Mar 26, 2008, 11:55 AM // 11:55
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#1
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Ascalonian Squire
Join Date: Jan 2006
Profession: Rt/
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Hybrid heal/prot build
Hi,
I'am looking for a good heal/prot hybrid build for my monk.
I'am quite new in monking so i could use some advice with the build.
It must be a build that can be used in NM and HM.
I have all guildwars chapters.
Thanks in advance!
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Mar 26, 2008, 12:28 PM // 12:28
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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[skill]word of healing[/skill][skill]dwayna's kiss[/skill][skill]aegis[/skill][skill]protective spirit[/skill][skill]reversal of fortune[/skill][skill]glyph of lesser energy[/skill][skill]dismiss condition[/skill]
12+1+1 Healing Prayers
10+1 Protection Prayers
8+1 Divine Favour
Glyph isn't strictly needed, tbh - but as you're new, you might want it for now so you don't run dry with Prot Spirit. When you're more comfortable managing energy and skill use, you can drop it for another small prot like [skill=text]shield of absorption[/skill] or [skill=text]shielding hands[/skill].
Use isn't hard - use Aegis to alleviate pressure on the whole team, Prot Spirit stops people blowing up, RoF is a small prot that can be used for anything.
Kiss and Word push red bars up very well; and Cure Hex/Dismiss remove hexes and conditions. For PvE, I wouldn't worry about removing every condition and hex that gets through as enemies tend to cover you in them and removing all of them is futile. Just watch enemies for key stuff like Blind and Daze-causing attacks, or nasty hexes like Backfire and spiteful Spirit and remove these.
And learn to watch the battlefield and put RoF or Spirit on someone before the enemy kills them - watching the field and not the party window makes for a better monk.
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Mar 26, 2008, 12:52 PM // 12:52
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#3
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Stormlord Alex
12+1+1 Healing Prayers
10+1 Protection Prayers
8+1 Divine Favour
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Here's something I've always wondered ever since the typical Heal-Prot Hybrids stated to be widely used. Why bother putting points in Divine Favour?
Ok, so the 9 Divine allows you to use any Req 8/9 Divine Staff, but does the ~28HP you get off it make it worthwhile? Why are the points not better spent maxing out Healing and Protection Prayers?
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Mar 26, 2008, 01:45 PM // 13:45
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#4
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ǝuoʞoɯ
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you can't put any more in Healing Prayers, and investing in prot so you can get 13 is a total waste. you don't need such a long PS, and i don't even know if Aegis will get another second added. Dismiss has tiny to no difference on the heal, and RoF is strong either way.
DF is just too good.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Mar 26, 2008, 01:50 PM // 13:50
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#5
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Is the 12 Healing necesary? Wouldn't it be better to run 11 Healing+rune+headgear, 10 Protect+rune, and 10 Divine Favor+rune?
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Mar 26, 2008, 01:51 PM // 13:51
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#6
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Krytan Explorer
Join Date: Nov 2005
Guild: In Memorium [iBot]
Profession: Mo/A
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Quote:
Originally Posted by Celestial Beaver
Here's something I've always wondered ever since the typical Heal-Prot Hybrids stated to be widely used. Why bother putting points in Divine Favour?
Ok, so the 9 Divine allows you to use any Req 8/9 Divine Staff, but does the ~28HP you get off it make it worthwhile? Why are the points not better spent maxing out Healing and Protection Prayers?
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Because I don't think the loss of that 28 HP per spell is a good trade off for an extra 1 second on Aegis or 3 seconds on Prot Spirit. Going 12/12/3 actually means your DF heals for 10 instead of 29 per spell. Your healing is already maxed, so you'd only put the points into prot. Doing that would mean Dismiss Condition actually heals for less(8 HP heal increase from the spell - 19 HP DF heal lost). Bottom line for me: Do I think an additional Aegis second or 3 additional seconds on Prot Spirit is worth -19 healing per spell? It isn't to me. Someone can probably explain it better but that's how I see it.
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Mar 26, 2008, 01:53 PM // 13:53
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#7
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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You could do a lot of things with the attributes.
I just happen to like 14/11/9 and you're not getting much or losing much either way.
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Mar 26, 2008, 01:58 PM // 13:58
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#8
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Ok, fair enough. Oddly I've always kept some in DF, but until now, never really known why I did.
Thanks for the answers.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Mar 26, 2008, 09:54 PM // 21:54
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#9
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Celestial Beaver
...Ok, so the 9 Divine allows you to use any Req 8/9 Divine Staff..
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You won't be using one of these.
