May 12, 2007, 07:04 PM // 19:04
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#1
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Ascalonian Squire
Join Date: May 2007
Profession: R/Mo
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Why do ppl say hammers suk in PVE!??
hello i started guild wars factions yesterday and i am completely new to the game. My friend gave me his account for free because he quit. I just want to state that why do ppl say hammers suck in pve? i have a gold hammer and i basically do tonnes of dmg and kill monsters very quickly and im just lvl 13. Atm i have full Leigionnares Ascalon armor(the shiny grey armor) and i have 350 hp. I basically never die when i am with henchmen and do alot of dmg. What is the reason for saying hammers are bad? you might be right but i dont think its that bad+ y does everyone use axes or swords? y no hammers involved? help would be good
_-Syanix-_
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May 12, 2007, 07:23 PM // 19:23
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#2
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Mostly because of the slow attack rate. You can do damage faster with the sword or axe.
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May 12, 2007, 07:23 PM // 19:23
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#3
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Slower attack speed, ergo slower adrenaline gain
No adrenaline-based Deep Wound skill
up to 30 less health
at least 16 less armor
Crude Swing is gay (you only have Factions, so you wouldn't know, but still...)
You may use the hammer now at level 13 and get away with it because the game is easy, but when you get to higher level areas you'll either find yourself leaning towards one handed weapons or find yourself being peeled from the sidewalk more often than you care for. I'm not saying hammers are useless in PVE, but knockdowns are their big advantage and knockdowns are honestly more important in PVP.
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May 12, 2007, 07:24 PM // 19:24
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Hammers don't suck in PvE.
However, the finesse and disruption that hammers bring to play aren't required in PvE, the raw damage available through Axe and Sword skills is generally of more use. Personally, I like running hammers, and if there's more than 1 warrior in a party, I'll let the other guy handle the aggro-ing and axe-ing that warriors usually do, while I go and keep a monk on its arse.
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May 12, 2007, 07:32 PM // 19:32
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#5
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Ascalonian Squire
Join Date: May 2007
Profession: R/Mo
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damn i agree aswell, i swapped my fiery dragon sword of swordsmanship for a really good hammer now i dunno wat to do i dont have any more good swords
Edit by Nkah Sennyt: Don't post another reply with "sry dublpst."
Last edited by Nkah Sennyt; May 12, 2007 at 11:27 PM // 23:27..
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May 12, 2007, 10:57 PM // 22:57
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#6
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Administrator
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It basically comes down to this: Hammers provide control, and in PvE, why control when you can just D-Slash him in half? Damage > Control in PvE.
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May 12, 2007, 11:01 PM // 23:01
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#7
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Frost Gate Guardian
Join Date: Aug 2006
Guild: The Nights Watch [Crow]
Profession: Mo/
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In addition to previous posts, a hammer is best used as a chain of skills. Your target will often be dead right after you get off your first attack or two. The hammer is great, most definately. However, it just isn't any better than the axe or sword in PvE. And it lowers your potential armor and health, important things for PvE.
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May 12, 2007, 11:12 PM // 23:12
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#8
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Ascalonian Squire
Join Date: Apr 2007
Guild: teh dark empire
Profession: D/Mo
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Quote:
Originally Posted by kvndoom
Slower attack speed, ergo slower adrenaline gain
No adrenaline-based Deep Wound skill
up to 30 less health
at least 16 less armor
Crude Swing is gay (you only have Factions, so you wouldn't know, but still...)
You may use the hammer now at level 13 and get away with it because the game is easy, but when you get to higher level areas you'll either find yourself leaning towards one handed weapons or find yourself being peeled from the sidewalk more often than you care for. I'm not saying hammers are useless in PVE, but knockdowns are their big advantage and knockdowns are honestly more important in PVP.
