Mar 27, 2006, 08:32 PM // 20:32
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#21
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Sweden
Guild: Lucid Dreams [LD]
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Quote:
Originally Posted by Sayshina
They're faster than a War, in that they don't need adren and can do their thing from the start, but they had better accomplish their mission within 4 or 5 seconds or their dead.
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That's the true beauty of Assassins. All those teleports are awesome. Teleport in, do your thing, teleport out, recharge, start over.
I'll sure remake my A/Me when Factions is released.
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Mar 27, 2006, 09:09 PM // 21:09
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#22
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Grim Weeper
I used a build that i saw an EaSy member use the previous preview event...it was R/A with zealous daggers so energy wasn't a problem, and then you do jagged strike->temple strike->horns of the ox-> falling spider->twisting fangs...whilst under tigers fury, meaning whole combo takes about 7 seconds, and i only fought one monk that survived the whole combo..it was my faction farming extravaganza weekend
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Sound like the pre builds Fangs of Melandru. This pre build is good against 1 vs 1 because Horn of the ox works only if the foe have no of his/her allies adjacant.
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Mar 27, 2006, 10:12 PM // 22:12
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#23
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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spirit shackles plus mind wrack would get them ko'ed because by the time they knew what hit them they would have launched probly 10 slashes
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Mar 27, 2006, 11:53 PM // 23:53
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#24
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Perfectly Elocuted
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Quote:
Originally Posted by unholy guardian
spirit shackles plus mind wrack would get them ko'ed because by the time they knew what hit them they would have launched probly 10 slashes
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Ranger/Assasin means no hex removal as well. They'd have to depend on killing you in one pass through of the skills.
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Mar 28, 2006, 12:03 AM // 00:03
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#25
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by SnipiousMax
Ranger/Assasin means no hex removal as well. They'd have to depend on killing you in one pass through of the skills.
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But there a problem about hex. In assassin skills, there one which it works like Spellbreaker and Obsidian Flesh. So we must watch out about this skill. In any case, Random Arena, IW Build or Blackout around build.
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Mar 28, 2006, 01:58 AM // 01:58
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#26
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Frost Gate Guardian
Join Date: Jun 2005
Location: In a house
Guild: [TaB]
Profession: Me/N
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Empathy...
Empathy...
Empathy... Most assassins are so gung ho about getting their combo off they got absoultly shreaded by this forgetton skill. You could ineptitude + clumsiness spike them as well...
Assassins are the least of a mesmers problems.
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Mar 28, 2006, 02:48 AM // 02:48
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#27
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Ju_Smurph
Empathy...
Empathy...
Empathy... Most assassins are so gung ho about getting their combo off they got absoultly shreaded by this forgetton skill. You could ineptitude + clumsiness spike them as well...
Assassins are the least of a mesmers problems.
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Easier said than done when they have that spellbreaker spell on them. This Elite will be a problem for mesmers.
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Mar 28, 2006, 03:32 AM // 03:32
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#28
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Perfectly Elocuted
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Quote:
Originally Posted by Francis Demeules
Easier said than done when they have that spellbreaker spell on them. This Elite will be a problem for mesmers.
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It is Elite, which means they'll have to drop one of their elite attacks of nastiness. I don't see many KILL 'EM ALL type players playing defensively with an Assassin... But it is a skill we need to watch for.
Quote:
Originally Posted by Ju_Smurph
Empathy...
Empathy...
Empathy... Most assassins are so gung ho about getting their combo off they got absoultly shreaded by this forgetton skill. You could ineptitude + clumsiness spike them as well...
Assassins are the least of a mesmers problems.
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How did we miss that one?
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Mar 28, 2006, 08:07 AM // 08:07
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#29
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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I saw a mention of Moebius Strike, but it's certainly not a skill to be taken lightly. It's basically the Assassin equivalent of Oath Shot, except the target just needs to be below 50% health. Provided the Assassin knows what they're doing, there's no problem at all with letting Diversion take the lead attack. It's entirely possible to pack two lead attacks in the skill bar...one the throwaway, perhaps, and the other your main one.
But even then, if the Assassin can get through a combo like...Unsuspecting Strike-->Jagged Strike-->Fox Fangs-->Twisting Fangs-->Moebius Strike, the probability of a skill recharge happening is extraordinarily high, barring no block stances, enchantments, or Blindness.
After a combo like that, with even minor damage support from a team mate, the target will very likely be Bleeding, Deep Wounded, and near-death. Under 50% health? If not, then I'm impressed.
The Mesmer counter to Assassins is identical to the Mesmer counter to Warriors: Inept/Clumsiness, Blind, Spirit of Failure, etc.
Diversion doesn't really matter, unless you catch Moebius Strike with it. But even then, with Diversion's 6-second duration? The Assassin doesn't have to care. They have the luxury of waiting out those 6 seconds. Their regular attacks do plenty of damage in the mean-time. lol
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Mar 28, 2006, 11:43 AM // 11:43
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#30
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Assassin regular attacks are like being tickled A good assassin will manage to wriggle out of diversion, but spamming it with wastrel's is going to hurt. I've never been on the receiving end of a full assassin combo (inflicted a few though during the pvp preview ages ago), because it's so painfully easy to flip on distortion and kite.
