May 15, 2007, 01:42 AM // 01:42
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#21
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by I Might Avenge U
That's true, so lemme rephrase
Which is more effective in your opinion, Condition Spreader or Marksman's Wager Damage ranger?
also..
Which type of Ranger do you find more fun to run? (out of all types)
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well in pve I usually run a ranger with burning arrow, apply posion, 2 interrupts and a few other skills.
In pve its also nice to use broadhead arrow, with causes the target to have daze, this can easily shutdown enemy monks and other spellcasters.
It helps to bring read the wind with broadhead arrow because it causes the arrow to arch less, which makes it much more accurate.
Try to use recurve bows as they have the best arch in game.
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May 15, 2007, 01:46 AM // 01:46
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#22
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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-.- double post this site keeps messing up
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May 15, 2007, 02:08 AM // 02:08
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#23
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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I like that combo, Burning Arrow and Apply poison, So how bout this build:
Burning Arrow {E}/Apply Poison/Troll Unguent/Whirling Defense/Pestilence/Rebirth/Distracting Shot/Savage Shot
With a Zealous bowstring?
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May 15, 2007, 05:26 AM // 05:26
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#24
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Desert Nomad
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I'm not to big on zealous and vampiric weapons, but there are people here that think they are amazing. That build is good and popular right now because you cause burning and poison to the same target but it is very high in energy so I bring read the wind instead of apply poison when I use burning arrow. And to make the picture come up you do (skill)barrage(/skill) except substitute the () for [].[skill]barrage[/skill]
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May 15, 2007, 06:15 AM // 06:15
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#25
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Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
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Poison Arrow (elite), Distracting Shot, Troll Unguent, Savage Shot, Choking Gas,
Next 2 slots are depending on the mission/quest, like screaming shot, dryders or whirling defense or throw dirt and a rez, like rez chant
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May 15, 2007, 11:59 PM // 23:59
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#26
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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^^
Not too big on that one, but I'll take it into consideration
So lemme Rethink my Original build before I just drop it completely How bout this:
[skill]Prepared shot[/skill][skill]Apply Poison[/skill][skill]Distracting Shot[/skill][skill]Power Shot[/skill][skill]Conflagration[/skill][skill]Savage shot[/skill][skill]Troll Unguent[/skill][skill]Rebirth[/skill]
Fiery Bow string
Expertise: 11
Marksmanship: 14
Wilderness: 8
Protection: 2 ^_^
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May 16, 2007, 04:58 AM // 04:58
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#27
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Desert Nomad
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That build doesn't look half bad, only a couple things I would change (and they are rather minor, but the little stuff can help make the build even better):
1) Dump the fiery bowstring: Conflagration already turns your arrows into fiery damage, so you can bring a different bowstrong (Like Zealous, Sundering, etc)
2) Get rid of one of the interrupts: From what this build looks like it's meant to do, it seems like more of a damage build than an interrupt build. If it is a damage build, I would take out distracting shot (itll do 12 damage, while savage will do around 27 along with the normal damage from your bow). In its place, I would throw in another bow attack (I always favored Penetrating Attack or Sundering Attack, but if you want another 5 energy one, Keen Arrow isn't a bad choice).
That's all I have to say about your build. It looks good, but I think those changes would make it even better. One last note, you haven't mentioned bringing a bow grip yet. If you didn't know about bow grips, they're the suffix in a bow's name (Example: Fiery Shortbow of Fortitude, the bow grip adds the Fortitude mod). Most people recommend a Fortitude mod, because you get another 30 health from it. Hope this helps, enjoy.
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May 16, 2007, 07:51 AM // 07:51
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#28
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by RPGmaniac
2) Get rid of one of the interrupts: From what this build looks like it's meant to do, it seems like more of a damage build than an interrupt build. If it is a damage build, I would take out distracting shot (itll do 12 damage, while savage will do around 27 along with the normal damage from your bow). In its place, I would throw in another bow attack (I always favored Penetrating Attack or Sundering Attack, but if you want another 5 energy one, Keen Arrow isn't a bad choice).
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Rangers using interrupts are more of utility skills then running an interrupt bar, you can easily be able to disrupt many of the high dmg ele attacks, and easily stop monsters self heals, these skills are very good in all round pve use. I'd never run a ranger bar without some sort of interrupt in it.
your build is looking pretty good though I can't really see a good use for conflagration, You might want to consider screaming or hunters shot instead to add some more degen.
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May 16, 2007, 10:47 PM // 22:47
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#29
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Desert Nomad
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Right, I wasn't saying get rid of both of the interrupts, I was saying get rid of one of them because one interrupt can still help your team a lot. I never go into a mission without D-shot (or sometimes Savage shot).
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May 16, 2007, 11:13 PM // 23:13
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#30
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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Ok, I Rather like Savage shot more than D-shot (More Energy, but lower Recharge, and since i have good E-management it should work) so lemme re-edit my build:
[skill]Prepared Shot[/skill][skill]Apply Poison[/skill][skill]Power Shot[/skill][skill]Savage Shot[/skill][skill]Favorable Winds[/skill][skill]Whirling Defense[/skill][skill]Troll Unguent[/skill][skill]Rebirth[/skill]
Marksmanship: 15 12+2+1 (helm)
Expertise: 9 8+1
Wilderness: 12 10+2
Protection: 2
Weapon: Forgerunner
* Fire damage: 15-28 (req. 9 Marksmanship)
* Damage +15% (while in a stance)
* Health +30
Suggestions?
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May 17, 2007, 01:06 AM // 01:06
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#31
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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My typical bar when running henchies consists of:
Burning arrow (E) - Marks.
