Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Mar 31, 2006, 05:51 AM // 05:51   #1
Frost Gate Guardian
 
Join Date: Feb 2006
Location: In this universe. In north america. That should keep you pedophiles guessing^^
Profession: R/Me
Advertisement

Disable Ads
Default interupters usefulness

I love playing an interrupter. At best I can interrupt a chain of warrior attacks and monk spells.

Monks are like WTF when I interrupt their reversal of fortune and guardian.

Anyhow.

I found the interrupt ranger to be a bit.. lacking.

I think it needs to be a little more useful to the team.

Say packing some mesmer degen? I don't know. Maybe debilitating shot just to bug the monks a little bit more.

But for me. There needs to be something more to help out my team. Especially when the team is 3 warriors and 1 monk. My usefulness runs out a bit. I want my interrupter to be useful in all kinds of situations. And I'm not saying he was useless there. I just have a much harder time interrupter warrior adren spike chains. The monk isn't so bad. Although I would prefer to keep my targets to other casters.

But to help out my team in terms like "usefullness" I need to expand my horizons. What skills could I pack to make myself a little more useful.

Thanks in advance.
Lady Lorwinia is offline   Reply With Quote
Old Mar 31, 2006, 06:04 AM // 06:04   #2
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

Bring Apply Poison. Even at a low WS you can keep pressure on the monk with the pretty much constant degen on the other team. Course that means you can't use RtW which is pretty much a mainstay in many interrupt builds. You might also use Crippling shot. Warriors get pretty flustered if they can't catch the squishys. You really only need one or two interrupts, so you're free to bring any number of utility skills or spells. I like using a R/W with Watch Yourself.
SnipiousMax is offline   Reply With Quote
Old Mar 31, 2006, 07:41 AM // 07:41   #3
Lion's Arch Merchant
 
JiggyFly's Avatar
 
Join Date: Jan 2006
Location: So-Cal
Guild: Forsaken Wanderers [FW]
Profession: Mo/
Default

Yeah bringing along snares and poison to apply pressure to the opposing team is always nice. And you've pretty hit on the reason I don't like Rangers as much as I used to in PvP. So many Warrior heavy teams running around nowadays, make it very hard on a Ranger inerupter. Unless you're packing snares, and degen skills like Apply poison and Hunter shot, you would be hard pressed trying to be effective by trying to interupt skills like Evicserate.
JiggyFly is offline   Reply With Quote
Old Mar 31, 2006, 11:33 AM // 11:33   #4
Krytan Explorer
 
Join Date: Sep 2005
Location: Germany
Profession: R/Mo
Default

So why not bring poison arrow, keep RtW, and use SS and DS? PA has a longer duration than apply poison and isnt a prep. Throw dirt is also useful, not just for you but for the "squishys" as well. Traps are good, but easy to avoid. If you want degen and to interupt, let me suggest migrain. 2 degen, I think, and slower casting time. Ok so its a hex, but anything can be removed, condition or hex.
LordMahal is offline   Reply With Quote
Old Mar 31, 2006, 02:39 PM // 14:39   #5
Jungle Guide
 
art_'s Avatar
 
Join Date: Dec 2005
Default

Quote:
Originally Posted by Lady Lorwinia
Monks are like WTF when I interrupt their reversal of fortune and guardian.
I think i would probably be like 'WTF' if my reversal of fortunes were continously being interrupted. I highly doubt you can consistently interrupt RoF.

Oh, one more thing. As an interrupt ranger you only need half a skill bar to perform this job. You could devote the rest of your skill bar to doing nice damage when you aren't under attack. e.g using penetrating attack/dual shot/hunters shot in the build.
art_ is offline   Reply With Quote
Old Mar 31, 2006, 05:22 PM // 17:22   #6
Frost Gate Guardian
 
Join Date: Feb 2006
Location: In this universe. In north america. That should keep you pedophiles guessing^^
Profession: R/Me
Default

the thing is though. With this build I want to stay away from heavy attacks like dual/penetrating etc..

I want to focus more on the pressure and degen and interrupt than brute force.

Especailly because of all the warriors.
Lady Lorwinia is offline   Reply With Quote
Old Mar 31, 2006, 05:32 PM // 17:32   #7
Desert Nomad
 
Sol_Vie's Avatar
 
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
Default

My interrupt build consists of Punishing Shot, Savage, and Distracting for interrupts. For 'other uses' I pack Apply Poison and Hunter's Shot. It's not nice for a warrior to be running at you right at the beginning. All of a sudden they're hit with bleeding and poison with a chunk of their health gone.

As you're stringing that arrow, target the monk and immediately hit the monk with a punishing shot. Could interrupt a spell, either way, now they are poisoned too.

