Apr 11, 2007, 05:58 PM // 17:58
|
#121
|
No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
|
i like the horn skill, sounds liek it will be used in dungeons.
__________________
I looked at her, and looked again:
And did not wish her mine!
|
|
|
Apr 11, 2007, 05:58 PM // 17:58
|
#122
|
Hall Hero
|
Quote:
Originally Posted by Voltar
balance pve?
what do you mean by that? do you mean that critter skills are, "too hard"?
that these skills (if legit) are, "too hard"?
read shiro's skills then...
|
Thing is, Shiro's a boss. There's only one Shiro you ever need to worry about (exception is the end of Nightfall, but you have a ton of shrines you can use). It would be very different if his skills were used by normal lvl 28 mob monsters.
Thing is, we don't know if these skills are going to be used for a monster or a boss.
|
|
|
Apr 11, 2007, 07:34 PM // 19:34
|
#123
|
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
|
Quote:
Originally Posted by GloryFox
These skills might be for the GW:EN beta weekend. I know it will be comming up soon enough.
|
Define "soon enough".
|
|
|
Apr 11, 2007, 07:57 PM // 19:57
|
#124
|
Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
|
Only a few possiblilities...
1) GW:EN pre-balanced skills
2) GW:EN Monster/Boss skills
3) NOT GW2 SKILLS! (GW2, for the 100th time, is going to be a TOTALLY different game. We still have 2 or more years, so i HIGHLY doubt it has anything to do with GW2.)
Yap, only those 3 possibilities.
cheers.
|
|
|
Apr 11, 2007, 08:47 PM // 20:47
|
#125
|
Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
|
1. Hmmm this kinda smells on GW2, because we will also be powerfull with lvl 100+ so it might be used by monsters in the ending parts of GW2.
2. ANet told us there would be (correct me if I'm wrong) around 40 PvE skills in GW:EN (counter parts for these skills?)
3. I doubt it will be used in Hard Mode, because it's just HARD mode, but IMPOSSIBLE mode
Anyway I can't wait to see them in-game wherever and whenever
|
|
|
Apr 11, 2007, 09:20 PM // 21:20
|
#126
|
Frost Gate Guardian
Join Date: Jul 2006
Location: 1337land
Profession: W/E
|
If this hasent been mentioned, these are not the real effects of the skills this is how anet balances new skills. They are usually this ridiculous because they end up lowering and lowering them to see what is a good number.... Yeah I saw these because im in the ATS testing. They were also left viewable to ats testers as a joke...
|
|
|
Apr 11, 2007, 11:24 PM // 23:24
|
#127
|
Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
|
Quote:
Originally Posted by onerabbit
This is what your up against:
|
How DID You make that skill work?? They were all locked for me.
PS: 3000% faster movement? Yeah right. Road Runner comes to GW now? Or is it Speedy Gonzales?
With that you would get to the bottom of Lornar's Pass before the Ice Imps get a chance to finish casting one Mind Freeze on you.
|
|
|
Apr 12, 2007, 01:40 AM // 01:40
|
#128
|
Krytan Explorer
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: E/Me
|
Hard mode looks like utter crap to me if this is how it will be built. I was hoping we'd maybe see monsters with 8 skill bars, balanced groups, and res skills. Something that might give classes like mesmers more of a use in PvE. Instead we get a bunch of horribly overpowered monster skills that will only reemphasize the heavily bonded tank/ele/monk trio that frequents DoA.
|
|
|
Apr 12, 2007, 01:43 AM // 01:43
|
#129
|
Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
|
Yeah, I'd prefer if hard mode had more planning involved, not just one fubar skill to a monster.
|
|
|
Apr 12, 2007, 02:59 AM // 02:59
|
#130
|
Academy Page
Join Date: Oct 2006
Location: Hitching a ride on the road to nowhere a.k.a. Yorkshire, England
Guild: Children of Melandru [HOPE]
|
Hmm. I don't care what other skills come out, if the Mobs can get a 3000% speed boost we're screwed. Imagine this, my ranger looses an arrow at Monster A directly in front of her, Monster A hits my ranger on the head from behind, then to show off runs and catches the arrow at the halfway point and uses it to prove that whammos with mending+frenzy really don't have anything between the ears. Cripshot the bugger! Great that'll slow it down to what, an average of 750% faster than usual? If and only if I can hit it going that fast. I have on another thread said that my beloved PvE is way too easy but ffs this isn't hard mode its suicide.
