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Old Apr 11, 2007, 05:58 PM // 17:58   #121
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i like the horn skill, sounds liek it will be used in dungeons.
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Old Apr 11, 2007, 05:58 PM // 17:58   #122
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Quote:
Originally Posted by Voltar
balance pve?
what do you mean by that? do you mean that critter skills are, "too hard"?

that these skills (if legit) are, "too hard"?

read shiro's skills then...
Thing is, Shiro's a boss. There's only one Shiro you ever need to worry about (exception is the end of Nightfall, but you have a ton of shrines you can use). It would be very different if his skills were used by normal lvl 28 mob monsters.

Thing is, we don't know if these skills are going to be used for a monster or a boss.
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Old Apr 11, 2007, 07:34 PM // 19:34   #123
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Quote:
Originally Posted by GloryFox
These skills might be for the GW:EN beta weekend. I know it will be comming up soon enough.
Define "soon enough".
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Old Apr 11, 2007, 07:57 PM // 19:57   #124
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Only a few possiblilities...

1) GW:EN pre-balanced skills
2) GW:EN Monster/Boss skills
3) NOT GW2 SKILLS! (GW2, for the 100th time, is going to be a TOTALLY different game. We still have 2 or more years, so i HIGHLY doubt it has anything to do with GW2.)

Yap, only those 3 possibilities.
cheers.
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Old Apr 11, 2007, 08:47 PM // 20:47   #125
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1. Hmmm this kinda smells on GW2, because we will also be powerfull with lvl 100+ so it might be used by monsters in the ending parts of GW2.

2. ANet told us there would be (correct me if I'm wrong) around 40 PvE skills in GW:EN (counter parts for these skills?)

3. I doubt it will be used in Hard Mode, because it's just HARD mode, but IMPOSSIBLE mode

Anyway I can't wait to see them in-game wherever and whenever
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Old Apr 11, 2007, 09:20 PM // 21:20   #126
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If this hasent been mentioned, these are not the real effects of the skills this is how anet balances new skills. They are usually this ridiculous because they end up lowering and lowering them to see what is a good number.... Yeah I saw these because im in the ATS testing. They were also left viewable to ats testers as a joke...
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Old Apr 11, 2007, 11:24 PM // 23:24   #127
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Quote:
Originally Posted by onerabbit
This is what your up against:


How DID You make that skill work?? They were all locked for me.

PS: 3000% faster movement? Yeah right. Road Runner comes to GW now? Or is it Speedy Gonzales?
With that you would get to the bottom of Lornar's Pass before the Ice Imps get a chance to finish casting one Mind Freeze on you.
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Old Apr 12, 2007, 01:40 AM // 01:40   #128
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Hard mode looks like utter crap to me if this is how it will be built. I was hoping we'd maybe see monsters with 8 skill bars, balanced groups, and res skills. Something that might give classes like mesmers more of a use in PvE. Instead we get a bunch of horribly overpowered monster skills that will only reemphasize the heavily bonded tank/ele/monk trio that frequents DoA.
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Old Apr 12, 2007, 01:43 AM // 01:43   #129
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Yeah, I'd prefer if hard mode had more planning involved, not just one fubar skill to a monster.
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Old Apr 12, 2007, 02:59 AM // 02:59   #130
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Hmm. I don't care what other skills come out, if the Mobs can get a 3000% speed boost we're screwed. Imagine this, my ranger looses an arrow at Monster A directly in front of her, Monster A hits my ranger on the head from behind, then to show off runs and catches the arrow at the halfway point and uses it to prove that whammos with mending+frenzy really don't have anything between the ears. Cripshot the bugger! Great that'll slow it down to what, an average of 750% faster than usual? If and only if I can hit it going that fast. I have on another thread said that my beloved PvE is way too easy but ffs this isn't hard mode its suicide.

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Old Apr 12, 2007, 01:43 PM // 13:43   #131
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preliminary skills that don't mean anything... that is all...


Though, I really like the concept of Flame Call, because that could hint the possibility of it being interruptible

Hard Mode, my money is on that.

Last edited by Terra Xin; Apr 12, 2007 at 01:47 PM // 13:47..
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Old Apr 12, 2007, 04:23 PM // 16:23   #132
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Quote:
Originally Posted by ScorpiusX
Hmm. I don't care what other skills come out, if the Mobs can get a 3000% speed boost we're screwed. Imagine this, my ranger looses an arrow at Monster A directly in front of her, Monster A hits my ranger on the head from behind, then to show off runs and catches the arrow at the halfway point and uses it to prove that whammos with mending+frenzy really don't have anything between the ears. Cripshot the bugger! Great that'll slow it down to what, an average of 750% faster than usual? If and only if I can hit it going that fast. I have on another thread said that my beloved PvE is way too easy but ffs this isn't hard mode its suicide.

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Old Apr 12, 2007, 08:05 PM // 20:05   #133
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These are probably for devs to quick test certain areas.
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Old Apr 12, 2007, 09:34 PM // 21:34   #134
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I lolled couple of times reading this thread.
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Old Apr 12, 2007, 09:43 PM // 21:43   #135
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Just putting it in the Template Code doesn't work as of April 12.

P.S. I can't believe you guys actually take this thing seriously, can anyone say glitch?
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Old Apr 12, 2007, 10:53 PM // 22:53   #136
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Quote:
Originally Posted by jon0592
Just putting it in the Template Code doesn't work as of April 12.

P.S. I can't believe you guys actually take this thing seriously, can anyone say glitch?

yea i hate those glitches that make random fake monster skills appear in templates.. >_>
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Old Apr 12, 2007, 10:55 PM // 22:55   #137
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there monster skills ~.^
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Old Apr 12, 2007, 11:00 PM // 23:00   #138
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It would sort of look like Guild Lord skill bar to me.
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Old Apr 12, 2007, 11:16 PM // 23:16   #139
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pfft not even a guild lord is that leet =p
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Old Apr 12, 2007, 11:50 PM // 23:50   #140
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Quote:
Originally Posted by I Will Heal You Ally
1. Hmmm this kinda smells on GW2, because we will also be powerfull with lvl 100+ so it might be used by monsters in the ending parts of GW2.

2. ANet told us there would be (correct me if I'm wrong) around 40 PvE skills in GW:EN (counter parts for these skills?)

3. I doubt it will be used in Hard Mode, because it's just HARD mode, but IMPOSSIBLE mode

Anyway I can't wait to see them in-game wherever and whenever
Wasn't 50 instead of 40? I'd say it's hard mode, otherwise... what else would they be? No more campaigns remember? As for the leveling, I just hate it when ppl automatically equate "no skill cap" to the power level of WoW characters... why must leveling up equal getting more powerful?
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