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Old Apr 22, 2007, 02:56 PM // 14:56   #21
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Well, this poll is a little bias.

Unbias, the best classes are a combination of an SS Necromancer and a good Domination Mesmer. SS shuts down all the melee, Mesmer shuts down the casters.

Unfortunately, both need to be played by Humans to obtain the full effect, since Heroes do not know targeting priority.
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Old Apr 22, 2007, 02:58 PM // 14:58   #22
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Well considering I just cleared Diessa with a Paragon and Mesmer, I'd say those two are high up on the list, didn't use an ele at all or a necro. I used two classes most people seemed to think were useless.
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Old Apr 22, 2007, 02:59 PM // 14:59   #23
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Yeah, I have to agree SS seems to be the most efficient for hard mode so far. And heroes aren't great at it by themselves, but if you use hero targets efficiently (put the SS on the melee, the mesmer on the monk, etc.), there shouldn't be a problem.

I haven't tried paragon yet, I'll try that soon. Anyone tried running bonder hero monks? With some use of hero flags, I think they could be really really effective.
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Old Apr 22, 2007, 03:06 PM // 15:06   #24
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I would say a human SS and a hero interrupter pretty much own everything in hardmode.

I'll play some more and come back to see if I'm still right. THe only times that the mezzy wasn't doing so hot was when it was mostly physical groups (thank god for empathy) since most of his bar is dedicated to interrupting.
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Old Apr 22, 2007, 03:08 PM // 15:08   #25
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Worst would probably be sin and rit, they tend to be very specialize and hard to make a role for. However, splinter weapon+dervish+PvE=everything dead.
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Old Apr 24, 2007, 05:56 AM // 05:56   #26
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Im playing Barrage + Conjure + Mark works just fine only cleared North Kryta Province Though,..
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Old Apr 24, 2007, 09:52 AM // 09:52   #27
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Best group for me: 1 SS, 1 Dom mez, 2 SF, 2 Warr, 2 monk.
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Old Apr 24, 2007, 10:14 AM // 10:14   #28
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It's really the player not the class that matters. I've been asking everyone to ping their bar when they join, as a first filter. Most people are willing to change small things to work a bit better, like adding a rez. The heal other spam monks usually get mad when you tell them to change and have a way of getting rid of themselves.

Also, communication skills are key. If someone types in leetspeak or fails to talk at all, boot them immediately. They're retarded, and will only screw you over.


Quote:
Originally Posted by Pwny Ride
Most useless from my experience in Hard Mode is Elementliast ~ since raw damage doesnt cut it against the hard mode enemies.
.
If you think eles are only raw damage, you clearly have no idea how to play one.
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Old Apr 25, 2007, 04:18 PM // 16:18   #29
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what the hell is hardmode? please pm me the reply because i doubt ill find this thread again!
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Old Apr 26, 2007, 10:12 AM // 10:12   #30
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Quote:
Originally Posted by garethporlest18
Being a warrior sucks in Ascalon using hero's. I know that much.

Sins, Mesmers, Rits and Paragons will be neeed.
So true. I've not found any real use for a warrior in Hard Mode. I rarely go out without a rit. Shelter, Displacement and Union before a fight really take the pressure off the monks to heal up after the initial spike. Norgu should be a requirement. Mantra of Recovery + Power Return with high Fast Casting is just plain leet. General Morgahn is handy when I use fire eles as he reduces damage by abbout 30% by "They're on Fire!"...it's not hard to keep everything burning.

For me, best class: Ele.
worst class: Warrior.
Dicsounting healers, or course, since they're universally required be it normal or hard mode.

Last edited by Cebe; Apr 26, 2007 at 10:18 AM // 10:18..
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Old Apr 27, 2007, 02:20 AM // 02:20   #31
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The monk, obviously. Why is there even a poll?
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Old May 01, 2007, 04:01 PM // 16:01   #32
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There is NO bad or good class for hard mode it is all in the players ability to make useful builds and in the player´s skill of play with multiple clases.In mi opinion i would say I am not a pro player in 1 class but i know how to play all of them.But the class discrimination is always there and can´t do anything about it could say the same about DOA where there is rank discrimination in the lightbringer title so if u have an ex(me):rank 7 lightbringer monk u still are a low rank and wont be accepted when u play other clases
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Old May 01, 2007, 04:12 PM // 16:12   #33
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Quote:
Originally Posted by Celestial Beaver
So true. I've not found any real use for a warrior in Hard Mode. I rarely go out without a rit. Shelter, Displacement and Union before a fight really take the pressure off the monks to heal up after the initial spike. Norgu should be a requirement. Mantra of Recovery + Power Return with high Fast Casting is just plain leet. General Morgahn is handy when I use fire eles as he reduces damage by abbout 30% by "They're on Fire!"...it's not hard to keep everything burning.

