Nov 15, 2006, 08:59 AM // 08:59
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#1
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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The FoW Tank
The build doesn't take much. It does pretty decent dmg, especially to casters, but you have an EXTREMELY hard time dying even against abyssals. Monks will need to heal you here and there, just tell them to bring Dwanya's Kiss.
You will need the following:
Max 70AL Armor with all blessed Insignias.
Superior Vigor
15%>50 or 15% enchanted scythe with +30HP. Other mod is optional. I guess 20% enchant wouldnt be a bad thing.
Attributes:
Mysticism: 3+1+11
Scythe Mastery: 2+10
Earth Prayers: 10+1
Skills: Mystic Sweep, Signet of Pious Light, Mystic Regeneration, Mystic Vigor, Vital Boon, Faithful Intervention, Conviction, Avatar of Balthazar [e].
Pull Faithful Intervention up and always keep it up. Next, put up Mystic Vigor, then Vital Boon, then Mystic Regeneration. Turn on Conviction and Avatar of Balthazar. Run into combat. You will have SS on you. Group the baddies into the tightest ball you can, so you strike at least 2 of them, preferrably 3. Everytime you hit ONE of them, you gain 25 HP. So if you hit 2, you gain 50. You can completely ignore SS with this build if you position correctly. mesmer will shatter you, which is why the order was important. mystic regen grants you +12 hp regen, which maxes @ 10 anyways. It has a very short recharge, coming in at only 5 secs. Vital boon is next, at a manageable 8 secs. These two are your cover enchants, and can easily be reapplied. If you are getting VERY low on HP, cast signet of pious light on yourself for a nice quick heal, and continue until u dont have enchantments left. Get Faithful intervention up ASAP, then mystic vigor, Start swinging again. Get boon and regen back up when u can. Conviction MUST stay up @ all times! Avatar of Balthazar should be used almost all the time, especially when against Abyssals.
If all goes accordingly, you should never die except maybe when facing skeletons. Kill them with Mystic Sweep and your holy dmg before they get you.
ANOTHER VARIATION:
If you want to be a pure tank, then do the following:
Reduce Scythe Mastery to 9. Take out signet of pious light and mystic Sweep.
Take your additional attribute points and add them into Earth Prayers.
Add Veil of Thorns and Armor of Sanctity. You should now not take any damage, you but you will not be able to deal much either. This is the pure tank concept.
Goodluck.
Last edited by Lord Sojar; Nov 16, 2006 at 01:00 AM // 01:00..
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Nov 15, 2006, 12:08 PM // 12:08
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#2
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Do you do ok with -110hp from runes, 20% ench mod and no survivor armour? o.O
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Nov 15, 2006, 01:28 PM // 13:28
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#3
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Frost Gate Guardian
Join Date: Dec 2005
Location: US
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Personally I'd go avatar of dwayna over avatar of balthazar.
Why worry about SS and other hexes when you can just remove them and receive a heal afterwards? There are a number of skills that can still be used to boost armor to levels of those used by avatar of balthazar.
And of course, you have to be able to kill all groups < 1 minute otherwise you're toast .
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Nov 15, 2006, 03:28 PM // 15:28
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#4
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Forge Runner
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why the points in scythe and the -75hp for +3 scythe when u are a ""TANK""?
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Nov 15, 2006, 04:13 PM // 16:13
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#5
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Lourens
why the points in scythe and the -75hp for +3 scythe when u are a ""TANK""?
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If theres enough defence in a tank build, you don't add more defence, you add offence. A warrior with dolyak signet @ 10 strength has 126 armor vs elemental, 146 armor vs physical. Add WY! and you have 146/166. In FoW, thats good enough for a tank. So, would you rather add more defence, or add offence and be more useful?
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Nov 15, 2006, 05:33 PM // 17:33
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#6
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Forge Runner
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Quote:
Originally Posted by Arkantos
If theres enough defence in a tank build, you don't add more defence, you add offence. A warrior with dolyak signet @ 10 strength has 126 armor vs elemental, 146 armor vs physical. Add WY! and you have 146/166. In FoW, thats good enough for a tank. So, would you rather add more defence, or add offence and be more useful?
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-75hp is still bad for a tank +1 is fine
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Nov 15, 2006, 05:39 PM // 17:39
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#7
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Lourens
-75hp is still bad for a tank +1 is fine
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Why have +1 when you can have +3 and still survive easily?
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Nov 15, 2006, 08:54 PM // 20:54
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#8
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Keep in mind guys, Dervish have +25 HP from their armor, unlike the other classes. I have 475HP without vital boon with those runes on.
This build works very very well. And yeh, the offense is for the skeleton army. When you are tanking them, you deal HOLY dmg. So Mystic Sweep on any of the casters does typically 125-250dmg in ONE hit. Not bad for a tank.
Avatar of Dwanya, eh...tried it. I can ignore SS completely by hitting two foes or more. Avatar of Balth add UNREMOVEABLE armor and allows you to dish out high dmg vs the skeleton army. It also allows you to run into combat quickly and aggro the mob before you PuG decides to follow you. By the time they catch you, you have the attention of the baddies.
Try the build, I am sure you will like it. The groups I have played it with have LOVED me, and I have received NUMEROUS compliments.
Last edited by Lord Sojar; Nov 15, 2006 at 11:13 PM // 23:13..
