Mar 16, 2008, 07:12 PM // 19:12
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#41
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Wow, this thread ain't dead yet ----> me=surprised
Axe Sin. 'Cute'. Never 'good' though.
As for the Tactics question: I don't think so. Tactics has been nerfed to hell (except for healsig, which you won't need in PvE anyway) so leave it be
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Mar 16, 2008, 08:35 PM // 20:35
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#42
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Guest
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Quote:
Originally Posted by Super Igor
Wuts teh point then?
Why run an Assassin wit an Axe if u can deal WAY moar dmg wit Daggers?
And if u whant to run a Sin wit different wep then run it wit a scythe is the only half viable idea I can think of, but still way too weak and generally inferior to a propper Sin wit daggers.
~Super Igor ~
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Warriors in PvE that use Axes can't keep up a constant IAS (without some form of condition), and a constant blocking skill and have less of a chance of achieving a critical hit with an Axe than an Assassin does. The only major advantage a Warrior does have is from the Strength attribute, but I don't think it makes that much difference compared to heightened critical hit chances to be honest. Scythes are ok, but when used with Save Yourselves, they don't build up adrenaline quicker than an Axe does while still supplying AoE, especially when used with Critical Agility as it's pretty much kept up constantly. It isn't that bad a concept if done right, it really just depends on the build used more than anything else.
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Mar 16, 2008, 10:00 PM // 22:00
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#43
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
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Quote:
Originally Posted by Super Igor
Wuts teh point then?
Why run an Assassin wit an Axe if u can deal WAY moar dmg wit Daggers?
And if u whant to run a Sin wit different wep then run it wit a scythe is the only half viable idea I can think of, but still way too weak and generally inferior to a propper Sin wit daggers.
~Super Igor ~
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Scythe sin would do better to dagger sin (in PvE at least). With the high critical dmg, you can easily do 100dmg per hit. Assume you attack 3 enemy per hit, you're actually doing 300dmg. Also, because of the inherent AoE of scythe, you basically always full of en, while many of the dagger builds have some sort of low en, thus requires zealous mod. And the fast activating dervish attack skills....you know~
I'm not sure about axe crit sin. Keen chop doesn't impress me. Why use this when you're having 70~100+ crit rate? Cyclone can be used as AoE but I guess the average dmg output would be smaller than scythe. Wild blow & crit chop may be useful in some situation.
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Mar 16, 2008, 11:03 PM // 23:03
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#44
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Unreal Havoc
Scythes are ok, but when used with Save Yourselves, you can't put it on a Sin bar.
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Fix'd
/12chars
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Mar 17, 2008, 12:25 AM // 00:25
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#45
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Guest
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Quote:
Originally Posted by Bobby2
Fix'd
/12chars
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That too, lol.
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Mar 17, 2008, 09:03 AM // 09:03
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#46
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Academy Page
Join Date: Nov 2007
Guild: empty
Profession: D/Me
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Quote:
Originally Posted by Shadow Slave
[skill]decapitate[/skill]
Just throwing it in the mix - some interesting things need to be accomplished with this skill.
Crit.Strkes attrib + Zealous axe ftw to negate the energy loss?
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could work but the difference in damage with [skill]Eviscerate[\skill] is small as u have a large chance to crit so i think [skill]Eviscerate[\skill] is better in this case
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Mar 17, 2008, 10:47 AM // 10:47
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#47
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Academy Page
Join Date: Nov 2007
Guild: empty
Profession: D/Me
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axe sins are good:
- they offer great survivability (critical agility, critical defenses, shield,etc.)
- they offer some nice AoE damage
- they offer very good E-manage
(i think) a sin with death blossom is not as good because:
- in a H/H-team the foe u are attacking is sometimes death when u can use death blossom so
- a part of the chain can be interrupted or blocked so u have to restart the chain so u have problems with recharge, energy and the problem from above
- you need allot of attack skills to be effective so less skills for other functions
this problems u don't have with the axe sins, they however have the problem with enchantments being removed, this will lower the damage and survivablitity.
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Mar 17, 2008, 02:02 PM // 14:02
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#48
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by blockkiller
axe sins are good:
- they offer great survivability (critical agility, critical defenses, shield,etc.)
