May 12, 2007, 11:44 PM // 23:44
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#1
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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I'm thinking of creating a ranger, some build basics?
I am thinking of making a Ranger, and I have a few questions:
What should i be looking for when making a PvE Ranger build.
So Far I figure, Lots of interrupts and Conditions.
Thanks for any help.
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May 13, 2007, 12:05 AM // 00:05
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#2
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Banned
Join Date: Mar 2006
Location: Paris
Profession: Me/E
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Interupt ranger is rather recomanded for experienced players with that profession (cept if your used to play interupt mesmer) otherway you risk get urself called noob for bad interupting :P
most people just go with the cookiebutter barrage+pet.it work but is kinda borring.+ if you go with barrage you can forget all preparations.(like apply psn or bleeding arrows)
you can go barrage+pet :
barrage/savage shot/distracting shot/troll unguent/comfort animal/charm animal/rebirth/whirling defense ( what i go if b/p) for standart aoe dmg spamming
another variant of barrager w/o pet (and better imo) :
barrage/savage shot/distracting shot/troll unguent/throw dust/favorable winds/rebirth/whirling defense
Condition spreader :
burning arrow/aply poison/screaming shot/choking gaz/rebirth/troll unguent/whirling/toxicity
enjoy fast switching targets feature with Tab button for spread it all over..
Interupter/anti mage :
broad head arrow or megabane shot/debilitatin shot/choking gas/savage shot/distracting shot/troll/whirlwing/rebirth/optional
and many others builds.thats just for give you an idea of most commonly used or some possibilites.
rangers are great fun to play and offer multiple possibilites.
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May 13, 2007, 01:20 AM // 01:20
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#3
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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So, In theory, You want to either Interrupt the opponent, or cause damage to him with conditions?
What about basic PvE where you're bound to come across tons of different types of groups.
Would it be best just to take one of the builds pre-made and expand upon it to create a build more adaptive to your area/situation?
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May 13, 2007, 01:37 AM // 01:37
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#4
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Desert Nomad
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There are three common types of rangers in PvE: the B/Ps, the Burning arrow/degen rangers, and the interrupters. Rangers can also do a little direct damage if the need arises too: a build I sometimes use is this:
[skill]Power Shot[/skill][skill]Penetrating Attack[/skill][skill]Troll Unguent[/skill][skill]Marksman's Wager[/skill][skill]Marauder's Shot[/skill][skill]Distracting Shot[/skill][skill]Whirling Defense[/skill][skill]Rebirth[/skill]
I use this sometimes when I run into a lot of fleshless foes (like the Jade enemies in the Ring of Fire. Marksman's wager is there so you will never run out of energy while you have it so you can just spam the bow attacks. Distracting shot is there just for minor interrupting, your main job is to just do damage, the interrupt is secondary. You almost don't need it, you can put another bow attack in there if you want. Just be careful about firing on a target you won't hit, because you will lose all your energy very fast if you keep it up. Also, just use whirling defense as emergency protection, then activate Troll while under it (assuming the monks don't get to you), and use Rebirth to res someone safely. It's more fun than playing a B/P and can do moderate damage, too.
Also, another good elite you can birng just for general purpose rangering is [skill]Punishing Shot[/skill]. I tend to use it more for a quick mini-spike but you can use it for an interrupt as well. Pretty much what I do is I run a build similar to what I have above, but I bring [skill]Read the Wind[/skill] instead of Marauder's shot and not spam the bow attacks so liberally.
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May 13, 2007, 05:14 AM // 05:14
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#5
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Desert Nomad
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Can also go with the ranger/elementalist build. You have to have a elemental bow string for it though. The most popular involves a fiery bow string with [skill]mark of rodgort[/skill] and [skill]conjure flame[/skill]. people like to bring things like [skill]dual shot[/skill] to go with them and the elite [skill]burning arrow[/skill]. This also works with other element bow string except ebon (earth) because there isnt a conjure earth skill though there is [skill]conjure lightning[/skill] and [skill]conjure frost[/skill].
There is also the splinter barrage ranger/ritualist build that uses [skill]barrage[/skill] and [skill]splinter weapon[/skill].
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May 13, 2007, 06:23 AM // 06:23
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#6
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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Marksman's Wager works well with Dual Shot - assuming both arrows hit.
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May 13, 2007, 06:28 AM // 06:28
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#7
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Academy Page
Join Date: Dec 2006
Location: South Africa
Profession: W/
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B/P is effective but gets a bit monotonous. My build is built mainly around Read the Wind and Burning Arrow. I'm not quite a condition spreader, but 5 seconds of burning keeps the healers busy long enough for me to kill with some other bow attack skills. It also means you need very little in Wilderness Survival and Beast Mastery so you can max out Marks and Expertise for lots of cheap damage.
Edit: Also, RtW makes any bow about as accurate as a shortbow, so you don't have to worry about missing. You could use Marksman's Wager with a Flatbow.
Last edited by eremos; May 13, 2007 at 06:31 AM // 06:31..
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May 13, 2007, 06:48 AM // 06:48
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#8
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Desert Nomad
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There are also some ranger builds out there that rely a little more on their secondary profession like a R/A with an assassin's bar, a bunny thumper, a touch ranger (I've never run one in PvE, if someone could either validate or refute this claim, it would probably help the OP more than speculation), and I think there is one more I'm forgetting. Typically the bunny thumpers run a hammer warrior build with the elite [skill]Rampage as One[/skill] and a pet. The pet adds a little damage and allows you to get the increased attack speed. If you aren't familiar with a touch ranger, the typical build for one is [skill]Vampiric Touch[/skill][skill]Vampiric Bite[/skill][skill]Offering of Blood[/skill][skill]Dodge[/skill][skill]Whirling Defense[/skill][skill]Resurrection Signet[/skill] with the other slots being optional. The Ranger with this build will max blood magic and expertise and spam the first two skills (which get their energy cost reduced from expertise because they are skills, not spells, and they are touch ranged skills) while getting a heal out of that. They will use Offering of Blood when they need energy and dodge and whirling defense are used defensively, Again, I'm not entirely sure how well they work in PvE, I don't see how they could be bad but you never know.
