No, I didn't get the wrong idea at all. I know that they all do other things, but you could probably have better uses for at least some of those extra skill slots. If your hero never drops below 40 energy, you are probably using too much e-mgmt.
What are your stats? Is inspiration at 3? If so, P-drain and leech aren't giving you "great" energy, they are just interrupts (which is still ok). Gaze obviously is a good choice because of the energy from burning. Fire Attune also seems right, but what happens if you leave it out? Does the hero still have enough energy (you may have to raise the Insp stat, especially if it is at 3)? If so, you can probably switch it out for another low-cost interrupt. If you drop GoLE, does the build still work? Maybe try a Mantra of (element) depending on where you are, or Sig of Humility, or Glyph of Elemental Power.
My whole point is that the build my be more efficient (since it is obviously effective at damage dealing) by swapping out one or two e-mgmt skills and the Aura of Resto for something with more utility (since damage is covered well enough already).
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