Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Apr 07, 2007, 10:36 PM // 22:36   #21
Ascalonian Squire
 
Calluette Hanuette's Avatar
 
Join Date: Nov 2006
Profession: Me/
Advertisement

Disable Ads
Default

The flaming has been drowned anyway, could we all go back to talking about the build that he posted? :.

And in my opinion, the build isn't really too bad, though a monking mesmer usually is not appreciated...saying "Monking Mesmer lfg" really doesn't get you anywhere...and parties in RA will leave the party if they see a monking mesmer. >>; As we can do so much more then just mimic another class. ._. It has steady energy regain, with a bit of healing, though not nearly enough to really save a whole party from a really tight pinch. :. The build could be put to use for something other then support monking. :.<Wow, thats really hard to read... o.o Sorry about that.. "D>
Calluette Hanuette is offline   Reply With Quote
Old Apr 07, 2007, 11:38 PM // 23:38   #22
Krytan Explorer
 
Crazyvietguy's Avatar
 
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
Default

Quote:
Originally Posted by Calluette Hanuette
It has steady energy regain, with a bit of healing, though not nearly enough to really save a whole party from a really tight pinch. The build could be put to use for something other then support monking.
Hehe, ill cut your post to the part that I found most important. Its not a horrific build however its not very practical.

While it can sustain a steady heal per second (HPS, hahaha.. im a nerd).
In PvE this isnt really needed, because people can just take "regen breaks". I see this as ONLY a support monk to keep the party healed over long periods of time without exaustion.

Healing Touch is extremely out of place, remove it completely. Something like [skill]Ethereal Light[/skill] or [skill]Healing Whisper[/skill] would work a million times better. AND if you were really planning ahead have a monk friend bring [skill]Light of Deliverance[/skill] and Mimic it.

While the thought is there, players in the game dont really need an "all time healer" (except in maybe The Deep or other special places) so this build wouldnt be very effective for 98% of the game
Crazyvietguy is offline   Reply With Quote
Old Apr 08, 2007, 03:11 AM // 03:11   #23
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

Quote:
Originally Posted by Helcaraxe
too bad none of the mods care about the mesmer forum.
Wonder why.

Quote:
Originally Posted by Crazyvietguy
AND if you were really planning ahead have a monk friend bring [skill]Light Of Deliverance[/skill] and Mimic it
Better off mimicing [skill]Healer's Boon[/skill], as far as powering heal party is concerned.
__________________
And the heavens shall tremble.
Avarre is offline   Reply With Quote
Old Apr 08, 2007, 05:51 AM // 05:51   #24
Pre-Searing Cadet
 
Join Date: Mar 2007
Default

just a thought, but if you're playing "utility backup monk", perhaps you should stick in purge signet (probably replacing healing touch). you'd certainly have the energy to run it.
GloBrite is offline   Reply With Quote
Old Apr 08, 2007, 04:07 PM // 16:07   #25
Ascalonian Squire
 
Join Date: Apr 2006
Default

I did put healing touch beacause I used to play healing monks a lot, and I just forgot that what makes this spell good is DF
czincz is offline   Reply With Quote
Old Apr 08, 2007, 05:51 PM // 17:51   #26
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

If you took that in an all Mesmer trip it might be ok, a better set up heal/prot mesmer covers the main damage, that deals with the niggly bits.
But as for a use in a real team... you won't get anywhere. You wouldn't replace a real monk and you have 0 damage output so you'd be a wasted slot.

Why has nobody mentioned the second part of Keystone Signet yet? "All of your Non-Signet skills are disabled for 4 seconds". Its the reason Archers Signet is also next to useless. Ether Signet also relies on your having low energy, which is never a good place to be in, if you need to quickly spam a few spells you wouldn't have the energy for it.

I'm with Avarre on this, the Keystone Bonder is really the only use you'll get from it.
Evilsod is offline   Reply With Quote
Old Apr 09, 2007, 04:18 AM // 04:18   #27
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Default

Quote:
Originally Posted by Helcaraxe
too bad none of the mods care about the mesmer forum.
Um, what about Avarre? Hes always posting stuff on here, what about his post on the state of the Mesmer?
Dean Harper is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:41 AM // 03:41.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("