Apr 23, 2007, 02:52 AM // 02:52
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#21
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Ascalonian Squire
Join Date: Jan 2006
Profession: W/N
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my build is currently
dwarven battel stance
reneweing smash
staggering blow
auspicious blow
heavy blow
sig of strength
variable skill
res sig
my build centers around DBS and renewing smash... while the other skills are used while waiting for recharge
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Apr 23, 2007, 04:20 AM // 04:20
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#22
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The Greatest
Join Date: Feb 2006
Profession: W/
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[skill]Earth Shaker[/skill]
It works magic.
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Apr 23, 2007, 06:29 AM // 06:29
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#23
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Oh, and a handy hero tip for all you warriors:
Bring one of the ranger heroes packing [skill=text]Infuriating Heat[/skill].
Less of a need for FGJ then, although if you DO bring FGJ, you can quite happily use just 2 skills when they're both active, Standing Slash and Dragon Slash. This is an effective way of bringing a high unconditional DPS Dragon Slash build and a Sever/Gash build on one bar.
I suggest for an effective sword build:
[skill]"For Great Justice!"[/skill][skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Sever Artery[/skill][skill]Standing Slash[/skill][skill]Gash[/skill][skill]Dragon Slash[/skill][skill]Rebirth[/skill]
Code: OQMT8mIT55qYY5r+FyHgZxJTAA
Edit:
Sorry, here's the ranger build too:
16 Expertise
13 Markmanship
[skill]Infuriating Heat[/skill][skill]Read the Wind[/skill][skill]Concussion Shot[/skill][skill]Epidemic[/skill][skill]Distracting Shot[/skill][skill]Savage Shot[/skill][skill]Lightning Reflexes[/skill][skill]Resurrection Signet[/skill]
Code: OgUSc5MPCbYDmxJ8YUNFHBA
Last edited by Nexus Icon; Apr 23, 2007 at 06:41 AM // 06:41..
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Apr 23, 2007, 08:35 PM // 20:35
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#24
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Raxxman
you find not having a speed boost no problem?
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If I'm fighting with henchmen, they all tend to ball up so I don't need to move all that much. If I'm with people, there is a higher chance of having a better control of the aggro so I don't need to move. The more defense boosts I can put on my bar the better; put less of a strain on the monks.
It would probably be wiser to use a 7/12/16 setup so I can get the 10 seconds for both Shield's Up! and Watch Yourself! and only lose another second on Flail.
And when I hero/henched Raisu Palace, I swapped out my res for Dolyak Signet and went with a 11 strength, 9 tactics split and dropped Healing Signet for Storm of Swords. Got masters so I was rather pleased.
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Apr 24, 2007, 05:01 PM // 17:01
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#25
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Krytan Explorer
Join Date: Mar 2006
Guild: EOA
Profession: P/W
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Quote:
Originally Posted by Cathode_Reborn
Never lower your weapon mastery just to increase your Strength....you're just lowering your damage output. If you're not using any strength skills, there's no reason to put points in it.
After tryin out hard mode, I don't see how a hammer works any better here than in normal mode o_O
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Because in HM tanking is less effective the melee monsters are incredibly powerfull its better to prevent as much dmg as possible(knockdowns/blind) and try take them out ASAP.
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Apr 25, 2007, 09:59 PM // 21:59
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#26
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Lion's Arch Merchant
Join Date: Feb 2007
Location: In a house
Guild: Not Behind My Back [Back]
Profession: W/
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Crippling Slash
I have been using the Crippling Slash build.
Crippling Slash, Gash, Flail, Lions Comfort, Sprint, Final Thrust, "For great justice", Jaizhenju Strike
Template Code: OQATER6W1prwXPsAm3Yg5q8XBA
Check that out defenitely... i use it when im farming and when i am with a group of people..pve missions.
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Apr 26, 2007, 08:11 AM // 08:11
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#27
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Krytan Explorer
Join Date: Mar 2007
Profession: N/Me
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Quote:
Originally Posted by Arkantos
[skill]Earth Shaker[/skill]
It works magic.
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The best hammer elite in PvE.
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Apr 26, 2007, 09:46 AM // 09:46
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#28
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Krytan Explorer
Join Date: Feb 2006
Location: Nottingham, UK
Guild: GV
Profession: W/
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I've only done a few Ascalon type areas. But i've found this works for me. It's great for spiking enemy monks which are actually quite a challenge to take down. Even more so if you get a few of them.
