May 01, 2007, 10:20 PM // 22:20
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#41
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Ascalonian Squire
Join Date: Apr 2007
Location: 127.0.0.1
Profession: R/
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Always running 16 except when I run a steady stancer.
Quote:
Look at that dmg guys, with crappy skills too, just imagine what we warriors can do with good skills, we can keep dps up and still spike the hell with the same skills... so 15-16 are the best attribute levels!
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Crappy skills....? Have you ever been on the wrong end of a crip slash warrior? And Final Thrust has more KO power than any other melee attack in the game. (It even surpasses some elites too )
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May 02, 2007, 03:19 PM // 15:19
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#42
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KoH
Profession: W/E
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Quote:
Originally Posted by Ulivious The Reaper
Look at that dmg guys, with crappy skills too, just imagine what we warriors can do with good skills, we can keep dps up and still spike the hell with the same skills... so 15-16 are the best attribute levels!
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Crappy?
High utility, condition heavy and with the most damaging single melee skill of the game...I wouldn't call it "crappy"...
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May 02, 2007, 07:40 PM // 19:40
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#43
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Legion of Zeal [Zeal]
Profession: W/
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Do you guys not realize that Ulivious is speaking of PvE, or do you honestly think that Crippling Slash and Final Thrust are somehow good in PvE?
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May 02, 2007, 10:13 PM // 22:13
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#44
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by RoadKill97
Do you guys not realize that Ulivious is speaking of PvE, or do you honestly think that Crippling Slash and Final Thrust are somehow good in PvE?
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Of course they are, thats the build i use in PvE, well was till i bothered getting lions comfort and a strength shield.
All those peopel complaining monks run away from them yet say crippling slash is crap....oh well.
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May 02, 2007, 11:20 PM // 23:20
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#45
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Awaken from hiatus.
Join Date: Apr 2006
Location: Riding the spiral.
Guild: No Fun Allowed [Vdya]
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I've been enjoying Crippling Slash greatly in PvE lately. It's a very fun skill.
__________________
Retired Campfire/Ventari's Moderator
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May 03, 2007, 10:09 AM // 10:09
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#46
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KoH
Profession: W/E
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Since they added bleeding to cripple it became a really nice skill to be used even in pve. And yes, Final Thrust is good in any environment.
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May 03, 2007, 02:46 PM // 14:46
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#47
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Legion of Zeal [Zeal]
Profession: W/
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Quote:
Originally Posted by isamu kurosawa
All those peopel complaining monks run away from them yet say crippling slash is crap....oh well.
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I don't remember any good player ever saying that they have problems with running monks.
Well, anyway if you have problems with those monks, you can deal with them by blocking them by walls or attacking their teammates for a moment, so the monk stops to heal, and then you attack and kill the monk. They don't run if their team members, including themselves, have taken damage and require healing.
Quote:
Originally Posted by Munanko Roha
Since they added bleeding to cripple it became a really nice skill to be used even in pve. And yes, Final Thrust is good in any environment.
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For PvE, Crippling Slash is not cripple with bleed as an extra. It's the otherway, bleed with cripple as an extra. Crippling Slash is elite Sever Artery... with cripple.
The only case I can think of where cripple is useful in PvE is bonus of Moddok Crevice, and even then Hamstring, for example, is a better choice because it doesn't require building adrenaline nor does take your elite slot.
Sever Artery sucks but it's far better choice to cause bleed for Gash.
And Final Thrust is: "Lose all Adrenaline. If Final Thrust hits, you deal petty +43 extra damage to one foe of dozen if that foe is below 50% health. This skill cannot be used in the same bar with almighty Dragon Slash."
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May 03, 2007, 03:55 PM // 15:55
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#48
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by RoadKill97
I don't remember any good player ever saying that they have problems with running monks.
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I never seid good players had a problem.
Quote:
Originally Posted by RoadKill97
And Final Thrust is: "Lose all Adrenaline. If Final Thrust hits, you deal petty +43 extra damage to one foe of dozen if that foe is below 50% health. This skill cannot be used in the same bar with almighty Dragon Slash."
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its actually +43dmg base, abd double damage if the foe is under 50%health.
Also, adrenaline is gained much faster in PvE and with +4 off the bat from enraging charge it isn't a problem.
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May 03, 2007, 06:07 PM // 18:07
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#49
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Legion of Zeal [Zeal]
Profession: W/
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Quote:
Originally Posted by isamu kurosawa
I never seid good players had a problem.
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True, but I was making a point that players who have problems with kiting monks and players who are saying CS is crap in PvE are not the same people.
Quote:
its actually +43dmg base, abd double damage if the foe is under 50%health.
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Sorry for not being clear but when I said "extra damage", I meant damage compared to Galrath, Silverwing, Standing Slashes.
Quote:
Also, adrenaline is gained much faster in PvE and with +4 off the bat from enraging charge it isn't a problem.