Quote:
Originally Posted by MagmaRed
Is the 12 Healing necesary? Wouldn't it be better to run 11 Healing+rune+headgear, 10 Protect+rune, and 10 Divine Favor+rune?
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no it wouldn't be better to take points out of healing. Some of your healing spells will lose far more health gained, than the +3 extra health you'll get from the DF bonus.
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Mar 27, 2008, 01:30 AM // 01:30
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#10
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Frost Gate Guardian
Join Date: Jan 2008
Guild: rage
Profession: Mo/
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imho! DF is the secret to sucess.
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Mar 27, 2008, 01:57 AM // 01:57
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#11
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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ok i run the same build stormlord posted except i have guardian instead of kiss
i run 10+2 healing 11+1 prot 10+1 divine iirc
lowering healing by 2 points mean i loose about 20 health per WoH
increasing prot up too 12 means i get aegis up too 12 secs which is nice
and instead i can get 32 on every other skill i use. Nice trade of imo
Last edited by I D E L E T E D I; Mar 27, 2008 at 02:00 AM // 02:00..
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Mar 27, 2008, 03:36 AM // 03:36
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#12
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Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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Quote:
Originally Posted by I D E L E T E D I
ok i run the same build stormlord posted except i have guardian instead of kiss
i run 10+2 healing 11+1 prot 10+1 divine iirc
lowering healing by 2 points mean i loose about 20 health per WoH
increasing prot up too 12 means i get aegis up too 12 secs which is nice
and instead i can get 32 on every other skill i use. Nice trade of imo
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I think you meant 10 seconds aegis, not 12. If you want 10 second aegis, I'd run this instead
12+1+1 Heal
11+1 Prot
6+1 Divine
With this split, your divine will heal for 13 less, but WoH will heal for 17 more (so a gain of 4) and 27 more (14 gain) if target is < 50%. Every little bit help , because when you heal you're trying to push red bars up. Not as important as when you prot, because you're just trying to keep red bars from going down.
Not sure taking out Kiss for Guardian is a good idea though, having 2 heal is better imo. For when you get D shot, Sig of humility, diversion, etc. on one of your heal.
That's said, I'd go with Alex build and attributes split for a more rounded build.
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Mar 27, 2008, 02:37 PM // 14:37
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#13
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Ascalonian Squire
Join Date: Feb 2008
Guild: DOoH
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Quote:
Originally Posted by Stormlord Alex
[skill]word of healing[/skill][skill]dwayna's kiss[/skill][skill]aegis[/skill][skill]protective spirit[/skill][skill]reversal of fortune[/skill][skill]glyph of lesser energy[/skill][skill]dismiss condition[/skill]
Glyph isn't strictly needed, tbh - but as you're new, you might want it for now so you don't run dry with Prot Spirit. When you're more comfortable managing energy and skill use, you can drop it for another small prot like [skill=text]shield of absorption[/skill] or [skill=text]shielding hands[/skill].
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I’ve been running this same build for about 2 months with the exception of GoLE. I have Rebirth in that slot. When the people in my guild have more fun playing together, telling jokes over Team Speak, or typing in GC rather than making every PvE adventure a perfect example of textbook play, Rebirth comes in handy in certain areas.
My first question is how do you know when to take SoA over SH? Is this just player preference or can you think of a specific reason one is more suitable than the other?
Quote:
And learn to watch the battlefield and put RoF or Spirit on someone before the enemy kills them - watching the field and not the party window makes for a better monk.
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Second question: When I’m in a dungeon or an area with low visibility, 8-10 minions running around, and a 15” monitor, how do I get better at watching the field? I’m trying to get better at monking but I still find myself watching the party window 99% of the time. Sometimes things are moving too fast and I’m putting PS or RoF on after I see someone take a hit. I don’t play PvP with my monk (yet) but I’ve taken some advice from this forum and took the party window off to help me watch the field (not with real players). I went to the Isle of the Nameless and did Training Arena but this didn’t help because the foes just focused on me mostly. After 2 months of GWEN, I don’t find myself getting better at watching the field in PvE. Some may say, “Sorry man, you’ll never be a great monk”. That’s ok, I just want to be a better monk. Does anyone have suggestions for “watching the field” exercises?
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Mar 27, 2008, 02:57 PM // 14:57
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#14
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Rathgar
My first question is how do you know when to take SoA over SH? Is this just player preference or can you think of a specific reason one is more suitable than the other?
