Mar 05, 2008, 05:41 PM // 17:41
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#61
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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I second Radiant + Stonefist. The extra 7 energy can be invaluable in certain energy-intensive situations.
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Mar 06, 2008, 12:54 PM // 12:54
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#62
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/Mo
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I disagree (although I admit to onwing one Radiant set myself).
Radiant only affects your maximum energy, your initial starting point. You still only have 2 pips of regen. +7 maximum is basically enough to use one more 5e skill before you run out.
The way to handle 'energy intensive' situations is to create builds that have good energy management. For me this means a good mix of energy and adrenal-based skills/attacks, and also as many skills as possible that generate more Adrenaline/Energy or convert one into the other.
Overall I generally don't make any builds with under about 24 energy ... but don't see how over 30 is going to help me either.
Since Energy can be added by use of Attunement runes or weapon mods, personally I find that using Radiant for yet more energy, when you still just have the 2 pips of regen, is a waste.
For me a nice set is something like:
Sentinels Insignia in everything
Weapon with +30h/+5e mods
Shield with +30h mod
5 runes: Strength, Weapon, Sup Vigor and either attune/vitae to taste
This way you can still be on 550+ health and in high 20's for energy without compromising on armour level. I just don't see the need for Survivor or Radiant on top of this. I'm taking the Sentinel's every time.
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Mar 06, 2008, 02:57 PM // 14:57
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#63
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Attunement runes and weapon mods to increase energy take the place of more valuable runes and mods for warriors, so they're bad choices.
Radiant is good for Shock Axe which is more for PvP, but aside from that you shouldn't need more energy. Warriors also shouldn't be needing skills for energy management, that's what zealous weapons are for.
__________________
People are stupid.
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Mar 06, 2008, 05:12 PM // 17:12
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#64
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/Mo
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Since you believe 'People are retarded' I guess you must be right.
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Mar 06, 2008, 05:23 PM // 17:23
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#65
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Torqual
Since you believe 'People are retarded' I guess you must be right.
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A +5e weapon is really horrible on a warrior; losing that extra damage is a big and unnecessary hit to your DPS.
You really only need the energy cap if you're gonna deal with exhaustion, for everything else there's Zealous.
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Mar 06, 2008, 05:49 PM // 17:49
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#66
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/Mo
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I'd agree with Zealous in so far as it requires weapon-switching, which I personally detest.
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Mar 06, 2008, 05:52 PM // 17:52
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#67
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Torqual
I'd agree with Zealous in so far as it requires weapon-switching, which I personally detest.
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There's no reason not to weapon swap, unless you're lazy, bad or both.
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Mar 06, 2008, 05:56 PM // 17:56
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#68
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/Mo
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Only lazy in my case, thanks.
The theory of weapon swapping is perfect. However people imagine it happens instantly, on demand, and the program never swaps you back without you asking. My personal experience suggests otherwise.
It's personal preference. There's no reason to insult people that don't do it.
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Mar 06, 2008, 08:05 PM // 20:05
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#69
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Weapon swapping only goes bad if you do it while your character's doing something.
__________________
People are stupid.
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Mar 07, 2008, 12:00 AM // 00:00
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#70
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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What Savio said, your weapon-switch gets delayed if you queue it
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Mar 08, 2008, 06:54 AM // 06:54
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#72
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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My old warrior had 3 sets of armor:
Radiant
Survivor
Dreadnaughts
My new warrior hasnt done anything yet, but im planning on getting her:
Survivor
Radiant
and Brawlers, Sentry or Dreadnaughts as well, havent decided which.
(Atm im only planning on getting her 3 armor sets, but if i change my mind shell have one of each of those options)
I personally don't like Sentinals because it means I have to focus on Str & Weapon, no tactics. However since the buff to Lions Comfort I havent had a chance to play warrior, so I may consider using Lions Comfort... (Off topic some woops)
Either way, I probably wouldnt play sentinals anyway because weakness not only lowers your damage, but your armor to in that case. Also the +20 armor versus elemental damage is only vs elemental damage, meaning your at 100AL flat (+shield) where as with brawlers or sentry, your at 110Vs phys & 90vs Elemental.