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Nov 15, 2006, 09:51 PM // 21:51
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#9
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Wilds Pathfinder
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Great build! Where does the Dervish get 125HP from? Probably you could equip 2 Major Runes and lose "just" 70Hp? Just your normal Scythe attacks benefit from the 13 points in Scythe Mastery not Mystic Sweep.
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Nov 15, 2006, 11:12 PM // 23:12
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#10
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by drupal
Great build! Where does the Dervish get 125HP from? Probably you could equip 2 Major Runes and lose "just" 70Hp? Just your normal Scythe attacks benefit from the 13 points in Scythe Mastery not Mystic Sweep.
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That is true. I just realized that. Yeh, Major Scythe would work also then. Good Suggestion. I will change the build.
LOL. Typo, 25HP, not 125. :P I will correct that.
EDIT: Build Updated: Superior Mysticsm now used for +5 energy gain on enchantments end. Major Scythe can be used, as it doesn't effect the +dmg of Mystic Sweep. Hope this works a bit better. BTW, I never had an issue with low HP on this build. If you have a bonder and they put Life Bond and Life Barrier on you, GAME OVER, GG FoW.
EDIT #2: Added a new build variation using additional dmg reduction. It works quite well, but you can no longer deal much dmg.
Last edited by Lord Sojar; Nov 16, 2006 at 01:01 AM // 01:01..
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Nov 16, 2006, 08:55 PM // 20:55
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#11
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Wilds Pathfinder
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Now your build is absolutely perfect. Dammit that I'm not that far in the game and can't try.
If you got a superior vigor rune and a +30hp scythe grip you actually don't lose that much health. 505hp(+25hp through armor) + 50hp (rune) + 30hp (scythe) - 110hp = 475hp.
Oh man, I really love the dervish.
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Nov 16, 2006, 09:21 PM // 21:21
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#12
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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I think my build that I use would be FoW worthy....anyone with access to FoW wanna try it?
forgot to mention, it's the Mystic Tank build, I posted it up here
Last edited by Kijik Oni Hanryuu; Nov 16, 2006 at 09:24 PM // 21:24..
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Nov 17, 2006, 12:39 AM // 00:39
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#13
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Ascalonian Squire
Join Date: Aug 2006
Location: Nightfallen Jahai
Guild: [KOC]
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i saw a derv use this in fow, he helped me get my fow armor, but he was SOLOING mobs while we just stood back and watched, he needed a few cover enchants from the monks, but could take on pretty much everything in fow, it was crazy, so yea. this build is tight
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Nov 17, 2006, 11:31 AM // 11:31
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#14
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by The Winds Silence
i saw a derv use this in fow, he helped me get my fow armor, but he was SOLOING mobs while we just stood back and watched, he needed a few cover enchants from the monks, but could take on pretty much everything in fow, it was crazy, so yea. this build is tight
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That was me. LOL. Rahja = Deux. Grats again Seraph on your FoW.
Quote:
Originally Posted by Kijik Oni Hanryuu
I think my build that I use would be FoW worthy....anyone with access to FoW wanna try it?
forgot to mention, it's the Mystic Tank build, I posted it up here
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Yeh Oni, saw your build. It lacks conviction which helps in tanking, but, otherwise, I agree with you. It is FoW worthy.
Last edited by Lord Sojar; Nov 17, 2006 at 11:33 AM // 11:33..
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Nov 17, 2006, 05:02 PM // 17:02
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#15
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Ascalonian Squire
Join Date: Oct 2006
Profession: R/Mo
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Does armor of sanctity really have such a good effect?
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Nov 20, 2006, 03:45 AM // 03:45
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#17
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Wilds Pathfinder
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i use the pure tank variation and make much progress... armor of sanctity and convition makes a big difference... i add in reaper's sweap as elite for deep wound + damage, and sig of pious light+vital boon for emergency heal for both me and my team mates...
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Nov 21, 2006, 04:53 AM // 04:53
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#18
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Academy Page
Join Date: Oct 2006
Guild: I Like Pancakes [CAKE]
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are you soloing or tanking for a group?
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Nov 22, 2006, 01:10 AM // 01:10
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#19
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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He's tanking for a group, the large problem with making a dervish tank, is that by being able to tank they can't do major damage, and can only apply a small amount of pressure due to the high power of the scythe.
The Dervish can very well be described as an assassin/warrior hybrid, with it being able to do both if set correctly, with the right scythe mastery and XXXX Prayers build, the Dervish has amazing potential for damage output, but can't hardly take a hit. While inversely the dervish can set for a tank build and never dip below 85% health, but can't dole out very much damage... I tip my hat to anyone that can pull off a strong tanking build, while at the same time running high damage.
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Nov 27, 2006, 03:59 AM // 03:59
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#20
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by Kijik Oni Hanryuu
He's tanking for a group, the large problem with making a dervish tank, is that by being able to tank they can't do major damage, and can only apply a small amount of pressure due to the high power of the scythe.
The Dervish can very well be described as an assassin/warrior hybrid, with it being able to do both if set correctly, with the right scythe mastery and XXXX Prayers build, the Dervish has amazing potential for damage output, but can't hardly take a hit. While inversely the dervish can set for a tank build and never dip below 85% health, but can't dole out very much damage... I tip my hat to anyone that can pull off a strong tanking build, while at the same time running high damage.
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Skeleton army is unholy. So you do deal a nice amount of dmg out to them using the Mystic Sweep variation on the build. I hit a bond for 410 dmg once or twice. That had to hurt a lot.-
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