It's a good way to start off a battle.
Sol_Vie is offline   Reply With Quote
Old Mar 31, 2006, 06:11 PM // 18:11   #8
Desert Nomad
 
Francis Demeules's Avatar
 
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
Default

Apply poison is good with interrupt skills for a degen or Read the wind for your arrows fly faster to your target (and dmg too).

(In Factions)
Maybe a little offtopic here, I thought about Archer Signet (E) for elite in interrupt build. Let me explain.

Rangers use 3 skills in this build: Distracting shot, Savage shot and Punishing shot (E). I thought to put Archer Signet for the Elite with: Distracting shot, Savage shot and Concussion shot. Of course with Apply poison for the preparation. At least, Concussion shot will have its effectivness.

Last edited by Francis Demeules; Mar 31, 2006 at 06:14 PM // 18:14..
Francis Demeules is offline   Reply With Quote
Old Mar 31, 2006, 10:09 PM // 22:09   #9
Banned
 
Inureface's Avatar
 
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
Default

My dedicated anti caster build right now looks like:
14 marksmanship (3+1)
12 expertise (+1)
10 domination magic

Distracting
Savage
Concussion/Debilitating (I prefer the latter)
Oath Shot {E}
Signet of Wearniess
Mantra of Signets
Shatter/Drain Enchant or Hex Breaker
Rez Sig

Its not good to try interupter in random arena because you can't use them to their full potential with all the warriors around, you're forced to bring self heals defensive stances etc just because you aren't sure if you'll get a monk on your team. The reason for only 2 interupts is because when they're outta energy there won't be anything for you to interupt :P . If I used debilitating, then mantra of signets, then SoW, then SoW again, then debil, then oathshot, I have eaten up his whole energy pool for 17 energy and done a good amount of damage to him, plus all my energy eating skills just got recharged so if he pulls out a OoB or MoR, wash, rinse, repeat ^_^
Inureface is offline   Reply With Quote
Old Mar 31, 2006, 10:15 PM // 22:15   #10
Jungle Guide
 
art_'s Avatar
 
Join Date: Dec 2005
Default

Quote:
Originally Posted by Inureface
My dedicated anti caster build right now looks like:
14 marksmanship (3+1)
12 expertise (+1)
10 domination magic

Distracting
Savage
Concussion/Debilitating (I prefer the latter)
Oath Shot {E}
Signet of Wearniess
Mantra of Signets
Shatter/Drain Enchant or Hex Breaker
Rez Sig

Its not good to try interupter in random arena because you can't use them to their full potential with all the warriors around, you're forced to bring self heals defensive stances etc just because you aren't sure if you'll get a monk on your team. The reason for only 2 interupts is because when they're outta energy there won't be anything for you to interupt :P . If I used debilitating, then mantra of signets, then SoW, then SoW again, then debil, then oathshot, I have eaten up his whole energy pool for 17 energy and done a good amount of damage to him, plus all my energy eating skills just got recharged so if he pulls out a OoB or MoR, wash, rinse, repeat ^_^
Thats the sort of build that would make your average earth ele in tombs cry, even he's running prodigy. I find running interrupt builds most effective against eles
art_ is offline   Reply With Quote
Old Apr 01, 2006, 01:16 AM // 01:16   #11
Frost Gate Guardian
 
Join Date: Feb 2006
Location: In this universe. In north america. That should keep you pedophiles guessing^^
Profession: R/Me
Default

thanks a bunch for all the builds and ideas guys
Lady Lorwinia is offline   Reply With Quote
Old Apr 01, 2006, 06:59 PM // 18:59   #12
Lion's Arch Merchant
 
Join Date: Nov 2005
Guild: Saved By My Pinchers of Peril
Profession: R/N
Default

Also consider Concussion Shot. It's a BIG price tag at 25 energy, but if you are careful about using it (ie. not spamming it to lengthen a chain) and hit during a looong spell, you can effectively knock out a caster for a long time. I can't wait until we get +dazed duration strings with Factions. Using RtW and/or Fav. Winds is great for speeding your arrows up and making the interrupts a lot more effective. The type of bow you use counts to. IIRC, the recurve is the most effective (smallest flight time). Personally, I prefer a shortbow for the quick re-fire, but I run a choking gas interrupter anyway.

And as noted above, debilitating shot is freakin' nasty. If your expertise is high enough, it's only going to cost you a little bit of energy (4-5 or something), but you're sucking away 10 energy. Might not seem like a lot, but if you interrupt a high-cost skill, and THEN use debilitating shot, you've effectively drained away ~35 energy from your target.
SnoopJeDi is offline   Reply With Quote
Old Apr 01, 2006, 08:16 PM // 20:16   #13
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

Archers Signet is a definate way to make Concussion Shot useful in PvP. Even if it gets cured in within 5 seconds you interrupted somet, wasted no energy and pissed off the target caster
Out of interest, if you use Concussion Shot with Apply Poison/Melandrus Arrows which condition goes on top?