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Mar 08, 2008, 07:06 AM // 07:06
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#73
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Luminarus
I personally don't like Sentinals because it means I have to focus on Str & Weapon, no tactics. However since the buff to Lions Comfort I havent had a chance to play warrior, so I may consider using Lions Comfort... (Off topic some woops)
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Don't worry about that... Tactics has been dead in PvE ever since "Save Yourselves!" usurped "Watch Yourself!"
The latest "WY!" nerf, alongside the Lion's buff, was the final nail in Tactics' coffin.
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Mar 14, 2008, 06:43 PM // 18:43
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#74
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Savio
Attunement runes and weapon mods to increase energy take the place of more valuable runes and mods for warriors, so they're bad choices.
Radiant is good for Shock Axe which is more for PvP, but aside from that you shouldn't need more energy. Warriors also shouldn't be needing skills for energy management, that's what zealous weapons are for.
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Shock Axe is one of the examples I was thinking of when I made my post.
I absolutely agree that using runes or weapon mods are not the wisest choice in gaining energy, as it is highly likely you're sacrificing damage for the energy (and your main purpose as a warrior is to cause damage).
For insignia, however, the choices are basically more armor, more energy or more health. In PvE, although more armor or health isn't to be taken lightly, if you're playing with decent monks, both are more of a luxury than a necessity.
However, energy can translate into more damage, even if it is a "temporary fix" (i.e. allowing you to get off one more of those 5 energy skills).
Since I normally play with very competent monks in PvE, I tend to lean toward being able to equip that extra energy spike skill than applying more armor/health that likely will go underutilized.
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Mar 14, 2008, 06:55 PM // 18:55
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#75
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Stormlord Alex
The latest "WY!" nerf, alongside the Lion's buff, was the final nail in Tactics' coffin.
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And as we all know "WY" was more of a paragon skill than a warrior skill anyway...
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Mar 14, 2008, 08:06 PM // 20:06
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#76
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Jetdoc
In PvE, although more armor or health isn't to be taken lightly, if you're playing with decent monks, both are more of a luxury than a necessity.
However, energy can translate into more damage, even if it is a "temporary fix" (i.e. allowing you to get off one more of those 5 energy skills).
Since I normally play with very competent monks in PvE, I tend to lean toward being able to equip that extra energy spike skill than applying more armor/health that likely will go underutilized.
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There usually isn't a situation in PvE where you're scrambling for more energy to finish off a foe. Health and armor have more of an impact.
__________________
People are stupid.
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Mar 14, 2008, 08:11 PM // 20:11
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#77
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Savio
There usually isn't a situation in PvE where you're scrambling for more energy to finish off a foe. Health and armor have more of an impact.
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Actually, it's not about "finishing off" a foe. Many times, the energy skills (1) allow you to get an additional attack skill of early in the attack chain, while you're waiting for your adrenal skills to charge up or (2) continue the attack to your next target, while your adrenal skills may be charging.
It also adds a little more buffer when you switch off to your Zealous weapon - having the additional energy can cause you to "not lose the momentum" in applying your attack skills while waiting for your energy to recharge with a few normal attacks.
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Mar 14, 2008, 08:44 PM // 20:44
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#78
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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I'm having difficulty imagining a build where I'd want an energy attack skill on top of adrenaline skills, and a situation where I wouldn't already have the energy stored up.
__________________
People are stupid.
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Mar 15, 2008, 02:30 PM // 14:30
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#79
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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+5 energy weapons are mostly for farming builds I find.
The only exception I can think of might be Cyclone axe + Splinter Weapon. That can chew up energy fast and since most of your damage comes from splinter the loss of a damage mod won't impact you too much, and again there is always Zealous axe mod.
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Mar 15, 2008, 05:41 PM // 17:41
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#80
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Ascalonian Squire
Join Date: Mar 2008
Guild: Limburgse Jagers
Profession: W/D
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Well in pvp I would surely use sentry insignia, cause I am always in a stance wheter it is rush frenzy battle rage or whatever....so the +10 armor is the best choice and definitly reduces more damage than +40 health a full survivor insignia gives you
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