- they offer some nice AoE damage
- they offer very good E-manage
(i think) a sin with death blossom is not as good because:
- in a H/H-team the foe u are attacking is sometimes death when u can use death blossom so
- a part of the chain can be interrupted or blocked so u have to restart the chain so u have problems with recharge, energy and the problem from above
- you need allot of attack skills to be effective so less skills for other functions
this problems u don't have with the axe sins, they however have the problem with enchantments being removed, this will lower the damage and survivablitity.
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Clearly a non-biased comparison between a critical axe assassin and a Moebius Strike+Death Blossom assassin...
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Mar 17, 2008, 02:56 PM // 14:56
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#49
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by blockkiller
axe sins are good:
- they offer great survivability (critical agility, critical defenses, shield,etc.)
- they offer some nice AoE damage
- they offer very good E-manage
(i think) a sin with death blossom is not as good because:
- in a H/H-team the foe u are attacking is sometimes death when u can use death blossom so
- a part of the chain can be interrupted or blocked so u have to restart the chain so u have problems with recharge, energy and the problem from above
- you need allot of attack skills to be effective so less skills for other functions
this problems u don't have with the axe sins, they however have the problem with enchantments being removed, this will lower the damage and survivablitity.
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Damn, you've convinced me. Just don't say that sword sin is better than axe sin or I'll have to switch to swords :<
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Mar 17, 2008, 03:04 PM // 15:04
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#51
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Academy Page
Join Date: Nov 2007
Guild: empty
Profession: D/Me
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sword sins aren't good because the crit damage of an axe is higher then a sword, sword would be useless
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Mar 17, 2008, 03:12 PM // 15:12
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#52
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Academy Page
Join Date: Nov 2007
Guild: empty
Profession: D/Me
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Quote:
Originally Posted by Kale Ironfist
Clearly a non-biased comparison between a critical axe assassin and a Moebius Strike+Death Blossom assassin...
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mayby but most arguements are true, i play mostly pve and in pve you mostly play H/H, you're main damage output is death blossom, but most foes are down when i use it and then i have to restart my chain so
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Mar 17, 2008, 03:22 PM // 15:22
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#53
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Guest
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Quote:
Originally Posted by blockkiller
sword sins aren't good because the crit damage of an axe is higher then a sword, sword would be useless
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I never said they were good. Amusing was the word I believe came to mind at the time of writing my last post.
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Mar 17, 2008, 03:25 PM // 15:25
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#54
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Daggers = Best @ Win
Quote:
Originally Posted by afya
Scythe sin would do better to dagger sin (in PvE at least). With the high critical dmg, you can easily do 100dmg per hit. Assume you attack 3 enemy per hit, you're actually doing 300dmg. Also, because of the inherent AoE of scythe, you basically always full of en, while many of the dagger builds have some sort of low en, thus requires zealous mod. And the fast activating dervish attack skills....you know~
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No, I dont know, I tryed playing an scythesin in PvE one day and one try was enough to traaash the concept big time all together, It is in reality very very bad, yes, u have a chance oh hitting more than one foe but the damage is really low and never reaches more than ~87-105 using an atack skill compared to a Blossom Sin which can hit 120+ damage with one atack alone not counting the mass AoE dmg not just three foes are hit for 80+ damage, we are talking all of them).
Assassin NEVER has energy problems at all, no matter what build he uses, if u do, dont play Assassin.
I dont disagree that Scythesin is a decent-ish, run it if u whant, but it is still no match for a propper Assassin with good old Daggers.
IMO, if u dont fail at playing Assassin u will not consider running a Scyhtesin and understand how inferior it is to a propper Daggersin.
Quote:
Originally Posted by afya
axe sins are good:
- they offer great survivability (critical agility, critical defenses, shield,etc.)
- they offer some nice AoE damage
- they offer very good E-manage
(i think) a sin with death blossom is not as good because:
- in a H/H-team the foe u are attacking is sometimes death when u can use death blossom so
- a part of the chain can be interrupted or blocked so u have to restart the chain so u have problems with recharge, energy and the problem from above
- you need allot of attack skills to be effective so less skills for other functions
this problems u don't have with the axe sins, they however have the problem with enchantments being removed, this will lower the damage and survivablitity.
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Oh this is so full of fail, the guy clearly never played an Assassin.
Just understand that an Axe Sin doesnt have anything that a Daggersin has not and is no match for a Daggersin, simple as that.
