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Old Mar 04, 2008, 11:39 PM // 23:39   #41
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Survivor, imo.
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Old Mar 05, 2008, 02:03 AM // 02:03   #42
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many thanks for this thread. i don't play warrior, but been so confused to as which runes/insignias to put on my heroes.

question about Knight's Insignia.... is the damage reduction universal to all types of damage, even ele damage?
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Old Mar 05, 2008, 02:06 AM // 02:06   #43
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With it's nerf(physical damage only) absorption isn't what it used to be particularly since armor bonuses no longer stack.

I've gotta go with Radiant set and Stonefist gauntlets.:

Radiant insignia on 4 pieces gives +7 energy for a 35% increase to the base 20. Weapons with +5 energy are available however you must sacrifice your weapon's damage bonus modifier in order to equip it.

Survivor with Stonefist gauntlets would be my second choice:

Survivor insignia on 4 pieces gives +35 health for a 13.7% increase to the base 480. Basically it offsets a Major rune in your weapon attribute of choice. +30 unconditional health mods are available on weapons and shields which is why I give the nod to radiant.

If damage reduction is what you're looking for go with the sentry's insignia:

+10 armor while in a stance grants a 12.5% increase to base armor, it's condition is easily met and useful attacking or defending.
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Old Mar 05, 2008, 02:14 AM // 02:14   #44
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ignore my previous post ^^

so Knight's Insignia is 3 reduction vs physical damage. is that better than the Stelward's Insignia (+10 armor vs physical damage)?
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Old Mar 05, 2008, 02:18 AM // 02:18   #45
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Radiant for more [skill]shock[/skill] or [skill]bull's strike[/skill].
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Old Mar 05, 2008, 02:42 AM // 02:42   #46
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Quote:
Originally Posted by SweeJ
so Knight's Insignia is 3 reduction vs physical damage. is that better than the Stelward's Insignia (+10 armor vs physical damage)?
If things are going to hit hard enough for you to give a damn about what insignia you're wearing, then +10 armour will reduce the damage you take by more than 3 so is a better choice.

And in case I haven't replied to this thread yet...

For PvP, survivor's is generally best - an unconditional survival buffer that helps against anything.

Radiant is useful in energy-intensive builds such as Shock Axe, as you'll be pushing a lot of energy skills (Frenzy, Bull's, Shock) while exhausted, and you can use that higher cap to be more aggressive when pushing for a kill (there are times when having that extra shock/bull's will score deaths, Radiant allows this).

For PvE, again Survivor is a buffer against anything and everything, especially if you're lazy like me.
However, also worth considering are Brawler and Sentry's insignia - the conditions are easy to meet so they're, in essence, a base +10 AL which will save a lot of health in the long run.

oh, and one piece on Stonefist on gloves or boots is a given - Bull's Strike, Shock, Brawling Headbutt etc. = win
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Old Mar 05, 2008, 02:48 AM // 02:48   #47
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Ive personally always viewed Survivor insignias as poor or medium in usefulness, yea it gives you health, but is 35 health that great? i mean degen will kill you, but when you are at 35 health it makes no huge difference. Of course its up to your own interpretation.

Radiants is great for the shock build, *include stonefist gauntlets*. Its damage high, but leaves you vulnerable to attacks. But , it allows you to possibly be able to finish them off faster.

I generally run on 13 str, yes i know its high... So sentinals is awesome, for a lotta cases. Id advise you to buy one of these sets for a general, all purpose use.

Sentrys is great for heavy stance, but even though i love flail, it slows you down and when you are low in health and need to run away, that reduction in speed, combined with the eventual loss in armor doesn't help.

Also remember that armor has diminishing effects, so if you are already at a high AL level, it might not be as useful
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Old Mar 05, 2008, 03:39 AM // 03:39   #48
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IMO sentinels insignia isn't worth it. 13 strength is a real commitment, often those points are better spent elsewhere. if weakness drops attributes by one and you lose the bonus vs ele dmg. Sentinels bonus doesn't cover dark damage, chaos damage or light damage.

Sentry's +10 is a base armor increase vs all types of dmg so if you need to run and flail is holding you back just change your stance.
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Old Mar 05, 2008, 04:13 AM // 04:13   #49
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I would run sentinels (since I run a 13, 14 attribute layout), but I just prefer having more hp. Of course, stonefist for the extra KD time.
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Old Mar 05, 2008, 04:42 AM // 04:42   #50
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If your extremely worried about facing elemental damage, ie capping sandstorm, then you might concider going war/mes and taking Elemental Resistance.

Yes, yes, I know this means no IAS and thats bad. There are some few times though when being alive with no IAS is far better than dealing 3 quick hits then dying. Also you could still bring your IAS as a cancel stance for it once youve cleared out the eles.
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Old Mar 05, 2008, 04:43 AM // 04:43   #51
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Quote:
Originally Posted by LockerLoad
IMO sentinels insignia isn't worth it. 13 strength is a real commitment, often those points are better spent elsewhere. if weakness drops attributes by one and you lose the bonus vs ele dmg. Sentinels bonus doesn't cover dark damage, chaos damage or light damage.

