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Old Mar 05, 2008, 05:41 PM // 17:41   #61
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I second Radiant + Stonefist. The extra 7 energy can be invaluable in certain energy-intensive situations.
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Old Mar 06, 2008, 12:54 PM // 12:54   #62
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I disagree (although I admit to onwing one Radiant set myself).

Radiant only affects your maximum energy, your initial starting point. You still only have 2 pips of regen. +7 maximum is basically enough to use one more 5e skill before you run out.

The way to handle 'energy intensive' situations is to create builds that have good energy management. For me this means a good mix of energy and adrenal-based skills/attacks, and also as many skills as possible that generate more Adrenaline/Energy or convert one into the other.

Overall I generally don't make any builds with under about 24 energy ... but don't see how over 30 is going to help me either.

Since Energy can be added by use of Attunement runes or weapon mods, personally I find that using Radiant for yet more energy, when you still just have the 2 pips of regen, is a waste.

For me a nice set is something like:

Sentinels Insignia in everything
Weapon with +30h/+5e mods
Shield with +30h mod
5 runes: Strength, Weapon, Sup Vigor and either attune/vitae to taste

This way you can still be on 550+ health and in high 20's for energy without compromising on armour level. I just don't see the need for Survivor or Radiant on top of this. I'm taking the Sentinel's every time.
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Old Mar 06, 2008, 02:57 PM // 14:57   #63
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Attunement runes and weapon mods to increase energy take the place of more valuable runes and mods for warriors, so they're bad choices.

Radiant is good for Shock Axe which is more for PvP, but aside from that you shouldn't need more energy. Warriors also shouldn't be needing skills for energy management, that's what zealous weapons are for.
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Old Mar 06, 2008, 05:12 PM // 17:12   #64
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Since you believe 'People are retarded' I guess you must be right.
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Old Mar 06, 2008, 05:23 PM // 17:23   #65
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Quote:
Originally Posted by Torqual
Since you believe 'People are retarded' I guess you must be right.
A +5e weapon is really horrible on a warrior; losing that extra damage is a big and unnecessary hit to your DPS.
You really only need the energy cap if you're gonna deal with exhaustion, for everything else there's Zealous.
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Old Mar 06, 2008, 05:49 PM // 17:49   #66
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I'd agree with Zealous in so far as it requires weapon-switching, which I personally detest.
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Old Mar 06, 2008, 05:52 PM // 17:52   #67
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Quote:
Originally Posted by Torqual
I'd agree with Zealous in so far as it requires weapon-switching, which I personally detest.
There's no reason not to weapon swap, unless you're lazy, bad or both.
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Old Mar 06, 2008, 05:56 PM // 17:56   #68
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Only lazy in my case, thanks.

The theory of weapon swapping is perfect. However people imagine it happens instantly, on demand, and the program never swaps you back without you asking. My personal experience suggests otherwise.

It's personal preference. There's no reason to insult people that don't do it.
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Old Mar 06, 2008, 08:05 PM // 20:05   #69
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Weapon swapping only goes bad if you do it while your character's doing something.
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Old Mar 07, 2008, 12:00 AM // 00:00   #70
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What Savio said, your weapon-switch gets delayed if you queue it
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Old Mar 07, 2008, 04:04 PM // 16:04   #71
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Don't forget you can use the Esc key straight after an attack THEN weaponswitch.


OT: You need to do it while playing a BACKBREAKER DAGGER SIN!!
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Old Mar 08, 2008, 06:54 AM // 06:54   #72
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My old warrior had 3 sets of armor:

Radiant
Survivor
Dreadnaughts

My new warrior hasnt done anything yet, but im planning on getting her:

Survivor
Radiant
and Brawlers, Sentry or Dreadnaughts as well, havent decided which.

