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Old Feb 17, 2006, 11:01 PM // 23:01   #1
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Default Skills - Expunge Enchantments

You can view this database entry at: http://www.guildwarsguru.com/skill/5...e-enchantments.
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Old Mar 31, 2006, 05:15 PM // 17:15   #2
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Gotta love it. Will have big impact,as it probably will end this SB-Infuser madness in HA.

And the description is wrong-.- its 3/4 seconds not 3 !

Seems to me that your teams offense in HA will become more important, since you now have to kill/shut down the Ghostly/monks...
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Old Mar 31, 2006, 07:14 PM // 19:14   #3
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Sounds like it's most useful with mesmer, rit, monk or ele.
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Old Mar 31, 2006, 07:38 PM // 19:38   #4
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Quote:
Originally Posted by Corinthian
Sounds like it's most useful with mesmer, rit, monk or ele.
Why would a monk volunteer to disable their own skills...Not to even mention this is touch range skill, so the casters would have to get out of the backlines to use it.
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Old Mar 31, 2006, 08:38 PM // 20:38   #5
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Those classes are most likely to not have attack skills, thus they remove more enchantments.
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Old Mar 31, 2006, 11:18 PM // 23:18   #6
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I think that assassins are tool characters too. They wont be only about attack skills. There will also be stances or whatever, in any case Rez.

But yeah, we've gotta see if people will stick to SB, overloading the ghostly with cover enchants. At the moment i cant imagine a situation where a team would want to cast more than 3 enchants on a person (or on more)and rely on that.

There arent that many enchants that are worth covering.
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Old Apr 01, 2006, 05:43 AM // 05:43   #7
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Quote:
Originally Posted by Corinthian
Those classes are most likely to not have attack skills, thus they remove more enchantments.
Those classes would also be useless for several seconds after, if not dead because they ran up to the ghostly/etc to cast this.

A warrior would be just as good, and dont become useless with no skills. Normal Warrior build now carries 3 attack skills (eviserate, exe axe, and bulls strike).
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