Quote:
Originally Posted by Francis Demeules
Easier said than done when they have that spellbreaker spell on them. This Elite will be a problem for mesmers.
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You're referring to some assassin skill I haven't learned right (if so, please mention the name)? Not spellbreaker (5 seconds gogo) itself?
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Mar 28, 2006, 11:57 AM // 11:57
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#31
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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There's a skill in Shadow Arts that allow the user to be immune to enemy spells and attacks for 5...17 seconds, but be reduced to 5...41 health when it ends. Has a hefty 60-recharge. Don't ask me why I can recite every skill from every profession that's not Factions Core Professions...I just can.
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Mar 28, 2006, 01:34 PM // 13:34
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#32
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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I am lack of discipline. I shall not regain my honor until I know all the factions skills.
But anyway... just interrupt that I can imagine complicate being run for all the new signets (like boon sig), so whack that skill if they try it. Or simply tank with distortion, and ready your killing blow for when it ends..
Last edited by Avarre; Mar 28, 2006 at 01:48 PM // 13:48..
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Mar 28, 2006, 01:47 PM // 13:47
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#33
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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By the way, the name of it is "Shadow Form". And make sure your browser doesn't lag like mine does, cuz it's 1 second cast.
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Mar 28, 2006, 01:48 PM // 13:48
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#34
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Avarre
You're referring to some assassin skill I haven't learned right (if so, please mention the name)? Not spellbreaker (5 seconds gogo) itself?
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Just to inform correctly for Avarre
Shadow Form (E)
Elite enchantment spell
For 5...17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, you lose all but 5...41 Health.
cost: 5 energy | recharge: 60 second(s) | activate: 1 second(s)
Of course the recharge is a pain for them. For this I thought Shame. Not because he fails the spell, its because you steal his energy
Anyway, no every assassins will have this skill on his/her slot. You can kill a warrior, then you can kill as assassin.
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Mar 28, 2006, 01:52 PM // 13:52
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#35
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Thanks LH and FD.
Quote:
Originally Posted by Ju_Smurph
Empathy...
Empathy...
Empathy... Most assassins are so gung ho about getting their combo off they got absoultly shreaded by this forgetton skill.
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It should trigger on a double-attack twice, right? Hooray, my favorite nonelite shall have wrought more devastation!
Though in the 12v12s I've done so far, diversion, wastrels, and distortion has been enough to kill every assassin I've fought. I guess it's more because of the player quality than the weaknesses of the class.
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Mar 28, 2006, 03:45 PM // 15:45
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#36
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Perfectly Elocuted
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Quote:
Originally Posted by Francis Demeules
Just to inform correctly for Avarre
When Shadow Form ends, you lose all but 5...41 Health.
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Wow...Wrastles worry would worry them overly much here! Especially if they just used all their skills.
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Mar 28, 2006, 04:08 PM // 16:08
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#37
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Avarre
Thanks LH and FD.
It should trigger on a double-attack twice, right? Hooray, my favorite nonelite shall have wrought more devastation!
Though in the 12v12s I've done so far, diversion, wastrels, and distortion has been enough to kill every assassin I've fought. I guess it's more because of the player quality than the weaknesses of the class.
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I smell Empathy and Spiteful Spirit spam in the air.
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Mar 28, 2006, 07:04 PM // 19:04
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#38
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Desert Nomad
Join Date: Mar 2005
Location: UK
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In terms of elites, i think asssasin have potential to be the new sword... elites arent required,... although they have a fair few good ones. Perhaps charge! assassin/warriors -.- As a quick example:
Assassin/Warrior
Critical Strikes: 8+1
Dagger Mastery: 12+4
Tactics: 10
Charge! [e]
Fear me!
Twisting Fangs
Resurrection Signet
Leaping Mantis Sting
Jungle Strike
Horns of the Ox
Falling Spider
Last edited by rii; Mar 28, 2006 at 07:09 PM // 19:09..
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Mar 28, 2006, 10:25 PM // 22:25
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#39
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Avarre
Assassin regular attacks are like being tickled A good assassin will manage to wriggle out of diversion, but spamming it with wastrel's is going to hurt. I've never been on the receiving end of a full assassin combo (inflicted a few though during the pvp preview ages ago), because it's so painfully easy to flip on distortion and kite.
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True, Distortion can mess up an Assassin, but I think we can expect to see the following skills being used in anticipation of facing Distortion:
Warrior:
Wild Blow (we already see a few A/W builds going around)
Assassin:
Wild Strike - Dagger Mastery (though I think this should be moved to a Lead Attack...makes more sense that way)
Unseen Fury - Shadow Arts (not a bad duration, though it's dependent upon a condition)
There are other combinations I could see, as well. Even something as simple as a really fast, spammable lead attack like Jagged Strike-->Wild Strike. There are ways around Distortion, methinks. You could even go Necro secondary (or bring a Necro buddy along) to use Rigor Mortis.
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Mar 28, 2006, 11:49 PM // 23:49
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#40
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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*CoughcoughcoughKITEcoughcoughcough*
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