Apr 28, 2007, 08:08 PM // 20:08
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#1
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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most damaging dagger chain (5hits)
i need to find a VERY damaging 5 dagger chain combo with no elite. the best i could make was:
[skill]Unsuspecting Strike[/skill][skill]Fox Fangs[/skill][skill]Twisting Fangs[/skill][skill]Golden Phoenix Strike[/skill][skill]Blades of Steel[/skill]
i will always have an ench. on and the foe will start with 100% health every time as well. not certain if there is something better than fox fangs, but thats why im asking if ppl can find a better build!
ps - will [skill]Judge's Insight[/skill] help a sin do more damage (because their +X damage is suposedly already armor ignoring)
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Apr 29, 2007, 03:36 AM // 03:36
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#2
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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death blossom instead of twsting fangs for straight damage, deep wound wouldn't be needed at that point. Might as well start weakening the adjacent enemies too :P
Btw JI does not help much with assassins. it only affects the 7-17 damage of base daggers, not the +bonus damage of the attacks.
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Apr 29, 2007, 03:58 AM // 03:58
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#3
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Academy Page
Join Date: Jan 2007
Guild: United Aussie Warriors [AUS]
Profession: W/Mo
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hex (slot 1)
black spider strike
twisting fangs
black lotus strike (for some energy management)
blades of steel (each hit will do about 80dmg)
not only does it hurt, it has no elite and adds -10hp degen to your foe, if you can feel free to add unsuspecting strike to start to combo to ensure death
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Apr 29, 2007, 08:32 AM // 08:32
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#4
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Why remove Deep Wound if he wants damage?
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Apr 29, 2007, 03:46 PM // 15:46
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#5
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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impalez0r = deep wound + huge spike.
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Apr 29, 2007, 04:34 PM // 16:34
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#6
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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doesn't wild strike do more damage than fox fangs?
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May 01, 2007, 10:16 AM // 10:16
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#7
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Frost Gate Guardian
Join Date: Jan 2007
Guild: Lievs Death Squad [LDS]
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I think it does.
Oh and Tyrlo, that chain would be very slow, due to its high energy cost. Unless you have another energy management, of course.
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May 01, 2007, 09:50 PM // 21:50
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#8
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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shrouded armor + attunement runes ftw...
(its a kinda special build, you dont need armor for it ... i might release moer about it later)
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May 02, 2007, 06:25 PM // 18:25
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#9
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Any build looking for damage by default needs deep wound. You don't have to be an axe wielder to know that either...
20% damage on ANY foe? come on... [at worst, you're doing 100 dmg, omg...]
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May 11, 2007, 11:16 PM // 23:16
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#10
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Academy Page
Join Date: Aug 2006
Location: Tyria
Guild: Pyromaniacs Inc
Profession: A/E
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I don't get it... y does every1 like impale over twisting fangs??? Does deep wound + dmg on impale. Does dmg + deep wound + bleeding on twisting fangs. Besides twisting fangs owns IMO.
Most dmging combo on a lone player : Goldenphoenix strike or a hex then the blackspider strike --> horns of the ox --> falling spider--> twisting fangs. Nice dmg degen and deep wound + a snare from horns of the ox.
Most dmging combo against a some1 that is not alone.
Hex Blackspider strike--> death blossom --> black mantis thrust --> jungle strike--> twisting fangs to finish some1 off. You have 2 ways to finish that combo and u can always use BSS and TF for a start as well...
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May 12, 2007, 03:21 AM // 03:21
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#11
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Twisting Fangs has less damage, and adds -3 degen. Instead you can add another dual attack such as horns of the ox or death blossom for more damage than TF, then impale for the huge spike + dw. after they edited impale from a hex to a skill, it was pretty much the end of twisting fangs outside of Shadow Prison builds.
Instead of your combo you can try something like what I've been using frequently in PvP:
[skill]Black Spider Strike[/skill][skill]Horns of the Ox[/skill][skill]Impale[/skill][skill]Signet of Toxic Shock[/skill]
This simple combo effectively kills nearly anything, including warriors with about 600hp. The impale and SoTS both do 100+ armor ignoring damage and impale does at least 100 more on top of that from the deep wound. Add the black spider strike and horns of the ox along with poison, and it kills pretty good. Keep in mind that's only 4 skills, you still have 4 more slots for more offense, defense, or utility.
Last edited by Samurai-JM; May 12, 2007 at 03:30 AM // 03:30..
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May 12, 2007, 02:06 PM // 14:06
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#12
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Ascalonian Squire
Join Date: May 2007
Guild: Reapers of the Doomed
Profession: A/
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Shadow Prison>>Flurry>>Black Lotus Strike>>Horns of the Ox>>Black Mantis Thrust>>Jungle Strike>>Blades of Steel>>Impale
I've been messing around with this combo lately and so far havn't been dissapointed. The only downside to it is no healing and no degen. This combo can pretty much kill anything you put it up against just with raw dmg unless you come across stancers or blinders.