Since if its the latter your target is pretty much screwed if your constantly reapplying the cover condition (unless they have an RC or Martyr monk).
Evilsod is offline   Reply With Quote
Old Apr 02, 2006, 12:15 AM // 00:15   #14
Frost Gate Guardian
 
Silas Verdeii's Avatar
 
Join Date: Mar 2006
Location: Vancouver, Canada
Guild: Warrior Druids of Silvari
Default

Incindiary Arrows is also a nice little damage dealer to add to an interupter build. unlike apply poison it does damage to non-flesh enemies as well, and for 8 seconds you interup everthing the caster does pretty much and set them on fire to boot. maybe not the best because of the 8 second duration and 24 second recharge, but with lightning reflexes or Tigres fury you can really annoy a spellcaster.
Silas Verdeii is offline   Reply With Quote
Old Apr 02, 2006, 01:20 AM // 01:20   #15
Desert Nomad
 
Francis Demeules's Avatar
 
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
Default

Quote:
Originally Posted by Silas Verdeii
Incindiary Arrows is also a nice little damage dealer to add to an interupter build. unlike apply poison it does damage to non-flesh enemies as well, and for 8 seconds you interup everthing the caster does pretty much and set them on fire to boot. maybe not the best because of the 8 second duration and 24 second recharge, but with lightning reflexes or Tigres fury you can really annoy a spellcaster.
With a short bow for more firing rate
Francis Demeules is offline   Reply With Quote
Old Apr 02, 2006, 08:58 AM // 08:58   #16
Wilds Pathfinder
 
Join Date: Aug 2005
Default

"So why not bring poison arrow, keep RtW, and use SS and DS?"

That's exactly what I do.
As an interrupter, I feel naked without my RtW.
I use Poison Arrow and Hunter's Shot for degen, and Savage Shot, Distracting Shot, and Concussion Shot for interrupts.
Works well enough for me.
Grammar is offline   Reply With Quote
Old Apr 02, 2006, 10:40 AM // 10:40   #17
Krytan Explorer
 
Barinthus's Avatar
 
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
Default

Good thread but I have to disagree that interrupter is 'lacking.'

All PUGS i've been in couldn't do DDF until I brought along Concession Shot - then it became a cakewalk.
Barinthus is offline   Reply With Quote
Old Apr 02, 2006, 05:44 PM // 17:44   #18
Banned
 
Inureface's Avatar
 
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
Default

In 8v8 or 12v12, concussion shot, and probably broadhead arrow will be junk just because of the easiness of removing dazed. Unless you can stick on a cover condition fast (if preperation conditons are under dazed),other monks will just remove it with one mend condtion/ailment, and usually in HA, theres 3 monks and most likely one is running restore condition
Inureface is offline   Reply With Quote
Old Apr 03, 2006, 04:31 PM // 16:31   #19
Pre-Searing Cadet
 
AmericanPsycho's Avatar
 
Join Date: Aug 2005
Guild: FamE
Profession: R/Me
Default

I duno, I think broad head arrow is going to be helpful in tombs if used properly. Over the factions weekend I tried out that move with pin down and apply posion. I had monks stacked with 3 conditions almost all the time, and my energy was fine. If you have some type of melee class on the monk with you there's no way that he is going to get off much spell wise. And vs restore conditions, just find the monk with it and put the conditions on him. 3x the cast on restore conditions makes interrupting restore cond. ez.

Usually I start up the match applying poison and firing a pin down. Get up a little closer to him and hit the broad head arrow, apply poison restacks over the daze and cripple and now all you gotta do is regain some energy, with a zealous bow thats np. Daze for a monk can be really annoying if you cover it with conditions.
AmericanPsycho is offline   Reply With Quote
Old Apr 03, 2006, 05:00 PM // 17:00   #20
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

I never thought of using Pin down in tandem with Broad Head. Thats a good idea.
SnipiousMax is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Studio Ghibli The Riverside Inn 15 Mar 05, 2006 02:17 AM // 02:17
What the usefulness of Strenght ? Telumendil Questions & Answers 1 Oct 26, 2005 02:48 AM // 02:48
Usefulness of runes Lone Questions & Answers 7 Aug 12, 2005 11:10 PM // 23:10
Conditions, and their usefulness. rii Gladiator's Arena 40 Aug 01, 2005 06:09 PM // 18:09
The usefulness of Water E/Mo? Pressy2k Gladiator's Arena 2 Jun 02, 2005 11:15 PM // 23:15


All times are GMT. The time now is 01:43 AM // 01:43.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("