[/skill] + [skill]signet of pious light[/skill] = win

Plus, it'll allow you to spec into fewer attributes, which in turn allows those attributes to be higher, thus providing even more of a benefit.

The Dervish really has an excellent selection of skills. Really, the only thing you'd need to be a monk for would be for an always-available rez...

i really like the VB SoPL combo for a good self heal also and you can reuse SoPL instantly if you need a little more HP. I think at 9 EP this combo returns about 200 health and you can instantly reuse SoPL if you still need more since you stripped VB with it. This is the self heal i use when i'm running an EDA build. but he doesn't need a rez in this build as it's for AB.

Last edited by joshuarodger; Mar 08, 2008 at 04:34 AM // 04:34..
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Old Mar 08, 2008, 04:36 AM // 04:36   #24
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Quote:
Originally Posted by Biostem
If you use vital boon first, the signet strips it, which means you get healed from vital boon and the signet recharges instantly, (and also heals for even more).
So you're speccing into a typically bad attribute and using two skill slots to do the job of the monk?

Really if I was going to put a healing skill on my dervish, it would be imbue
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Old Mar 08, 2008, 04:48 AM // 04:48   #25
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My advice:
  • Get a speed boost (Pious Haste/Featherfoot Grace/Harrier's Haste)
  • Deep Wound skill
  • one USEFUL self heal (Dwayna's Touch/Vital Boon Sig combo etc etc)
  • Good attack skills (Chilling Victory/Wild Blow/Pious Assault etc etc)
  • Better Elite. (Avatar of Melandru/Lyssa)
  • Perhaps a snare (Signet of Pious Restraint comes to mind)
  • utility (M-touch, Pious Restoration, Interrupt, etc etc)
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Old Mar 08, 2008, 05:01 AM // 05:01   #26
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Quote:
Originally Posted by blue.rellik
So you're speccing into a typically bad attribute and using two skill slots to do the job of the monk?

Really if I was going to put a healing skill on my dervish, it would be imbue
imbue health would do you no good. if you were trying to heal some one else it would be a good skill. but the skill discription says "target other ally" which means you can't use it on yourself.
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Old Mar 08, 2008, 05:13 AM // 05:13   #27
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Quote:
Originally Posted by joshuarodger
imbue health would do you no good. if you were trying to heal some one else it would be a good skill. but the skill discription says "target other ally" which means you can't use it on yourself.
I run monks and/or ritualists in my groups. Do you?
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Old Mar 08, 2008, 06:10 AM // 06:10   #28
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Quote:
Originally Posted by blue.rellik
I run monks and/or ritualists in my groups. Do you?

lol. no need to get testy there. the whole point of the post was a "self-heal". if you'll read some of my other posts i have stated that a derv's job is to kill and you should always bring a good monk. it isn't your job to make sure other people stay alive if you're playing a derv. so of course i bring a monk who's trying to keep at least 4 people alive in AB. It can sometimes be tough if someone's not as experienced as you obviously seem to be with your
Quote:
Originally Posted by blue.rellik
That's a pretty bad idea, only usable every 20 seconds
i also never said that i specifically use that combo unless i'm running an EDA build, which is earth prayers specific and is a pretty decent option for a lot of situations. in other posts i have also said to put most if not all of your attribute points into myst and scythe mastery. i'm sorry if i offended you somehow but it wasn't intentional. i was just referring to a good dervish self-heal which imbue is not. since the OP might be fairly new to derv i didn't want him to think it was. lol.
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Old Mar 08, 2008, 07:56 AM // 07:56   #29
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Quote:
Originally Posted by joshuarodger
lol. no need to get testy there. the whole point of the post was a "self-heal". if you'll read some of my other posts i have stated that a derv's job is to kill and you should always bring a good monk. it isn't your job to make sure other people stay alive if you're playing a derv. so of course i bring a monk who's trying to keep at least 4 people alive in AB. It can sometimes be tough if someone's not as experienced as you obviously seem to be with your
It's AB, everything is so random there it doesn't matter how good a player you are.

