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Old Mar 30, 2006, 03:29 AM // 03:29   #61
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Quote:
Originally Posted by Dragannia
Oh sure there is. Signet of Midnight + Epidemic (as crap as this skill is, when they're close a single Epidemic can hit all of them), then kill each of them slowly with Empathy and other skills like Price of Failure, Clumisiness. Sure, if they don't attack nothing happens, but then they're not attacking and it's problem solved.
Just hope one thing that doesn't happen: CoP.
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Old Mar 30, 2006, 11:28 AM // 11:28   #62
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Quote:
Originally Posted by Francis Demeules
Just hope one thing that doesn't happen: CoP.
That can't mean Contemplation of Purity in this case can it? What? Argh!
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Old Mar 30, 2006, 11:42 AM // 11:42   #63
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I don't think alot of assassins would carry COP.
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Old Mar 30, 2006, 01:02 PM // 13:02   #64
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Originally Posted by What if...
I don't think alot of assassins would carry COP.
No but, we not fight only assassins at the same time. If there is a Boon monk nearby, Signet of Midnight+Epidemic/Plague touch will be almost useless.
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Old Mar 30, 2006, 01:19 PM // 13:19   #65
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Originally Posted by What if...
I don't think alot of assassins would carry COP.
An annoying number of warriors seem to have it, and assassins are the new w/mo.
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Old Mar 30, 2006, 01:27 PM // 13:27   #66
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Originally Posted by Avarre
An annoying number of warriors seem to have it, and assassins are the new w/mo.
Using Shadow Refuge and CoP to remove 1 condition,1 hex and heal at the same time.
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Old Mar 30, 2006, 01:27 PM // 13:27   #67
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Quote:
Originally Posted by Avarre
An annoying number of warriors seem to have it, and assassins are the new w/mo.
I see. I never imagined I'd have to start casting diversion on warriors (and assassins for that matter).
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Old Mar 30, 2006, 01:43 PM // 13:43   #68
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Originally Posted by What if...
I see. I never imagined I'd have to start casting diversion on warriors (and assassins for that matter).
Meh, Disable skills.
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Old Mar 30, 2006, 01:56 PM // 13:56   #69
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Originally Posted by What if...
I see. I never imagined I'd have to start casting diversion on warriors (and assassins for that matter).
Its a Brave New World, factions..
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Old Mar 30, 2006, 04:39 PM // 16:39   #70
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Quote:
Originally Posted by Francis Demeules
Using Shadow Refuge and CoP to remove 1 condition,1 hex and heal at the same time.
Wow, yeah you're right. For a second I thought you meant the CoP heal (which is like... 6 with 0 Divine Favor?), but no it's ending Shadow Refuge early, making the heal from that a lot more instant. Elegant. Assassins also have a maintained shadow step enchantment that CoP would work well with for a combined getout + hex/condition removal move.
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Old Mar 30, 2006, 05:21 PM // 17:21   #71
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Originally Posted by Cirian
Wow, yeah you're right. For a second I thought you meant the CoP heal (which is like... 6 with 0 Divine Favor?), but no it's ending Shadow Refuge early, making the heal from that a lot more instant. Elegant. Assassins also have a maintained shadow step enchantment that CoP would work well with for a combined getout + hex/condition removal move.
If I remember correctly, Shadow refuge Heal 102 when it ends at lvl 10. Its easy to spam (and fast recharge) and others enchantments which use Shadow Steps to work with it.

Last edited by Francis Demeules; Apr 01, 2006 at 12:12 AM // 00:12..
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Old Mar 30, 2006, 08:20 PM // 20:20   #72
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Quote:
Originally Posted by Francis Demeules
Using Shadow Refuge and CoP to remove 1 condition,1 hex and heal at the same time.
Wow Francis, you've done your homework.
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Old Mar 30, 2006, 08:41 PM // 20:41   #73
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Originally Posted by SnipiousMax
Wow Francis, you've done your homework.
/sarcasm, I think

But they still in melee anyway with some hexes spell and enchantments.