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Better hit +40 five times or more often than hit once with a conditional +80.
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May 03, 2007, 09:47 PM // 21:47
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#50
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Well, i play with another warrior running either dragon slash or an axe build, sometimes a dervish. So the utility over even more damage is more beneficial. and cripple is ery useful in HM ive found.
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May 10, 2007, 01:07 AM // 01:07
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#51
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Ascalonian Squire
Join Date: Apr 2007
Location: Saigon, Vietnam
Profession: Mo/W
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14, You can easily spike down target with 14,and the more health,longer you live
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May 11, 2007, 10:27 PM // 22:27
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#52
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Frost Gate Guardian
Join Date: Aug 2006
Guild: The Nights Watch [Crow]
Profession: Mo/
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I'm a big fan of the 12/10/8 Weapon/Tacs/Str split, and I can't imagine having less than 16 in the weapon attribute :/ Well, it's been said by Racthoh already.
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May 14, 2007, 06:45 PM // 18:45
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#53
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Wilds Pathfinder
Join Date: Jan 2007
Location: canada
Profession: N/W
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14 no matter what, no major runes
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May 19, 2007, 01:31 AM // 01:31
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#54
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Frost Gate Guardian
Join Date: Dec 2005
Location: Look above you!
Guild: Knights of Apathy
Profession: A/
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Quote:
Originally Posted by Osi Ri S
Also Warriors have arguably the highest DPS in the game, so why waste all that potential carnage when youre just standing there trying to tank, when its not even needed.
Personally i always run 16 in PvE, i dont PvP much but when i do i put it lower.
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Actually, in another thread I figured some DPS using GW's in-game formulas for figuring attack damage - it was only at 12 weapon mastery, but it doesn't make a difference since they all scale the same (15% more damage at 16 than at 12), and the Dervish has higher DPS than any Warrior weapon - and that's before you double or triple it with its AoE range when fighting mobs, especially for PvE.
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May 19, 2007, 01:46 AM // 01:46
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#55
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Jungle Guide
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16 in PvE, the health loss isn't too much to worry about there.
14 in PvP, because you can still do oodles 'n' oodles of damage and have enough health to not get spiked down in two seconds.
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May 19, 2007, 02:39 AM // 02:39
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#56
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Isil`Zha
Actually, in another thread I figured some DPS using GW's in-game formulas for figuring attack damage - it was only at 12 weapon mastery, but it doesn't make a difference since they all scale the same (15% more damage at 16 than at 12), and the Dervish has higher DPS than any Warrior weapon - and that's before you double or triple it with its AoE range when fighting mobs, especially for PvE.
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Spears also have higher DPS than warrior weapons and they're ranged... no clue why people say warriors have high DPS...
I run 15 on Axe Warriors in PvP, 14 on Hammer b/c lack of a shield.
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May 19, 2007, 10:21 AM // 10:21
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#57
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Frost Gate Guardian
Join Date: Mar 2006
Guild: I Gots A Crayon[Blue]
Profession: Mo/Me
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For the majority of my characters (PvE chars of all 10 profs) I run 15(16 on a few) in weapon/magic attribute, with the excpetion of warrior. My warrior's weapon attribute usually isn't over 12 unless i'm solo farming something. Most of my attribute points are in strength and tactics for defensive skills. While I would certainly do more damage with 15-16 in weapon attri, I prefer to be able to survive without being an energy draining burden for monks. The rest of the party is able to play more effectively and do more damage because they don't have to worry about kiting lvl 24-28 warriors/sins/dervs that can kill with only a few hits.
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May 19, 2007, 05:01 PM // 17:01
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#58
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Krytan Explorer
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16 most of the time
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May 21, 2007, 12:05 AM // 00:05
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#59
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Frost Gate Guardian
Join Date: Dec 2005
Location: Look above you!
Guild: Knights of Apathy
Profession: A/
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Quote:
Originally Posted by Marverick
Spears also have higher DPS than warrior weapons and they're ranged... no clue why people say warriors have high DPS...
I run 15 on Axe Warriors in PvP, 14 on Hammer b/c lack of a shield.
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Actually, I found the Spear to be pretty much the same as Axe and Sword, with the Hammer and Scythe being above them.
Anyway, I run 12-13 weap mastery. As I mentioned before, the damage increase from 12 to 16 is only 15%. 14 and 15 produce such a negligible effect, so unless it's for upping the status of a skill in that weapon line, it'd be more useful to put those points elsewhere.
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May 21, 2007, 12:15 AM // 00:15
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#60
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by Marverick
Spears also have higher DPS than warrior weapons and they're ranged... no clue why people say warriors have high DPS...
I run 15 on Axe Warriors in PvP, 14 on Hammer b/c lack of a shield.
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spears are also the easiest to side step out of the way, any good monk can kite and miss spear attacks.
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