Flail
Eviscerate
Executioners Strike
Power Attack
Wild Blow
Enraging Charge
Healing Signet
Rebirth - Sadly useful in Hard Mode. Taking me back to my Wammo roots
14 Axe
11 Strength
9 Tactics
A hard res is recommended since a party wipeout can be avoided with the gift of Rebirth.
I've found though that different areas have different foes. Theres no standard build that works thoughout which makes hardmode different from normal.
Wild Blow has been useful for removing stances. Substitue this for "For great justice!" if you wish for almost instant charger Eviscerate when used with Enraging Charge.
I've always been a fan of the sword but it lacks power in Tyria where you find a hell of a lot of non-fleshy creatures. This means getting that inflicting that all important Deep Wound is a challenge.
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Apr 26, 2007, 10:36 AM // 10:36
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#29
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Quote:
Originally Posted by Arkantos
[skill]Earth Shaker[/skill]
It works magic.
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Personally, I'm a bigger fan of [skill=text]Backbreaker[/skill] due to the 4 second knockdown and extra damage. The range on Earthshaker just seems a little too low.
Still, each to their own
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Apr 26, 2007, 08:09 PM // 20:09
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#30
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Pwn Appetit [NJoy]
Profession: W/
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Ive been using a Battle Rage Axe bar with good results. The monsters move much faster so keeping a constant movement speed is helpful especially when playing with human players that actually move when something is attacking them
Battle Rage {E}
Protectors Strike (this is for building adrenaline as there is no IAS in this build)
Dismember
Agonizing Chop
Exocutioners Strike
Enraging Charge
Lions Comfort
Death Pact Sig (I love this rez, you have to use it intelligently, but if an important party member goes down rez quick. If youre team is about to wipe, rez someone and hope they die first that way you dont get DP) Also This doesnt synergize well with Lions Comfort so you have to be careful about using lions comfort or you will not have a rez for 12 seconds.
I can spread deep wound very quickly which is great if your team is using AOE damage as it really can get some fast kills. Also agonizing chop is pretty decent disruption on enemy monks and other casters. For Protectors strike obviously hit it if you can vs a moving foe for the damage bonus, but when stationary its still great for building adrenal and getting quick hits in. I usually wait to see the yellow damage numbers above the foe then immediately hit Prot. Strike for a near instant follow up attack, I also try to use it right after exocutioners strike for a decent spike and to try to get agonizing chop fueled back up.
EDIT: ATTRIBUTES
Axe: 16
Strenght: 10
Tactics: 10
Last edited by axe; Apr 26, 2007 at 08:21 PM // 20:21..
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Apr 26, 2007, 09:49 PM // 21:49
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#31
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Awaken from hiatus.
Join Date: Apr 2006
Location: Riding the spiral.
Guild: No Fun Allowed [Vdya]
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[skill]Furious Axe[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]"Watch Yourself!"[/skill][skill]Tiger Stance[/skill][skill]Enraging Charge[/skill][skill]Rebirth[/skill]-optional-
Nothing big, just kinda slopped together. But it works. Evis -> "Charge!" in big areas.
__________________
Retired Campfire/Ventari's Moderator
Last edited by Nkah Sennyt; Apr 26, 2007 at 09:51 PM // 21:51..
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Apr 27, 2007, 12:15 AM // 00:15
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#32
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Desert Nomad
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Quote:
Originally Posted by Surena
The best hammer elite in PvE.
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I tried using Earthshaker in pve but found it to be very weak. 8 adren is just too much. Combined with Infuriating Heat though, it could be very effective.
[skill]Forceful Blow[/skill]
I use that in pve. Low adren cost, good damage, and it goes well with Heavy Blow now that it got buffed to only 5 adren.
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Apr 28, 2007, 05:52 PM // 17:52
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#33
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Frost Gate Guardian
Join Date: Dec 2005
Location: Tyria
Guild: Astral Guard [AG]
Profession: W/R
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so far im 22/25 Tyra HM with thk, glint and Sanctum bonuses, and all the other missions been doing with Heroes and henchi hoos.
14 Axe
12 STR (has to be 11 for my fav shield)
10 Wilderness survival
Troll Unguent - Penetrating Blow - Dismember - Excecutioners - Flail - Enraging Charge - Counter attack - Melandru's ressilly [E] ftw.
Play sword for fun, when i feel like being different,
same stats, all that changes are the Adren attacks
Barberous - Standing slash - and Galrath
That is all
Last edited by Juk3n; Apr 28, 2007 at 05:59 PM // 17:59..
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