Jan 29, 2008, 09:49 AM // 09:49
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#21
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Quote:
Originally Posted by AlienFromBeyond
Did Sentry finally get fixed so it gives armor?
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I wasn't aware it was ever broken, but its definitely working now:
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Feb 01, 2008, 05:00 PM // 17:00
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#22
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I'd get survivors if they weren't pricey.
But Sentry's Stance based runes are fine. +10 AL all the time [you are spamming Flail and some other offensive/defense stance of some sort right?]
Survivors if you've got money, Sentry's if you're cheap.
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Feb 01, 2008, 09:24 PM // 21:24
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#23
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Academy Page
Join Date: Sep 2006
Location: America
Profession: W/
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For PvE survivor is bad for warriors if you plan on doing any type of tanking. mobs go for lower hp targets first, or so i was lead to believe.
by tanking im not talking about running a high def build, but when i enter battle i like to keep the enemys on me instead of the back liners.
PvP Survivor is pretty much standard.
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Feb 01, 2008, 09:50 PM // 21:50
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#24
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by hadin gar kain
For PvE survivor is bad for warriors if you plan on doing any type of tanking. mobs go for lower hp targets first, or so i was lead to believe.
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no. tankng is fail. survivors are win.
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Feb 01, 2008, 10:02 PM // 22:02
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#25
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by AlienFromBeyond
Did Sentry finally get fixed so it gives armor?
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Factions armor crafted with the Sentinel bonus was broken for months after Nightfall, and gave no bonus until all armor was retroactively switched to insignia. I never heard of any Sentry bug.
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Feb 01, 2008, 11:10 PM // 23:10
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#26
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by hadin gar kain
For PvE survivor is bad for warriors if you plan on doing any type of tanking. mobs go for lower hp targets first, or so i was lead to believe.
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Mobs take into account armour too.
Warriors will get ignored regardless of HP because everything else is squishy.
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Feb 02, 2008, 02:45 AM // 02:45
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#27
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [LaZy]
Profession: W/E
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on my favorite armor set i run all sentinel, sup absorp on head chest and legs, sup on feet, free slot on hands rune and lieutenant's insignia on hands
ive been tanking very easily in hm vanquishing so far w/o ps so far
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Feb 03, 2008, 12:49 AM // 00:49
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#29
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Chthon
For PvE - If you are only going to have one general-purpose set of armor, Knights is going to give you the best survivability boost across the whole PvE environment.
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Not really, to be perfectly honest (especially since the nerf from absorption vs. all to just physical absorption)
Basically, while the numbers look good, in actual practice - the times when the damage is small enough so that Knight's reduces the damage more than the +AL from Brawler's/Sentry's does, the damage isn't threatening enough to matter and you could run around with blank armour totally fine.
When push comes to shove, however, the damage sources that really matter (massive elemental hits from Ele bosses come to mind) - the damage sources that might pose a threat - laugh at the pathetic effect from Knight's. If you've only got one set of armour, you ideally want to be prepared for the most extreme cases you will face rather than be most efficient numerically, because in the situations where knight's is good, it's too easy to give a shit.
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Feb 03, 2008, 03:10 AM // 03:10
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#30
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I say put something like survivors or dreadnaughts on everything. Have a pair of stonefist gloves to switch to when your build needs them.
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Feb 03, 2008, 04:42 PM // 16:42
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#31
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Grotto Attendant
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Quote:
Originally Posted by Stormlord Alex
Not really, to be perfectly honest (especially since the nerf from absorption vs. all to just physical absorption)
Basically, while the numbers look good, in actual practice - the times when the damage is small enough so that Knight's reduces the damage more than the +AL from Brawler's/Sentry's does, the damage isn't threatening enough to matter and you could run around with blank armour totally fine.
When push comes to shove, however, the damage sources that really matter (massive elemental hits from Ele bosses come to mind) - the damage sources that might pose a threat - laugh at the pathetic effect from Knight's. If you've only got one set of armour, you ideally want to be prepared for the most extreme cases you will face rather than be most efficient numerically, because in the situations where knight's is good, it's too easy to give a shit.
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Did you actually read the post I linked to? I ran the numbers, all the numbers, 248MB of numbers, accounting for the possibility of "little shit" attacks (and "big shit" attacks and everything in between), after the nerf to knights. Knights just comes out ahead in typical PvE scenarios.
Is a lvl 24 ele going to hit you ~30 harder with their 200 base dmg spell? Yep. But you're going to more than make up that ~30 by soaking 3 off the bunches of physical hits before the big spell recharges. Unless you're actually worried about getting spiked out by the ele, your current hp is what matters, and your current hp doesn't care which attacks counted more or less against it; it only cares whether it is higher or lower.
