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Old Apr 22, 2007, 08:40 AM // 08:40   #1
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Default Hard Mode: Best and worst class?

What is the best and worse class you have seen performed in Hard Mode by you and another player and why? How much elitism have you encountered in hard mode compared to other regular missions.

I haven't got the time yet to enjoy the mode yet since I'm not on the pc that can run GW atm. The more I'm away, the more I wish to get onto it.
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Old Apr 22, 2007, 08:50 AM // 08:50   #2
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I've only played in hard mode with one other real player. No elitism witnessed as the heroes don't care if I have a decent bar, or just healing breeze and rebirth.

From using heroes though, I can say so far that... paragons, ritualists and mesmers are extremely helpful to have in parties. Cleared Perdition rock with a paragon in the party, was extremely helpful. Cleared Witman's Folly with a ritualist in the party, was extremely helpful. Have cleared several areas with a mesmer, and the little fat man has more than done his job. I have not tried assassin or dervish. Not because I'm particularly adverse to it, just that mostly we got on a roll and didn't want to set up new bars/heroes to get going.

Monking is not so bad as long as in 8-man parties, the 2-3 monks have good builds or even if you're the lone monk, you have a good build. Good tanks are extremely helpful. Minion masters are extremely helpful in parties where you're restricted to 4 people and SS and SV absolutely dominant. Fire nuking is dominant as well. It's really not as easy as just saying "the best and worst classes for hard mode".

In areas where you're extremely restricted by having a party size of 4, build tweaking might be necessary to find the balance between damage, interrupts and healing.

Finally, golden eggs and 4-leaf clovers are your friend.
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Old Apr 22, 2007, 08:54 AM // 08:54   #3
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And so begins the same BS class elimination that DoA created. GG anet for hosing the game further.
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Old Apr 22, 2007, 09:00 AM // 09:00   #4
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Quote:
Originally Posted by Draxanoth
And so begins the same BS class elimination that DoA created. GG anet for hosing the game further.
I'm not entirely sure how you can blame Anet for the problem. They could 1) not create the areas or 2) delete the classes discriminated against. It's the fault of the players that classes are not accepted, for whatever reason. Most likely ignorance on their part. They don't see big fiery rocks from the sky when a mesmer is keeping a monk boss on lockdown so they can kill everything else. They don't notice how much damage a dervish is doing to more than 1 target because most likely, they only have 1 thing targeted instead of tabbing through.

Regardless, I guarantee you that at least for the time being, there is not as much class discrimination as you're making it sound like there is. I've seen several people in town asking for mesmers for both missions and explorable areas, I've even seen mesmers pleased because they actually feel useful in PvE now, to an extent. Norgu, General Morgahn and Razah have been terrific assets to me and several people I know, for that matter.
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Old Apr 22, 2007, 09:02 AM // 09:02   #5
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My Mesmer has so far cleared 12 areas with ease.
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Old Apr 22, 2007, 09:08 AM // 09:08   #6
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Being a warrior sucks in Ascalon using hero's. I know that much.

Sins, Mesmers, Rits and Paragons will be neeed. Sins can unleash a fast kill devastation with slowdowns and blind, or daze, depending on what you need to do. The same old Warrior, Monk, Ele, Necro build no more. If you want to have fun that is. Haha.
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Old Apr 22, 2007, 09:25 AM // 09:25   #7
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Necro's and mesmers aswell as elementalists.

Reason: Hard mode buffed the enemy melee the most, and they are the most devastating, melee hate severly reduces damage and stuff like SS can be insane.
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Old Apr 22, 2007, 10:59 AM // 10:59   #8
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Agreed, cleared all the Canthan islands for vanquisher and guardian title. Norgu with powerblock was extremely helpfull, as was Olias as mm. The thing that bothers me though is that monk heroes stay put when they get hit, resulting in a very quick death most of the time.
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Old Apr 22, 2007, 11:04 AM // 11:04   #9
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most useful: a well-played SS or MM.
least useful: assassin. it can be a great class to have, but most the people playing it just want to be 1337 ninjas and really stink at it. (note I said most not all, so don't come bitching that I said you suck if you know how to play an assassin. I actually have one of my own...)
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Old Apr 22, 2007, 11:35 AM // 11:35   #10
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Most useful class: Any one with a player behind it that knows what they're doing.

Least useful class: Any one where the person playing it is clueless.

This has always been true.
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Old Apr 22, 2007, 11:35 AM // 11:35   #11
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I think paragons are making a comeback i got accepted into a group and we vanquished North kryta.