Quote:
i also never said that i specifically use that combo unless i'm running an EDA build, which is earth prayers specific and is a pretty decent option for a lot of situations. in other posts i have also said to put most if not all of your attribute points into myst and scythe mastery. i'm sorry if i offended you somehow but it wasn't intentional. i was just referring to a good dervish self-heal which imbue is not. since the OP might be fairly new to derv i didn't want him to think it was. lol.
? I wasn't even talking to you when I initially saw the Vital Boon + Signet of Pious Light comment
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Old Mar 08, 2008, 10:00 AM // 10:00   #30
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Quote:
Originally Posted by X Xenox X
Thanks for all of that...

well lol it seems i have some work to do, the build actually works half decently if anyone has bothered to Try It but when ive re done the build i shall repost it
Half decently, I wouldn't be surprised. It can hurt stuff a bit, it can last a fair while. Provided you've got some playing skills you can make that sort of thing work.

Problem is, you're not getting nearly as much out of your character as you could. While this won't kill you in AB, if the build were well-optimised you'd find your Dervish significantly more effective.
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Old Mar 08, 2008, 05:50 PM // 17:50   #31
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Quote:
Originally Posted by blue.rellik
It's AB, everything is so random there it doesn't matter how good a player you are.



? I wasn't even talking to you when I initially saw the Vital Boon + Signet of Pious Light comment


i just reread my last post directed at you bluerellik, and it may have come off as a little scathing. sorry for that. your point about it being random is exactly my point about needing a self heal in AB. when you die you don't always make it back to your team right away and may not have a monk handy to heal you when you need it. i know you weren't talking to me with VB+SoPL comment and i was being an ass and pointing out your mistake. sorry again.
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Old Mar 09, 2008, 08:42 AM // 08:42   #32
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How about....
Scythe Mastery 9+1+2
Earth Prayers 10+1
Mysticism 10+2

{E} Vow of Silence
Faithful Intervention
Mystic Regeneration
Vital Boon
Signet of Pious Light
Wearying Strike
Zealous Sweep
Chilling Victory

Wielding: Zealous Ancient Scythe Of Fortitude
Health +29
inscrip: Guided by fate
Damage +15%^enchanted
Energy gain on hit 1
energy regeneration-1
Damage +20%

For Alliance Battle

And as much as all of u dont want me to, i am going to list my FoW tank build.

Earth Prayers 12+1
Mysticism 12+2+1
Tactics 5

{E} Avatar of Balthazar
Eternal Aura
Faithful Intervention
Mystic Regeneration
Vital Boon
Signet of Pious Light
Pious Restoration (works well with VB)
Zealous Renewal

Using a high armour shield and high HP sword.

This build works really well and is actually very hard to kill, sometimes i take Vow instead of Balth but it really doesnt matter.

please let me know what you think of these 2
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Old Mar 09, 2008, 09:53 AM // 09:53   #33
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Quote:
Originally Posted by X Xenox X
How about....
Scythe Mastery 9+1+2
Earth Prayers 10+1
Mysticism 10+2

{E} Vow of Silence
Faithful Intervention
Mystic Regeneration
Vital Boon
Signet of Pious Light
Wearying Strike
Zealous Sweep
Chilling Victory

Wielding: Zealous Ancient Scythe Of Fortitude
Health +29
inscrip: Guided by fate
Damage +15%^enchanted
Energy gain on hit 1
energy regeneration-1
Damage +20%

For Alliance Battle

And as much as all of u dont want me to, i am going to list my FoW tank build.

Earth Prayers 12+1
Mysticism 12+2+1
Tactics 5

{E} Avatar of Balthazar
Eternal Aura
Faithful Intervention
Mystic Regeneration
Vital Boon
Signet of Pious Light
Pious Restoration (works well with VB)
Zealous Renewal

Using a high armour shield and high HP sword.

This build works really well and is actually very hard to kill, sometimes i take Vow instead of Balth but it really doesnt matter.

please let me know what you think of these 2
Tanking is really pointless, you'll find yourself being more effective if you just run a more offensive build with less enchants for healing and defense and bringing more scythe attacks.
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Old Mar 10, 2008, 06:57 AM // 06:57   #34
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Quote:
Originally Posted by Celestial Beaver
Stop and think to yourself if (at 6 healing prayers), whether the 2 health regeneration is worth the 1 energy upkeep...not only that, but Mending would do exactly the same with only 3 points in Healing Prayers! Even THAT doesn't mean you should use it. By wasting a slot on Mending, you're essentially losing a skill slot in that build.