Sentry's +10 is a base armor increase vs all types of dmg so if you need to run and flail is holding you back just change your stance.
I would agree with you before "Save Yourselves!" was released. How it is out and thus there's not much real need for tactics (unless your going to steady stance for whatever reason) and thus you can go 12/12 split between weapon and strength
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Old Mar 05, 2008, 05:07 AM // 05:07   #52
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Quote:
Originally Posted by Crom The Pale
If your extremely worried about facing elemental damage, ie capping sandstorm, then you might concider going war/mes and taking Elemental Resistance.

Yes, yes, I know this means no IAS and thats bad. There are some few times though when being alive with no IAS is far better than dealing 3 quick hits then dying. Also you could still bring your IAS as a cancel stance for it once youve cleared out the eles.
I heard Prot Spirit was good. I much prefer whacking it on a hero and force-casting it on meself for initial aggro - in areas with lots of hard-hitting eles, they might get lucky and use it right outside of initial aggro too.

Quote:
Originally Posted by blue.rellik
there's not much real need for tactics
I've a beautiful Spiked Targe that disagrees with you I never thought I'd find myself sacrificing power for style, but... whatever
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Old Mar 05, 2008, 12:29 PM // 12:29   #53
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Quote:
Originally Posted by LockerLoad
IMO sentinels insignia isn't worth it. 13 strength is a real commitment, often those points are better spent elsewhere.
On what???

(Disclaimer: The following applies to PvE)

Once you have UAS (unlocked all skills), Strength is comprehensively better than Tactics for just about anything. The "Fear Me!" nerf really destroyed any waning interest I had in Tactics.

I don't just recommend 13 Strength, you should be running it at 14!...to get the +4 Adrenaline from Enraging Charge.

All Strength/Weapon builds should be 14str/13weapon for this reason. Weapon skills don't have breakpoints around the 12/13/14 mark and you're just adding +1 damage usually. The exception is D-Slash which you need to run at 14 Sword to get the +5 adrenaline.

My (PvE) advice: use Strength for everything, use Sentinels for everything!

And if you accept this, remember some key breakpoints:

14 Strength for +4 adrenline on E Charge
14 Strength for +6 energy on Counterattack
14 Strength for 5 second disable on Disarm (more relevant to PvP)
14 Strength for 10 seconds of Tiger Stance (not that I use it but you may do)

Breakpoints guys, it's about breakpoints.

Go get yourself some Sentinel's Insignias (only 1300g each!) and run 14 Strength today!
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Old Mar 05, 2008, 01:28 PM // 13:28   #54
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I like your reasoning. However, the only thing my War has done as of yet are PvE and AB.

[skill]charging strike[/skill]... breaks at 13. So does [skill]flail[/skill]. But thanks anyway.

Still Survivor cuz I eez hatin teh degen.

Last edited by Bobby2; Mar 05, 2008 at 01:31 PM // 13:31..
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Old Mar 05, 2008, 03:32 PM // 15:32   #55
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Quote:
Originally Posted by Bowstring Badass
Radiant for more [skill]shock[/skill] or [skill]bull's strike[/skill].
Zealous Weapons keep me loaded with energy...free survivor runes!
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Old Mar 05, 2008, 03:50 PM // 15:50   #56
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I personally love survivor, it gives protection against ALL damage sources, including armor ignoring ones. Lots of health is my friend.
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Old Mar 05, 2008, 04:22 PM // 16:22   #57
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Survivor is not a bad choice, but given 560 health and 100AL vs ele, or 600 health and 80AL vs ele, I'd take the extra armour (huge damage reduction) over a 10% health boost.
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Old Mar 05, 2008, 04:32 PM // 16:32   #58
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Quote:
Originally Posted by tyla salanari
Zealous Weapons keep me loaded with energy...free survivor runes!
For a warrior, Radiant isn't about having the energy - as you said, Zealous provides that - it's about having the energy cap to deal with bursts, exhaustion, and both at the same time. 20 energy can get a little tight if you've gotta be aggressive with Shock
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Old Mar 05, 2008, 04:32 PM // 16:32   #59
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Quote:
Originally Posted by Stormlord Alex
For a warrior, Radiant isn't about having the energy - as you said, Zealous provides that - it's about having the energy cap to deal with bursts, exhaustion, and both at the same time. 20 energy can get a little tight if you've gotta be aggressive with Shock
Buttonmashing Shock is leet.
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Old Mar 05, 2008, 04:34 PM // 16:34   #60
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I'd go with at least a set of sentinel's if you know you have builds that allow you to run 13 strength. A survivor set is handy, and a radiant set is great for PvP.

P.S. DO NOT DERAIL THIS THREAD. I AM SICK OF CLOSING WARRIOR THREADS DUE TO PEOPLE DERAILING THEM.

^_^
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