The only thing that's going to compare with Knights on an all-purpose basis is senty's, if and only if you can keep it up 24-7. In general, you've got to do some pretty bad things to your builds to work in constant stances. Drunken Master makes that a little easier now, but do you really want to include Drunken Master in every one of your PvE builds to make your armor "work"? If you want to, you can, and the results will be good, but I find the stance requirement disqualifies sentry's a s a viable all-purpose armor.
Now, like I said before, this whole argument is relatively moot. You can have multiple armor sets in PvE, so you aren't restricted to just one all-purpose set unless you choose to be.
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Feb 03, 2008, 05:36 PM // 17:36
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#32
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Chthon
. In general, you've got to do some pretty bad things to your builds to work in constant stances.
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Like using Flail?
Tell me, when are you not in a stance in PvE?
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Feb 03, 2008, 08:36 PM // 20:36
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#33
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Stormlord Alex
Like using Flail?
Tell me, when are you not in a stance in PvE?
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When you're not fighting! booyah! ^_^
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Feb 04, 2008, 01:18 AM // 01:18
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#34
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Grotto Attendant
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Quote:
Originally Posted by Stormlord Alex
Like using Flail?
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Block, blind. kiting, etc all can cause flail to go down. Wanting to be in a stance all the time is not enough, you have to actually be in a stance all the time. If you think you can keep flail up indefinitely in every situation, well then good for you.
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Feb 04, 2008, 01:50 AM // 01:50
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#35
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Chthon
Block, blind. kiting, etc all can cause flail to go down
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None of these are really prevalent enough in PvE as a whole to worry about, (nearly) ever - Kournan archer mobs in Consulate Docks, everything else is lulz. Blocks and kites just require a target switch; blindspam needs you to slap your monks and remind them what Condition removal is. Or SBS.
For all intents and purposes, a warrior can quite happily be stanced 100% of the time without losing an iota of effectiveness.
Last edited by Stormlord Alex; Feb 04, 2008 at 01:57 AM // 01:57..
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Feb 04, 2008, 03:59 AM // 03:59
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#36
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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as a long time warrior, imo, the more HP, the more win.
surviiiiiiiiiiiiiiiiivor!
stonefisties on a second glove set for any build with kd.
more than one armor set a possibility btw? a warrior is only as good as his adaptability...
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Feb 04, 2008, 04:46 AM // 04:46
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#37
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Hey if you have the cash get 4 sets of armor, 1Radiant, 1Survivor, 1Sentinal, 1Dreadnaught and pick up one set of STR and TAC shields with each of the +10 vs X mods and 30hp + one 45Stance/Enchanted....now all you need is every possible sword/axe/hammer mod combo for all the builds and your set for everything
Now if all that isnt practicall maybe you should look at what build your running most often and where your playing then pick up what you need to best deal with that location/build.
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Mar 04, 2008, 02:04 PM // 14:04
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#38
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Academy Page
Join Date: Oct 2005
Location: NYC
Guild: [Vamp] Order of the Immortal [Pryd]
Profession: W/Mo
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If you can afford it, I suggest 2 sets of armor- 1 Sentinel's and 1 all - purpose. Obviously, not every set is going to require 13 strength. You should also get a third set of gloves with stonefist insignia's on them for hammer and KD builds.
If You can't afford all that, I would recommend an all purpose set ^^^ same as second set above.
I don't know why no one else does this but everyone should put a Lieutenant's insignia on their gloves (reduces hexes by 20%, but armor -20). This effect is GLOBAL and it should be the gloves because it is hit the least. The boots are hit at a 22% rate from monsters that are low to the ground so...
As for the rest of your armor, I use Radiant's on chest and leggings. Honestly, most enemies in PvE cannot really kill a warrior that easily- so I'd rather have the energy for faster killing (and it helps me if I want to run somewhere). For the feet, I use Survivor's. (used to be Knight's but they nerfed it and the absorption is no longer global)
IGN: Lady Galadriell
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Mar 04, 2008, 02:15 PM // 14:15
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#39
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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I'm no DragonSlasher. Why would I run a Stonefist on my PvE suit? ^^
Survivor ftw
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Mar 04, 2008, 05:38 PM // 17:38
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#40
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Im poor
So I used radiant and stonefist all the time (shock axe, shock sword,rend ect.. ... W/Rt UW farm too)
605 Hp is enuf for me
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