Tanks are not required in PvE (and fail in PvP), especially a Dervish Tank, since Dervishes have the highest damage weapon in the game. You should take advantage of that and deal damage rather than "tank".
Or you could use watchful spirit and get +2 without ANY spec into healing. Not to mention +health when it gets removed. But yeah, those skills are stupid, and tanks are even more stupid.
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Old Mar 10, 2008, 11:46 AM // 11:46   #35
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Quote:
Originally Posted by X Xenox X
How about....
Scythe Mastery 9+1+2
Earth Prayers 10+1
Mysticism 10+2

{E} Vow of Silence
Faithful Intervention
Mystic Regeneration
Vital Boon
Signet of Pious Light
Wearying Strike
Zealous Sweep
Chilling Victory

Wielding: Zealous Ancient Scythe Of Fortitude
Health +29
inscrip: Guided by fate
Damage +15%^enchanted
Energy gain on hit 1
energy regeneration-1
Damage +20%

For Alliance Battle
OK, first you should have the attribute points to bump scythe mastery up to 11 base. That'll make the major rune less necessary, although I suppose if you really want it, ok.

Second you ought to have a speed boost somewhere. Running around makes up quite a bit of AB play, and the faster you can do it the better. People regularly use pious haste for this, but be warned it strips enchantments. If you cast enchants after it ends and before engaging you should still be OK though.

Third, wearying strike is going to reduce your damage output because you have no way to remove the weakness as far as I can see. If you can't put one on, find another deep wound skill. Since you seem to be using only Dervish skills you could go Assassin secondary and take Augury of Death, though without attribute points it won't last for long.

Other than that this build at least makes sense for avoiding damage, though it wouldn't be my first choice (I don't tank).

No comment on the FoW build though.
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Old Mar 10, 2008, 12:24 PM // 12:24   #36
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i know AB is basically PvE, but you should never tank in any form of PvP..
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Old Mar 11, 2008, 01:42 AM // 01:42   #37
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The FoW tank probably wouldn't work too well since it doesn't quite have the armor a normal "tank" would need. Try looking at something along these lines: http://www.pvxwiki.com/wiki/Build/E_Obsidian_Dervish
As for the AB build, dervs should not be tanking. The scythe does the most damage out of every melee weapon and it should be used to its fullest extent.
Quote:
Originally Posted by X Xenox X
How about....
Scythe Mastery 9+1+2
Earth Prayers 10+1
Mysticism 10+2

{E} Vow of Silence
Faithful Intervention
Mystic Regeneration
Vital Boon
Signet of Pious Light
Wearying Strike
Zealous Sweep
Chilling Victory

Wielding: Zealous Ancient Scythe Of Fortitude
Health +29
inscrip: Guided by fate
Damage +15%^enchanted
Energy gain on hit 1
energy regeneration-1
Damage +20%

For Alliance Battle
This looks a bit better, but wearying strike should be taken out, as the sirius suggested. Vital boon and signet of pious light should be enough healing, which means Faithful Intervention and Mystic Regeneration are not needed. Two things needed, however, are an IAS, such as Heart of Fury and a speed boost such as Harrier's Haste or perhaps dash.
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Old Mar 11, 2008, 01:59 AM // 01:59   #38
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Personally I'd drop all of those enchantments. If I want survivability, I'll run

[skill]Pious Fury[/skill][skill]Pious Assault[/skill][skill]Chilling Victory[/skill][skill]Eremite's Attack[/skill][skill]Pious Haste[/skill][skill]Mending Touch[/skill][skill]Avatar of Dwayna[/skill] and then some other random skill, maybe [skill]Banishing Strike[/skill] to screw over MM's


And get a +30hp mod on your Scythe... never walk into PvP with anything less than perfect gear, make a PvP char if you can't afford to buy it.
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Old Mar 11, 2008, 03:57 AM // 03:57   #39
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Quote:
Originally Posted by street peddler
i know AB is basically PvE, but you should never tank in any form of PvP..
or pve.


you should never tank, ever actually...
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Old Mar 11, 2008, 06:19 PM // 18:19   #40
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lol if you want an ab build that will survive and deal alot of dmg output
try
ebon dust aura
wearying strike
crippling sweep
chilling victory
mystic or ermites
vital boon
sig of pious light
signet of malice
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