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Old Apr 16, 2007, 03:07 PM // 15:07   #41
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I find that my W/Rt runs take 22-27 mins whereas my W/D runs take 15-20
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Old Apr 16, 2007, 06:34 PM // 18:34   #42
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Cool, rending aura is a perfect skill for this smite run, especially for us warriors! Haven't clocked my run, but it was alot faster than my warrior ever farmed those smitties

I used some different skills. Don't know if they are better, because I haven't tried it with the 2 original set ups. Anyway, it doesn't use any earth prayers so no attribute loss there:

Flail -- pretty obvious
Victorious sweep -- the healer; heal and attack at the same time!
Counter attack -- for the energy
Power attack -- an extra attack skill
Rending aura -- also pretty obvious
Dolyak signet -- '' '' ''
Enraging charge -- '' '' ''
Defy pain -- Yes, you guys might think 'an elite only for defense??' Yes that's right. But with this elite (which can be held up constantly, i tried endure pain + magehunter strike b4, but a group of 5 smites gave me problems) you have constantly more hp than your attackers, thus making sure you get 3*63=189 hp back per victorious sweep! It also provides additional armor, but that isn't really needed. The more hp+victorious sweep combo is just very nice.

I run 13 strenght/10 scythe mastery/11 windprayers now, but these attributes can be changed I think.

cheers
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Old Apr 16, 2007, 09:11 PM // 21:11   #43
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looks interesting will try it

edit: i just finished run, i didnt watch time, but this one is faster & easier, really pretty nice to play, even when you are drunked :P

good work Koning

Last edited by JC68; Apr 16, 2007 at 09:39 PM // 21:39..
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Old Apr 16, 2007, 09:38 PM // 21:38   #44
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I haven't tested this build yet but it looks interesting, one of the questions I had was regarding survivability.

Against a group of say 5 smites, is this able to hold out ok with just mystic regen, vital boon, dolyak, and victorious sweep?

Any problems vs the darkness?

Is there even any threat of dying vs 3 smites?

I ask these questions cause one of the benefits of the w/rt run was while it was rather slow, it was very easy and you had a very low chance of dieing.
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Old Apr 16, 2007, 09:48 PM // 21:48   #45
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Note that W/Rt is meant to be SAFE, not necessarily fast.
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Old Apr 16, 2007, 10:32 PM // 22:32   #46
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cool build Koning, that build seemed pretty easy and fast
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Old Apr 16, 2007, 10:45 PM // 22:45   #47
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i had some problems against 5-smites groups with this build sometimes, but it was my fault, you always need to be concentrated about what are you doing and watch for you enchantments...

with koning´s build i had no problems, defy pain + vs makes this build really safe
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Old Apr 16, 2007, 11:06 PM // 23:06   #48
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I havnt had chance to try this build yet(getting my ranger through NF), but would Mystic Attack be better then Eremite's Attack?

Reason being, you are always doing +24 dmg since you have 3 enchantments on, as opposed to possibly doing only +8 damage if theres one smite left or something. Or do you kill them at roughly the same time, only thing is mystic wouldnt be as good as eremite's for the graspings since you dont use rending aura.
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Old Apr 16, 2007, 11:08 PM // 23:08   #49
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Koning's build is awesome, don't have to worry about running out of energy and a lot of health so victorious sweep works wonders.
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Old Apr 16, 2007, 11:34 PM // 23:34   #50
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konings build makes this a piece of cake. i can now do this run about 5-10 min faster than w/rt gj OP and koning keep up teh good work.
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Old Apr 16, 2007, 11:57 PM // 23:57   #51
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How about 1 of the Reapers Sweep or Wounding Strike (whichever always adds deep wound) or is the Mend Condition spam from the Smites way too much to deal with?

May i say... zomg my Strength Helm is actually the best choice for once?!

Just 1 question concerning Rending Aura... does it actually need 11 in Wind Prayers? I mean i really don't see why it needs to be kept up constantly with absolutely 0 downtime. It just siphons away attributes you can use much more effectively in Scythe.

I'm gonna try it using a Sup Strength. I would say in the long run it works out better, gives me +40 AL from Dolyak and with the increased rank for Defy Pain it increases the health from 272 to 300, aswell as buffing your 2 Strength based attack skills to ridiculously high levels, which would probably also work out better since they'd lose health much faster.

Using attributes of 15 (11 + 3 + 1) Strength, 12 Scythe and 6 Wind Prayers... problem is i'm lacking a Scythe to test it ^^

Last edited by Evilsod; Apr 17, 2007 at 12:12 AM // 00:12..
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Old Apr 17, 2007, 06:34 AM // 06:34   #52
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Lol evilsod.. my guide says at the start to use a str helm with sup str on it.
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Old Apr 17, 2007, 09:20 AM // 09:20   #53
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Does it... meh, would've been clearer if you'd of showed it stat-wise.

