May 15, 2007, 10:18 AM // 10:18
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#2
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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I'm inclined to say no.
THAT is exactly what A-Net said they'd got rid of .... pretty much. They stated quite clearly that zoning would not influence drop-rates.
On the other hand there could be all manner of other things influencing the drop-rates, and you would need to be playing non-stop for several months to get enough data to confirm reliably what the patterns were.
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May 15, 2007, 11:00 AM // 11:00
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#3
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Wilds Pathfinder
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Don't know if this is true...You will need indeed lots of data to prove it...
Anyway I've found another interesting thing which has to do with droprate; When we kill a mob at the same time all together (lets say with ss/sandstorm/soj and the like) it seems that you get ALOT less drops than when you kill them seperatly (Warrior, dervish etc and sliver armor/spoil victor in some extend).
For example when I go to UW with my sandstorm e/me, and kill 1 group of smites, there's normally only 1 white/blue drop or coin drop. (rares and ecto's excluded, you just have to be lucky to get those)
When I lure 2 or more groups together and kill them, I STILL get only 1 white drop/coin drop (again, rares excluded). This way it seems its more profitible to kill groups seperatly, and not lure them together.
However, when I go to the smites with my warrior (w/d most of the time) he seems to get more drops than my ele. I think the reason is that he doesn't kill them all at the same time.
Same drop behavior with minotaurs/trolls and all other monsters.
Any1 more noticed this?
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May 15, 2007, 11:16 AM // 11:16
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#5
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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I've made a catch-all thread for drop-rate influences.... for what it is worth.... essentially stating what I seem to have noticed thus far.... so...
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May 15, 2007, 12:57 PM // 12:57
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#6
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Ascalonian Squire
Join Date: Dec 2006
Guild: The Godz Of Darkness [Godz]
Profession: R/
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Quote:
Originally Posted by Koning
Don't know if this is true...You will need indeed lots of data to prove it...
Anyway I've found another interesting thing which has to do with droprate; When we kill a mob at the same time all together (lets say with ss/sandstorm/soj and the like) it seems that you get ALOT less drops than when you kill them seperatly (Warrior, dervish etc and sliver armor/spoil victor in some extend).
For example when I go to UW with my sandstorm e/me, and kill 1 group of smites, there's normally only 1 white/blue drop or coin drop. (rares and ecto's excluded, you just have to be lucky to get those)
When I lure 2 or more groups together and kill them, I STILL get only 1 white drop/coin drop (again, rares excluded). This way it seems its more profitible to kill groups seperatly, and not lure them together.
However, when I go to the smites with my warrior (w/d most of the time) he seems to get more drops than my ele. I think the reason is that he doesn't kill them all at the same time.
Same drop behavior with minotaurs/trolls and all other monsters.
Any1 more noticed this?
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I agree with you
i noticed that long time ago
so best builds that you kill mobs one by a time
you can try it kill group of monsters at one time and then kill them one by one
you will notice a big diffrent
Last edited by ll Evil ll; May 15, 2007 at 01:00 PM // 13:00..
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May 16, 2007, 08:22 AM // 08:22
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#8
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Krytan Explorer
Join Date: Apr 2006
Guild: Shaolin Monastery [Heal]
Profession: Mo/
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I noticed it too, So basically W/Mo Mo duo UW would get lots of drops, fast :P
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