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Old Jan 29, 2008, 09:49 AM // 09:49   #21
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Quote:
Originally Posted by AlienFromBeyond
Did Sentry finally get fixed so it gives armor?
I wasn't aware it was ever broken, but its definitely working now:


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Old Feb 01, 2008, 05:00 PM // 17:00   #22
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I'd get survivors if they weren't pricey.

But Sentry's Stance based runes are fine. +10 AL all the time [you are spamming Flail and some other offensive/defense stance of some sort right?]

Survivors if you've got money, Sentry's if you're cheap.
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Old Feb 01, 2008, 09:24 PM // 21:24   #23
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For PvE survivor is bad for warriors if you plan on doing any type of tanking. mobs go for lower hp targets first, or so i was lead to believe.

by tanking im not talking about running a high def build, but when i enter battle i like to keep the enemys on me instead of the back liners.

PvP Survivor is pretty much standard.
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Old Feb 01, 2008, 09:50 PM // 21:50   #24
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Quote:
Originally Posted by hadin gar kain
For PvE survivor is bad for warriors if you plan on doing any type of tanking. mobs go for lower hp targets first, or so i was lead to believe.
no. tankng is fail. survivors are win.
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Old Feb 01, 2008, 10:02 PM // 22:02   #25
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Quote:
Originally Posted by AlienFromBeyond
Did Sentry finally get fixed so it gives armor?
Factions armor crafted with the Sentinel bonus was broken for months after Nightfall, and gave no bonus until all armor was retroactively switched to insignia. I never heard of any Sentry bug.
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Old Feb 01, 2008, 11:10 PM // 23:10   #26
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Quote:
Originally Posted by hadin gar kain
For PvE survivor is bad for warriors if you plan on doing any type of tanking. mobs go for lower hp targets first, or so i was lead to believe.
Mobs take into account armour too.
Warriors will get ignored regardless of HP because everything else is squishy.
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Old Feb 02, 2008, 02:45 AM // 02:45   #27
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on my favorite armor set i run all sentinel, sup absorp on head chest and legs, sup on feet, free slot on hands rune and lieutenant's insignia on hands

ive been tanking very easily in hm vanquishing so far w/o ps so far
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Old Feb 02, 2008, 11:39 PM // 23:39   #28
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For PvP - Survivor.
For PvE - If you are only going to have one general-purpose set of armor, Knights is going to give you the best survivability boost across the whole PvE environment. If you can access GWOnline, you can see this worked out in fairly exacting detail here. However, you're not limited to just one set of armor in PvE, so you are perfectly free to switch armors to whatever's best for the situation at hand.
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Old Feb 03, 2008, 12:49 AM // 00:49   #29
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Quote:
Originally Posted by Chthon
For PvE - If you are only going to have one general-purpose set of armor, Knights is going to give you the best survivability boost across the whole PvE environment.
Not really, to be perfectly honest (especially since the nerf from absorption vs. all to just physical absorption)

Basically, while the numbers look good, in actual practice - the times when the damage is small enough so that Knight's reduces the damage more than the +AL from Brawler's/Sentry's does, the damage isn't threatening enough to matter and you could run around with blank armour totally fine.

When push comes to shove, however, the damage sources that really matter (massive elemental hits from Ele bosses come to mind) - the damage sources that might pose a threat - laugh at the pathetic effect from Knight's. If you've only got one set of armour, you ideally want to be prepared for the most extreme cases you will face rather than be most efficient numerically, because in the situations where knight's is good, it's too easy to give a shit.
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Old Feb 03, 2008, 03:10 AM // 03:10   #30
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I say put something like survivors or dreadnaughts on everything. Have a pair of stonefist gloves to switch to when your build needs them.
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Old Feb 03, 2008, 04:42 PM // 16:42   #31
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Quote:
Originally Posted by Stormlord Alex
Not really, to be perfectly honest (especially since the nerf from absorption vs. all to just physical absorption)

Basically, while the numbers look good, in actual practice - the times when the damage is small enough so that Knight's reduces the damage more than the +AL from Brawler's/Sentry's does, the damage isn't threatening enough to matter and you could run around with blank armour totally fine.

When push comes to shove, however, the damage sources that really matter (massive elemental hits from Ele bosses come to mind) - the damage sources that might pose a threat - laugh at the pathetic effect from Knight's. If you've only got one set of armour, you ideally want to be prepared for the most extreme cases you will face rather than be most efficient numerically, because in the situations where knight's is good, it's too easy to give a shit.
Did you actually read the post I linked to? I ran the numbers, all the numbers, 248MB of numbers, accounting for the possibility of "little shit" attacks (and "big shit" attacks and everything in between), after the nerf to knights. Knights just comes out ahead in typical PvE scenarios.