But that still doesn't answer my question... is keeping Rending Aura up 100% actually that vital?
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Old Apr 17, 2007, 09:26 AM // 09:26   #54
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I think it is, otherwise smites heal themselves like crazy with RoF. The occasional SoJ is not a big deal, but RoF is annoying. The run speeds up alot if they don't heal themselves .

Btw, I've bought another helm (with +1 strenght) so 14 strenght 10 scythe and 11 wind is what I use now. Maybe next time I put some more points in scythe instead of strenght, but first to school and than favor .
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Old Apr 17, 2007, 09:35 AM // 09:35   #55
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Well with an enchantments mod even at 6 Wind Prayers you get a 2 second downtime. +1s while recasting, but i can't see Smites hitting you every single time RoF is cast before you hit them back. I guess if you really wanted you could drop Scythe or Strength to 14 or 11, but i don't see why anymore than 8 in Wind Prayers if you have an Enchantments mod.
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Old Apr 17, 2007, 12:28 PM // 12:28   #56
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Just asking but is +nrg armor really necessary? Will a +5 en scythe ( zealous ofc) make up for it?
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Old Apr 17, 2007, 02:51 PM // 14:51   #57
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Quote:
Originally Posted by Evilsod
Well with an enchantments mod even at 6 Wind Prayers you get a 2 second downtime. +1s while recasting, but i can't see Smites hitting you every single time RoF is cast before you hit them back. I guess if you really wanted you could drop Scythe or Strength to 14 or 11, but i don't see why anymore than 8 in Wind Prayers if you have an Enchantments mod.
Hmm, I should buy an enchant mod for my scythe than (don't use 1 atm) guess it makes a big difference. 8 windprayers should be enough than. And pump the rest in scythe for more dmg.

Gonna try it when im @ home.

And + energy armor isn't really needed, I survived easily with and without glad armor (if you use defy pain).
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Old Apr 17, 2007, 02:55 PM // 14:55   #58
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Lag pc's here

Last edited by Koning; Apr 17, 2007 at 02:57 PM // 14:57..
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Old Apr 17, 2007, 04:00 PM // 16:00   #59
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If anyone wanted to know the 'perfect' scythe for this build, here it is.

Not neccessarily needed though.

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Old Apr 17, 2007, 04:01 PM // 16:01   #60
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Energy is only a problem if you don't use a Zealous scythe. As my maths was sucking when i bought this mod... i use a 19% Enchantments mod. Thing is i'm using 8 Wind Prayers (13second Rending Aura). 13 + 19% = 15.47. Which the game rounds down to 15s. With a 20% mod yo uget 15.60 seconds, rounded up to 16 seconds. So if you don't want to fork out for a 20% mod... anything between a 12% and 19% mod has the exact same effect (based on 8 Wind Prayers) of giving you a constant Rending Aura minus time you spend recasting it, during which your not attacking, so can't activate RoF or hit SoJ.

Atm i have Knights armour with Gladiators Hauberk/Leggings. Its the set i've been using for probably around 18 months now... as such is a bit useless The ideal choice would be While attacking/In Stance armour or +Health armour. Energy is almost completely irrelevant. Sentinels may be worthwhile, but really the damage taken from Zealots Fire is minimal, unless you feel like attacking Coldfires of course (the same mob has killed me twice now ).

Vs the Grasping you have 0 most of the time (till Counterattack hits and you gain 21). Vs Smites if you don't agro more than 1 group at a time (i tried it, i killed em but it took ages), they shouldn't run off too often before you kill them, which leads to them spreading out too much so you don't hit 3 all the time.

Coldfires can be killed quite easily. If you mess up... they almost always kill you. What i've been doing is hiding behind a wall of some sort (or just charging in) till they all group on the same spot. Then rushing in and killing em as you'd expect. Problem is if they Shard Storm you before you can get close enough to attack they get a major advantage, if they're not close enough together and you were hit by Shard Storm, you'll probably kill the first 1 or 2, but the last 1 wins... its the reason i lost both fights with that mob.

But yeah... i haven't tried it with 10 Scythe Mastery but i can guarantee that 12 Scythe w/ 14 Strength is alot faster. Gain 210 health in 1 attack, 21 energy in 1 attack or just critical for about 130.

Ps. Its extremely fun slashing Smites to death ^^

That Scythe isn't the 'perfect' scythe. You lose out on alot of damage vs Coldfires and Grasping. Personally i'd say 15^50 or 15/-5 are perfect. If your actually below 50% health your either gonna be dead whatever you do or are about to gain alot. -5e isn't really a problem if you do have part Gladiators.

Last edited by Evilsod; Apr 17, 2007 at 04:06 PM // 16:06..
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