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Old Mar 31, 2006, 09:58 PM // 21:58   #21
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Wonder why no one thought of using arcane theivery/(soon)larceny? Those are almost like a minor diversion with the added benefit that you don't need to catch him using a skill, and if you steal a skill from another mesmer, theres a good chance you have the att's needed to use it effectivly. Maybe something like:
Diversion
Arcane Theivery
Arcane Larceny
Shame
Mantra of Recovery {E}
Signet of Humility/something else
Drain/Shatter Enchant
Rez sig
That would be almost 24/7 shutdown, which leaves us with one angry monk
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Old Apr 01, 2006, 11:15 PM // 23:15   #22
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Quote:
Originally Posted by Inureface
Wonder why no one thought of using arcane theivery/(soon)larceny? Those are almost like a minor diversion with the added benefit that you don't need to catch him using a skill, and if you steal a skill from another mesmer, theres a good chance you have the att's needed to use it effectivly. Maybe something like:
Diversion
Arcane Theivery
Arcane Larceny
Shame
Mantra of Recovery {E}
Signet of Humility/something else
Drain/Shatter Enchant
Rez sig
That would be almost 24/7 shutdown, which leaves us with one angry monk
Hehe, that's almost exactly the same build I used for the FPE. I used Unnatural Signet instead of Humility, though, because Ritualist spirits are damn annoying.
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Old Apr 02, 2006, 02:37 PM // 14:37   #23
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I'm working on a Me/Mo build that uses both Arcane Thieveries and both Inspired Enchantments. That way you're shutting down 2 of their skills, taking 4, and then using them on your allies along with a little fast cast hex removal. Maybe this is a completely useless build, but I'd like to see more of the skill borrowing skills used. How come I never see Arcane Mimicry used more often when it is probably one of the best non-elites in game...?
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Old Apr 02, 2006, 09:00 PM // 21:00   #24
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Quote:
Originally Posted by Kai Nui
I'm working on a Me/Mo build that uses both Arcane Thieveries and both Inspired Enchantments. That way you're shutting down 2 of their skills, taking 4, and then using them on your allies along with a little fast cast hex removal. Maybe this is a completely useless build, but I'd like to see more of the skill borrowing skills used. How come I never see Arcane Mimicry used more often when it is probably one of the best non-elites in game...?
Not Inspired. It merely gives you the enchantment; doesn't disable them.
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Old Apr 03, 2006, 05:10 AM // 05:10   #25
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Borrowing skills is pretty useless unless you're borrowing skills for which your attributes are jacked up, obviously. Some Monk on Monk action could really work here, otherwise it's shaky.

The problem with stealing skills is similar. You are just being a nuisance without really being able to do anything yourself. If you are a monk, maybe thieving monk skills is a good idea. Otherwise, you're just a guy with his dick in his hand pretty much.
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Old Apr 05, 2006, 02:19 PM // 14:19   #26
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The way I would choose is energy denial -spike- plus Diversion.

Something like:

Energy Surge
Energy Burn
Diversion
Signet of Weariness
Mind Wrack
Energy Tap

The idea is to cast Diversion when it is likely that the monk may wish to use a skill. Rather than to spam Diversion.

P.S.: Corrected, Energy Tap before Energy Drain*.

Last edited by mariano; Apr 05, 2006 at 07:10 PM // 19:10..
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Old Apr 05, 2006, 04:35 PM // 16:35   #27
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Quote:
Originally Posted by mariano
The way I would choose is energy denial -spike- plus Diversion.

Something like:

Energy Surge
Energy Burn
Diversion
Signet of Weariness
Mind Wrack
Energy Drain

The idea is to cast Diversion when it is likely that the monk may wish to use a skill. Rather than to spam Diversion.
GG bringing 2 elites. I also like to bring edenial spike plus diversion, but I also bring shame, since shame rocks

I usually bring:

arcane echo/sig of weariness
esurge
eburn
shatter enchant
ether lord
shame
diversion
res sig

I'm thinking about subbing out echo for sig of weariness, since I only usually use echo for the initial spike, which sig would do fine for. The idea is that you drain a bit (sig, surge, burn) then shame, since he'll likely have a bit of energy left. Use shatter enchant if he has one at the start. The shame will drop him to nothing, when you use ether lord. he'd be totally tapped, so he wouldn't have any energy to remove the hex, and wouldn't be getting any more energy. lord should still be on when you get some of your edenial back, but if it's about to end, diversion and then continue with active edenial. Diversion isn't even necessary to keep 1 monk totally shutdown indefinitely. Diversion is for when you have 2 monks, keep 1 edenialed, and diversion spam the other one.
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Old Apr 05, 2006, 05:01 PM // 17:01   #28
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Quote:
Originally Posted by sno
GG bringing 2 elites.
Ok, ... Energy Tap.
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Old Apr 06, 2006, 08:30 AM // 08:30   #29
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the problem i find with blackout/diversion builds, is that you find yourself so centered on cycling blackout, that you too are out of the game, and then it's merely 7v7. you might argue that a disabled primary monk is more of value than a disabled mesmer, which could be true. also that blackout on a monk and then a spike is devastating, which IS true.

still, an e-surge build (i'd use mantra to double weariness) with mind wrack works better since you get both shutdown AND some damage to spice it up.
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