For me, best class: Ele.
worst class: Warrior.
Dicsounting healers, or course, since they're universally required be it normal or hard mode.
I totaly disagree why hate warior hmm he doesnt do the same dmg as ele well warior is good at what they do =preasure and tank as for them sucking in ascalon misions in hard mode i disagree again maybe u never had a good warior tank in your team ex:warior had healing hands,vigorus spirit,live vicariously, in the mision nolani academy after the aprt where rurik uses the stormcaller and he goes down chargeing in to mobs we were all dead only warior stood alive and managed to res one of us and so on we managed to defeat the mobs heal rurik who =related to devona=agro maniac and finish the mision (hm) so warior saved the day
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Old May 01, 2007, 08:48 PM // 20:48   #34
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Best Class Monk

Hard mode cant be completed without a monk, and usually cant be completed without 25% of your team as monks.

Best non-monk class? Tank and Nuke

Ahh the holy trinity. Anyways, the warrior is pretty vital in making Hrd mode run smootly. A good tank can suvive a spike by the enemy, which gives the rest of the team enough time to rush in and kill. As for the elementalist? The higher armor renders some of the non-armor ignoring damage obsolete, but stuff like searing flames still has a ton of aoe spammable armor ignoring damage (burning), also from a support/damage prevention perspective: Blinding Flash plus Blurred vision beats both the necromancer and mesmer classes. If reckless haste is a good skill, blurred vision is 100% superior there can be no question about it.

If pressed, I'll say that the elementalist is better than the pure tank. the tank role makes hard mode 10,000% easier, but there is only room for one in the group.

Worst Classes Paragon, Asssassin, and Mesmer these classes cant really tank, and cant do AoE damage. They cant monk either. Paragon (nerfed) healing is nothing special. Paragons cant disupt, assassins have to draw aggro away from the tank, and mesmers (even anet admits) dont have a suitable skillset for PvE (mostly due to an underpowered illusion line and a hodgepodgy inspiriation line, forcing most mesmers into domination).

As for Necromancers? They are ok, but not great, if your team is set up to create and exploit deaths (like they do in pvp where ther is a MM or spirit spammer also in the group), but not good enough to cut it otherwise. The curses line is ok against melee (but not as good as anti-melee elementalist), and is fairly weak against the more-dangerous caster lines. MM can still cut it in Hard mode.. I omit possible roles like Orders or BiP, as these specialized roles require orgainized groups, which dont exist in hard mode, where you basically have to hero/hench everything due to lack of player interest.
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Old May 02, 2007, 03:20 PM // 15:20   #35
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Best class: heroes and henchies

Worst class: pugs

Besides the 2-3 people that I pve with, I take heroes and henchies to vanquish, complete missions, and farm ss/lb hard mode.
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Old May 02, 2007, 09:59 PM // 21:59   #36
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Quote:
Originally Posted by holymasamune
Best class: heroes and henchies

Worst class: pugs

Besides the 2-3 people that I pve with, I take heroes and henchies to vanquish, complete missions, and farm ss/lb hard mode.
That is so true
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Old May 03, 2007, 03:47 AM // 03:47   #37
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In HM, Dom mesmer and SS necro rise to the top, warriors and rangers took a hit. most other classes are about the same as in normal. Sins seem better because most of the noob sins (90% of the assassin population) have been weeded out.
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Old May 03, 2007, 09:28 AM // 09:28   #38
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I also do not agree that warrior is the worst class for Hard Mode. It took me 1 day to get Guardian of Cantha on my warrior and 3 days to get Guardian of Tyria. I have 12 missions left in Elona to be Legendary Guardian.

The worst thing that can happen to a warrior is when you start reffering to them as "tanks". Having completed 2 full continents in hard mode on my warrior, I never had any tanking skills on my bar. Tank is the last thing my warrior can be called.
My hard mode setup for most of the missions is

Tripple Chop,
Cyclone Axe,
Executioner's Strike
Flail
Enraging Charge
-- often changed -- (usualy Lion's Comfort)
Splinter Weapon
Flesh of my Flesh

16 Axe, 10 Channeling, rest in Strength

With Splinter, Tripple and Cyclone you do insaine damage and you do it much faster then any SS would.

There is only one class you cannot do Hard Mode missions without - monk.
So, I'd say a Monk or two, rest is optional
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Old May 03, 2007, 12:06 PM // 12:06   #39
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Since people can't find anyone to PUG with they will more or less invite everything decent on their team. Theres also a thing like flexibility. If I see theres a sin on the team there will be more prot. besides: Sin + Mark of Pain is GGWTFPWNAGE ^^.

Last edited by bungusmaximus; May 03, 2007 at 12:15 PM // 12:15..
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