With the 500 scales with SS and the nuking fire imps party wide healing was very usefull.
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Old Apr 22, 2007, 11:35 AM // 11:35   #12
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Most useless from my experience in Hard Mode is Elementliast ~ since raw damage doesnt cut it against the hard mode enemies.

Most Useful? Well i coulds be byast and say mesmer, and i will to a certain extent, but i would also say Assassin (not the i can 1on1 anything type), the few assassins who play like theyre SUPPOSED TO (i.e. step in, damage, retreat).
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Old Apr 22, 2007, 11:46 AM // 11:46   #13
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I have had great success playing my necromancer - I have found minions to be of little use, but spiteful spirit is exceptionally powerful in hard mode, and curse support can be just as devastating.

Mesmers are also quite useful. Elementalists are great as well, although the fire magic tree has lost some of its use - earth and water have been working well, and air spiking is at least as good as typical nuking.

A good tank, and good monking are always useful. I have not really tried classes other than that so far though, so cannot say about the rest.

Last edited by Muspellsheimr; Apr 22, 2007 at 11:48 AM // 11:48..
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Old Apr 22, 2007, 11:55 AM // 11:55   #14
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A bleed out sin is good with a Rt to back them up, and a Healer to back up the RT.Add a MM to make it fun!
(Bleed out sins naturally make ppl bleed and lose ALOT of health over time but without the rt to protect him he'll die soo fast against a warrior.)
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Old Apr 22, 2007, 12:02 PM // 12:02   #15
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Quote:
Originally Posted by viper11025
A bleed out sin is good with a Rt to back them up, and a Healer to back up the RT.Add a MM to make it fun!
(Bleed out sins naturally make ppl bleed and lose ALOT of health over time but without the rt to protect him he'll die soo fast against a warrior.)
You mean spammable Dagger Attacks whilst under Warmonger's Weapon? Because yes that would own, but would take a lot of thinking from an AI to work out.
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Old Apr 22, 2007, 12:12 PM // 12:12   #16
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Well so far I've only played hard mode on my 'sin and so far he seems OK tbh. The rapid dagger attacks seem to work pretty well, however it's in a tanking role that I seem to excel with the group we went out with.

Basically we went for a guild run around 'Plains of Jarin' and where there are huge swarms of insects I was going in first, sticking up Critical Defenses (which with wild blow/moebius/critical strike I can keep up indefinitely). It doesn't seem that the 75% block works fully but the monk was more than capable of keeping me alive whilst the Ele was able to drop nukes and the Paragon offerred both damage and healing buff's.

This system worked really well against the mobs of melee monsters, however, I'm not looking forwards to mobs of djinn (or any other casters for that matter).

I think it's a case of 'horses for courses' some classes will excel in some areas, and others will struggle.

BdP
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Old Apr 22, 2007, 01:07 PM // 13:07   #17
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Very interesting. So most of you are saying that Anet seemed to have created a way for the underdog classes to shine a bit more than your ordinary core class build(Typical boring team build would be: 2 tanks, 2 nuker, 1 healer, 1 proto, 1 mm, blood or SS: not being open minded to non-core classes)

The class I've been looking forward in taking on hardmode is my male assassin (since he's the pve - out of my 11 pves - I managed to accumulate the most titles for.) I would take my level 20 mesmer but she hasn't completed one campaign regularly yet. Despite all I need is 1 level 20 pve to unlock hard mode I guess I just see her (ny mesmer) too underdeveloped.

Last edited by Phantom Flux; Apr 22, 2007 at 01:13 PM // 13:13..
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Old Apr 22, 2007, 02:35 PM // 14:35   #18
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I said that the assassin was the most useless class, but after playing through mine I'm a little unsure. The fact that the enemies shrug off Deep Wound is frusterating, though.
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Old Apr 22, 2007, 02:46 PM // 14:46   #19
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Dervish hands down. I've been mowing through zones in Elona and Tyria with my dervish. So far I've got 10 of 34 zones in Elona Vanquished and 2 in Tyria. I want to finish up factions too, mostly so I can cap AoD and play around with Mystic Sandstorm a little.
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Old Apr 22, 2007, 02:51 PM // 14:51   #20
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Quote:
Originally Posted by Bryant Again
I said that the assassin was the most useless class, but after playing through mine I'm a little unsure. The fact that the enemies shrug off Deep Wound is frusterating, though.
Mine still works Been using a CritDefenses/Moebius/DB build with Vital Weapon + Wielders Boon. Works nicely.
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