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Old Mar 25, 2007, 11:40 PM // 23:40   #1
Lion's Arch Merchant
 
Join Date: May 2006
Guild: MGK
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Default how to get 3 flesh golems under your command

so this is how it works:

u will need 2 heros X/N profession [X stands for any primary profession] with 5 in death magic, and this skill [skill]Verata's Gaze[/skill]


things u'll need:
[card]Animate Flesh Golem[/card]
[skill]Verata's Aura[/skill]
[skill]Blood of the Master[/skill]
[skill]Signet of Pious Light[/skill] or some other self enchant remover
Necro/X profession
16 in death magic of course and preferrably Ghials staff for the +1[20%] chance in death magic for higher level golems.

Step 1
To start this off, u obviously need to create 1 of these [card]Animate Flesh Golem[/card]. Now, u activate this skill[skill]Verata's Aura[/skill]. Next, u open ur hero's skillbar and click on the Animate Flesh Golem u just created, followed by clicking on the hero's skill [skill]Verata's Gaze[/skill] on the Flesh Golem u just created. Then, u use ur self enchant remover while targeting the Flesh Golem u just created to keep track of it. Once this [skill]Verata's Aura[/skill] was removed, u have set ur own Flesh Golem free from u. Ur hero will immediately take control of ur former Flesh Golem, leaving a Flesh Golem under that hero's command which is under ur command ( because the Flesh Golem follows u, not the heros.)

Step 2
Repeat step 1 basically when u can cast Flesh Golem and [skill]Verata's Aura[/skill] again [both have 30second recharge time]

Step 3
Basically u just create a Flesh Golem for urself under w/o giving it too any hero. Now u control 3 Flesh Golem if u have done all this correctly, now u may create whatever other minions u wish to have. Maintain these 3 Flesh Golem using [skill]Blood of the Master[/skill] [this skill heals all undead allies including heros] to keep the Flesh Golem alive.

So u may be wandering why u didn't bring 3 heros insetad of 2, and had 4 Flesh Golem instead of just 3. I have tried doing this but apparently it does not work, Flesh Golem #3 dies off once u give it to a 3rd hero, though u may test this urself.

-Cons with this concept-
Flesh Golem are hard to maintain because over time for ur heros because any minion dies faster over a long period of time from accumulation of more degeneration.
-The only way to restart at step 1 is too kill all of ur own minions by releasing them or letting them die off.

-Pros with this concept-
-U control 3 Flesh Golem
-U can still have normal standard builds for ur heros that require only 1 primary profession, such as a plain barrager, a SF ele, or just a standard monk.

comments n suggestions are welcomed, though i don't really feel like getting flamed....

Last edited by Mr Pvper; Mar 25, 2007 at 11:56 PM // 23:56..
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Old Apr 06, 2007, 04:50 PM // 16:50   #2
Krytan Explorer
 
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Join Date: Jun 2006
Location: Lower Ward, Sigil
Guild: Goda Vos
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Umm... interesting... but I see absolutely zero reason to go through the hassle of getting 3 flesh golems that's a pain to re-acquire once your minions start dying. 2 additional golems + fiends is still inferior to fiends and vamps/horrors + OoU in pure DPS.

But... if all this is just for style and show, then yea, interesting.
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Old Apr 08, 2007, 01:00 PM // 13:00   #3
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Join Date: Apr 2007
Guild: Insane Psycho Killas [iPk]
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Quote:
Originally Posted by Angel Netherborn
Umm... interesting... but I see absolutely zero reason to go through the hassle of getting 3 flesh golems that's a pain to re-acquire once your minions start dying. 2 additional golems + fiends is still inferior to fiends and vamps/horrors + OoU in pure DPS.

But... if all this is just for style and show, then yea, interesting.
Not to mention his post is hard to understand..

If you want to make a good thread that people will actually use, I suggest making it look nice and welcome.
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Old Apr 10, 2007, 01:30 AM // 01:30   #4
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I tried it, it was fun until Koosun Star Bursted them all! It's definitely a hassle that I won't do again though...

P.S. If you're going to type a long post like that, better to use abbreviations and words rather than Skill Icons.

Not to be flameful but they're not technically yours...they're your heroes that follow you...which would make you their Minion Sub-master?

Last edited by jon0592; Apr 10, 2007 at 01:34 AM // 01:34..
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