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Old Apr 30, 2007, 01:25 PM // 13:25   #1
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Default E/Me Plains Of Jarin HM

I've been using this build pretty much since HM hit the ground and having typed all this out for a pm, I thought what the hell, lets share it with everyone. It's basically a modification of a fairly common Dead Sword farming build, substituting Glyph of Concentration for extra attack power. It uses all 3 campaigns for skills, but if you don't have prophecies, you can substitute Crystal Wave for Aftershock, which is core, albeit, less effective.

Plains Of Jarin Hard Mode E/Me V1.0

Earth Magic: 12+3+1
Energy Storage: 9+1
Inspiration: 9

[skill]Shockwave[/skill][skill]Crystal Wave[/skill][skill]Teinai's Crystals[/skill][skill]Sliver Armor[/skill]
[skill]Aura Of Restoration[/skill][skill]Stone Striker[/skill][skill]Stoneflesh Aura[/skill][skill]Mantra Of Earth[/skill]

Equipment:
Any max enchanting weapon (Totem Axe is ideal, a max Earth Staff of Enchanting is the best.)

Technique:
Keep the last 3 spells up at all times - casting order should be either Mantra or Stone Striker 1st, Stoneflesh last, (Fig.1) this should make your display look a little like this, (Fig.3). Spam AoR when fighting enemies with degen or enemies that can damage through your defensive skills, ie Stormseed Jacuarandas, Fanged Ibogas, Skale Blighters etc. Sliver armour does the killing - you'll want to aggro as many enemies as you can, (Fig.2) then let it off, following up with the aoe's to kill mobs off quicker, (Fig.4) Melee mobs of more than 3 will scatter from this, of course, but if you time it right, you can still kill 3 with a single cast. The spiders don't run from aoe for some reason, so it's best to run through them and past, so that they bunch up, making aoe more effective.



Route:
Leave from the Sunspear Great Hall, kill the 1st group of spiders, (Fig.5) It's your choice whether to kill the ibogas or not. Imo they are a waste of time. Continue down to the paragon boss group, (Fig.6) If you aggro any of the patrolling iboga, just put up AoR and keep moving towards the boss. Deal with the boss 1st, then any iboga - one or two casts of sliver is usually enough to take down the boss plus any termites that have spawned in his group. After you've dealt with them, there are four other mobs plus one boss you can go for:

Termite Group No 1: (Fig. 7a & 7b)
On the water just south of Champions Dawn. Theyre a very large group and it's difficult to round them all up in one go as they are accompanied by 2 Irontooth Drakes, which have Bull's Strike. Fig 7.a is the ideal spot to put up your buffs before rounding them up.

Termite Groups No 2 & No 3: (Fig.8 & 9)
Near the entrance to the Astralarium, and just south from the entrance for the second group.

Spider Group No 2: (Fig 10)
West of the Sunspear Great Hall. Be careful not to aggro any Mandragors, if you do, you have a pretty slim chance of survival.

Suneh Stormbringer: (Fig.11)
This is hard. You'll likely die killing him, so you'll have to grab whatever he drops pretty much immediately. First thing first, you'll need some "support" in the form of 2 or 3 spiders to help power Sliver Armor. It's not essential, but it's a pretty much guaranteed kill if you do. So go aggro as many of the nearby spiders as you want and then stop before you run in. Wait until all of your 4 defensive skills have recharged, recast them, taking care to do it in the correct order, then run in.

Get as close as you can, and wait for the 1st lightning surge. As soon as you're KD'ed, start casting sliver, it should hopefully target him. If not, it will kill one stormseed very quickly and then target him. At this point, just start spamming your spells, making sure you dont cast when you're about to be knocked down. It is possible to survive this, but it's not easy, so as soon as he goes down, grab whatever he drops.





Loot: (Fig.12)
The amount you can make from this run varies between 1.5k and 3k on average. Rares are somewhat erratic - anything from none to eight per run, although on average two to four can be expected. The enemies in this zone also drop Fiery and Icy Blade Axes occasionally. The biggest problem is the low level drops you can get, ie juvenile termite legs.

Time: (Fig.11)
It takes me about 15-20 minutes to complete, including all the mobs described above, as well as several small groups of skale. If you want to just run either of the bosses, (for the tomes perhaps,) the ele takes about 2 minutes tops, the paragon a couple more.

Future Additions:
I plan on testing several alternate skills, as well as testing in other areas. In it's current form, it isn't strong enough defensively to do much else in hard mode.

Last edited by Moa Bird Cultist; May 01, 2007 at 01:55 PM // 13:55.. Reason: Updated with images, additional notes and corrections
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Old Apr 30, 2007, 08:06 PM // 20:06   #2
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just to let u know, crystal waves IS prophecies, so maybe suggest a diff skill for if u aint got prophecies?
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Old Apr 30, 2007, 08:42 PM // 20:42   #3
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Sorry, I worded that badly, what I meant to say was you could take aftershock in place of crystal wave if you didn't have prophecies, as aftershock is core
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Old Apr 30, 2007, 09:34 PM // 21:34   #4
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Hehe nice build, but its kinda weird to farm this noob places XD
Gj tho :P
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Old Apr 30, 2007, 09:35 PM // 21:35   #5
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Hehe nice build, but its kinda weird to farm this noob places XD
Gj tho :P
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Old Apr 30, 2007, 10:05 PM // 22:05   #6
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hopefully this doesn't sound complaining but.. can i exchange Shackwave with something else? :P
Made my ele in NF, and have no plans of going into Factions

but the build looks good Will test it some myself with a few varieties
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Old Apr 30, 2007, 10:10 PM // 22:10   #7
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Problem with aftershock is that it is elemental damage which reduces.
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Old May 01, 2007, 11:27 AM // 11:27   #8
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nice build ! i replaced shockwave with glyph of renewal for more sliver dmg and got a spiked club r9 max dmg in 2nd run but its purp ^^
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Old May 01, 2007, 02:03 PM // 14:03   #9
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Quote:
Originally Posted by The Rastaman
hopefully this doesn't sound complaining but.. can i exchange Shackwave with something else? :P
Made my ele in NF, and have no plans of going into Factions
If thats the case, you could try Sandstorm, although it will cause the spiders to scatter most likely. Alternatively, unlock Shockwave with PvP faction and then try and get hold of an Ele Elite Tome. Far fetched, but it wont take long to claw that 15k back, with a bit of luck.