Last edited by Francis Demeules; Mar 30, 2006 at 09:00 PM // 21:00..
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Old Mar 30, 2006, 09:01 PM // 21:01   #74
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Originally Posted by Francis Demeules
/sarcasm, I think

But they still in melee anyway with some hexes spell and enchantments.
No, not sarcasm, I was impressed.
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Old Mar 30, 2006, 09:10 PM // 21:10   #75
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Originally Posted by SnipiousMax
No, not sarcasm, I was impressed.
Never seen this expression before, anyway. Back to: How to kill assassins with mesmers
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Old Mar 30, 2006, 10:14 PM // 22:14   #76
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I had a quick look in the Assassin section and they've already started thinking of 'immortal' builds. Surprisingly they all think they are invunerable and can't be stopped by anything (including evasion/block with some of there skills/stances).

The ones who actually stray from the 1337 A/W build have been using things like Plague Touch too, which would make Signet of Midnight pretty worthless. That and i can see other elites been a bit more useful in PvP.

Tbh though with a good balanced team, maybe an E-surge mesmer on the prot monk and a nice SS/Malaise/Enfeeble necro draining everything in sight they'd eventually be hard stumped to take off hexes and regen energy, specially if Spirit Shackles/Spirit of Failure (which is seeming quite attractive vs Assassins) becomes common place for a monk to carry maybe they'll be just giving enemy monks another person to heal.
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Old Mar 30, 2006, 10:45 PM // 22:45   #77
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I was playing a blood necro for most of the factions preview and combining some teleportation skills from the assassin...I have to agree with an above poster that, imho:

Assassin = Whirling Teddybear

Anyone tried going Me/N or N/Me on them and trying Price Of Failure + Spirit of Failure + Ineptitude + Clumsiness + Empathy?

It's absolutely evil
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Old Mar 30, 2006, 11:50 PM // 23:50   #78
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The biggest problem is, not many Assassins are smart. Not alot can think, in any case.
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Old Mar 31, 2006, 03:20 AM // 03:20   #79
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I'm amused by these posts. lol. The first step for any new character class is to think up builds to use at launch. What's going on in the Assassin forum (and Rit forum) is exactly what was happening back when Mesmers and Necros were first introduced at GW's retail launch. I'd challenge anyone here to find Mesmer and Necro builds that people weren't touting as "OMG this is going to rock!" before retail. It's how things go.

I'd advise individuals in other professions to not bust on those taking the first steps in the new professions, because I could very easily say the same about those who were so uber-excited about Shatter Delusions, back when it should have been an Elite (and those who saw the skill's previous effects know what I'm talking about...heh).

The people creating builds for Assassins now, no matter if they believe it's a killer build or not, are the people who will be leading the way when it comes to Assassin build development. They're looking to hit the ground running. And with any luck, they'll be ahead of 95% of the gaming populace.

Same thing applies with any new class, regardless of whether they're a year old (Mesmers), a month old (Assassins), or haven't even been born yet, as it were.
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Old Mar 31, 2006, 03:32 AM // 03:32   #80
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Quote:
Originally Posted by Siren
The people creating builds for Assassins now, no matter if they believe it's a killer build or not, are the people who will be leading the way when it comes to Assassin build development. They're looking to hit the ground running. And with any luck, they'll be ahead of 95% of the gaming populace.

Same thing applies with any new class, regardless of whether they're a year old (Mesmers), a month old (Assassins), or haven't even been born yet, as it were.
These posts were in no way meant to derail any experiments/theories on the assassin side of things. This IS the mesmer forum, and mesmer's are geared to impede Primaries from doing what they do best....So it's only natural, that with the coming of new classes, discussions will arise as to how to counter them. Due to the popularity of the Assassin as compared to the Ritualist, it's only natural that they are the topic of those discussions more than the Ritualist. You're right, the people who are pioneering the use of the new professions now will be heads and tails above those that don't...but in planning, and preparing to face these classes, We're holding the community to a higher standard. People will not be able to transfer their 'warrior' playstyle over to the Assassin... It's going to take failure after failure before people start playing the new classes like they were meant to be played. We've been posting counters...If I had any intrest in playing one of the new classes, I'd start by looking at how other classes will play against them, and center my ideas on how to overcome them. That way, I'll be a step ahead when a mesmer drops Ineptitude on me...Or I'll be ready when an Ele AoE's my spirits. The beauty of this game is the ability to look at it from different perspectives. People are excited about playing Assassin...and many mesmer's are excited about playing against them.

But you are right...that's not any reason to stereotype the people that ARE excited about playing the new classes. Every class has people that don't know what they're doing, Assassins don't hold the monopoly on stupidity.

Last edited by SnipiousMax; Mar 31, 2006 at 03:36 AM // 03:36..
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