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Old Mar 23, 2008, 10:17 PM // 22:17   #21
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Quote:
Originally Posted by My Lipgloss is Cool

Skill concept;
Backstab
Target foe takes +15...40 damage. If you are behind target foe, they take an additional 15...40 damage. This attack counts as a lead attack.
that sounds familiar...oh wait...[card]Unsuspecting Strike[/card]
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Old Mar 24, 2008, 08:05 AM // 08:05   #22
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I came from playing a WoW rogue to GW a bit after Factions came out. My rogue in WoW pre-BC was epicced out, and I raided hardcore and used my nice little toys to dominate duels and pvp.

I was half expecting the assassin to be similar to the WoW rogue, in the concept that i'm going to kill you through speed, agility, and finesse; rather than lower my head and keep running forward till you die. I was never a big fan of brute force, which warriors represent in most MMOs. It just happens, there really is little place for a rogue-ish character in a warrior-centered game.
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Old Mar 24, 2008, 10:56 AM // 10:56   #23
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Guild wars was my first RPG so I had no idea, my friend said they would do DPS so i kinda thought that was what would happen.

My first sin failed miserably, however my new sin is godly .

I loved sins the second I got my r8 15>50 zodiac daggers for 30k lol, then I made one and had some fun

I personally love sins, but believe that shadowstepping should be altered to a stance:

For 3 Seconds you move 100% faster towards target foe. You cannot be targetted by spells or attacks (ala shadow form). This ends when you are adjacent to target foe.

Then add in the other clauses.

Within this function, you cant change direction so it prevents retarted game mechanic abuse.


Just my idea.

EDIT: Just noticed I went WAAAAAAAAAAAY off topic.
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Old Mar 24, 2008, 01:00 PM // 13:00   #24
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Sorry to derail breifly but I had almost exactly the same idea for Shadow Stepping i.e. a brief straight line ultra speed boost (maybe without player clipping cos you're a shadow).

Back on topic I think I only got half what I expected from my Assassin. Fast attacks and good damage are great but I had hoped for more battlefield control. I want to get absolutely ruined if caught unawares but I want to have some control over the battles I choose. To an extent that happens but I think Shadow Stepping may not have been the best tool for it. I'd love to be the guy zipping about shutting down casters and crippling warriors (balanced obviously). I think someone mentioned a melee mesmer earlier? That's what I really wanted.
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Old Mar 24, 2008, 07:05 PM // 19:05   #25
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I expected to deal masive ammounts of DPS or add in Spike skills for monks like KD then falling spider then signet of toxic shock or DB moebius for DPS. think they could use more healing but meh i dont want to have to heal in a party.

also i thought SF could be used to farm quickly... lets just say EOTN and NF opened up alot of doors for that. no dbout about it my sin can solo faster in many more areas and monsters than any other character i have.

also shadow stepping in to kill a monk that is getting healed by 2 other monks then shadow stepping out is fun =D (burning forest in FOW)

@SilverSlave are you talking PVP or PVE for shuting down casters?
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Old Mar 24, 2008, 07:31 PM // 19:31   #26
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shroud of silence.
that is what the sin should be really painful but quick and silent you dont have time to scream


this is pre nerf shroud
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Old Mar 24, 2008, 07:58 PM // 19:58   #27
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Quote:
Originally Posted by RavagerOfDreams
that sounds familiar...oh wait...[card]Unsuspecting Strike[/card]
Ok, I didn't put too much thought in the skill, just trying to explain my point of direction related skills.
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Old Mar 24, 2008, 08:03 PM // 20:03   #28
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I expected it to be nerfbait - I was right.

Last edited by Captain Miken; Mar 24, 2008 at 08:05 PM // 20:05..
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Old Mar 24, 2008, 08:09 PM // 20:09   #29
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Honestly its called assassin... It should do the following assassinate. Guess izzy thought he could keep sin's balanced but guessed wrong..
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Old Mar 24, 2008, 08:33 PM // 20:33   #30
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Quote:
Originally Posted by My Lipgloss is Cool
direction related skills.
I don't believe this is possible in the current GW build
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Old Mar 24, 2008, 09:00 PM // 21:00   #31
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Probably not. I remember when me and my guild were taking screenshots of all of us at the end of a FoW run...Everyone was looking forward on their screens, but not on everyone's screens. GW doesn't seem to care too much which way you're facing.

But, I can dream
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Old Mar 24, 2008, 09:38 PM // 21:38   #32
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LOL that is so sad about the screen thing. but they wer and still are nerf bait. the infi sins in AB and what not are not helping. *grabs his shadow form and hides under his bed* I think they will hit that with the nerf bat... although they beter not or il be mad!!
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Old Mar 24, 2008, 11:32 PM // 23:32   #33
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I pictured quick damage + offensive support.

We got instagib + nerfs.

Go figure.
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Old Mar 25, 2008, 02:13 AM // 02:13   #34
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Quote:
Originally Posted by GuildWiki
If you strike an opponent who is fleeing from you while wielding a melee weapon, you will always score a critical hit.
Yeah baby.
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Old Mar 25, 2008, 03:22 AM // 03:22   #35
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total crap, and I wasn't disappointed
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Old Mar 25, 2008, 04:06 AM // 04:06   #36
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Quote:
Originally Posted by FlamingMetroid
I don't believe this is possible in the current GW build
actually it probably is considering that scythes attack in a forward cone and shields used to affect only attacks from the front (I think, or else someone told me some very false info long ago)
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Old Mar 25, 2008, 04:50 AM // 04:50   #37
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Quote:
Originally Posted by Luminarus
I personally love sins, but believe that shadowstepping should be altered to a stance:

For 3 Seconds you move 100% faster towards target foe. You cannot be targetted by spells or attacks (ala shadow form). This ends when you are adjacent to target foe.
Could be interesting for flag runners in GvG.

oh , it's PvE. nvm.
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Old Mar 25, 2008, 05:25 AM // 05:25   #38
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Quote:
Originally Posted by horseradish
Could be interesting for flag runners in GvG.

oh , it's PvE. nvm.
Huh... it would be still the same as current shadow steps meaning you would drop you're item, and the same effect would be in pvp as in pve, like a COMPLETE change to shadow stepping.
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Old Mar 27, 2008, 09:29 PM // 21:29   #39
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Coming from Dark Age of Camelot, I first expected some type of stealth system, where you press the button and you can't be seen by anyone for a set amount of time, or unless you got too close or something o.o;
It was definitely cool to be able to walk amidst players in the low-level battlegrounds undetected with a big two-handed cleaver on my back and then one shot a squishy mage and run away again =P (Anyone who's played the game knows what I'm talking about)

But I'm still not sure whether I prefer shadow-stepping or the age-old stealth systems...
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Old Mar 28, 2008, 12:09 AM // 00:09   #40
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I pretty much expected the sin to be like...well like almost every other MMORPG around...i figured a sin could stealth walk of some sort and basically pwn if he could get an ambush...much like every other MMORPG (i.e. WoW, Neverwinter Nights)
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