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Old May 13, 2007, 03:14 PM // 15:14   #21
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I actually prefer "Watch Yourself!" now after the update. I'll often run my tactics above 11 in sword builds, and it'll give more armor than 20 when you're higher than 11 tactics. The pre-nerf (I like to think of it as a buff) "Watch Yourself!" was too powerful with paragons, anyways.
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Old May 14, 2007, 11:42 AM // 11:42   #22
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Cyclone Axe, Watch Yourself, Cleave, Penetrating Blow, Defensive Stance, Hex Breaker, Healing Signet, Resurrection Signet

or

Cyclone Axe, Watch Yourself, Dismember, Penetrating Blow, Defensive Stance, Echo, Healing Signet, Resurrection Siget

I am not a fan of the Rebirth Signet for the warrior as I hate mid battle dragging a squishy into the mob I am tanking. Sad as I have that r10 sunspear. I take echo for defensive stance then just chain them. Also nice for wild blow when doing shiro in Gate of Madness.
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Old May 14, 2007, 06:42 PM // 18:42   #23
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Quote:
Originally Posted by elevenfifty5
Cyclone Axe, Watch Yourself, Cleave, Penetrating Blow, Defensive Stance, Hex Breaker, Healing Signet, Resurrection Signet

or

Cyclone Axe, Watch Yourself, Dismember, Penetrating Blow, Defensive Stance, Echo, Healing Signet, Resurrection Siget

I am not a fan of the Rebirth Signet for the warrior as I hate mid battle dragging a squishy into the mob I am tanking. Sad as I have that r10 sunspear. I take echo for defensive stance then just chain them. Also nice for wild blow when doing shiro in Gate of Madness.
You are not serious...

Echo...and defensive stance...

stances are no longer for warriors anyway, tanking is stupid but then ECHO?
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Old May 15, 2007, 10:09 PM // 22:09   #24
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I would say the same thing under normal circumstances. I have found instances where it has come in handy.

Of course I did expect that reaction. Thus is the cost of sharing.
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Old May 16, 2007, 08:14 AM // 08:14   #25
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Hmmmm, why not bring another stance like Bonetti's and use an elite attack or something? Honestly is really is wasted. I think Dolyak would be better
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Old May 16, 2007, 08:14 AM // 08:14   #26
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You have found places where Echo--->Defensive Stance has come in handy? Meh, theres no way you'd catch me running that in the hope that I'd need it. IMO, I'd rather be swinging still I drop rather than Echoing Defensive Stance. I mean, wheres the fun in that?

Btw, while we're on the topic of Echoing skills that probably shouldn't be Echoed, Think about Dragon Slash. Try it while you can(both are elite so you need a W/Me in Perdition Rock/wherever in Cantha & Elona), and they will recharge each other instantly. Gotta love it when your elite recharges itself.

EDIT: Got off topic for a min. I personally didn't think much of "Watch Yourself!", but I decided to run it the Realm of Torment and it worked well. I wouldn't say I love it, but it's growing on me.

Last edited by Marty Silverblade; May 16, 2007 at 08:17 AM // 08:17..
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Old May 16, 2007, 04:01 PM // 16:01   #27
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Thes instances where it came in handy that I am refering to are just me and guildies doing things of the nature where it is beneficial that I soak up 100% of the melee aggro. I chose that stance for duration/armor/evasion. Normaly I run cleave. The whole echo thing was a recent development from the stance updates. A few months ago I wouldnt even have had that skill in my bar. (Defensive Stance)

Last edited by elevenfifty5; May 16, 2007 at 04:04 PM // 16:04..
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Old May 16, 2007, 09:16 PM // 21:16   #28
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Strength = USELESS for warrior now.

@ 0 strength, I have 10s. of Rush and 5s. of Flail, about...
Both durations are PLENTY to build 4 adrenaline with an axe to reuse them.

Power Attack, Warrior's Endurance {E}, etc., all of them do NOT use strength to a degree that I find useful. I think Lion's Comfort is as close as I'll get but get this: if you dump 4 points into Str. and 10 points into tactics, you'll heal for MORE than if you did the reverse. [or at worst, nearly the damn same... ack*]

Strength used to be hot with things like Defy Pain and Endure pain but I learned the ugly way that temp hp = death at best of the worst times, screw strength!!!

[Beta Guildwars from before the game was released had Strength adding 2% damage per str. point per ATTACK!!! Now, it's 1%/point ONLY on skill attacks... Talk about a disgusting nerf...]

I run 9 - 10 tactics and if I want to use my Tanzit Defender shield, 9 strength 10 tactics.

Ideally, today's warrior should run something like:

16 axe/sword
10 tactics
10 secondary (if needed)
and the LEFTOVERS go to strength.

Mark of Fury is my PvE Blood magic hex of choice as warrior.

Now if they let strength do something like reduce condition / hex duration or increase hp count [more relative strength means more fitness means more endurance under fire in reality...] THAT'D be a good buff to the useless attribute.

For the record, sex with Watch Yourself!! is GOOD for when I run my Olias hero using Vamp and Shambling Horror Summons backed by Order of Undead {E}. In Sorrow's Furnace, my heroes and 4 Henchies can pretty much bulldoze over all opposition since being grouped together with +19 AL for 9 seconds is VERY handy... [I'm sure Minions acquire the armor boost too since they seem to die slower when I'm shouting my face off]

That and I don't notice a decline in my Eviscerate spam. [low adrenaline skills don't deter from that sexy elite much...
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Old May 16, 2007, 10:08 PM // 22:08   #29
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Watch yourself is excellent in PvE. With some monsters [especially in HM] dealing high amounts of damage, you can see the difference ~20 extra armour can make to your whole party. It's even better in Hm, where monsters won't always focus on a tank. It ensures the whole party is somewhat protected
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Old May 16, 2007, 10:57 PM // 22:57   #30
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knowing that the -40 armor from healing signet causes double damage, I can conclude (hopefully) that the +~20 armor from WY will cut physical damage in half. freaking awesome. or maybe it doesn't work that way lol the point is the difference is significant, making WY an excellent skill slot use.
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Old May 17, 2007, 02:07 AM // 02:07   #31
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Quote:
Originally Posted by The Mad Man
knowing that the -40 armor from healing signet causes double damage, I can conclude (hopefully) that the +~20 armor from WY will cut physical damage in half. freaking awesome. or maybe it doesn't work that way lol the point is the difference is significant, making WY an excellent skill slot use.
+40 armour halves damage so +20 armour would quarter damage
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Old May 19, 2007, 09:13 PM // 21:13   #32
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Before the nerf i had it on a 'sin. Spammed it all day long so i could stay up there with everyone. Nightstalkers+Un-nerfed WY was totally FTW.
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Old May 19, 2007, 09:26 PM // 21:26   #33
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Quote:
Originally Posted by blue.rellik
+40 armour halves damage so +20 armour would quarter damage
what? The armor reductions stacks exponentially. +20 armor reduces damage by about 30%.
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Old May 19, 2007, 09:32 PM // 21:32   #34
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I wouldn't say I spam it but I usually have it on most of my war builds. Its a great way to help out the party since wars don't generally do so considering the lack of energy. I tend to use it whenever I suspect a spike is going to happen or when there's a lot of AoE damage to offset.
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