ScorpiusX
|
|
|
Apr 12, 2007, 01:43 PM // 13:43
|
#131
|
Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
|
preliminary skills that don't mean anything... that is all...
Though, I really like the concept of Flame Call, because that could hint the possibility of it being interruptible
Hard Mode, my money is on that.
Last edited by Terra Xin; Apr 12, 2007 at 01:47 PM // 13:47..
|
|
|
Apr 12, 2007, 04:23 PM // 16:23
|
#132
|
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
|
Quote:
Originally Posted by ScorpiusX
Hmm. I don't care what other skills come out, if the Mobs can get a 3000% speed boost we're screwed. Imagine this, my ranger looses an arrow at Monster A directly in front of her, Monster A hits my ranger on the head from behind, then to show off runs and catches the arrow at the halfway point and uses it to prove that whammos with mending+frenzy really don't have anything between the ears. Cripshot the bugger! Great that'll slow it down to what, an average of 750% faster than usual? If and only if I can hit it going that fast. I have on another thread said that my beloved PvE is way too easy but ffs this isn't hard mode its suicide.
ScorpiusX
|
[skill]Muddy Terrain[/skill], here, perfect counter, next ot nothing in wilderness survival needed for it to be 24/7.
Thou, poor, poor rangers without prophecies.
|
|
|
Apr 12, 2007, 08:05 PM // 20:05
|
#133
|
Academy Page
|
These are probably for devs to quick test certain areas.
|
|
|
Apr 12, 2007, 09:34 PM // 21:34
|
#134
|
Academy Page
Join Date: Sep 2005
Location: Finland
Guild: Seekers of the Aetherian (Void)
Profession: W/N
|
I lolled couple of times reading this thread.
|
|
|
Apr 12, 2007, 09:43 PM // 21:43
|
#135
|
Wilds Pathfinder
Join Date: Jan 2006
Profession: N/
|
Just putting it in the Template Code doesn't work as of April 12.
P.S. I can't believe you guys actually take this thing seriously, can anyone say glitch?
|
|
|
Apr 12, 2007, 10:53 PM // 22:53
|
#136
|
Krytan Explorer
Join Date: Dec 2006
Profession: W/
|
Quote:
Originally Posted by jon0592
Just putting it in the Template Code doesn't work as of April 12.
P.S. I can't believe you guys actually take this thing seriously, can anyone say glitch?
|
yea i hate those glitches that make random fake monster skills appear in templates.. >_>
|
|
|
Apr 12, 2007, 10:55 PM // 22:55
|
#137
|
Frost Gate Guardian
Join Date: Apr 2007
Location: Does it matter?
Guild: Im to good for guilds
|
there monster skills ~.^
|
|
|
Apr 12, 2007, 11:00 PM // 23:00
|
#138
|
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
|
It would sort of look like Guild Lord skill bar to me.
|
|
|
Apr 12, 2007, 11:16 PM // 23:16
|
#139
|
Frost Gate Guardian
Join Date: Apr 2007
Location: Does it matter?
Guild: Im to good for guilds
|
pfft not even a guild lord is that leet =p
|
|
|
Apr 12, 2007, 11:50 PM // 23:50
|
#140
|
Krytan Explorer
Join Date: Jun 2006
Location: Lower Ward, Sigil
Guild: Goda Vos
|
Quote:
Originally Posted by I Will Heal You Ally
1. Hmmm this kinda smells on GW2, because we will also be powerfull with lvl 100+ so it might be used by monsters in the ending parts of GW2.
2. ANet told us there would be (correct me if I'm wrong) around 40 PvE skills in GW:EN (counter parts for these skills?)
3. I doubt it will be used in Hard Mode, because it's just HARD mode, but IMPOSSIBLE mode
Anyway I can't wait to see them in-game wherever and whenever
|
Wasn't 50 instead of 40? I'd say it's hard mode, otherwise... what else would they be? No more campaigns remember? As for the leveling, I just hate it when ppl automatically equate "no skill cap" to the power level of WoW characters... why must leveling up equal getting more powerful?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:33 AM // 03:33.
|