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Old Mar 21, 2006, 02:13 AM // 02:13   #21
Wilds Pathfinder
 
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Quote:
Originally Posted by merciless
Skills:
Animate Bonefiend *I'm almost always fiends
Offering of Blood
Heal Area
Verata's Sacrafice
Blood of the Master
Deathly Swarm
Animate Bone Horror *Optional
Ressurect *Optional
I think we all have a common bond here: Soul Reaping

Quote:
Originally Posted by Carinae Dragonblood
Your Soul Reaping is too low.
Quote:
Originally Posted by Carinae Dragonblood
Maybe drop Healing by one and put into SR also.
Quote:
Originally Posted by Jhawkjrod
Put more points into soul reap over blood.
Quote:
Originally Posted by ShadowStorm
Another thing to think about before I end my post: Soul Reaping. It is so freaking helpful to a minion master, it's ridiculous.
Quote:
Originally Posted by Bel Ebih
Those are you're problems right there. You should have at least 10+ SR if you want to have enough energy to summon as soon as something dies.
Quote:
Originally Posted by Auron-X
[/And always have Soul Reaping at around 9+ because it really DOES help with your energy managament, there's probably one reason why your not making alot minions - energy
Quote:
Originally Posted by The_Janitor
If you need OoB for energy then you need more investment into Soul Reaping.

Soul Reaping, simply better than OoB in Pve. And i stress the simply part.

Last edited by Fungus Amongus; Mar 21, 2006 at 02:54 AM // 02:54..
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Old Mar 21, 2006, 11:08 AM // 11:08   #22
Ascalonian Squire
 
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I don't really see a whole lot of use of OoB (as I stated before), sure it may be helpful those few times when you really need to heal your minons or have lots of corpses lying around but with very low energy. Honestly, I can wait for the regen or (if i'm in Tombs or any other situation where there's a Necro with BR) get BR from the Order lol. Since that one slot can be used for something alot more useful =/ And I take one or two other Healing spells with me as a N/Mo (varies) though I don't find that I use it too much, but I dunno... I guess i'm just too used to N/Mo >< And in a way Heal Area > BotM (no sac. + more health) lol. But after seeing your N/R build, I might go and change that around lol. (Or go with N/E)
And well as for Tombs, as long as you have VS, some other form of area healing spell, Animate Bone Fiends AND Horrors then your build is completely fine as far as the MM goes. And well even though pets DO make nice corpses for the MM, I would imagine lvl 20 pets would be better cause they do last that bit longer which might help xP. But yeah i'm no "pro" liek others =P
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Old Mar 21, 2006, 04:56 PM // 16:56   #23
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I actually like a balance of dead pet walking and uber tank pet. If I could design the best (for a MM) group of pets, I'd have the 5 pets set up so that 1 dies right away, 1 will almost never die and the other 3 spread evenly between that. Leads to the nice scenario of me always having a corpse to rez, but never getting the front pet line overrun if they all die to the first fireball/meteorstorm.
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Old Mar 21, 2006, 05:29 PM // 17:29   #24
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mm


Necromancer/Monk
Level: 20

Soul Reaping: 10 (9+1)
Blood Magic: 10 (9+1)
Death Magic: 16 (12+4)
Healing Prayers: 3

- Vampiric Gaze (Blood Magic)
Steal 46 Health from target foe.
Energy:10 Cast:1 Recharge:5

- Animate Bone Horror (Death Magic)
Exploit nearest corpse to animate a level 18 bone horror.
Energy:15 Cast:3 Recharge:5

- Animate Bone Fiend (Death Magic)
Exploit nearest corpse to animate a level 18 bone fiend. Bone Fiends can attack at range.
Energy:25 Cast:3 Recharge:5

- Blood of the Master (Death Magic)
Sacrifice 10% max Health. All adjacent undead allies are healed for 122.
Energy:10 Cast:1 Recharge:5

- Verata's Sacrifice (Death Magic)
Sacrifice 15% max Health. For 21 seconds, all undead allies gain 10 Health regeneration. All Conditions are removed from those allies and transferred to you.
Energy:10 Cast:2 Recharge:30

- Offering of Blood [Elite] (Blood Magic)
Sacrifice 20% maximum Health. You gain 16 Energy.
Energy:5 Cast:0.25 Recharge:15

- Healing Breeze (Healing Prayers)
For 10 seconds, target ally gains +4 Health regeneration.
Energy:10 Cast:1 Recharge:2

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


ok this is my mm and i can normally hold 30-35 minions at a time, i use bortoks set, and i tend not to use breeze unless the monk sucks, my minions can normally hold the battle, so hp drop shouldnt be bad unless its a nub
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Old Mar 21, 2006, 09:34 PM // 21:34   #25
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Yep... yep... yep... yep... :P It was my low soul reap that hindered my ability to raise a minion when I needed to. It is true that in pve you don't really need OoB to gain energy, all you really need is high soul reap. I've tested out all of the mentioned builds for a MM and they were all very effective, but I found the best combo to be N/Mo.

