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Old Apr 09, 2007, 10:53 PM // 22:53   #1
Jungle Guide
 
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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Default grasping earth utility concept

16 Earth Magic (12+4)
12 Energy Storage (11+1)
6 Shadow Arts

[skill]Shadow Walk[/skill][skill]Grasping Earth[/skill][skill]Dark Escape[/skill][skill]Obsidian Flame[/skill][skill]Unsteady Ground[/skill][skill]Ward Against Melee[/skill][skill]Ward of Stability[/skill][skill]Resurrection Signet[/skill]

ninja grasping earth......... of doom

so yes, i have tried it out, and it works quite well even in 4v4 where i can only get 1 or 2 ppl with grasping earth at a time.

with the new(kinda ) buffs to grasping earth i decided to buy it (after almost 2 years of owning the game?) and it is really nice. Poof in, poof out, take less damage, all NEARBY foes now move 50% slower for 21 seconds. Its kinda like aura of thorns but better (kinda). You have Obs Flame for that nice team spike option, Unsteady Ground because its the only decent earth elite out there now and some wards for random usefulness.

options include:

[skill]Glyph of Lesser Energy[/skill][skill]Ether Prodigy[/skill] if you have EP you might want stone daggers or something like that[skill]Sandstorm[/skill]if youre feeling nostalgic <_<[skill]Earth Attunement[/skill] (not really necessary though... im kinda losing faith in attunement spells)[skill]Dash[/skill][skill]Death's Retreat[/skill]
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