Quote:
Originally Posted by feelthafire
nice build ! i replaced shockwave with glyph of renewal for more sliver dmg and got a spiked club r9 max dmg in 2nd run but its purp ^^
Not a bad idea. I was thinking along the lines of trying it with Echo or Arcane Echo.

Oh and before anyone asks, that Fiery Blade Axe is reserved for a friend
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Old May 01, 2007, 03:50 PM // 15:50   #10
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im using a 55 SS necro, works well as well
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Old May 01, 2007, 03:58 PM // 15:58   #11
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"The spiders don't run from aoe for some reason..."
you don't really have any AoE skills that trigger mobs AI, just periodic bursts of damage.
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Old May 01, 2007, 04:37 PM // 16:37   #12
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Old May 02, 2007, 03:30 PM // 15:30   #13
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Quote:
Originally Posted by Cold
"The spiders don't run from aoe for some reason..."
you don't really have any AoE skills that trigger mobs AI, just periodic bursts of damage.
No. Ranged foes have never scattered from AoE. Which is why the whole mob dies in one SoJ. With a Mo/D you can actually vanquish like 80% of the map, except for the burrowers that kill off enchantments(dont remeber their names)
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Old May 02, 2007, 06:01 PM // 18:01   #14
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why not run into skybringer's mob and use ward of stability so ur spells arnt interrupted for a god percentage of time and just enough time to kill most of the enemies. Just dont try to use spells while ur in the 5 second time period in which u dont hav it in effect (that is only if u hav 16 earth).
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Old May 02, 2007, 06:31 PM // 18:31   #15
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Why sacrifice speed for the entire run for the sake of making that one mob a little easier though? It doesn't take much skill to time around the knockdowns, as you have a 3 second warning anyway. What makes the mob difficult to survive is the pure damage they can deal with lightning skills, (45-50 for the bosses surge for example.) The bottom line is that the group is killable, it just takes a lot more skill than everything else in the zone.

ArKaiN, you mean the Mandragors. They don't have enchantment removal at all, in fact, but they are very capable lifestealers, even more so when they are on low health, thanks to Ravenous Gaze. The only other Necromancers are the Skale Blighters, which have Vile Touch and Grenth's Balance, which are easy kills provided you can get Sliver to target them. The thing that takes the cake for the mandragor groups however, is the fact that the warriors have wild blow, crippling this build's energy management quite easily.
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Old May 02, 2007, 07:25 PM // 19:25   #16
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Quote:
Originally Posted by Moa Bird Cultist
ArKaiN, you mean the Mandragors. They don't have enchantment removal at all, in fact, but they are very capable lifestealers, even more so when they are on low health, thanks to Ravenous Gaze. The only other Necromancers are the Skale Blighters, which have Vile Touch and Grenth's Balance, which are easy kills provided you can get Sliver to target them. The thing that takes the cake for the mandragor groups however, is the fact that the warriors have wild blow, crippling this build's energy management quite easily.
This is true, thanx Moa for bringing this to my attention.
I just never noticed because I run 55 builds in that part of Elona and usually when a 55 is insta-killed it has to do with prot spirit being stripped.
I might try a 105 build on them, but since they're a mob of life stealers, it probably wont work anyway =[
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Old May 03, 2007, 12:25 AM // 00:25   #17
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IMO you can ditch one of the AoE crystal wave or tenai's crystals for glyph of restoration to help cope with degen. i will defnitely farm this place to deaf (no not death) so i can get a fiery and icy blade axe. so want one of each for my war to match my IDS and FDS =]
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Old May 03, 2007, 10:24 AM // 10:24   #18
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IMO again, not needed - as far as degen goes, the worst you'll have to cope with is crippling anguish - not exactly dangerous on it's own. Besides, on this run, Aura of Restoration is far more efficient due to it not limiting the regular casting of medium-high energy spells - Essentially over a single 30 second "cycle" of skills, that is, casting everything as soon as it comes up. Glyph of Restoration would heal for 333 health, or 11 health per second when combined with the 3 most costly skills on the bar. Aura, on the other hand will heal a total of 357, or just shy of 12 health per second. Additionally, it does not restrict the timing of your more powerful spells - some enemies are strong enough that you will need to get off all your aoes in quick succession to take them down, (eg blighter groups.) Now Crip Anguish has a degen rate of -5, or 10 DPS, so either or would be enough to see off the degen with a little to spare for the occasional 1 or 2 damage you'll take from normal mobs. You only need to worry about Iboga for the 1st part of the run anyway. After that, you face enemies with cleave, but you're stronger than them, so it's no big deal.
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Old May 03, 2007, 10:54 AM // 10:54   #19
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To be honest 55hp monkey style is faster, SS or SOJ all the same But nice build for the peeps who dont have a monkey ready to start some grinding....

BTW I found a req 11 Icy Blade Axe too, too bad not req9....
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Old May 03, 2007, 10:29 PM // 22:29   #20
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Quote:
Originally Posted by vlein
The ele build has been workign great for me except for all the rror 7 and 58s I have been getting today. But I am more interested in this Necro build.
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