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crude swing is rly bad cuz of its "easily interrupted" part
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May 12, 2007, 11:31 PM // 23:31
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#9
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Jumping Da Sky [JDS]
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Two builds I use almost all the time in PvE - OQcTEtJX3RUzVQLStvSAYCixBA, OQATE3JXtZ8NWALSNyihNAgxBA. The second inspired by somethin a guildie gave me when I asked for a PvE warr build. Consistent dmg in both, especially the first.
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May 12, 2007, 11:43 PM // 23:43
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#10
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Jungle Guide
Join Date: Dec 2005
Guild: Left gw..yawn
Profession: W/N
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hammers aint weak..when used right hammers overcome axe and sword..most ppl think because of the small -16 armour that hammers suck..but really when used right hammers is devastating..
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May 13, 2007, 12:32 AM // 00:32
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#11
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Academy Page
Join Date: Jan 2007
Guild: Gods and Legends (GODS)
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Hammers are great but I agree that in higher level areas, hammers can be a liability, especially in areas where the warrior needs to primarily stance so others can mop up mobs. If it wasn't for knockdown, hammers would never be used since thats their only advantage. I run all three weapon masteries with my war and outside AB I can't say I use hammers that often. They're definitely the most fun of war weapons to use though.
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May 13, 2007, 02:31 AM // 02:31
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#12
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Jungle Guide
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the only thing stopping me frm hitting foes with a giant stick is $ if i have the mursaat hammer i be hitting ard with 1
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May 13, 2007, 04:20 AM // 04:20
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#13
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Hall Hero
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Nothing sucks in PvE. Play how you like. Also, knockdown shuts down baddies nicely.
Also, I've found hammers much more effective in Hard Mode than most of my sword builds. Not as fun, though, so that's why I'm still D-slashing my way through it all, heh heh heh.
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May 13, 2007, 06:24 AM // 06:24
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#14
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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I've found the same as Bryant Again, that hammers are far more effective than swords in hard mode, but instead of finding them boring in comparison, I find it incredibly hard to swap back to swords now.
The disruption a hammer affords is addictive and surely one of the best things about being a warrior.
Yeah, not everything can be knocked down in PvE, but the vast majority of stuff can be, and once it's on its arse, it's pretty much gonna stay there for 7 seconds out of every 10
I even find axes less fun now.
I think I'm a KD addict.
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May 13, 2007, 06:28 AM // 06:28
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#15
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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Quote:
Originally Posted by h2oski
crude swing is rly bad cuz of its "easily interrupted" part
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That's why you combo it with Earthshaker
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May 13, 2007, 07:54 AM // 07:54
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#16
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by holababe
That's why you combo it with Earthshaker
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Then that shadow monk wands you
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May 13, 2007, 08:14 AM // 08:14
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#17
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Issac
Mostly because of the slow attack rate. You can do damage faster with the sword or axe.
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Hammers have a higher base DPS than swords or axes, nad it only gets better under IAS.
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May 13, 2007, 02:32 PM // 14:32
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#18
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by Dr Strangelove
Hammers have a higher base DPS than swords or axes, nad it only gets better under IAS.
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That's only half the story. The other half is skills, and in that regard sword dps is the highest of all in pve.
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May 13, 2007, 02:37 PM // 14:37
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#19
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Quote:
Originally Posted by blue.rellik
Then that shadow monk wands you
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earth shaker cant be interupted, unless your talking about one that you didnt KD, and the chances are he'll be wanding someone else with less armor.
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May 13, 2007, 04:04 PM // 16:04
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#20
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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People say they suck for a few of the following reasons:
The number of builds associated with hammers.
The skill and elite skill list of hammers.
The number of solo builds.
The versitility of the hammer builds, and the hammer in general.
Slow attack rate.
No extra bonus from shield/offhand.
Now of course they are quite useful, and in many cases other classes use them to deal large amounts of damage. Like the RaO build (Rampage as One), a Ranger/Warrior that uses a hammer and pets to knockdown and deal message amounts of damage fast with RaO.
There are plenty of good things about hammers.
Its totally subject to opinion, and if you don't like Hammers, don't use them. If you do like them, use them.
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