May 23, 2007, 01:10 AM // 01:10
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#21
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Desert Nomad
Join Date: Jul 2006
Location: Japan
Guild: [트두므s], Guild Leader
Profession: Mo/
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Might just be me but I like "any Lead attack" I choose Disrupting Stab, Twisting Fangs, Moebius Strike, Death Blossom, Moebius Strike, Death Blossom, Moebius Stike, Death Blossom, you get the point, Find it works rather well in general PvE, also Bring Black Spider Stike for those hexed foes as extra degen...
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May 23, 2007, 04:38 AM // 04:38
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#22
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Pre-Searing Cadet
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Quote:
Originally Posted by Yukito Kunisaki
I've been doing some theory testing on Balthasar's Isle [thus assuming perfect environment where you'd find a lone schmuck without backup or counters] and tested the 2 sins prevalent out there...
Dagger type [13 crit. strikes, 12 daggers, rest split to deadly arts or shadow]
Deadly Arts 'magical' type [16 deadly arts, 9 dagger mastery, 8 crit. strikes]
After careful consideration, Dagger types mesh perfectly with sin primaries whereas Deadly Arts are more a 'for fun' build or non-sin setups. [instead, it's 12 deadly arts and 8 in another stat]
But if we assumed both are sin primaries, I tested these two combos.
Dagger: Assassin's Promise {E}, Dark Prison, Black Lotus Strike, Twisting Fangs, Black Spider Strike, Critical Strike, Recall, Res Sig [or other]
Deadly: Assassin's Promise {E}, Iron Palm, Falling Spider, Signet of Toxic Shock, Blinding Powder, Signet of Shadows, Twisting Fangs, Impale.
Dagger sins have a far better time getting energy back due to their Black Lotus techniques. A Deadly Arts sin would need help in either Way of the Lotus or some other techniques to keep him/herself going. Though Sin's Promise gives a TON more on a deadly arts type, Dagger builds using Critical Strike + Black Lotus = much better energy regain.
There are other ways to build both types of sins but I did it this way to match MY style of play. [if you have a style / skill set that does more damage, considering counters, energy management, elite choice, etc. please either pm me or post here]
Both are obviously weak to anti-melee builds and blocks/evades/hexes. Ignorance is especially devastating to any Deadly Arts sin looking for Signet damage.
But both builds use deep wound. Deep Wound = guaranteed damage to any and all foes, why pass it up?
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Can u post what armors and daggers u use for the dagger build? thx
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May 23, 2007, 07:52 AM // 07:52
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#23
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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SilveR WRX02: Zealous 15^50 +30 daggers are standard.
And for armor: get 600 hp, rest = radiant.
Oh and I don't see why the Deadly arts sin uses TF AND impale...
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