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Old Apr 06, 2007, 08:04 PM // 20:04   #1
Lion's Arch Merchant
 
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Default Burning Barrage

So I was messing around with ideas for AB builds, and tried this out with a burning bowstring and +20% enchantment mod:

[skill]Barrage[/skill] [skill]Mark of Rodgort[/skill] [skill]Conjure Flame[/skill] [skill]Fire Attunement[/skill] [skill]Flame Djinn's Haste[/skill]

Fire Magic: 12
Expertise 10 + 1
Marksmanship 10 + 1 + 2

I really need to unlock more ranger runes...but anyway.

I messed with savage/distracting shot and such in the other slots, but mostly I just spam barrage. I haven't had the chance to actually try this in AB yet - just ran around the Isle of the Nameless and set things on fire.

What I was wondering is if anyone's tried this and found it successful in PVE or AB or whatever? The damage seems a bit low for AB, but the AoE + Burning seems nice for PVE.

Keeping the enchants and hex up was not a problem, energy-wise.
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Old Apr 06, 2007, 08:24 PM // 20:24   #2
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This build has been around for a long, long time... adding another fire skill hardly makes it any different.

Your experties stat is useless, drop it to 9 or boost it to 13.
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Old Apr 06, 2007, 08:37 PM // 20:37   #3
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Quote:
Originally Posted by Evilsod
This build has been around for a long, long time... adding another fire skill hardly makes it any different.

Your experties stat is useless, drop it to 9 or boost it to 13.
Fair enough.

I had no illusions that it was a new build, hence my asking for advice. I couldn't find anything that resembled it on Guild Wiki's build section, though.
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Old Apr 07, 2007, 07:55 PM // 19:55   #4
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2 Things-

1st, I seem to remember you from CoH...(as the resident Dark user of everything)

2nd- Drop expertise to 9, and you're gonna want Distracting Shot.

ok, that's 3, so sue me.
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Old Apr 08, 2007, 03:13 AM // 03:13   #5
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Someone seems to submit a Conjure Flame + bow attack build about once a month like it's some new combination no one ever thought of and it has been a while since I've seen one of these posts (although the OP in this one doesn't claim it to be new), so I guess we were about due for this. That being said, the recent buff on Conjure skills does at least make this combo worth a second look, although I don't think it's enough to make this type of build show up in higher level type pvp...
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Old Apr 08, 2007, 03:51 AM // 03:51   #6
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Quote:
Originally Posted by XvArchonvX
Someone seems to submit a Conjure Flame + bow attack build about once a month like it's some new combination no one ever thought of and it has been a while since I've seen one of these posts (although the OP in this one doesn't claim it to be new), so I guess we were about due for this. That being said, the recent buff on Conjure skills does at least make this combo worth a second look, although I don't think it's enough to make this type of build show up in higher level type pvp...
The op meant for this build to be good for pve and AB purposes. Of course it'll never be good for high level pvp, but it can be a fun bar to run (albeit old) when doing barrage builds in large mob areas.
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Old Apr 08, 2007, 05:21 AM // 05:21   #7
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I've been neglecting my ranger in PVE - actually, now on my third ranger, but when I did some ABs, I found I preferred ranger, despite my relative lack of unlocked skills. What got me to looking at this for AB was Flame Djinn's Haste more than conjure flame. The cast time is a bit annoying, but otherwise the permanent speed boost is fairly nice. Being able to sustain burning on multiple targets is a nicer bonus.

As for PVP, I can't imagine taking this into RA, let alone anything past that. AB, and maybe FA/JQ seems to be about it.

Bloodied Blade - I said I was mainly experimenting with Savage and Distracting Shot in my first post. I wasn't sure what I wanted in those two slots at the time, but I can't find much else to put there. Or rather, I can find a lot of things, but most of them just aren't very good.

Also, yes, I am on the CoH forum, and I did play dark scrappers, brutes, and defenders.

Last edited by Kali Magdalene; Apr 08, 2007 at 05:23 AM // 05:23..
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Old Apr 08, 2007, 06:31 AM // 06:31   #8
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Is there anything wrong with using Ignite Arrows with Mark of Rodgort, in place of barrage? It seems like a better option to me. You are sacrificing quite a bit of single target damage, but I think the AOE alone could be worth a second glance.

Last edited by DestinedToFall; Apr 08, 2007 at 06:35 AM // 06:35..
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Old Apr 08, 2007, 06:37 AM // 06:37   #9
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Quote:
Originally Posted by DestinedToFall
Is there anything wrong with using Ignite Arrows with Mark of Rodgort? It seems like a better option to me. You are sacrificing quite a bit of damage, but I think the AOE alone could be worth a second glance.
The only real problem I have with using Ignite Arrows is that Barrage clears preparations, unless you mean replacing Barrage with Ignite Arrows...and that might be worth a try if I can find a good elite that'll play well with the rest of the skillbar.
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Old Apr 08, 2007, 11:46 AM // 11:46   #10
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Please don't do AB if your going to bring Barrage/Conjure... everytime i face 1 of those in AB it makes me want to cry while i distract there Barrage or just kill them.

