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Old Apr 09, 2007, 05:04 PM // 17:04   #21
Ascalonian Squire
 
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Of course this is only true to RA, the whole idea though, about learning the other proffessions to learn how to best counter them aplies to all types of PvP, even if it takes a lot more time to learn it well enough to do a great interupter in a high end GvG for instance.

On the other hand in high end PvP a pure interupter build is not really worth bringing, partwise in HA though an interupter in HA would have to apply preassure in some other way to be useful, suggestingly apply poison or something.

So the advice still stands, learn the other profesions by heart, it will take less time to learn them at the RA extent as there are so many gimmicks running around so you know the opponents skillbar before you've seen it, but it takes great knowledge of all other professions to do a worthwile interupter in higher levels of PvP

Lyssas
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Old Apr 09, 2007, 07:22 PM // 19:22   #22
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Quote:
Originally Posted by Lyssas
Of course this is only true to RA, the whole idea though, about learning the other proffessions to learn how to best counter them aplies to all types of PvP, even if it takes a lot more time to learn it well enough to do a great interupter in a high end GvG for instance.

On the other hand in high end PvP a pure interupter build is not really worth bringing, partwise in HA though an interupter in HA would have to apply preassure in some other way to be useful, suggestingly apply poison or something.

So the advice still stands, learn the other profesions by heart, it will take less time to learn them at the RA extent as there are so many gimmicks running around so you know the opponents skillbar before you've seen it, but it takes great knowledge of all other professions to do a worthwile interupter in higher levels of PvP

Lyssas
That is true, but for every class it's true, experience matters in this game. But the point I was making is, although you can get away with guessing things in RA, you won't in other areas of the game. If you pick up the method of random spamming *hoping* to get something, you will fail as you try to fight higher levels of competition.

Thank 'yow,
Pr0gram~
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Old Apr 10, 2007, 02:37 AM // 02:37   #23
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I agree with Proggy. In higher levels of PvP, it becomes less about guessing, and more about predicting. You also need a good twitch reflex ;b
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Old Apr 10, 2007, 01:48 PM // 13:48   #24
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But until I get a good "twitch reflex" ^_^ I need to practice in the place where ruining the game won't matter very much. ^_^

I experimented a bit, and I prefer Distracting Shot and Savage shot as the only interrupts in the build, the rest being attacks/preps/utility stuff. I don't have the right temperament for a pure interrupter.

Don't have Burning Arrow yet, since I don't have NF, but that will change in a few days. ^_^

Thanks again for all the tips. Now I have to go practice some more.
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Old Apr 10, 2007, 04:03 PM // 16:03   #25
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The build that I have been using for what seems like forever (a few weeks after GW:P was released). I do only have GW:P, so all of the skills are obtainable there:
Expertise: 8 + 1
Beast Mastery: 8 + 1
Wilderness Survival: 11 + 3 + 1
Marksmanship: 9 + 2

[skill]Barbed Trap[/skill] (always good to have a trap )
[skill]Savage Shot[/skill]
<Random skill> Sometimes I take Winter, Kindle Arrows, or a Res.
[skill]Favorable Winds[/skill] Like someone said before, you gotta know when it is safe and when it is not safe to use this.
[skill]Troll Unguent[/skill]
[skill]Incendiary Arrows[/skill]
[skill]Whirling Defense[/skill]
[skill]Tiger's Fury[/skill]

This build has been very good to me. Every now and then, I do pop Tiger's Fury a little before Incendiary Arrows finishes preparing, and I end up missing out on that.
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Old Apr 12, 2007, 09:31 PM // 21:31   #26
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Quote:
Originally Posted by Program Ftw
That is true, but for every class it's true, experience matters in this game. But the point I was making is, although you can get away with guessing things in RA, you won't in other areas of the game. If you pick up the method of random spamming *hoping* to get something, you will fail as you try to fight higher levels of competition.

Thank 'yow,
Pr0gram~
Could not agree more with you. Though I've never (at least not intentionally) suggested any use of "guessing", what I ment was that some skills, for instance Reversal of Fortitude will be damn hard to catch using pure reflexes. If you know the monk is to cast it any second you've got a fair chance to catch it even in higher levels of PvP.

