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Old May 09, 2007, 06:37 AM // 06:37   #1
Ascalonian Squire
 
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Old May 09, 2007, 07:35 AM // 07:35   #2
Jungle Guide
 
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There's no reason to have mysticism 11. Either 9 or 12.
Adjust earth prayers by pips of regen on mys. regeneration (either 8 or 13, I believe).
+3 runes drain too much life.
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Old May 09, 2007, 09:41 AM // 09:41   #3
Ascalonian Squire
 
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You're right, mysticism should either be 9 or 12, I'll change that in a minute. Thank you for that.

About the +3 rune, would you suggest that I take a +1 or +2 scythe mastery rune?
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Old May 09, 2007, 10:00 AM // 10:00   #4
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I'd suggest getting 16 in Scythe, especially for spiking purposes.

You should run a build dictated by the team build, not an indiviual build. You can find builds here: http://gwshack.us/

Your build looks a lot more like a Random Arena build, based on the ammount of self heals. I'd suggest running either Melandru or /mo in RA, to take care of conditions.

If I wanted to play RA with a dervish, I'd run something similar to this:

D/W
Victorious Sweep, Chilling Victory, Wearying Strike, Faithful Intervention, Melandru, Res Sig, Watchful Intervention, Heart of Fury.

12 myst + 1
12 scythe + 1/3

Although my build lacks a speed boost, you could probably find one, like sprint.
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Old May 09, 2007, 02:17 PM // 14:17   #5
Ascalonian Squire
 
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Thank you for the reply. I see your point, I will try to create a different build for HA and GvG. However, I have a few questions about your post.

Quote:
I'd suggest getting 16 in Scythe, especially for spiking purposes.
As you can see, I already have 16 in scythe (12+3+1), but should I use more attack skills? If so, should I mainly focus on conditions or plain damage?

Quote:
Your build looks a lot more like a Random Arena build, based on the ammount of self heals. I'd suggest running either Melandru or /mo in RA, to take care of conditions.
I already have mending touch, are you suggesting I should replace it with Melandru, or keep it together with Melandru?
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Old May 09, 2007, 09:26 PM // 21:26   #6
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Quote:
Originally Posted by ArKaiN
There's no reason to have mysticism 11. Either 9 or 12.
Adjust earth prayers by pips of regen on mys. regeneration (either 8 or 13, I believe).
+3 runes drain too much life.
Sup. Runes hurt Dervishes a lot less than other professions because of the +25 Health they get from the chest piece. So you pretty much get the the drain of a major run but the benefit of the superior rune.

To the OP:

I personally like straight up nasty damage to condition bombs. the build that was posted here is good a example of what I like to run. The only condition build I use frequently is the EDA Build. Shuts down warriors and other derv's down and with a spamable attack they stay blind as long as you want them to.
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Old May 16, 2007, 12:36 PM // 12:36   #7
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been looking for this build ^^ im sure u pwned my boa sin yesterday in AB, u use black privemal lol? male. lol gg
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Old May 16, 2007, 04:25 PM // 16:25   #8
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Yes I do, black with silver tint. I'm glad that you like it. However for AB I use [skill]pious haste[/skill] in stead of [skill]mystic vigor[/skill]
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Old May 16, 2007, 04:56 PM // 16:56   #9
Jungle Guide
 
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I'd never run these attacks without some kind of IAS. Heart of Fury ftw.
I also don't like Mystic Vigor in PvP, since chances are you'll be hitting one dude.
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Old May 16, 2007, 11:22 PM // 23:22   #10
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In my opinion the IAS skills of the Dervish use too much energy, especially since the mysticism is just 9, so it would only last 14 seconds and I only get back 3 energy. Also, if I pre-cast the buffs I would end up with 0 energy, so it will take a lot more before I could start spamming my attack skills. I would also have to replace chilling victory with the IAS skill since the skills other than the scythe mastery skills are important for staying alive, and I prefer Chilling Victory over heart of fury,
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Old May 16, 2007, 11:33 PM // 23:33   #11
Jungle Guide
 
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Its really up to you; I'd take out conviction, since you won't ever have too much armor anyway. When I pvp with D, I usually go for the kill with a big spike, not with pressure, since the lack of a shield and somewhat lower armor doesn't allow the kind of pressure I like.
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Old May 17, 2007, 02:15 PM // 14:15   #12
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Missing a key skill if this is a PvP RA build.... REZ SIGNET
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Old May 17, 2007, 02:24 PM // 14:24   #13
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Yeah, rez sig is pretty important. Not quite sure what you'd take out of that bar though
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