Also, why would you want to use Marksman's wager with a flatbow? Not trying to sound like I'm shooting it down, I just want to know.
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May 13, 2007, 07:28 AM // 07:28
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#9
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Frost Gate Guardian
Join Date: Apr 2007
Location: Deadlight Island
Guild: The Silly Nannies [GROG]
Profession: R/
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Quote:
Originally Posted by eremos
Edit: Also, RtW makes any bow about as accurate as a shortbow, so you don't have to worry about missing. You could use Marksman's Wager with a Flatbow.
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Except that Read the Wind and Marksman's Wager are both Preperations, meaning you can't use them at the same time.
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May 13, 2007, 08:49 AM // 08:49
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#10
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Academy Page
Join Date: Dec 2006
Location: South Africa
Profession: W/
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Quote:
Originally Posted by Cjad the Nord
Except that Read the Wind and Marksman's Wager are both Preperations, meaning you can't use them at the same time.
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Doh, my bad, didn't realise that about MW as I don't use it.
My point about using it with a flatbow was just that a flatbow is horribly inaccurate (but has good range and refire rate), but with RtW all bows are equally accurate.
Moot now though.
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May 13, 2007, 07:24 PM // 19:24
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#11
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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So I was thinking, and what about the build:
Marksmans' Wager/Conflagration/Serpent's Quickness/Whirling Defense/Savage Shot/Power Shot/Troll Unguent/Rebirth
Basically you have a Fiery Bow string. Once you come across a mob, you lay Conflag, then use Serpents Quickness(SQ) and Use Marksman's Wager. Power shot as your basic attack, and Savage as an interrupt.If ou get in trouble pop on Whirling Defense and Troll Unguent, and go R/Mo for the rebirth. I guess stats would probably be like:
Marks:11
Wild:8
Exp:15
and throw the rest in prot prayers for rebirth, i think rebirth is prot..
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May 13, 2007, 11:14 PM // 23:14
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#12
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Desert Nomad
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Quote:
Originally Posted by I Might Avenge U
So I was thinking, and what about the build:
Marksmans' Wager/Conflagration/Serpent's Quickness/Whirling Defense/Savage Shot/Power Shot/Troll Unguent/Rebirth
Basically you have a Fiery Bow string. Once you come across a mob, you lay Conflag, then use Serpents Quickness(SQ) and Use Marksman's Wager. Power shot as your basic attack, and Savage as an interrupt.If ou get in trouble pop on Whirling Defense and Troll Unguent, and go R/Mo for the rebirth. I guess stats would probably be like:
Marks:11
Wild:8
Exp:15
and throw the rest in prot prayers for rebirth, i think rebirth is prot..
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You want at least 14 in marksmanship for more damage with your bow attacks, that would be 12 + 1 (headpiece) + 1 (rune). Also, if you want an interrupt then [skill]distracting shot[/skill] would be better than savage shot because it extends recharge of skills and costs less energy. With that high of expertise it would only cost 2 energy or so.
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May 14, 2007, 01:46 AM // 01:46
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#13
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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I was also thinking that Serpent's quickness really isn't gonna be that effective of a skill as there is only about 6 secs of elapsed time between when the skill runs out, and when the skill is recharged, and since it's mainly for E- management, there is probably a better use for that slot. What do you guys think?
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May 14, 2007, 02:59 AM // 02:59
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#14
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Desert Nomad
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serpants quickness is about quicker skill recharge and since conflaguration is a spirit with 45 or 60 second recharge it wouldnt be to bad but could probably find better. [skill]dual shot[/skill] would be my suggestion.
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May 14, 2007, 03:17 AM // 03:17
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#15
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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So here's what my updated build would be:
Marksmans' Wager/Conflagration/Dual Shot/Whirling Defense/Distracting Shot/Power Shot/Troll Unguent/Rebirth
Mark: 14 12+1+1
Wild: 8
Exp: 13 10+3
Btw, how do you put up the images of skills?
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May 14, 2007, 11:13 PM // 23:13
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#16
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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Bump, Any Suggestions on the Build I just threw up?
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May 14, 2007, 11:41 PM // 23:41
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#17
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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You'd be much better off going conditions and interrupts
Broadhead arrow great pve elite
Burning arrow
apply posion great cover for daze
dis shot
savage shot (all ranges should bring some kind of interrupt)
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May 14, 2007, 11:45 PM // 23:45
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#18
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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so what about E-Management?
Is Condition Spreader more fun/damage efficient?
What would you suggest as a Secondary if I go Condition Spreader?
Aren't Burning arrow, and Broadhead arrow, both elites?
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May 14, 2007, 11:48 PM // 23:48
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#19
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by I Might Avenge U
so what about E-Management?
Is Condition Spreader more fun/damage efficient?
What would you suggest as a Secondary if I go Condition Spreader?
Aren't Burning arrow, and Broadhead arrow, both elites?
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I'm listing a few skills you can use, It's much better building your own build so you can actually understand the skills/uses, instead of saying what you should run.
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May 14, 2007, 11:58 PM // 23:58
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#20
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Jungle Guide
Join Date: Dec 2005
Location: California
Profession: R/
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That's true, so lemme rephrase
Which is more effective in your opinion, Condition Spreader or Marksman's Wager Damage ranger?
also..
Which type of Ranger do you find more fun to run? (out of all types)
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