That said however a monk in say a high level GvG who has got hit by Distracting shot will most likely not follow ordinary procedure as he in turn knows the ranger expexts that. That's where the ranger in turn will have to quickly figure what the monk will do instead. The one of the two succeding comes down to who can predict the next move correctly.

RA is a good practissing area for the basics of this idea, however most people in there has as someone mentioned an iq lower than AI. Ritualists are well fun as you are most likely to ditract half their bar and interupt the other half.

Thoufh as one climbs in level and experience the target will respond to being the target of an interupter and react accordingly.

Just enjoy interupting, enjoy learning and foremost, enjoy distracting Ritualists

Lyssas
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Old Apr 15, 2007, 03:14 AM // 03:14   #27
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fast reflexes are nice, but aren't particularly useful i find. the problem lies in the mechanics of bow interrupts:

1. bow interrupts are .5 second casts
2. it takes .5 seconds for a recurve bow arrow to hit a target at caster range

combine the two, and you'll find that it takes 1 second for your interrupt to land at caster range, effectively means that a ranger simply cannot interrupt 1 second casts or faster. it's simply impossible unless you're right up against your target (in which case your positioning isn't really spectacular). to put it into perspective, you'll have just as much luck interruping 1 second casts by reflexes alone with gale. for anything that's longer than 1 second cast, you really don't need very fast reflexes 'cause you'll be able to interrupt them anyways (unless you're stoned or something).

fortunately, it's possible to work around this problem and turn it into an advantage.

recurve bows have a range farther than caster range. what this means is that you can fire an interrupt before your target can physically start casting. all players have tendencies. for casters who are out of range of their targets, it is natural for them to make a short beeline towards it before casting to get in range. for ranger interrupters, it is very important to watch the radar and estimate the aggro bubble around all the dots on it. that way, when an enemy caster make that beeline towards someone on your team, you can fire your interrupt as your target runs, thereby almost guarenteeing an interrupt.

the above method is also extremely effective against SP assassins. when they hit dash and make a beeline towards someone, you can fire off a d shot and hit their shadow prison.

of course, the above method works much better in RA and AB than in high level GvG. however, even extremely good players sometimes fall into the trap, especially when under a lot of pressure. and it is then you can make them really pay with a skillfully timed d shot.
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Old Apr 16, 2007, 02:49 AM // 02:49   #28
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In GvG the Ranger should be playing frontline. Stand next to the monk you're interupting and you'll have a lot more success. You should pretty much NEVER stand an agro bubble away from the person you're interupting.
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Old Apr 16, 2007, 01:59 PM // 13:59   #29
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Quote:
Originally Posted by moriz
fast reflexes are nice, but aren't particularly useful i find. the problem lies in the mechanics of bow interrupts:

1. bow interrupts are .5 second casts
2. it takes .5 seconds for a recurve bow arrow to hit a target at caster range

combine the two, and you'll find that it takes 1 second for your interrupt to land at caster range, effectively means that a ranger simply cannot interrupt 1 second casts or faster. it's simply impossible unless you're right up against your target (in which case your positioning isn't really spectacular). to put it into perspective, you'll have just as much luck interruping 1 second casts by reflexes alone with gale. for anything that's longer than 1 second cast, you really don't need very fast reflexes 'cause you'll be able to interrupt them anyways (unless you're stoned or something).

fortunately, it's possible to work around this problem and turn it into an advantage.

recurve bows have a range farther than caster range. what this means is that you can fire an interrupt before your target can physically start casting. all players have tendencies. for casters who are out of range of their targets, it is natural for them to make a short beeline towards it before casting to get in range. for ranger interrupters, it is very important to watch the radar and estimate the aggro bubble around all the dots on it. that way, when an enemy caster make that beeline towards someone on your team, you can fire your interrupt as your target runs, thereby almost guarenteeing an interrupt.

the above method is also extremely effective against SP assassins. when they hit dash and make a beeline towards someone, you can fire off a d shot and hit their shadow prison.

of course, the above method works much better in RA and AB than in high level GvG. however, even extremely good players sometimes fall into the trap, especially when under a lot of pressure. and it is then you can make them really pay with a skillfully timed d shot.

100al vs Elements, 70al vs Physical, Natrual Stride, why play at the back line? It's exactly the opposite of what you should be doing.

Thanks,
Pr0gram~
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