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Really for PvE, SoA is the far stronger choice - enemies won't switch targets and with a few foes wailing on one guy, you can easily get 0s on someone with SoA (which also has a better uptime-ratio than SH)
Quote:
Second question: When I’m in a dungeon or an area with low visibility, 8-10 minions running around, and a 15” monitor, how do I get better at watching the field? I’m trying to get better at monking but I still find myself watching the party window 99% of the time. Sometimes things are moving too fast and I’m putting PS or RoF on after I see someone take a hit. I don’t play PvP with my monk (yet) but I’ve taken some advice from this forum and took the party window off to help me watch the field (not with real players). I went to the Isle of the Nameless and did Training Arena but this didn’t help because the foes just focused on me mostly. After 2 months of GWEN, I don’t find myself getting better at watching the field in PvE. Some may say, “Sorry man, you’ll never be a great monk”. That’s ok, I just want to be a better monk. Does anyone have suggestions for “watching the field” exercises?
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Get a bigger screen. Really.
Then... For practice? I'd start off on melee mobs, HM Hulking Stone Elementals and Grawl in Old Ascalon are big and obvious.
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Mar 27, 2008, 02:57 PM // 14:57
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#15
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Ascalonian Squire
Join Date: Jan 2006
Profession: Rt/
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Thanks for all the good advices!
I have the same problem as Rathgar, i put the party screen off.
But especially if it gets crowdy i just cant overlook the battle field.
Do you guys have some nice tips?
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Mar 29, 2008, 03:42 AM // 03:42
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#16
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Bumping prot to 12 gets you an extra second on Aegis; whether it's worth it or not depends on the area.
SoA is almost always better than SH. About the only advantage SH has is cast time, which isn't much of an advantage at all in PvE.
Depending on the team build (and competence), SoA can end up saving you more energy (and effort) than GoLE; YMMV.
Watching the field is hard in PvE because Anet, in their infinite wisdom, decided not to implement the nice UI features we get in PvP - specifically, numbered party members and "always show names of nearby allies/foes". It's also hard because you typically have a lot more enemies, and your party members (PuGlings or heroes) typically suck at positioning, and it's hard to tell who's about to get hit when all of your people are balled up.
One of the big tips I have is to stay the **** back. When you're standing in the thick of things, especially in PvE, it's really hard to keep track of who is doing what to whom. If you take yourself out of the fight, it's a lot easier to not only see everything that's going on, but also a lot easier to focus because you're less likely to come under direct fire. Positioning is key in GW, and most players, especially in PvE, have no clue what the word even means.
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Mar 29, 2008, 11:28 PM // 23:28
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#17
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Academy Page
Join Date: Mar 2008
Location: in america
Guild: Team Flawless [oRLy]
Profession: Mo/E
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Quote:
Originally Posted by blaines
Hi,
I'am looking for a good heal/prot hybrid build for my monk.
I'am quite new in monking so i could use some advice with the build.
It must be a build that can be used in NM and HM.
I have all guildwars chapters.
Thanks in advance!
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If you're looking for a PvE bar, then:
12+1+1 Healing Prayers
10+1 Protection Prayers
9 Divine Favor
Reversal of Fortune
Word of Healing
Guardian
Dismiss Condition
Spirit Bond
Shield of Absorption/Shielding Hands
Holy Viel/Cure Hex
Util/Rez
Running this build successfully really just depends on the skill of your team, if your team is experienced enough then you can swap out either SB or Reversal of Fortune for another heal.
Also, blaines, never turn off your party status screen. Ever. I think you can make it smaller, but just try your best to keep it on your interface.
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Mar 30, 2008, 12:31 AM // 00:31
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#18
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Turning off the party window is for training purposes. I don't think anybody will doubt that the P window is a valuable tool for keeping your team healthy.
I notice people putting Guardian in the traditional Dwayna's slot - this is really conditional on the area you're in. A lot of EoTN areas, for instance, feature heavy degen and general hex pressure, which makes Dwayna's a much stronger option than Guardian.
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Mar 30, 2008, 02:42 AM // 02:42
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#19
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Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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Revesal of Fortune
Signet of Rejunevation
Word of Healing
Signet of Absorption
Protective Spirit
Dismiss Condition
Cure Hex
Aegis
Healing 12+1+1
Prot 9+1
Div 9+1
Been running this. If i should add one skill instead of soa which would it be? Since i dont find soa necessary except if i have some kilroy in party. Extra e-management or healing isnt necessary neither.
Edit. Btw soj > dwaynas kiss imo. Its good heal and nice for energy too.
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Mar 30, 2008, 02:45 AM // 02:45
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#20
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by Limu Tolkki
If i should add one skill instead of soa which would it be? Since i dont find soa necessary except if i have some kilroy in party. Extra e-management or healing isnt necessary neither.
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If you have EoTN and decent Norn rank you can bring "I am Unstoppable!" or any other broken PvE skill.
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