Is a lvl 24 ele going to hit you ~30 harder with their 200 base dmg spell? Yep. But you're going to more than make up that ~30 by soaking 3 off the bunches of physical hits before the big spell recharges. Unless you're actually worried about getting spiked out by the ele, your current hp is what matters, and your current hp doesn't care which attacks counted more or less against it; it only cares whether it is higher or lower.

The only thing that's going to compare with Knights on an all-purpose basis is senty's, if and only if you can keep it up 24-7. In general, you've got to do some pretty bad things to your builds to work in constant stances. Drunken Master makes that a little easier now, but do you really want to include Drunken Master in every one of your PvE builds to make your armor "work"? If you want to, you can, and the results will be good, but I find the stance requirement disqualifies sentry's a s a viable all-purpose armor.

Now, like I said before, this whole argument is relatively moot. You can have multiple armor sets in PvE, so you aren't restricted to just one all-purpose set unless you choose to be.
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Old Feb 03, 2008, 05:36 PM // 17:36   #32
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Quote:
Originally Posted by Chthon
. In general, you've got to do some pretty bad things to your builds to work in constant stances.
Like using Flail?

Tell me, when are you not in a stance in PvE?
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Old Feb 03, 2008, 08:36 PM // 20:36   #33
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Quote:
Originally Posted by Stormlord Alex
Like using Flail?

Tell me, when are you not in a stance in PvE?
When you're not fighting! booyah! ^_^
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Old Feb 04, 2008, 01:18 AM // 01:18   #34
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Quote:
Originally Posted by Stormlord Alex
Like using Flail?
Block, blind. kiting, etc all can cause flail to go down. Wanting to be in a stance all the time is not enough, you have to actually be in a stance all the time. If you think you can keep flail up indefinitely in every situation, well then good for you.
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Old Feb 04, 2008, 01:50 AM // 01:50   #35
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Quote:
Originally Posted by Chthon
Block, blind. kiting, etc all can cause flail to go down
None of these are really prevalent enough in PvE as a whole to worry about, (nearly) ever - Kournan archer mobs in Consulate Docks, everything else is lulz. Blocks and kites just require a target switch; blindspam needs you to slap your monks and remind them what Condition removal is. Or SBS.

For all intents and purposes, a warrior can quite happily be stanced 100% of the time without losing an iota of effectiveness.

Last edited by Stormlord Alex; Feb 04, 2008 at 01:57 AM // 01:57..
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Old Feb 04, 2008, 03:59 AM // 03:59   #36
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as a long time warrior, imo, the more HP, the more win.

surviiiiiiiiiiiiiiiiivor!

stonefisties on a second glove set for any build with kd.

more than one armor set a possibility btw? a warrior is only as good as his adaptability...
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Old Feb 04, 2008, 04:46 AM // 04:46   #37
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Hey if you have the cash get 4 sets of armor, 1Radiant, 1Survivor, 1Sentinal, 1Dreadnaught and pick up one set of STR and TAC shields with each of the +10 vs X mods and 30hp + one 45Stance/Enchanted....now all you need is every possible sword/axe/hammer mod combo for all the builds and your set for everything


Now if all that isnt practicall maybe you should look at what build your running most often and where your playing then pick up what you need to best deal with that location/build.
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Old Mar 04, 2008, 02:04 PM // 14:04   #38
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If you can afford it, I suggest 2 sets of armor- 1 Sentinel's and 1 all - purpose. Obviously, not every set is going to require 13 strength. You should also get a third set of gloves with stonefist insignia's on them for hammer and KD builds.

If You can't afford all that, I would recommend an all purpose set ^^^ same as second set above.

I don't know why no one else does this but everyone should put a Lieutenant's insignia on their gloves (reduces hexes by 20%, but armor -20). This effect is GLOBAL and it should be the gloves because it is hit the least. The boots are hit at a 22% rate from monsters that are low to the ground so...

As for the rest of your armor, I use Radiant's on chest and leggings. Honestly, most enemies in PvE cannot really kill a warrior that easily- so I'd rather have the energy for faster killing (and it helps me if I want to run somewhere). For the feet, I use Survivor's. (used to be Knight's but they nerfed it and the absorption is no longer global)

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Old Mar 04, 2008, 02:15 PM // 14:15   #39
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I'm no DragonSlasher. Why would I run a Stonefist on my PvE suit? ^^

Survivor ftw
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Old Mar 04, 2008, 05:38 PM // 17:38   #40
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Im poor

So I used radiant and stonefist all the time (shock axe, shock sword,rend ect.. ... W/Rt UW farm too)

605 Hp is enuf for me
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