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May 14, 2007, 08:15 AM // 08:15
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#13
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Ascalonian Squire
Join Date: Jul 2006
Guild: (various)
Profession: E/
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lol. this reminds me of the time I tried to get my dagger combo as high as possible and succeeded.
[skill]disrupting stab[/skill] - [skill]fox fangs[/skill] - [skill]horns of the ox[/skill] - [skill]falling spider[/skill] - [skill]blades of steel[/skill] - [skill]moebius strike[/skill] - [skill]repeating strike[/skill] - [skill]death blossom[/skill]
8 HIT COMBO, MAN!
Last edited by chaoskirina; May 14, 2007 at 08:18 AM // 08:18..
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May 14, 2007, 08:20 AM // 08:20
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#14
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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8 hit combo and no DW=GG
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May 14, 2007, 09:39 AM // 09:39
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#15
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Ascalonian Squire
Join Date: Jul 2006
Guild: (various)
Profession: E/
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It was just a build I made for fun. rather suicidal but at least I can go around saying I made an 8 hit dagger combo. not to mention is capable of killing quite a few things with the full hit. my true five-hit dagger combo is reserved. :P
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May 14, 2007, 09:57 AM // 09:57
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#16
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Am I A Good Sin
I don't get it... y does every1 like impale over twisting fangs??? Does deep wound + dmg on impale. Does dmg + deep wound + bleeding on twisting fangs. Besides twisting fangs owns IMO.
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Because twisting fangs deals about 60ish damage but requires 10 energy, and impale does 70-80ish+ damage and only requires 5 energy. Plus, impale hits even if you're blind, hexed with failure stuff, etc.
Last edited by Div; May 14, 2007 at 09:59 AM // 09:59..
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May 14, 2007, 12:24 PM // 12:24
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#17
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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the main problem with impale is that it is in Deadly Arts. Most assassins are already specced heavily into dagger and crit strikes, so TF seems like a natural choice because of the decent damage at 13 crit. However, if you're actually specced heavily into deadly you'll realize that impale does a shitload, and those signets are pretty evil as well.
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May 14, 2007, 02:27 PM // 14:27
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#18
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I've been doing some theory testing on Balthasar's Isle [thus assuming perfect environment where you'd find a lone schmuck without backup or counters] and tested the 2 sins prevalent out there...
Dagger type [13 crit. strikes, 12 daggers, rest split to deadly arts or shadow]
Deadly Arts 'magical' type [16 deadly arts, 9 dagger mastery, 8 crit. strikes]
After careful consideration, Dagger types mesh perfectly with sin primaries whereas Deadly Arts are more a 'for fun' build or non-sin setups. [instead, it's 12 deadly arts and 8 in another stat]
But if we assumed both are sin primaries, I tested these two combos.
Dagger: Assassin's Promise {E}, Dark Prison, Black Lotus Strike, Twisting Fangs, Black Spider Strike, Critical Strike, Recall, Res Sig [or other]
Deadly: Assassin's Promise {E}, Iron Palm, Falling Spider, Signet of Toxic Shock, Blinding Powder, Signet of Shadows, Twisting Fangs, Impale.
Dagger sins have a far better time getting energy back due to their Black Lotus techniques. A Deadly Arts sin would need help in either Way of the Lotus or some other techniques to keep him/herself going. Though Sin's Promise gives a TON more on a deadly arts type, Dagger builds using Critical Strike + Black Lotus = much better energy regain.
There are other ways to build both types of sins but I did it this way to match MY style of play. [if you have a style / skill set that does more damage, considering counters, energy management, elite choice, etc. please either pm me or post here]
Both are obviously weak to anti-melee builds and blocks/evades/hexes. Ignorance is especially devastating to any Deadly Arts sin looking for Signet damage.
But both builds use deep wound. Deep Wound = guaranteed damage to any and all foes, why pass it up?
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May 17, 2007, 09:08 AM // 09:08
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#20
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
20% damage on ANY foe? come on... [at worst, you're doing 100 dmg, omg...]
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I think it's 100 damage at best.
For a high damaging combo (dagger skills only as said in OP):
[card]Black Lotus Strike[/card][card]Horns of The Ox[/card][card]Falling Spider[/card][card]Twisting Fangs[/card][card]Moebius Strike[/card][card]Critical Strike[/card]
Needs a hex though so I'm cheating. If they survive they'll be at low health, so just repeat Moebius and Horns.
Edit: damn didn't read that the OP was talking about combos with no elite > <
Last edited by Perfected Shadow; May 17, 2007 at 09:14 AM // 09:14..
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