Distracting shot - Exp.
Screaming shot - Marks.
Crossfire - Marks.
Whirling defense - Exp.
Throw dirt - Exp.
Mending touch - Prot.
Sunspear rebirth signet - NA.
Marks 12+3+1
Exp 12+1
It relies on my henchies for healing but gives degen to fleshy and non-fleshy targets and has a few tricks for various situations. Energy isn't a problem.
Just one of many builds which the ranger class is blessed with.
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May 17, 2007, 01:16 AM // 01:16
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#32
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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Hmmm, A bit basic and I think I like my build better.
I think the ability to create your own build is just too good to pass up, and using a fairly common build(assumption) is just kind of bland to me.
But it might be extremely useful in a situation when you have no idea where to start, and I am grateful as I know other people are looking in this thread for a build that might possibly suit them .
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May 17, 2007, 03:40 AM // 03:40
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#33
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Desert Nomad
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I like the build, it looks good. The only thing I would change is the bow. May I recommend [wiki]Zelnehlun's Longbow[/wiki] or [wiki]Urgoz's Longbow[/wiki] (keep in mind Urgoz's Longbow is expensive, at least 100k). Other than the bow, the build looks great. Nice to know there are people out there trying to make their own builds.
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May 17, 2007, 05:07 AM // 05:07
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#34
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Academy Page
Join Date: Mar 2007
Profession: N/
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Could always try going all out in beast mastery. Enraged lunge, brutal strike, feral lunge, call of haste, call of protection. With high enough beast mastery, don't even need feral lunge to max out enraged lunge. Find in high level areas you deal more damage than a normal ranger and your pet tanks rather well. Plus it doesn't matter if it dies.
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May 17, 2007, 10:43 PM // 22:43
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#35
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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Quote:
Originally Posted by RPGmaniac
I like the build, it looks good. The only thing I would change is the bow. May I recommend Zelnehlun's Longbow
Zelnehlun's Longbow
Stats
Bow
- Piercing Dmg: 15-28 (req. 9 Marksmanship)
- Damage +15%
- Armor -10(While Attacking)
- Armor penetration 20%(20% chance)
- Health +30
Boss(es)
- Zelnehlun Fastfoot
Location(s)
- The Floodplain of Mahnkelon
Elite(s)
- Quick Shot
Powered by GuildWiki
License: BY-NC-SA-2.5
Please contribute and
update the original article(s).
or Urgoz's Longbow
Urgoz's Longbow
Stats
Bow
- Piercing damage: 15-28 (req. 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
Boss(es)
- Urgoz
Location(s)
- Urgoz's Warren (Mission)
Elite(s)
- ?
Powered by GuildWiki
License: BY-NC-SA-2.5
Please contribute and
update the original article(s).
(keep in mind Urgoz's Longbow is expensive, at least 100k). Other than the bow, the build looks great. Nice to know there are people out there trying to make their own builds.
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yea... can't really afford 100k bows right now, maybe a drago's. But Zehnulun's looks nice, i might use it.
Quote:
Originally Posted by segnisletum
Could always try going all out in beast mastery. Enraged lunge, brutal strike, feral lunge, call of haste, call of protection. With high enough beast mastery, don't even need feral lunge to max out enraged lunge. Find in high level areas you deal more damage than a normal ranger and your pet tanks rather well. Plus it doesn't matter if it dies.
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Not really into all beastmastery right now. Maybe once I finish the campaigns, but as far as it goes right now, all beastmastery builds just don't appeal to me. Plus I like mine...
now, how the heck did you get items to pop up? lemme guess (ITEM)Drago's Flatbow(/ITEM) ? (replace the () with []?)
[ITEM]DRAGO'S FLATBOW[/ITEM]
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May 17, 2007, 10:44 PM // 22:44
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#36
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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Well... I tried...
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May 18, 2007, 04:12 AM // 04:12
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#37
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Desert Nomad
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It's (wiki)(/wiki) (with brackets instead of (), not [item][/item]. It works with bosses, skills, and I think items in general, watch:
[wiki]Punishing Shot[/wiki]
[wiki]Wroth Yakslapper[/wiki]
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May 18, 2007, 04:31 AM // 04:31
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#38
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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[WIKI]DRAGO'S FLATBOW[/WIKI]
[WIKI]Zelnehlun Fastfoot[/WIKI]
How bout that...
Anyways, I was thinking about my build, and I think Lightening reflexes would be a better evasion skill than whirling defense, because it gives a faster attack, so therefore I could use it in general too. What do you guys think?
ugh my comp is being stupid today... New program... I'll ignore the whole wiki thing for now...
Lightening Reflexes
For 5...10 seconds, you have a 75% chance to "block" melee and projectile attacks, and you attack 33% faster.
Last edited by I Might Avenge U; May 18, 2007 at 04:35 AM // 04:35..
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May 18, 2007, 04:35 AM // 04:35
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#39
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Desert Nomad
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I think the caps might have something to do with your code not coming through (at least in my browser). And either Lightning Reflexes or Whirling Defense are good IMO. I've seen rangers use both but I prefer Whirling Defense just because I do.
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May 18, 2007, 04:47 AM // 04:47
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#40
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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[wiki]Zelnehlun Fastfoot[/wiki]
[wiki]Drago's Flatbow[/wiki]
So Either [skill]Lightning Reflexes[/skill] or [skill]Whirling Defense[/skill]
I think I would end up using lightening reflexes more, just becase of the increased attack speed. i would probably use it every time it's recharged, whereas Whirling Defense, I would only use to get away from sticky situations.
yep, the caps are what did it...
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