(Atm im only planning on getting her 3 armor sets, but if i change my mind shell have one of each of those options)

I personally don't like Sentinals because it means I have to focus on Str & Weapon, no tactics. However since the buff to Lions Comfort I havent had a chance to play warrior, so I may consider using Lions Comfort... (Off topic some woops)

Either way, I probably wouldnt play sentinals anyway because weakness not only lowers your damage, but your armor to in that case. Also the +20 armor versus elemental damage is only vs elemental damage, meaning your at 100AL flat (+shield) where as with brawlers or sentry, your at 110Vs phys & 90vs Elemental.
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Old Mar 08, 2008, 07:06 AM // 07:06   #73
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Quote:
Originally Posted by Luminarus
I personally don't like Sentinals because it means I have to focus on Str & Weapon, no tactics. However since the buff to Lions Comfort I havent had a chance to play warrior, so I may consider using Lions Comfort... (Off topic some woops)
Don't worry about that... Tactics has been dead in PvE ever since "Save Yourselves!" usurped "Watch Yourself!"

The latest "WY!" nerf, alongside the Lion's buff, was the final nail in Tactics' coffin.
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Old Mar 14, 2008, 06:43 PM // 18:43   #74
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Quote:
Originally Posted by Savio
Attunement runes and weapon mods to increase energy take the place of more valuable runes and mods for warriors, so they're bad choices.

Radiant is good for Shock Axe which is more for PvP, but aside from that you shouldn't need more energy. Warriors also shouldn't be needing skills for energy management, that's what zealous weapons are for.
Shock Axe is one of the examples I was thinking of when I made my post.

I absolutely agree that using runes or weapon mods are not the wisest choice in gaining energy, as it is highly likely you're sacrificing damage for the energy (and your main purpose as a warrior is to cause damage).

For insignia, however, the choices are basically more armor, more energy or more health. In PvE, although more armor or health isn't to be taken lightly, if you're playing with decent monks, both are more of a luxury than a necessity.

However, energy can translate into more damage, even if it is a "temporary fix" (i.e. allowing you to get off one more of those 5 energy skills).

Since I normally play with very competent monks in PvE, I tend to lean toward being able to equip that extra energy spike skill than applying more armor/health that likely will go underutilized.
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Old Mar 14, 2008, 06:55 PM // 18:55   #75
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Quote:
Originally Posted by Stormlord Alex
The latest "WY!" nerf, alongside the Lion's buff, was the final nail in Tactics' coffin.
And as we all know "WY" was more of a paragon skill than a warrior skill anyway...
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Old Mar 14, 2008, 08:06 PM // 20:06   #76
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Quote:
Originally Posted by Jetdoc
In PvE, although more armor or health isn't to be taken lightly, if you're playing with decent monks, both are more of a luxury than a necessity.

However, energy can translate into more damage, even if it is a "temporary fix" (i.e. allowing you to get off one more of those 5 energy skills).

Since I normally play with very competent monks in PvE, I tend to lean toward being able to equip that extra energy spike skill than applying more armor/health that likely will go underutilized.
There usually isn't a situation in PvE where you're scrambling for more energy to finish off a foe. Health and armor have more of an impact.
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Old Mar 14, 2008, 08:11 PM // 20:11   #77
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Quote:
Originally Posted by Savio
There usually isn't a situation in PvE where you're scrambling for more energy to finish off a foe. Health and armor have more of an impact.
Actually, it's not about "finishing off" a foe. Many times, the energy skills (1) allow you to get an additional attack skill of early in the attack chain, while you're waiting for your adrenal skills to charge up or (2) continue the attack to your next target, while your adrenal skills may be charging.

It also adds a little more buffer when you switch off to your Zealous weapon - having the additional energy can cause you to "not lose the momentum" in applying your attack skills while waiting for your energy to recharge with a few normal attacks.
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Old Mar 14, 2008, 08:44 PM // 20:44   #78
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I'm having difficulty imagining a build where I'd want an energy attack skill on top of adrenaline skills, and a situation where I wouldn't already have the energy stored up.
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Old Mar 15, 2008, 02:30 PM // 14:30   #79
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+5 energy weapons are mostly for farming builds I find.

The only exception I can think of might be Cyclone axe + Splinter Weapon. That can chew up energy fast and since most of your damage comes from splinter the loss of a damage mod won't impact you too much, and again there is always Zealous axe mod.
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Old Mar 15, 2008, 05:41 PM // 17:41   #80
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Well in pvp I would surely use sentry insignia, cause I am always in a stance wheter it is rush frenzy battle rage or whatever....so the +10 armor is the best choice and definitly reduces more damage than +40 health a full survivor insignia gives you
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