Apr 10, 2007, 03:14 PM // 15:14
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#41
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Cracked Armor..a condition..?
What?
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Apr 10, 2007, 03:15 PM // 15:15
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#42
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Forge Runner
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Please tell me this isn't hard mode. It's about as retarded as turning the whole game into DoA.
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Apr 10, 2007, 03:15 PM // 15:15
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#43
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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'you gain 45 max health' will insta-kill you...it's not +45 max health. Looks a bit like a suicide bomber to me
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Apr 10, 2007, 03:26 PM // 15:26
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#44
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Wilds Pathfinder
Join Date: Jul 2005
Location: Finland
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
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Flame temple corridor Charr skills, I'm calling it now.
Someone posted this build in Aspenwood earlier, it left me a bit "What the...?" (they were trying to say these are GW:EN skills).
If this is hard mode, they surely weren't kidding about it being hard. Puts DoA to shame.
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Apr 10, 2007, 03:27 PM // 15:27
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#45
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Some wiki research found this:
http://perso.orange.fr/julien.moriss...nirecapgos.JPG
theese look outdated (old Beta unatural signet) ... however ... BAMPH! dev instakill skill... on live server? I though Gaile told us that this stuff is not on live servers. sigh.
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Apr 10, 2007, 04:01 PM // 16:01
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#46
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Hitmonk Extraordinarre!!
Join Date: Jan 2007
Location: Lurking moar on my forums
Guild: Starvin Chillin on Lincoln Drive [MAFB]
Profession: Mo/Me
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I'm seeing a lot of panic here. First of all, we have no idea how the person that the OP got this from got the code. It sounds to me like he probably just strung a bunch of characters together based on the Base64 that makes up the template system. Even then, there's no monsters that I'm aware of that even use one of these skills. Heck, we have no idea if even just one of these skills will be incorporated into the game, GW:EN or otherwise. Personally, I seriously doubt that Anet would be silly enough to give one monster all such skills.
I think it's irresponsible for any of us to flame Anet for anything at this point based on this, for the simple reason that the code comes from an unknown source who obtained it from an unknown means and distributed it for an unknown reason, most likely to cause problems.
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Apr 10, 2007, 04:06 PM // 16:06
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#47
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by zwei2stein
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Simple switches can turn skills on and off. The data exists in both clients.
Live server = BAMPH! is off
Dev server = BAMPH! is on
It would be pointless and time wasting to create 2 differing clients since the point of the dev server is the TEST things in Live.
This is for you.
personally i think its the game server equivalent of Lorem Ipsum. They put these skills on enemies to test skills. Like the one for conditions.
Need to test condition removal? Spawn a monster with this skill.
Last edited by lyra_song; Apr 10, 2007 at 04:12 PM // 16:12..
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Apr 10, 2007, 04:16 PM // 16:16
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#48
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Academy Page
Join Date: Sep 2006
Location: Holland
Guild: [Kaiz]
Profession: W/
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I honestly don't hope that these are gonna be hardmode skills.
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Apr 10, 2007, 04:20 PM // 16:20
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#49
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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0_o
Well Factions still pwns the sin, but this is nothing really, Im not even sure its real 0_o. Even if it was.....mass soul explosion is still worse.
Seriously what they need it to raise Team cap, its silly how your trying to save the world....and your going to do it with 7 ppl helping you out of an entire army you could get -_-.
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Apr 10, 2007, 04:25 PM // 16:25
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#50
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by lyra_song
This is for you.
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Yay, Thanks!
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Apr 10, 2007, 04:26 PM // 16:26
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#51
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Wilds Pathfinder
Join Date: Nov 2006
Location: Regems Basement
Guild: The Malevolent Wolfpack [tMw]
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I guess im on a split decision. If these skills are going to be the hard mode skills. It will be an incredible challenge. If they are to hard, re-balance. If they don't balance, we always have normal mode.
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Apr 10, 2007, 04:29 PM // 16:29
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#52
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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This is what your up against:
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Apr 10, 2007, 04:31 PM // 16:31
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#53
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Wilds Pathfinder
Join Date: Nov 2006
Location: Regems Basement
Guild: The Malevolent Wolfpack [tMw]
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Protective Bond? with BiP Necro?
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Apr 10, 2007, 04:36 PM // 16:36
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#54
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Krytan Explorer
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by zwei2stein
Yes, except, if its IS hard mode stuff, i know tons of people who are gonna be really disappointed because they wanted actually fun to fight against oponents who are strong becasue of ai and smart skillsets, not because of Enraged alike stuff.
And reason for 3000% speed buff is obvious - its basically giving monsters teleport-like ability that they can use on will - to prevent carefull pulling (its hardly pull when your puller is immediatelly swarmed by monsters) or tanking (there is no longer point in sparing enemies around tank to make it work) or to prevent trap teams (monsters will literally fly thought traps and slaughter helpless trappers before they nocite they are recieving damage.)
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This wont happen =) thats why anet is making it hard mode so people think of counters and such
for the speed boost people will use muddy terrain =) then everyone is slow =)
Last edited by unknown1; Apr 10, 2007 at 04:38 PM // 16:38..
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Apr 10, 2007, 04:41 PM // 16:41
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#55
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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dude it's in plain text in the first post
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Apr 10, 2007, 04:44 PM // 16:44
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#56
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Krytan Explorer
Join Date: Apr 2005
Location: Denmark
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Joke descriptions
They are probably joke descriptions for skills reserved for future use. It is quote common for programmers to write jokes in the program at places they don't expect the users to see. And "You move 3000% faster" is more fun than "Reserved for future use".
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Apr 10, 2007, 04:44 PM // 16:44
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#57
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Banned
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Quote:
Originally Posted by unknown1
This wont happen =) thats why anet is making it hard mode so people think of counters and such
for the speed boost people will use muddy terrain =) then everyone is slow =)
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Oh there should be hard mode in PvP so PvPers can think of counters and such.
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Apr 10, 2007, 04:52 PM // 16:52
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#58
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by tomcruisejr
Oh there should be hard mode in PvP so PvPers can think of counters and such.
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there is. its called hexes on jade isle (edit: well its not hard mode, more like RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing annoying mode)
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Apr 10, 2007, 05:03 PM // 17:03
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#59
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Pre-Searing Cadet
Join Date: Feb 2007
Location: Middle of nowhere,Pennsylvania, USA
Profession: W/R
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I think they are/were test skills probably to check for different types of glitches (e.i. max character movement with out glitching or something of that sort). You people are way too worried about this, the likely hood of those skills even appearing in the game with those stats is slim to none.
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Apr 10, 2007, 05:23 PM // 17:23
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#60
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by noname4me
I think they are/were test skills probably to check for different types of glitches (e.i. max character movement with out glitching or something of that sort). You people are way too worried about this, the likely hood of those skills even appearing in the game with those stats is slim to none.
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Dunno, then why is there ias and weird heath mod. ...
I would imagine skills used for "testing" kinda ... bland, and more usefull for actuall testing.
i.e.:
"Test Crakled Armor" - no att, no recharge, instant cast, no cost.
Target has "Crakled Armor" for 10 second.
"Beta Shadowstep" - no att, no recharge, instant cast, no cost.
Target has movement speed of 3000%
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