Mar 28, 2008, 01:10 AM // 01:10
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#41
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Wilds Pathfinder
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i expected a viable, well-rounded class.
thats the joke
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Mar 30, 2008, 06:49 PM // 18:49
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#42
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Academy Page
Join Date: Aug 2005
Location: Netherlands
Guild: LowLandLions [LLL]
Profession: P/W
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High speed fun
And sure he is..........
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Mar 30, 2008, 07:05 PM // 19:05
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#43
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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I give it about another month or 2 before assassins become crazy good again...
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Mar 30, 2008, 07:09 PM // 19:09
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#44
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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A psycho
12 chars
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Mar 30, 2008, 07:10 PM // 19:10
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#45
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Forge Runner
Join Date: Dec 2007
Profession: E/
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not to be nerfed so much
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Mar 30, 2008, 07:56 PM // 19:56
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#46
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Academy Page
Join Date: Jan 2008
Guild: i stand up for fig trees everywhere >_<
Profession: E/Mo
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i expected assassins to be freaky morfed ninjas that could pop out of the ground (which they kinda can) and stab somebody, turn invisible, throw a few smoke bombs, then commit seppuku.
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Mar 30, 2008, 10:42 PM // 22:42
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#47
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Krytan Explorer
Join Date: Apr 2006
Location: *Somewhere Under The Rainbow*
Guild: Leo
Profession: Me/
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I expected em to be mostly what they are now....
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Mar 31, 2008, 12:39 AM // 00:39
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#48
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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I expected nothingness and depression.
whooooooooooo.............
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Mar 31, 2008, 01:24 AM // 01:24
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#49
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Quote:
Originally Posted by BaconSoda
I expected em to be mostly what they are now....
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Agreed, I expected a class that is capable of fast high dmg spikes, but weak in defense. I was let down by all of the shadow skills which allowed Assassins to stay in the thick of battle. Sure, it gave the class more options, but that's the opposite of how the classic Assassin (in history and literature) have been portrayed. An Assassin should sneak in, do incredible dmg, then sneak out.
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Mar 31, 2008, 01:44 AM // 01:44
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#50
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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Quote:
Originally Posted by Trvth Jvstice
Agreed, I expected a class that is capable of fast high dmg spikes, but weak in defense. I was let down by all of the shadow skills which allowed Assassins to stay in the thick of battle. Sure, it gave the class more options, but that's the opposite of how the classic Assassin (in history and literature) have been portrayed. An Assassin should sneak in, do incredible dmg, then sneak out.
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For much of the game, you can play as you described. Two shadow-steps (in and out) and a bunch of attacks. You go after already weakened targets, kill and get out.
Then you stand around in the backline doing emotes and watching the show for 20++ seconds waiting for your stuff to recharge. When you are all ready to strike again, there are no mobs left and your teammates are cussing you.
That style of play, while very Assassin-ish, is also very inefficient. You are playing with 8/64 of the party's skill bars and doing what someone else can do with two skills. That style of play is easily replaceable with Assassin's Promise + Ebon Vanguard Assassin Support, only with a faster recharge.
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Mar 31, 2008, 06:32 AM // 06:32
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#51
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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I read up on assassins before making one and for the most part got what I expected, a fast and devestating melee fighter that suffers from shakey defenses.
The assassin was the last of the 3 melee professions I tried, and it has since become my favorite physical class (closely followed by dervs). It isn't very true to the "assassin ideal" but the pve skills for assassins let them tear up the frontlines in PvE like no other, nightfall was never as easy as when I went through with my assassin.
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Mar 31, 2008, 02:26 PM // 14:26
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#52
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Desert Nomad
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I actually expected insta gib spikers which they are... amusingly ANet have been so obvious in all the different campaigns, the only surprises are due to all the nerfings...
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Apr 03, 2008, 09:27 AM // 09:27
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#53
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Ascalonian Squire
Join Date: Mar 2008
Guild: Sleepy Defenders of Fort Ranik [ZzZz]
Profession: W/E
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What I expected the sin class to be?
Well...
[skill]Aura of Displacement[/skill] followed by 20 secs of [skill]Blackout[/skill]
I think A-net were bang on with AoD suiting Assassins.
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Apr 03, 2008, 10:23 AM // 10:23
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#54
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Pre-Searing Cadet
Join Date: Apr 2008
Guild: Im Not Old I Just Got [LAG]
Profession: Mo/
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My friend had made an sin with the solo green farmer build and i liked it very much so i decided making my own and see if i can get rich.
At that time greens value fell so i decided makeing a monk
Monx rule ^^
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Apr 04, 2008, 12:00 AM // 00:00
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#55
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: They May Be Dead [DEAD]
Profession: N/
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I think the problem with the guild wars community's expectations with the 'Assassin' came from the obvious Factions asian theme. Assassins aren't all ninjas. A guy can have a rifle, blowgun, hand gun, use poison, and still be an assassin. Assassination is misdirection, and efficiency. (critical strikes and shadow arts.)
It stupefies me to see what people expected out of the class. (And still try to do.) Obviously some people watch too much bloody animé.
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Apr 04, 2008, 07:03 AM // 07:03
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#56
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Ascalonian Squire
Join Date: Mar 2008
Guild: Blood Iron Task Force
Profession: A/Me
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I grew up on stuff like D&D and a slew of d&D/dragonlance books.... i thought assassin would have the ability to poison weapons, dual wield just about anything <still waiting for a class that can dual wield 2 zodiac sword instead of the ghetto daggers>..... instead of critical strikes, <or in addition too them> have the ability to (lets say 1%) instantly kill target with a mortal wound.....
removal of dodge/evade made assassins kinda screwy.... cuz an assassin wouldn't block.. he would A) parry, or B) evade and counter.. lack of a stealth system made me take a 6 month break from guild wars... came back and perma shadow formed my way to an accumulated 20million<gold value at 100 each) in chocolate bunnies <i love those things>.... 9 minute solo "clearing the chamber" all the way to reaper and EXP reward with a custom made build...
to second question of OP, NEVER.... anet beat sins with the nerf bat so hard they're perma dazed.. not buying GW2, or any other areanet game because of the severe disrespect towards assassins
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Apr 04, 2008, 06:34 PM // 18:34
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#57
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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I didn't really know what to expect. Just though they'd be like normal assassins.
Once I understood how to use them i was pretty happy. Which was the second time remade a one.
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Apr 06, 2008, 07:24 PM // 19:24
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#58
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Frost Gate Guardian
Join Date: Jan 2007
Guild: Tales Of Glory[ePiC]
Profession: Rt/
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I expected them to be cool.
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Apr 07, 2008, 09:28 PM // 21:28
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#60
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Quote:
Originally Posted by tyla salanari
I expected to make it shadowstep in, everything dies, shadowstep out.
Yup, I was a narutard....
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nah I did that when factions beta was out... me and my cousin when exploring around factions.... with Shadow Form and Shadow Step and Return.... lol it was crazy amounts of fun..
i made my assassin when factions came out... beat shiro then instantly went to delete him as assassins have no use in PvE..... 2 days ago almost 2 years later I remade my assassin as a critical A/D and with Critcal Agility + Critical Defenses + Way of the Assassin + Way of the Master + Critical Eye = God Mode...
at lvl 15 I was tanking better than nub wammos....
Last edited by llsektorll; Apr 07, 2008 at 09:31 PM // 21:31..
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