~Super Igor ~
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Mar 17, 2008, 03:37 PM // 15:37
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#55
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Guest
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Quote:
Originally Posted by Super Igor
No, I dont know, I tryed playing an scythesin in PvE one day and one try was enough to traaash the concept big time all together, It is in reality very very bad, yes, u have a chance oh hitting more than one foe but the damage is really low and never reaches more than ~87-105 using an atack skill compared to a Blossom Sin which can hit 120+ damage with one atack alone not counting the mass AoE dmg not just three foes are hit for 80+ damage, we are talking all of them).
Assassin NEVER has energy problems at all, no matter what build he uses, if u do, dont play Assassin.
I dont disagree that Scythesin is a decent-ish, run it if u whant, but it is still no match for a propper Assassin with good old Daggers.
IMO, if u dont fail at playing Assassin u will not consider running a Scyhtesin and understand how inferior it is to a propper Daggersin.
Oh this is so full of fail, the guy clearly never played an Assassin.
Just understand that an Axe Sin doesnt have anything that a Daggersin has not and is no match for a Daggersin, simple as that.
~Super Igor ~
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Could just have both go 1v1 and see which is best? Lol!
Also not taking Moebius Strike does free up your elite slot to take Fox's Promise or something else that may come in handy.
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Mar 17, 2008, 04:09 PM // 16:09
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#56
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: They May Be Dead [DEAD]
Profession: N/
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*slaps unreal.*
YOU! STOP THINKING OUTSIDE THE BOX! YOU'LL MAKE BOX VERY MAD!
lol
Seriously, I've seen videos of pretty much every assassin.
With practice they work.
Like 55s, a kid goes and copies the 55 template, fails at it.
Is 55ing crap? Gods no. Kid just has to learn how to use it.
If you have arthritis you might be able to screw up Mobeus+Death Blossom.
(Otherwise it's really just *near* idiot proof.)
If you have troubles c spacing, you might screw up axe sin and scythe sin.
If you have no fingers at all, you should stop playing Guild Wars.
In closing, this thread is one big example of why guru is so full of 'win' that it hurts.
(Runner ups being any number of Chuck Norris references and Ursan threads.)
Think outside the BOX people, jesus.
Last edited by Drakken Breathes Fire; Mar 17, 2008 at 04:14 PM // 16:14..
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Mar 17, 2008, 04:22 PM // 16:22
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#57
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Guest
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Quote:
Originally Posted by Drakken Breathes Fire
*slaps unreal.*
YOU! STOP THINKING OUTSIDE THE BOX! YOU'LL MAKE BOX VERY MAD!
lol
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Sorry, that's just what I do.
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Mar 17, 2008, 05:51 PM // 17:51
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#58
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Drakken Breathes Fire
In closing, this thread is one big example of why guru is so full of 'win' that it hurts.
(Runner ups being any number of Chuck Norris references and Ursan threads.)
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PvE Axe Sin optimum:
Whirlwind
Cyclone
CritAgility
CritDefenses (yes...)
Way of the Master
Dismember (yes...)
{E} Triple Chop (..? pick another. what's it matter anyway)
Sunspear Rez Sig (or maybe Way of Perfection if you're selfish)
Moebius Blossom: just take Golden Fox Strike-Wild Strike instead of Golden Phoenix - presto! MS-DB is superior again YAAAAAAAY.
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Mar 17, 2008, 06:38 PM // 18:38
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#59
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Quote:
Originally Posted by Unreal Havoc
Could just have both go 1v1 and see which is best? Lol!
Also not taking Moebius Strike does free up your elite slot to take Fox's Promise or something else that may come in handy.
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Well first of all I will win 1v1, no matter what mi frend besides we are talking of PvE, 1v1 =/= PvE. >=]
Besides why drop MS for some bad Derv scythe elite? U just presented MS like a bad Elite, and its not, it deals HUGE dmg it makes u use atack skills indefinetely, so it generally rocks, and no matter what elite u have on a Scythesin, it will still be dealing much less dmg.
And now! try achieving the same effect as my fovorite Shattersin wit a Scyhte (and any other <insert your weapon here>sin! >=]
Nah, its not thinking outside the box and similar crazy stuff, its all about what works best. And if we are still talking boxes then <IYWH>sins ARE NOT OUTSIDE THE BOX, no way they are that, dunno why everybody just insert their weapon into the template and call that original and outside the box, its not that.
~Super Igor ~
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Mar 17, 2008, 06:41 PM // 18:41
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#60
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Academy Page
Join Date: Nov 2007
Guild: empty
Profession: D/Me
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mayby critical eye?
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