-N/R as MM is extremely good in pve, but everybody just assumes that N/Mo is the only legit MM and I never get a party for farming (Also the interupting of healing spring sometimes got annyoing)
-N/E was really good for extra energy, but I don't really need all that energy anymore
-N/Mo was my favourite in general because unlike healing spring, heal area does not get interupted
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Old Mar 21, 2006, 09:47 PM // 21:47   #26
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Folks are coming round to N/R being capable MMs. Worse case... form your own group. There are tons of rangers begging for someone to make a group.

Healing Spring - plan ahead a bit more. Remember it lasts for 10 secs, so as the rangers toss down their sprits, that's a good time for you to drop a spring. Just remember where it is!
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Old Apr 01, 2006, 01:59 AM // 01:59   #27
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i use bortak set with...
death-16
SR-12
Inspiration-4
Elite-energy drain

im able told hold a lot(use all same spell except switched elite and vile touch instead of heal area)
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Old Apr 01, 2006, 05:51 AM // 05:51   #28
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Wow a ton of reading, why is there like 9 posts on top of posts about his soul reaping. I don't like splitting my skills into blood magic since you can't put enough for it to be real effective. I too like the N/R build for a ton of reasons. I use verata's sacrifice and use spring during the off period. Instead of trying to heal them all in battle I try to enfeeble the warriors. To keep in the DM area I use virulence. If you don't think it works wonders walk out west of augury rock as a warrior.
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Old Apr 01, 2006, 06:27 AM // 06:27   #29
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Actually all of the builds are good builds.

They all have theire good and bad.

N/E, glyph of lesser energy,I could knock of a horror at no cost.

N/W, heal sig kept my health up at no cost.

N/Mo (which I prefer) heal area keeps them going with constant need for a health sac, plus a res skill that can be used as many times as needed.

N/Me, Archane Echo, 'nuf said

N/R, troll, healing spring, there are just to many to list (plus some already did)

Necro/anything can be a very creative and very vailble build, it is everyone else that want the "cookie cutter"
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Old Apr 02, 2006, 10:01 AM // 10:01   #30
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Here are some thoughts...

Use Bone Fiends... normally they don't take as much aggro nor damage as Horrors or Minions do, so they simply live longer. They also are much easier to keep healthy with Blood of the Master and/or Heal Area, since they tend to stay grouped together at range. The largest armies I've ever maintained usually consisted of about 80% or more Fiends.

It's ok to run into the fray, cast Blood of the Master, then run out again.

Try to keep Verata's Sacrifice up at all times if possible.

For N/Mo, don't overuse Heal Area - save it for when you need it.

Try to carry spells/skills that cost only 5 energy.

-----

Here's what I run most of the time:

Death Magic 16
Soul Reaping 10
Healing Prayers 9

Animate Bone Horrors
Necrotic Transversal
Tainted Flesh {E}
Animate Bone Fiends
Verata's Sacrifice
Blood of the Master
Heal Area
Vengeance/Resurrect/CaptureSignet

Sometimes I'll replace the Res/Cap and Necrotic Transversal with Death Nova and Taste of Death, when I'm in the micro-managing bomber mood.

However, I really enjoy carrying Necrotic Transversal because it's a) only 5 energy, b) a quick way to get rid of a freshly fallen corpse when energy is low, c) an easy way to spread poison through a mob, and d) a quick way to get out of a tight spot. It can also be a good way of getting in close to cast a quick BotM on a group of Horrors.

Fwiw, when in a group with a good healer, N/Mos don't really even need Heal Area. It's entirely possible to maintain an army with just Verata's Sacrifice and Blood of the Master. Heal Area does eat up 10 energy with each casting, and sometimes letting minions die is exactly what we need to do to get energy for maintaining the stronger ones. That's why I recommend that if one carries Heal Area, to save it for when it's really needed... you may find it's not necessary much of the time.

Last edited by Kali Ma; Apr 02, 2006 at 10:09 AM // 10:09..
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Old Apr 03, 2006, 03:20 AM // 03:20   #31
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Quote:
Originally Posted by Kali Ma
... I recommend that if one carries Heal Area, to save it for when it's really needed... you may find it's not necessary much of the time.
Very true. When I first started as a N/Mo I used to always spam Heal Area 24/7 even when my minions were not even close to dieing. One should wait until their minions are about close or past 50% hp and then use BoTM and Heal Area (But it is healthy to spam Verata's Sacrafice ).
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Old Apr 03, 2006, 03:27 AM // 03:27   #32
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Quote:
Why can't I be a MASTER "Minion Master"
You can, just believe in yourself!
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