May 09, 2007, 06:37 AM // 06:37
|
#1
|
Ascalonian Squire
Join Date: Jan 2007
Guild: N/A
Profession: D/
|
*** closed by op ***
*** closed by op ***
Last edited by Tenma; May 28, 2010 at 01:19 PM // 13:19..
Reason: *** closed by op ***
|
|
|
May 09, 2007, 07:35 AM // 07:35
|
#2
|
Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
|
There's no reason to have mysticism 11. Either 9 or 12.
Adjust earth prayers by pips of regen on mys. regeneration (either 8 or 13, I believe).
+3 runes drain too much life.
|
|
|
May 09, 2007, 09:41 AM // 09:41
|
#3
|
Ascalonian Squire
Join Date: Jan 2007
Guild: N/A
Profession: D/
|
You're right, mysticism should either be 9 or 12, I'll change that in a minute. Thank you for that.
About the +3 rune, would you suggest that I take a +1 or +2 scythe mastery rune?
|
|
|
May 09, 2007, 10:00 AM // 10:00
|
#4
|
Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
|
I'd suggest getting 16 in Scythe, especially for spiking purposes.
You should run a build dictated by the team build, not an indiviual build. You can find builds here: http://gwshack.us/
Your build looks a lot more like a Random Arena build, based on the ammount of self heals. I'd suggest running either Melandru or /mo in RA, to take care of conditions.
If I wanted to play RA with a dervish, I'd run something similar to this:
D/W
Victorious Sweep, Chilling Victory, Wearying Strike, Faithful Intervention, Melandru, Res Sig, Watchful Intervention, Heart of Fury.
12 myst + 1
12 scythe + 1/3
Although my build lacks a speed boost, you could probably find one, like sprint.
|
|
|
May 09, 2007, 02:17 PM // 14:17
|
#5
|
Ascalonian Squire
Join Date: Jan 2007
Guild: N/A
Profession: D/
|
Thank you for the reply. I see your point, I will try to create a different build for HA and GvG. However, I have a few questions about your post.
Quote:
I'd suggest getting 16 in Scythe, especially for spiking purposes.
|
As you can see, I already have 16 in scythe (12+3+1), but should I use more attack skills? If so, should I mainly focus on conditions or plain damage?
Quote:
Your build looks a lot more like a Random Arena build, based on the ammount of self heals. I'd suggest running either Melandru or /mo in RA, to take care of conditions.
|
I already have mending touch, are you suggesting I should replace it with Melandru, or keep it together with Melandru?
|
|
|
May 09, 2007, 09:26 PM // 21:26
|
#6
|
Lion's Arch Merchant
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
|
Quote:
Originally Posted by ArKaiN
There's no reason to have mysticism 11. Either 9 or 12.
Adjust earth prayers by pips of regen on mys. regeneration (either 8 or 13, I believe).
+3 runes drain too much life.
|
Sup. Runes hurt Dervishes a lot less than other professions because of the +25 Health they get from the chest piece. So you pretty much get the the drain of a major run but the benefit of the superior rune.
To the OP:
I personally like straight up nasty damage to condition bombs. the build that was posted here is good a example of what I like to run. The only condition build I use frequently is the EDA Build. Shuts down warriors and other derv's down and with a spamable attack they stay blind as long as you want them to.
|
|
|
May 16, 2007, 12:36 PM // 12:36
|
#7
|
Academy Page
Join Date: Sep 2006
Profession: N/
|
been looking for this build ^^ im sure u pwned my boa sin yesterday in AB, u use black privemal lol? male. lol gg
|
|
|
May 16, 2007, 04:25 PM // 16:25
|
#8
|
Ascalonian Squire
Join Date: Jan 2007
Guild: N/A
Profession: D/
|
Yes I do, black with silver tint. I'm glad that you like it. However for AB I use [skill]pious haste[/skill] in stead of [skill]mystic vigor[/skill]
|
|
|
May 16, 2007, 04:56 PM // 16:56
|
#9
|
Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
|
I'd never run these attacks without some kind of IAS. Heart of Fury ftw.
I also don't like Mystic Vigor in PvP, since chances are you'll be hitting one dude.
|
|
|
May 16, 2007, 11:22 PM // 23:22
|
#10
|
Ascalonian Squire
Join Date: Jan 2007
Guild: N/A
Profession: D/
|
In my opinion the IAS skills of the Dervish use too much energy, especially since the mysticism is just 9, so it would only last 14 seconds and I only get back 3 energy. Also, if I pre-cast the buffs I would end up with 0 energy, so it will take a lot more before I could start spamming my attack skills. I would also have to replace chilling victory with the IAS skill since the skills other than the scythe mastery skills are important for staying alive, and I prefer Chilling Victory over heart of fury,
|
|
|
May 16, 2007, 11:33 PM // 23:33
|
#11
|
Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
|
Its really up to you; I'd take out conviction, since you won't ever have too much armor anyway. When I pvp with D, I usually go for the kill with a big spike, not with pressure, since the lack of a shield and somewhat lower armor doesn't allow the kind of pressure I like.
|
|
|
May 17, 2007, 02:24 PM // 14:24
|
#13
|
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
|
Yeah, rez sig is pretty important. Not quite sure what you'd take out of that bar though
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:16 AM // 03:16.
|