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Old Apr 08, 2007, 06:13 AM // 06:13   #1
Furnace Stoker
 
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Default Weapon of Remedy Energy Management

The weapon of remedy/vengeful weapon combo is pretty arse kicking, but tends to leave you blowing through all your energy from spamming it. I'm looking for a good, non elite way to push the old blue bar back up.

Here's my ideas so far...

[skill]auspicious incantation[/skill] combined with any 15 energy skill like [skill]cruel was daoshen[/skill] or something similarly useless that will give tons of energy back. The downside is having to bring a couple skill for energy, and only being able to use it when my energy is at at least 20.

[skill]channeling[/skill] Kinda crappy for PvE, as it sucks to bury yourself in the middle of the mob, but if the shoe fits....

[skill]renewing memories[/skill] + random item spell, like [skill]protective was kaolai[/skill]

Takes two slots, requires speccing spawning power, has to be recast constantly, relies on an item... just sucks.

[skill]leader's zeal[/skill] while lugging around a minipet. Simple and effective, just doesn't give THAT much energy.

Any thoughts?
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Old Apr 08, 2007, 07:09 PM // 19:09   #2
Desert Nomad
 
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LOL read the description on Renewing Memories. "For 2..17..21 seconds while holding an item, any weapon and item Spells cost 5..29...37 less energy.

I've never seen a 37 energy weapon spell.

But I think Renewing Memories and an item spell should work.

I wouldn't go Rt/P just for Leader's Zeal.

Personally, I'd have a MM bring [skill=text]Blood Ritual[/skill]
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Old Apr 09, 2007, 06:18 PM // 18:18   #3
Krytan Explorer
 
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That description is wrong. Correct description is here: http://gw.gamewikis.org/wiki/Renewing_Memories

Quote:
For 5...17 seconds, while holding an item, any weapon and item Spells you cast cost 5...29% less Energy.
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Old Apr 09, 2007, 07:01 PM // 19:01   #4
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Well, I personally don't like Enchantments (I'm playing a Dervish in offtimes to try to wean myself off of that hatred), but Renewing Memories will certainly help out in the Energy department.

If you want to go into the Channeling Line, [skill]Essence Strike[/skill] isn't half bad. Yes, it requires that you or someone on your team has a spirit up, but I'll normally put either Life or Recovery on my bar anyways. With 13 in Channeling (fairly easily done, as most of your normal skills will come from Restoration anyway) you'll get 3 energy back each time you use it. A different Channeling skill, [skill]Spirit Siphon[/skill] will also yield 3 energy back to you. It's not spectacular e-management, but it could work.

There are other ways to bring your energy up, mostly (from what I like) from the Mesmer secondaries, specifically the Inspiration line. [skill]Ether Signet[/skill] is good for emergencies. [skill]Inspired Hex[/skill] / [skill]Revealed Hex[/skill] are pretty nice too, especially 'cause Ritualist healing leaves a big huge hole in the form of Hex Removal.

Normally in PvP, though, I'll run a Rt/W for protective reasons. I dislike going in without suitable protection for myself. If you can create teams (AB or TA), I would suggest going in as a backup healer, and have a Monk or another Ritualist come along with you with actual heals. In AB at least, a good Bonder+You is quite a fun and easy combination.

In PvE, I don't like the VW/WoR combination. While it does decent damage back, and provides a decent form of pseudo-Protection, I find that the Healing spells and spirits far outshine VW/WoR without having to spam all day long. The fact that you're trying to heal 8 people with two incredibly-spammable spells should look like trouble, even on paper. Our multi-target heals like Life, Protective was Kaolai, and Recuperation offer great healing efficiency while still allowing for E-management elites like Offering of Spirit. With a Protection monk, the only times I'll ever run out of energy are those huge, really loooong fights involving multiple aggro and such.

So yeah. I got off track a little bit, but I reread your first post and you mentioned PvE a couple times. The VW/WoR combination is fantastic for those 4-man PvP areas (less people to heal, more single-target healing), but for larger-scale PvE fights (8 people to heal, scattered aggro) my advice would be to research other Restoration builds.

Dang if a Rt/Mo Resto-Smite build isn't fun in AB sometimes, though...Reversal of Damage and Smite Hex? Yeayuh...
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Old Apr 09, 2007, 08:09 PM // 20:09   #5
Furnace Stoker
 
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Quote:
Originally Posted by Oso Minar
Well, I personally don't like Enchantments (I'm playing a Dervish in offtimes to try to wean myself off of that hatred), but Renewing Memories will certainly help out in the Energy department.

If you want to go into the Channeling Line, [skill]Essence Strike[/skill] isn't half bad. Yes, it requires that you or someone on your team has a spirit up, but I'll normally put either Life or Recovery on my bar anyways. With 13 in Channeling (fairly easily done, as most of your normal skills will come from Restoration anyway) you'll get 3 energy back each time you use it. A different Channeling skill, [skill]Spirit Siphon[/skill] will also yield 3 energy back to you. It's not spectacular e-management, but it could work.

There are other ways to bring your energy up, mostly (from what I like) from the Mesmer secondaries, specifically the Inspiration line. [skill]Ether Signet[/skill] is good for emergencies. [skill]Inspired Hex[/skill] / [skill]Revealed Hex[/skill] are pretty nice too, especially 'cause Ritualist healing leaves a big huge hole in the form of Hex Removal.

Normally in PvP, though, I'll run a Rt/W for protective reasons. I dislike going in without suitable protection for myself. If you can create teams (AB or TA), I would suggest going in as a backup healer, and have a Monk or another Ritualist come along with you with actual heals. In AB at least, a good Bonder+You is quite a fun and easy combination.

In PvE, I don't like the VW/WoR combination. While it does decent damage back, and provides a decent form of pseudo-Protection, I find that the Healing spells and spirits far outshine VW/WoR without having to spam all day long. The fact that you're trying to heal 8 people with two incredibly-spammable spells should look like trouble, even on paper. Our multi-target heals like Life, Protective was Kaolai, and Recuperation offer great healing efficiency while still allowing for E-management elites like Offering of Spirit. With a Protection monk, the only times I'll ever run out of energy are those huge, really loooong fights involving multiple aggro and such.

So yeah. I got off track a little bit, but I reread your first post and you mentioned PvE a couple times. The VW/WoR combination is fantastic for those 4-man PvP areas (less people to heal, more single-target healing), but for larger-scale PvE fights (8 people to heal, scattered aggro) my advice would be to research other Restoration builds.

Dang if a Rt/Mo Resto-Smite build isn't fun in AB sometimes, though...Reversal of Damage and Smite Hex? Yeayuh...
I usually run offering of spirit when I go resto, it's just so darn awesome. Here's what I ended up running, along with an LoD hero, worked surprisingly well in torment areas.

[skill]vengeful weapon[/skill][skill]weapon of remedy[/skill][skill]protective was kaolai[/skill][skill]renewing memories[/skill][skill]soothing memories[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]flesh of my flesh[/skill]

PwK works pretty well as a party heal, especially when precast. I usually don't bother with hex removal on my rit in PvE, it's more fun to just bring a hex eater vortex mesmer if hexes are actually a problem. I still hate renewing memories because of the crap duration, but it works better than the energy bombs every 30 seconds.

I considered spirit siphon, but it's not viable unless you have a LOT of spirits on your team, which is boring as all bejeezus in PvE. (Ok guys, wait 15 seconds while we set up our uber battery of doom)

For PvP, it's certainly not ideal. If I had to choose, I'd switch PwK----> Generous was Tsungrai, flesh of my flesh ---> holy veil/inspired hex
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