Grenths Grasp ftw in AB. Uber snarer plus degen really does piss people off if your team has some decent offensive power.
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Old Apr 08, 2007, 04:12 PM // 16:12   #11
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Quote:
Originally Posted by holymasamune
The op meant for this build to be good for pve and AB purposes. Of course it'll never be good for high level pvp, but it can be a fun bar to run (albeit old) when doing barrage builds in large mob areas.
Barrage in AB is pretty weak. Builds that can degen and run are usually more effective since they can take out NPCs with a long or flatbow while never aggroing them and can also put a hurt on enemies while being able to run, evade in order to get to the next crucial point in the battle.
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Old Apr 08, 2007, 06:12 PM // 18:12   #12
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Quote:
Originally Posted by Kali Magdalene
snip
Aha! I knew I recognized the name!

If you wanted to take a build like this into RA, there is a chance that it would work (never underestimate the power of burning). I would definitely add in Dual Shot though for pvp (the skill hits monstrously hard with the burning + conjure). If you wanted to change the elite for RA, I'd probably go with either Poison Arrow or Quick Shot.
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Old Apr 08, 2007, 08:26 PM // 20:26   #13
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Quote:
Originally Posted by Evilsod
Please don't do AB if your going to bring Barrage/Conjure... everytime i face 1 of those in AB it makes me want to cry while i distract there Barrage or just kill them.

Grenths Grasp ftw in AB. Uber snarer plus degen really does piss people off if your team has some decent offensive power.
The barrage + conjure is for the shrines, not other players, and most players don't cluster together anyway. Also, most players don't pack Diversion. Also, paying attention to the buff/debuff bar shows that diversion is in place and I can just stop using barrage for six seconds.

I did say in the first post that the build seemed a bit weak for AB. If/when I do take this into AB, it's probably the only time I'll take it into AB. If I get diverted and/or killed often, so be it.

Quote:
Originally Posted by Bloodied Blade
If you wanted to take a build like this into RA, there is a chance that it would work (never underestimate the power of burning). I would definitely add in Dual Shot though for pvp (the skill hits monstrously hard with the burning + conjure). If you wanted to change the elite for RA, I'd probably go with either Poison Arrow or Quick Shot.
Noted.

Last edited by Kali Magdalene; Apr 08, 2007 at 08:32 PM // 20:32..
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Old Apr 08, 2007, 09:55 PM // 21:55   #14
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This is mainly a concept, for this to work you have to know how to get your pet to take full aggro.

Health Insignia (Hat, Chest, Gloves, Pants, Boots) *Optional
Major/Minor Rune Of Vigor *Optional
Fire Magic - 9
Beast Mastery - (Rune+3) 10
Expertise - (Rune+1, Hat+1) 9
Wilderness Survival - (Rune+1) 10
Marksmanship - (Rune+1) 10

Distracting Shot (5,1/2,10) / Edge Of Extinction(5,5,60)
Ignite Arrows (10,2,12)
Mark of Rodgort (15,1,5)
Charm Animal (10,10,0)
Heal as One (5,1,8) / Comfort Animal (10,1,1)
Otyugh's Cry (5,0,30)
Brutal Strike (10,0,5)
Feral Lunge (5,0,10) / Resurrection Signet


Once your pet is taking aggro, cast Mark of Rodgort and Ignite Arrows. Fire into the crowd setting multiple targets on fire, this is a buffer period allowing your energy to regenerate. Single out one target and have your pet feral lunge to cause bleeding, provided the target is fleshy. Have your pet attack with brutal strike, the singled out target should be at less then 50% health causing brutal strike to do double damage. Lastly cast Otyugh's Cry and Heal as One to restore your pet as needed. Ignite Arrows should cause targets to scatter giving your pet a break from time to time, and allowing you to cast heal as one.

If you are not soloing replace Feral Lunge with healing signet .

Feral Lunge can also be swapped out for Poisonous Bite, if you own factions. Feral Lunge does decent damage, but can only cause bleeding if the target is attacking. However, Poisonous Bite does guarantee extra DOT on the target so it's really up to you. If you do choose Poisonous Bite, keep in mind that undead can not be poisoned, feral lunge will at least provide damage.

This way you get to be a beast master, and a pyro

Last edited by DestinedToFall; Apr 08, 2007 at 10:08 PM // 22:08..
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Old Apr 10, 2007, 05:48 AM // 05:48   #15
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Might not be that good in PvP, but sure does seem like a fun variation on PvE

A ranger alternative to Searing Flames =D
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Old Apr 10, 2007, 06:04 AM // 06:04   #16
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Quote:
Originally Posted by DestinedToFall
This is mainly a concept, for this to work you have to know how to get your pet to take full aggro.
This looks like a fun build, but I have no idea how to make my pet take full aggro.
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Old Apr 10, 2007, 06:17 AM // 06:17   #17
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Quote:
Originally Posted by Kali Magdalene
So I was messing around with ideas for AB builds, and tried this out with a burning bowstring
no such thing. no burning mods ever existed, or ever will.
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Old Apr 10, 2007, 09:00 PM // 21:00   #18
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Quote:
Originally Posted by Mesmer in Need
no such thing. no burning mods ever existed, or ever will.
Are you just trolling? I meant 'fiery' but had burning on the mind. You know, the string that turns the bow's damage into fire damage so Conjure Flame will do extra damage and so the bow attacks will cause burning when combined with Mark of Rodgort?
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